Search found 1051 matches

Saturday, 6th August 2016, 22:17

Forum: Game Design Discussion

Topic: Consistency on the } screen

Replies: 6

Views: 1843

Re: Consistency on the } screen

technically those other names (ashen valley &c) are just the names of the entrances, not the actual names of the branches. in-game they're capitalized differently: gateway to the ashen valley of Gehenna, vs gateway to the Iron City of Dis. the entrances are the only place those descriptions are ...

Saturday, 6th August 2016, 22:10

Forum: Crazy Yiuf's Corner

Topic: Show how close chanellers are to casting their spell in x

Replies: 25

Views: 6809

Re: Show how close chanellers are to casting their spell in

Sprucery wrote:But you already have your huge dev salary!

ya can't convert player deaths into thanks, pal!

Saturday, 6th August 2016, 22:10

Forum: Crazy Yiuf's Corner

Topic: Show how close chanellers are to casting their spell in x

Replies: 25

Views: 6809

Re: Show how close chanellers are to casting their spell in

duvessa wrote:i would be a lot happier with giant eyeballs if they at least had the pretense of doing something, though

i honestly haven't seen them since they went in, but some kind of buff there would be plausible. does anyone else have opinions on modern giant eyeballs?

Saturday, 6th August 2016, 22:09

Forum: Crazy Yiuf's Corner

Topic: Show how close chanellers are to casting their spell in x

Replies: 25

Views: 6809

Re: Show how close chanellers are to casting their spell in

people should be thanking me instead

Saturday, 6th August 2016, 22:07

Forum: Crazy Yiuf's Corner

Topic: so i tried torchlight 2

Replies: 8

Views: 2091

Re: so i tried torchlight 2

you should get the full set bonus for wearing all three of them at once

Saturday, 6th August 2016, 22:05

Forum: Crazy Yiuf's Corner

Topic: Ideas for a fork

Replies: 45

Views: 10394

Re: Ideas for a fork

and into wrote:5.) Uniques give much more experience and/or drop better equipment
9.) MP not soft-capped at ~50 or w/e

these happened a while ago

Saturday, 6th August 2016, 19:51

Forum: Crazy Yiuf's Corner

Topic: Show how close chanellers are to casting their spell in x

Replies: 25

Views: 6809

Re: Show how close chanellers are to casting their spell in

you wouldn't be happy with orb spiders regardless, though

Saturday, 6th August 2016, 04:56

Forum: Crazy Yiuf's Corner

Topic: Show how close chanellers are to casting their spell in x

Replies: 25

Views: 6809

Re: Show how close chanellers are to casting their spell in

both of these things were done, several months ago. you can see charge status for orb spiders & giant eyeballs on x, and salamander stormcallers no longer channel, since they were removed.

mission accomplished. good job, everyone.

Friday, 5th August 2016, 18:05

Forum: Crazy Yiuf's Corner

Topic: Ideas for a fork

Replies: 45

Views: 10394

Re: Ideas for a fork

Different intelligence levels would mean different understanding of orders. High sound = high chance of orders being misheard. Different chances for orders to be ignored. Why? If an ally helps, the remaining XP is shared between you and your ally according to the percentage of damage dealt by each ...

Friday, 5th August 2016, 18:01

Forum: Crazy Yiuf's Corner

Topic: Most frustrating death

Replies: 24

Views: 7314

Re: Most frustrating death

De Serpent uf Hell breaddes metal schplinters at hyu. De schpray uf metal schplinters hits hyu! * * * LOV HITPOINT VARNINK * * * De Serpent uf Hell breaddes energy at hyu. De bolt uf dispellink energy hits hyu! You magical effects are onravellink. * * * LOV HITPOINT VARNINK * * * De Serpent uf Hell ...

Friday, 5th August 2016, 17:54

Forum: Game Design Discussion

Topic: Move Summon Lightning Spire to level 5

Replies: 15

Views: 4665

Re: Move Summon Lightning Spire to level 5

arandomperson12 wrote:Does it actually only do 3d6 damage? Once, on my SpEn, I had good enough skills to cast it, but was scared away by the low damage.

Varies by spellpower. At max power (100), it does 3d13 damage per shot. 3d6 is its damage at 30 power.

