Search found 1051 matches

Thursday, 10th July 2014, 17:58

Forum: Game Design Discussion

Topic: Korean feedback

Replies: 83

Views: 21665

Re: Korean feedback

You are awesome! I never died of starvation there too, but I know it has happened - the text that appears when you are about to enter the Labyrinth never scared much, but it could. Now it really makes no sense at all. Across all online versions, out of 65,015 characters entering labyrinths, 3511 di...

Thursday, 10th July 2014, 05:58

Forum: Game Design Discussion

Topic: Brainstorm: a better ranged combat

Replies: 66

Views: 15863

Re: Brainstorm: a better ranged combat

A first pass on sling and bow balance is now in trunk. The basic sling type is currently better than the basic bow type when using sling bullets, which is a little odd... probably a second pass will be needed in the near future, but this is a starting point. Crossbows will take longer, and I have no...

Wednesday, 9th July 2014, 15:56

Forum: Game Design Discussion

Topic: Brainstorm: a better ranged combat

Replies: 66

Views: 15863

Re: Brainstorm: a better ranged combat

I'm not sure whether this is sarcasm or not so I'm gonna go ahead and assume it's not. Og is an extremely strong species right now independent of throwing, it is most likely in the top 10 and certainly above median. Ah, looks like I was out of date. Using the crude metric of winrate: * (og cv=0.12)...

Wednesday, 9th July 2014, 06:44

Forum: Game Design Discussion

Topic: Reflavour new!Spider Form as Scorpion Form

Replies: 18

Views: 5140

Re: Reflavour new!Spider Form as Scorpion Form

why? Significant code complexity, lots of unintuitive special cases about where exactly you could move to/from, minimal impact on actual play, ate into ice form's "can slowly float across deep water" niche. This was two months ago , though of course there's no explanation of the reasoning...

Wednesday, 9th July 2014, 06:42

Forum: Game Design Discussion

Topic: Brainstorm: a better ranged combat

Replies: 66

Views: 15863

Re: Brainstorm: a better ranged combat

Assuming that you include minq?may's suggestion of multiplying generated ammo by current mulch rates, implementation of (1) would be relatively simple. I hope you mean dividing by current mulch rates... Anyway I'm not convinced that throwing being 50 times better for large races than for other race...

Wednesday, 9th July 2014, 05:36

Forum: Game Design Discussion

Topic: Brainstorm: a better ranged combat

Replies: 66

Views: 15863

Re: Brainstorm: a better ranged combat

btw if you're going to change ranged combat I have two suggestions: 1) make ammo mulch on every shot (this is an enormous interface improvement at basically no cost other than adjusting ammo quantities) 2) make it actually possible to run out of ranged ammo; this is supposed to be the thing that di...

Wednesday, 9th July 2014, 04:46

Forum: Game Design Discussion

Topic: Reflavour new!Spider Form as Scorpion Form

Replies: 18

Views: 5140

Re: Reflavour new!Spider Form as Scorpion Form

XuaXua wrote:Speed went away, but cling did not.

Give cling to scorpions?


Player clinging was removed, actually.

Wednesday, 9th July 2014, 04:38

Forum: Game Design Discussion

Topic: Brainstorm: a better ranged combat

Replies: 66

Views: 15863

Re: Brainstorm: a better ranged combat

I'm sorry, I didn't realize I hadn't fully (or at all?) answered your question. I stand by the argument that if ranged weapons are approximately as good as melee weapons, then ranged weapons are too good, and if ranged weapons are significantly weaker than melee, then they will rarely be a good cho...

Tuesday, 8th July 2014, 22:20

Forum: Game Design Discussion

Topic: Brainstorm: a better ranged combat

Replies: 66

Views: 15863

Re: Brainstorm: a better ranged combat

I'm still a little confused by your reasoning here, Lasty. You argued in IRC that any ranged weapon that did significantly less damage than melee wouldn't be worth using, since it'd be better to invest in melee & use positioning to avoid ranged combat instead. (And of course a ranged weapon that...

