Search found 1051 matches
Thursday, 10th July 2014, 17:58
Forum: Game Design Discussion
Topic: Korean feedback
Replies: 83
Views: 21665
Thursday, 10th July 2014, 05:58
Forum: Game Design Discussion
Topic: Brainstorm: a better ranged combat
Replies: 66
Views: 15863
Re: Brainstorm: a better ranged combat
Wednesday, 9th July 2014, 15:56
Forum: Game Design Discussion
Topic: Brainstorm: a better ranged combat
Replies: 66
Views: 15863
Re: Brainstorm: a better ranged combat
Wednesday, 9th July 2014, 06:44
Forum: Game Design Discussion
Topic: Reflavour new!Spider Form as Scorpion Form
Replies: 18
Views: 5140
Re: Reflavour new!Spider Form as Scorpion Form
Wednesday, 9th July 2014, 06:42
Forum: Game Design Discussion
Topic: Brainstorm: a better ranged combat
Replies: 66
Views: 15863
Re: Brainstorm: a better ranged combat
Wednesday, 9th July 2014, 05:36
Forum: Game Design Discussion
Topic: Brainstorm: a better ranged combat
Replies: 66
Views: 15863
Re: Brainstorm: a better ranged combat
Wednesday, 9th July 2014, 04:46
Forum: Game Design Discussion
Topic: Reflavour new!Spider Form as Scorpion Form
Replies: 18
Views: 5140
Re: Reflavour new!Spider Form as Scorpion Form
XuaXua wrote:Speed went away, but cling did not.
Give cling to scorpions?
Player clinging was removed, actually.
Wednesday, 9th July 2014, 04:38
Forum: Game Design Discussion
Topic: Brainstorm: a better ranged combat
Replies: 66
Views: 15863
Re: Brainstorm: a better ranged combat
Tuesday, 8th July 2014, 22:20
Forum: Game Design Discussion
Topic: Brainstorm: a better ranged combat
Replies: 66
Views: 15863
Re: Brainstorm: a better ranged combat
Tuesday, 8th July 2014, 22:08
Forum: Game Design Discussion
Topic: Korean feedback
Replies: 83
Views: 21665
Re: Korean feedback
Tuesday, 8th July 2014, 19:10
Forum: Game Design Discussion
Topic: Draining monsters should be temporary
Replies: 24
Views: 14695
Re: Draining monsters should be temporary
Tuesday, 8th July 2014, 05:18
Forum: Game Design Discussion
Topic: Make hellfire green
Replies: 28
Views: 7603
Re: Make hellfire green
Re: Harold on L2
Saturday, 5th July 2014, 07:36
Forum: Game Design Discussion
Topic: Korean feedback
Replies: 83
Views: 21665
Korean feedback
Friday, 4th July 2014, 05:54
Forum: Crazy Yiuf's Corner
Topic: How to make krakens more interesting
Replies: 4
Views: 1329
Re: How to make krakens more interesting
Thursday, 3rd July 2014, 05:32
Forum: Game Design Discussion
Topic: When xving panlord, indicate it may know spells
Replies: 2
Views: 1842
Re: When xving panlord, indicate it may know spells
Thursday, 3rd July 2014, 05:31
Forum: Game Design Discussion
Topic: Auto-ID wandtype on pickup
Replies: 6
Views: 2595
Re: Auto-ID wandtype on pickup
Monday, 30th June 2014, 23:53
Forum: Game Design Discussion
Topic: Problems with recent Beogh changes
Replies: 35
Views: 21713
Re: Problems with recent Beogh changes
khalil wrote:I'm going to assume it was akin to a death ray. Please tell me I'm wrong.
It did orc warlord damage (so, ~1d32), but at range. (This may still be the case.)
Understandably, a lot of people don't expect stones to do that much damage!
Monday, 30th June 2014, 04:34
Forum: Crazy Yiuf's Corner
Topic: Cerebov drowns
Replies: 16
Views: 5537
Re: Cerebov drowns
XuaXua wrote:Of all things, Cerebov was probably born in lava, so I'd exception this one out and give him lava-walking.
good cerebov fanfic
Monday, 30th June 2014, 03:46
Forum: Game Design Discussion
Topic: Problems with recent Beogh changes
Replies: 35
Views: 21713
Re: Problems with recent Beogh changes
Sunday, 29th June 2014, 18:59
Forum: Game Design Discussion
Topic: Problems with recent Beogh changes
Replies: 35
Views: 21713
Re: Problems with recent Beogh changes
Sunday, 29th June 2014, 16:01
Forum: Crazy Yiuf's Corner
Topic: crawl pizza tornado changelog
Replies: 87
Views: 71045
Re: crawl pizza tornado changelog
send checks to p.o. box 420-69, tia
Sunday, 29th June 2014, 06:10
Forum: Crazy Yiuf's Corner
Topic: crawl pizza tornado changelog
Replies: 87
Views: 71045
Re: crawl pizza tornado changelog
Sunday, 29th June 2014, 06:05
Forum: Game Design Discussion
Topic: Problems with recent Beogh changes
Replies: 35
Views: 21713
Re: Why do not you communicate with the user?
Saturday, 28th June 2014, 21:09
Forum: Game Design Discussion
Topic: Please remove hatches that lead into death
Replies: 13
Views: 4230
Re: Please remove hatches that lead into death
nicolae wrote:How many places can one find diamond obelisks, anyway? I assume they don't randomly generate.
Currently, there are two vaults (yours being one of them), both of which use them as 'scenery' and don't interact with the player.
Saturday, 28th June 2014, 19:06
Forum: Game Design Discussion
Topic: do not generate enchanted plain equipment.
Replies: 41
Views: 10665
Re: do not generate enchanted plain equipment.