Thursday, 4th August 2016, 23:27

Forum: Game Design Discussion

Topic: Remove MP Cost of Deity-Given Abilities

Replies: 20

Views: 5217

Re: Remove MP Cost of Deity-Given Abilities

bcadren wrote:If you want a weird one. the 3 MP to fly...with your own wings.

but the flight keeps working even if you're paralysed, turned to stone, or porkalated, so really it all balances out.

Wednesday, 3rd August 2016, 00:56

Forum: Game Design Discussion

Topic: Remove/reform written description of MR level

Replies: 17

Views: 4534

Re: Remove/reform written description of MR level

Aliches are IIRC the highest-HD monster with an actual hex other than randlords, and their paralyse is 72 power. Unless other spells have much higher power, 172 MR (just barely above 4 pips) should be enough for immunity to everything. For some reason the knowledge bots don't show monsters' enchant...

Monday, 1st August 2016, 15:27

Forum: Crazy Yiuf's Corner

Topic: this is what the refrance

Replies: 20

Views: 5509

Re: this is what the refrance

i'm glad that someone appreciates my work.

Saturday, 30th July 2016, 22:10

Forum: Game Design Discussion

Topic: Vampire blood simplification

Replies: 14

Views: 3794

Re: Vampire blood simplification

Maybe this is connected to what things used to be "dirty" meat, maybe there's a special "bloodless" tag-but many things vampires can't drink from seem like they would have blood(like right away in the earlygame, you can't drink blood from worms or slugs, even though they leave a...

Saturday, 30th July 2016, 22:05

Forum: Crazy Yiuf's Corner

Topic: Slime Knights

Replies: 47

Views: 11949

Re: Remove Berserker Background

Personally, I think it would make a lot more sense to just let Jiyva be a temple god (or make early Jiyva overflow altars much, much more common) than to add Slime Knights. Lugonu at least has a very strong flavor reason for not being a Temple god, and for having very few overflow vaults. Jiyva kin...

Friday, 29th July 2016, 18:24

Forum: Crazy Yiuf's Corner

Topic: Bruh (tstbtto)

Replies: 37

Views: 8358

Re: Bruh (tstbtto)

personally, i recommend making fun of him on cyc

Thursday, 28th July 2016, 22:08

Forum: Crazy Yiuf's Corner

Topic: PSA: Lair rune branches are 4 levels each!

Replies: 8

Views: 2058

Re: PSA: Lair rune branches are 4 levels each!

but sludge dwarves are in.

Thursday, 28th July 2016, 22:02

Forum: Game Design Discussion

Topic: Why don't derived undead get health bars?

Replies: 14

Views: 3558

Re: Why don't derived undead get health bars?

njvack wrote:Wait, were derived undead *not* affected by spectral fireball before?

afaik they were not. i think that's why josephine's pack of zombies was replaced with wraiths?

ydeve wrote:FR: derived undead can use stairs.

wouldn't fix much. ref: jorgrun

Thursday, 28th July 2016, 17:46

Forum: Crazy Yiuf's Corner

Topic: Too many food shops!

Replies: 22

Views: 5405

Re: Too many food shops!

i'm very confused about where scrolls of random uselessness come into this.

Thursday, 28th July 2016, 17:45

Forum: Crazy Yiuf's Corner

Topic: Terrible design choice and service

Replies: 151

Views: 40253

Re: Terrible design choice and service

Not that the original post implying that appreciating forks reveals a conspiracy by the Developer Illuminati was anything but trolling, but of course the devs behind a fork could take the time to implement something useful for DCSS that we don't have the time/expertise to implement ourselves. The v...

Thursday, 28th July 2016, 05:07

Forum: Game Design Discussion

Topic: Why don't derived undead get health bars?

Replies: 14

Views: 3558

Re: Why don't derived undead get health bars?

OK, they have health bars now. Will let you know if this gets reverted.

Thursday, 28th July 2016, 04:25

Forum: Crazy Yiuf's Corner

Topic: Bruh (tstbtto)

Replies: 37

Views: 8358

Re: Bruh (tstbtto)

i love player ghosts

Thursday, 28th July 2016, 04:23

Forum: Game Design Discussion

Topic: Why don't derived undead get health bars?