Tuesday, 8th July 2014, 22:08

Forum: Game Design Discussion

Topic: Korean feedback

Replies: 83

Views: 21665

Re: Korean feedback

This is great, and I'd love to thank your friend—but how would one go about doing that? Here; I sent him a link to the thread. What were you planning to write back to them, PF, aside from thanking them for their contributions? As this thread demonstrates, there is (far from) unified feeling about t...

Tuesday, 8th July 2014, 19:10

Forum: Game Design Discussion

Topic: Draining monsters should be temporary

Replies: 24

Views: 14695

Re: Draining monsters should be temporary

I'm concerned that temporary HD drain would be mostly meaningless, the actual abilities of many monsters aren't very largely dependent on HD, so the HD drain would have to be pretty large to have any noticeable effect at all, and more likely you'd want some sort of additional effect (like straight ...

Tuesday, 8th July 2014, 05:18

Forum: Game Design Discussion

Topic: Make hellfire green

Replies: 28

Views: 7603

Re: Make hellfire green

Similarly, hellfire should not prompt Qazlal to change your temporary resistance to fire, because that keeps the player labouring under the misunderstanding even longer if they see it. I tested, and this doesn't seem to currently occur. If it does, it's a bug. I also tested making hellfire green - ...

Sunday, 6th July 2014, 06:19

Forum: Crazy Yiuf's Corner

Topic: Harold on L2

Replies: 6

Views: 1981

Re: Harold on L2

Uniques are dangerous if you get them at the shallowest end of their spawning range. In cases where they are not dangerous at the shallowest end of their spawning range, they get moved to a depth where they are dangerous. Harold is honestly kind of a boring unique, and one of the last survivors of ...

Saturday, 5th July 2014, 07:36

Forum: Game Design Discussion

Topic: Korean feedback

Replies: 83

Views: 21665

Korean feedback

Roughly 10% of Crawl's online players use CKR, the Korean crawl server. I don't know how many of those players are actually Korean, but I think it's reasonable to assume it's a significant fraction. Normally we don't hear much from them - mainly due to the language barrier, there's not much communic...

Friday, 4th July 2014, 05:54

Forum: Crazy Yiuf's Corner

Topic: How to make krakens more interesting

Replies: 4

Views: 1329

Re: How to make krakens more interesting

New monster, 'kraken rider', it's a water nymph riding a kraken. For some reason PleasingFungus doesn't want to implement my idea, idk why really. Something about 'Krakens can't enter shallow water'. Well maybe they need to man up and learn . Actually, you're confusing me with Grunt. I said neither...

Thursday, 3rd July 2014, 05:32

Forum: Game Design Discussion

Topic: When xving panlord, indicate it may know spells

Replies: 2

Views: 1842

Re: When xving panlord, indicate it may know spells

If you don't xv panlords often a lot and you see 'oh, this panlord has no spells listed' you might be fooled into thinking it has no spells, because that's the way xv works on every other monster, but you'd be wrong. I'd suggest automatically adding a line such as: "You do not know what spells...

Thursday, 3rd July 2014, 05:31

Forum: Game Design Discussion

Topic: Auto-ID wandtype on pickup

Replies: 6

Views: 2595

Re: Auto-ID wandtype on pickup

This came up in discussion a few weeks ago. The general feeling was that people preferred to make IDing wands a more interesting choice, rather than removing the choice (by auto-IDing); there wasn't really any consensus on how to do so, however.

Monday, 30th June 2014, 23:53

Forum: Game Design Discussion

Topic: Problems with recent Beogh changes

Replies: 35

Views: 21713

Re: Problems with recent Beogh changes

khalil wrote:I'm going to assume it was akin to a death ray. Please tell me I'm wrong.


It did orc warlord damage (so, ~1d32), but at range. (This may still be the case.)

Understandably, a lot of people don't expect stones to do that much damage!