Sar wrote:Plain aux armour in this case should probably show its +0 enchantment without ID, otherwise it's a spoiler - admittedly, very minor one.
Plain armour (or weapons) can still have minuses, if they're secretly cursed.
Saturday, 28th June 2014, 18:40
Forum: Game Design Discussion
Topic: Please remove hatches that lead into death
Replies: 13
Views: 4230
Re: Please remove hatches that lead into death
Saturday, 28th June 2014, 18:01
Forum: Game Design Discussion
Topic: Problems with recent Beogh changes
Replies: 35
Views: 21713
Re: Why do not you communicate with the user?
Thursday, 26th June 2014, 17:13
Forum: Crazy Yiuf's Corner
Topic: Any change to the out of depth formula?
Replies: 4
Views: 1281
Re: Any change to the out of depth formula?
TeshiAlair wrote:Within the past two days, I've gotten a D2 necrophage, a D3 centaur, and just now a D2 steam dragon. I know early centaurs aren't unheard of, but the other two seem absurd.
Is this just a patch of bad RNG?
Yes.
Thursday, 26th June 2014, 17:12
Forum: Game Design Discussion
Topic: Beogh Suggestions
Replies: 19
Views: 6240
Re: Beogh Suggestions
Tuesday, 24th June 2014, 04:56
Forum: Game Design Discussion
Topic: do not generate enchanted plain equipment.
Replies: 41
Views: 10665
Monday, 23rd June 2014, 17:02
Forum: Game Design Discussion
Topic: Beogh Suggestions
Replies: 19
Views: 6240
Re: Beogh Suggestions
Monday, 23rd June 2014, 16:39
Forum: Game Design Discussion
Topic: do not generate enchanted plain equipment.
Replies: 41
Views: 10665
Re: do not generate enchanted plain equipment.
Monday, 23rd June 2014, 15:51
Forum: Game Design Discussion
Topic: Proposal: Defer "You must select a skill for training"
Replies: 14
Views: 4414
Re: Proposal: Defer "You must select a skill for training"
Monday, 23rd June 2014, 05:09
Forum: Crazy Yiuf's Corner
Topic: Deep Elf Priests of Exactly What?
Replies: 22
Views: 5114
Re: Deep Elf Priests of Exactly What?
Monday, 23rd June 2014, 05:02
Forum: Crazy Yiuf's Corner
Topic: Xom loving Chaos brand
Replies: 10
Views: 2425
Re: Xom loving Chaos brand
Curio wrote:Semi-serious proposal that I had in mind for awhile.
Xom being god of chaos should love it when player uses chaos brand. But
He does.
Sunday, 22nd June 2014, 18:13
Forum: Game Design Discussion
Topic: Removal: Fish ponds
Replies: 36
Views: 12425
Re: Removal: Fish ponds
Saturday, 21st June 2014, 06:14
Forum: Crazy Yiuf's Corner
Topic: Undead uniques
Replies: 3
Views: 1001
Friday, 20th June 2014, 05:13
Forum: Crazy Yiuf's Corner
Topic: New Beogh in trunk. Why can't I give twice?
Replies: 5
Views: 1697
Re: New Beogh in trunk. Why can't I give twice?
Thursday, 19th June 2014, 06:48
Forum: Game Design Discussion
Topic: Monster: Bone Dragon
Replies: 66
Views: 20370
Re: Monster: Bone Dragon
Psiweapon wrote:
Well that's an ancient lich riding a bone dragon
And here's the tiles I used for obvious reference and a bit of the WIP.
It's all that I could have ever dreamt "a lich riding a bone dragon" could be.
Thursday, 19th June 2014, 06:39
Forum: Game Design Discussion
Topic: Please insert a Leda's Liquefaction's animation option
Replies: 7
Views: 2207
Re: Please insert a Leda's Liquefaction's animation option
giovform wrote:Why aren't they interruptible? Is it difficult to implement?
It is, yes.
Wednesday, 18th June 2014, 16:04
Forum: Game Design Discussion
Topic: Monster: Bone Dragon
Replies: 66
Views: 20370
Re: Monster: Bone Dragon
Wednesday, 18th June 2014, 03:43
Forum: Crazy Yiuf's Corner
Topic: something great should happen when a monk worships xom
Replies: 21
Views: 6081
Re: something great should happen when a monk worships xom
twelwe wrote:and into why dont you move this and into gdd
no this is about right.
Wednesday, 18th June 2014, 03:39
Forum: Crazy Yiuf's Corner
Topic: Give me your ghost files pretty please?
Replies: 9
Views: 2389
Re: Give me your ghost files pretty please?
Wednesday, 18th June 2014, 03:37
Forum: Crazy Yiuf's Corner
Topic: New Beogh in trunk. Why can't I give twice?
Replies: 5
Views: 1697
Tuesday, 17th June 2014, 01:43
Forum: Game Design Discussion
Topic: Discuss the design of this game's teleporter placement
Replies: 18
Views: 4767
Re: Discuss the design of this game's teleporter placement
Saturday, 14th June 2014, 16:29
Forum: Crazy Yiuf's Corner
Topic: new god idea
Replies: 12
Views: 3292
Re: new god idea
Thursday, 12th June 2014, 23:12
Forum: Game Design Discussion
Topic: Making +acc more useful
Replies: 49
Views: 13345
Re: Making +acc more useful
Thursday, 12th June 2014, 15:35
Forum: Game Design Discussion
Topic: Making +acc more useful
Replies: 49
Views: 13345
Re: Making +acc more useful
Thursday, 12th June 2014, 06:24
Forum: Game Design Discussion
Topic: Making +acc more useful
Replies: 49
Views: 13345