Replies: 14

Views: 3558

Re: Why don't derived undead get health bars?

idk that there's a real problem of players being encouraged to reset fights against derived undead these days, though i could be wrong. the removal of undead-creating spells from monsters & of slow zombies from d were both huge helps there. not much reason to not display health bars, beyond a va...

Thursday, 28th July 2016, 04:10

Forum: Crazy Yiuf's Corner

Topic: Terrible design choice and service

Replies: 151

Views: 40253

Re: Terrible design choice and service

i like a lot of the stuff in dcss-ca but 95% of it is never making its way into vanilla (conservative estimate)

like, look at this list of scroll ideas. nuts, but very cool in its own way

just a different design philosophy

Thursday, 28th July 2016, 04:07

Forum: Game Design Discussion

Topic: .des vaults would benefit from randomization

Replies: 10

Views: 2748

Re: .des vaults would benefit from randomization

those are called layouts

Thursday, 28th July 2016, 01:35

Forum: Game Design Discussion

Topic: .des vaults would benefit from randomization

Replies: 10

Views: 2748

Re: .des vaults would benefit from randomization

is this about that argument you had with gammafunk over the proper random distribution to use for monster placement?

since i'm not convinced that's critical to this discussion

Tuesday, 26th July 2016, 19:17

Forum: Crazy Yiuf's Corner

Topic: What if enemy teleport other was like *tele

Replies: 8

Views: 1907

Re: What if enemy teleport other was like *tele

It's the opposite of an improvement, specifically because of that issue. When blink other and blink allies encircling exist, is there any compelling reason to have monster teleport other at all? monster teleport other was almost completely removed about a year ago, because, yeah, it's not very comp...

Monday, 25th July 2016, 23:25

Forum: Crazy Yiuf's Corner

Topic: Terrible design choice and service

Replies: 151

Views: 40253

Re: Terrible design choice and service

in principle i'd be fine with that; in practice i worry about something like tomb, where the place is totally filled with zot traps probably trap detection shouldn't scale with level (though you could give some fixed trap detection chance, idk), but you'd want to rethink how generation works so char...

Monday, 25th July 2016, 23:22

Forum: Game Design Discussion

Topic: replace health bar

Replies: 35

Views: 10257

Re: replace health bar

now that's a lair entrance

Monday, 25th July 2016, 19:46

Forum: Crazy Yiuf's Corner

Topic: Terrible design choice and service

Replies: 151

Views: 40253

Re: Terrible design choice and service

Trap detection is entirely based on your XL, which means characters less prepared to face traps are more likely to step on them, which for me is a way to aknowledge that traps are meant to end the game of unprepared characters rather than put prepared characters into interesting situations. i think...

Monday, 25th July 2016, 19:39

Forum: Game Design Discussion

Topic: stoppage ego

Replies: 34

Views: 7815

Re: stoppage ego

xposting: 08:05:06 < MarvinPA > re: adamant, i sort of feel like "shields blocking things that shields don't normally block" is better just kept in unrand territory, it seems like a quite substantial difference in type of effect compared to other egos Wow, I wonder if this seriously affect...

Monday, 25th July 2016, 04:29

Forum: Game Design Discussion

Topic: Book Amnesia is terribly communicated

Replies: 16

Views: 3782

Re: Book Amnesia is terribly communicated

imo make another thread wrt overspecialized spells/backgrounds; i'm very curious about this.

https://github.com/crawl/crawl/commit/6622a18fe0be here's a branch that removes book amnesia. will probably push it in a few days if no one objects.

Monday, 25th July 2016, 02:22

Forum: Game Design Discussion

Topic: Book Amnesia is terribly communicated

Replies: 16

Views: 3782

Re: Book Amnesia is terribly communicated

this is a tangent, but which hyper-specialized niche spells are you thinking of?

Monday, 25th July 2016, 02:21

Forum: Game Design Discussion

Topic: FR: Remove Books

Replies: 25

Views: 5782

Re: FR: Remove Books

this would be colouring spells in books in disconnected levels? would anyone be able to guess what that meant?