Monday, 30th June 2014, 04:34

Forum: Crazy Yiuf's Corner

Topic: Cerebov drowns

Replies: 16

Views: 5537

Re: Cerebov drowns

XuaXua wrote:Of all things, Cerebov was probably born in lava, so I'd exception this one out and give him lava-walking.


good cerebov fanfic

Monday, 30th June 2014, 03:46

Forum: Game Design Discussion

Topic: Problems with recent Beogh changes

Replies: 35

Views: 21713

Re: Problems with recent Beogh changes

It also suggests that the monster damage formula should change to be more dependent on weapon type, to avoid unintuitive outcomes like this. (I remember it's come up before - iirc warlords chucking stones were a main offender, though I'm not sure what affect the ranged combat rewrite has had on that.)

Sunday, 29th June 2014, 18:59

Forum: Game Design Discussion

Topic: Problems with recent Beogh changes

Replies: 35

Views: 21713

Re: Problems with recent Beogh changes

It is interesting that: 1. (edit: Many) Western players probably don't like playing Beogh (or similarly, Yred) even after the removal of ctrl-T because ally play is considered boring. 2. The entire ctrl-T feature was removed, effectively axing stuff like mercs, because it is believed that a player ...

Sunday, 29th June 2014, 16:01

Forum: Crazy Yiuf's Corner

Topic: crawl pizza tornado changelog

Replies: 87

Views: 71045

Re: crawl pizza tornado changelog

deep dish trolls. ugly pineapple things. new encompass vault, featuring a village of 'pizza huts' surrounding a noble castle; beware the knights of the round table pizza that reside therein!

send checks to p.o. box 420-69, tia

Sunday, 29th June 2014, 06:10

Forum: Crazy Yiuf's Corner

Topic: crawl pizza tornado changelog

Replies: 87

Views: 71045

Re: crawl pizza tornado changelog

ok for real i am recruiting people, please private message me if you are interested, it shouldn't take much effort to make a total conversion. what i need: 1. graphics man 2. coding man (you need to have a functional backspace key because i don`t. also i can`t code) 3. public relations man (you nee...

Sunday, 29th June 2014, 06:05

Forum: Game Design Discussion

Topic: Problems with recent Beogh changes

Replies: 35

Views: 21713

Re: Why do not you communicate with the user?

Frankly I think the solution is worse than the problem in this case. Playing an ally-oriented god you have to be open to some level of micromanagement. Being able to improve your allies equipment as the game goes on just makes sense and not being able to do so I think is frustrating on a level that...

Saturday, 28th June 2014, 21:09

Forum: Game Design Discussion

Topic: Please remove hatches that lead into death

Replies: 13

Views: 4230

Re: Please remove hatches that lead into death

nicolae wrote:How many places can one find diamond obelisks, anyway? I assume they don't randomly generate.


Currently, there are two vaults (yours being one of them), both of which use them as 'scenery' and don't interact with the player.

Saturday, 28th June 2014, 19:06

Forum: Game Design Discussion

Topic: do not generate enchanted plain equipment.

Replies: 41

Views: 10665

Re: do not generate enchanted plain equipment.

Sar wrote:Plain aux armour in this case should probably show its +0 enchantment without ID, otherwise it's a spoiler - admittedly, very minor one.


Plain armour (or weapons) can still have minuses, if they're secretly cursed.

Saturday, 28th June 2014, 18:40

Forum: Game Design Discussion

Topic: Please remove hatches that lead into death

Replies: 13

Views: 4230

Re: Please remove hatches that lead into death

The diamond obelisk vault is just a Qazlal altar vault, where the obelisk is suppose to be (and hopefully now is) inaccessible by players. It existed before the removal of the original diamond obelisk vault. It's a pretty cool vault, but it might not be worth an entire monster. Eh, the cost of keep...

Saturday, 28th June 2014, 18:01

Forum: Game Design Discussion

Topic: Problems with recent Beogh changes

Replies: 35

Views: 21713

Re: Why do not you communicate with the user?

Speedrunners are, to be frank, a vanishingly small minority of crawl players. We like speedrunners and want them to be happy, of course, but when there's a choice between improving the game for speedrunners and for normal players, we're going to side with the normal players, just because that makes ...

Thursday, 26th June 2014, 17:13

Forum: Crazy Yiuf's Corner

Topic: Any change to the out of depth formula?

Replies: 4

Views: 1281

Re: Any change to the out of depth formula?

TeshiAlair wrote:Within the past two days, I've gotten a D2 necrophage, a D3 centaur, and just now a D2 steam dragon. I know early centaurs aren't unheard of, but the other two seem absurd.

Is this just a patch of bad RNG?


Yes.

Thursday, 26th June 2014, 17:12

Forum: Game Design Discussion

Topic: Beogh Suggestions

Replies: 19

Views: 6240

Re: Beogh Suggestions

I know most of you are laser-focused on the 3 rune win, but what about beoghites that want to do a 15 rune? Warlords don't die from getting hit in melee in the late game; they die from getting trashed by hellfire/torment/etc.. being thrown out all over the place. I think there should be high piety ...

Monday, 23rd June 2014, 17:02

Forum: Game Design Discussion

Topic: Beogh Suggestions

Replies: 19

Views: 6240

Re: Beogh Suggestions

Beogh changes are ongoing. At present, Beogh will gift weapons & armour to orcs that lack them, and upgrade both enchantment & type of held equipment. (E.g., flail to morningstar, etc.) I have plans for ranged weapon/ammo gifts that should be implemented in the next few days. The initial cha...

Monday, 23rd June 2014, 16:39

Forum: Game Design Discussion

Topic: do not generate enchanted plain equipment.

Replies: 41

Views: 10665

Re: do not generate enchanted plain equipment.

right now, picking every single glove, boot, cloak, headgear and light armour in the dungeon and wearing-iding it is a boring and riskless activity, that can give your character up to +11 AC, if wearing leather. considering such activities contradict the game design philosophy, I suggest all plain ...

Monday, 23rd June 2014, 15:51

Forum: Game Design Discussion

Topic: Proposal: Defer "You must select a skill for training"

Replies: 14

Views: 4414

Re: Proposal: Defer "You must select a skill for training"

http://s-z.org/neil/git/?p=crawl.git;a=commit;h=43eea485f30f77c41b07869c13a833d5e8ab18d5 Yeah, I have no idea why people are still talking about this - the problem that the OP complained about was fixed months ago. I tested and was unable to reproduce the problem, but if it's still occurring, the O...

Monday, 23rd June 2014, 05:09

Forum: Crazy Yiuf's Corner

Topic: Deep Elf Priests of Exactly What?

Replies: 22

Views: 5114

Re: Deep Elf Priests of Exactly What?

Orc priests invoke Beogh's power to smite you. Could we chalk up Deep Elf Priests' smiting to some specific god? Yes. They worship the spooky nameless god, GOD_NAMELESS. (Likewise mummies & draconians, if you were wondering.) Of course, when Mnoleg is moved to guard the Pan entrance in Elf (in ...

Monday, 23rd June 2014, 05:02

Forum: Crazy Yiuf's Corner

Topic: Xom loving Chaos brand

Replies: 10

Views: 2425

Re: Xom loving Chaos brand

Curio wrote:Semi-serious proposal that I had in mind for awhile.
Xom being god of chaos should love it when player uses chaos brand. But


He does.

Sunday, 22nd June 2014, 18:13

Forum: Game Design Discussion

Topic: Removal: Fish ponds

Replies: 36

Views: 12425

Re: Removal: Fish ponds

We had monster octopodes fulfilling this role for a short time and then they got removed again. I'm not really sure why. "Monster octopodes" were dummy enemies added as part of adding the player race; someone didn't realize this and tried to use them as actual enemies, which didn't really...

Saturday, 21st June 2014, 06:14

Forum: Crazy Yiuf's Corner

Topic: Undead uniques

Replies: 3

Views: 1001

Re: Undead uniques

Solution: Play Yred, enslave souls.

Friday, 20th June 2014, 05:13

Forum: Crazy Yiuf's Corner

Topic: New Beogh in trunk. Why can't I give twice?

Replies: 5

Views: 1697

Re: New Beogh in trunk. Why can't I give twice?

What about gifing weapons and armour to wights and skeleton warriors? Nope. If anything, Yred's minions should probably be more disposable rather than less, to differentiate him further from Beogh. (Ontoclasm had some interesting ideas for how to go about this.) I will miss orcs with xbows, though....