Monday, 25th July 2016, 02:20

Forum: Game Design Discussion

Topic: remove Burn Book

Replies: 17

Views: 5675

Re: remove Burn Book

⋅ it's a fiddly little ability whose tactical application requires inventorying books and often goes underutilized for being so annoying ⋅ deciding between an immediate piety gain and landmine on one hand, and saving books in case one abandons Trog on the other, is poor flavor (...

Monday, 25th July 2016, 02:02

Forum: Game Design Discussion

Topic: Book Amnesia is terribly communicated

Replies: 16

Views: 3782

Re: Book Amnesia is terribly communicated

Book amnesia is also not terribly important because there are so many amnesia scrolls around. Of course, that could easily be changed: imagine Crawl with only 50% as many amnesia scrolls, or 25%, or 0%. i think reducing the number of amnesia sources is a pretty bad idea; without sif amnesia, i've c...

Monday, 25th July 2016, 01:56

Forum: Game Design Discussion

Topic: FR: Remove Books

Replies: 25

Views: 5782

Re: FR: Remove Books

The only problem I see with (1) and (2) is with books found in the abyss/zot/other portaled levels. Can spells from them still be memorized? you'd be able to memorize from them as long as you were in the level, or if you carried them out. this would be most obvious in version (2), I think, since it...

Sunday, 24th July 2016, 17:23

Forum: Game Design Discussion

Topic: FR: Remove Books

Replies: 25

Views: 5782

Re: FR: Remove Books

this is getting off-topic, but: if it were better communicated, would you still object to it? or is it just the awful UI that's the problem?

Sunday, 24th July 2016, 17:06

Forum: Crazy Yiuf's Corner

Topic: [DCSS Waifuism] Select your spouse here.

Replies: 32

Views: 9545

Re: [DCSS Waifuism] Select your spouse here.

yeah, he's more about quitting

Sunday, 24th July 2016, 17:05

Forum: Crazy Yiuf's Corner

Topic: New Reaper Unique

Replies: 25

Views: 5545

Re: New Reaper Unique

Im pretty sure most players consider death's door a bad effect Really, why? (of course its not why on earth did you even bring it up, then? also, of course i wasn't talking about kiting the unique, i was just considering the difficulty of winning a fight against an enemy who starts off by making yo...

Sunday, 24th July 2016, 17:03

Forum: Crazy Yiuf's Corner

Topic: New unique: Xonic the hedgehog

Replies: 8

Views: 2322

Re: New unique: Xonic the hedgehog

yeah, they should be +3

Sunday, 24th July 2016, 17:01

Forum: Game Design Discussion

Topic: FR: Remove Books

Replies: 25

Views: 5782

Re: FR: Remove Books

the basic problem you're describing, being unable to easily tell what spells you can memorize, is real & something i've seen people (justifiably) complain about before. two alternate thoughts for fixing it: (1) allow (M)emorizing from any book that exists anywhere in the dungeon; destroying a bo...

Sunday, 24th July 2016, 06:16

Forum: Game Design Discussion

Topic: stoppage ego

Replies: 34

Views: 7815

Re: stoppage ego

I implemented this. It's not in trunk yet, though.

Sunday, 24th July 2016, 05:13

Forum: Game Design Discussion

Topic: Show when a summon is about to despawn

Replies: 9

Views: 2300

Re: Show when a summon is about to despawn

This sounds like it would produce quite a lot of message spam, and give players something to keep track of that the game doesn't currently expect them to.

Sunday, 24th July 2016, 05:00

Forum: Crazy Yiuf's Corner

Topic: Gell's Slamming Cyclotron

Replies: 17

Views: 4558

Re: Gell's Slamming Cyclotron

i do like cats, and also, dogs... maybe this tavern place isn't so bad after all?

Sunday, 24th July 2016, 04:58

Forum: Crazy Yiuf's Corner

Topic: New Reaper Unique

Replies: 25

Views: 5545

Re: New Reaper Unique

Shard1697 wrote:why is this in CYC

i feel like minmay would have something to say about a unique whose first move is to make you literally invulnerable

death's door is level 8 dual-school for a reason

very high 'cool factor' here ofc, but...
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