Thursday, 19th June 2014, 06:48

Forum: Game Design Discussion

Topic: Monster: Bone Dragon

Replies: 66

Views: 20370

Re: Monster: Bone Dragon

Psiweapon wrote:
bonerider_tile.png

Well that's an ancient lich riding a bone dragon

bonerider.png

And here's the tiles I used for obvious reference and a bit of the WIP.


It's all that I could have ever dreamt "a lich riding a bone dragon" could be.

Thursday, 19th June 2014, 06:39

Forum: Game Design Discussion

Topic: Please insert a Leda's Liquefaction's animation option

Replies: 7

Views: 2207

Re: Please insert a Leda's Liquefaction's animation option

giovform wrote:Why aren't they interruptible? Is it difficult to implement?


It is, yes.

Wednesday, 18th June 2014, 16:04

Forum: Game Design Discussion

Topic: Monster: Bone Dragon

Replies: 66

Views: 20370

Re: Monster: Bone Dragon

The problem is that "bone dragons with bone shard breath" already exist. They're called "iron dragons".

Wednesday, 18th June 2014, 03:43

Forum: Crazy Yiuf's Corner

Topic: something great should happen when a monk worships xom

Replies: 21

Views: 6081

Re: something great should happen when a monk worships xom

twelwe wrote:and into why dont you move this and into gdd


no this is about right.

Wednesday, 18th June 2014, 03:39

Forum: Crazy Yiuf's Corner

Topic: Give me your ghost files pretty please?

Replies: 9

Views: 2389

Re: Give me your ghost files pretty please?

Weak ghosts make game easier so I am not sure it is a good idea. Or do you really want to have XL 27 character with Firestorm and Shatter waiting for you on D4? ;) Is that possible? Say you get killed by a Pandemonium Lord on your way out with the Orb? I've never found a way OOD ghost myself... But...

Wednesday, 18th June 2014, 03:37

Forum: Crazy Yiuf's Corner

Topic: New Beogh in trunk. Why can't I give twice?

Replies: 5

Views: 1697

Re: New Beogh in trunk. Why can't I give twice?

New Beogh's balance is still in flux.

Tuesday, 17th June 2014, 01:43

Forum: Game Design Discussion

Topic: Discuss the design of this game's teleporter placement

Replies: 18

Views: 4767

Re: Discuss the design of this game's teleporter placement

This vault is now gone, because it was terrible. Rest in peace.

Saturday, 14th June 2014, 16:29

Forum: Crazy Yiuf's Corner

Topic: new god idea

Replies: 12

Views: 3292

Re: new god idea

Just read the No-Backtracking God writeup. Nice work! I think his powers should be more associated with his desires though, much like Chei's are. I don't really get/like the gladiatorial thing, nor do I like the time-stop idea. He's not the god of Time, that's Chei. Rather, I think his powers shoul...

Thursday, 12th June 2014, 23:12

Forum: Game Design Discussion

Topic: Making +acc more useful

Replies: 49

Views: 13345

Re: Making +acc more useful

Even if +acc starts to "matter" that doesn't make any difference if it has basically the same effect as +dam. I'll still dump all my enchant scrolls onto the weapon I want to use either way. I guess you could make it so that accuracy makes you want to use different weapons against differe...

Thursday, 12th June 2014, 15:35

Forum: Game Design Discussion

Topic: Making +acc more useful

Replies: 49

Views: 13345

Re: Making +acc more useful

Thanks to everyone for their thoughtful responses! Sorry I can't respond to everyone individually, but this would get pretty unreadable... What about a GDR-like effect, where high acc doesn't increase max damage but just makes it less likely to hit at the low end of the damage range the weapon has a...

Thursday, 12th June 2014, 06:24

Forum: Game Design Discussion

Topic: Making +acc more useful

Replies: 49

Views: 13345

Re: Making +acc more useful

Have you looked at how accuracy and damage are made distinct in Sil? It's a really deep system. Love it. Doubt you could make it work in Crawl without Melee Combat Reform (tm) though. I haven't, actually! Can you say a little more about that? Alternatively, if it doesn't have a purpose, it shouldn'...
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