Search found 411 matches

Tuesday, 21st January 2020, 19:01

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: (first) 15 rune win, GhMo of Makhleb

Replies: 4

Views: 1860

Re: YAVP: (first) 15 rune win, GhMo of Makhleb

Interesting that you did the hells before Pan. Based on what I've read online, I think most people do it the other way round. I don't think most people do Tomb 4th either. I'd like to pretend this was part of some grand strategy, but it's much more to do with not planning to get 15 runes until quit...

Monday, 20th January 2020, 23:57

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: (first) 15 rune win, GhMo of Makhleb

Replies: 4

Views: 1860

YAVP: (first) 15 rune win, GhMo of Makhleb

http://crawl.montres.org.uk/morgue/damerell/morgue-damerell-20200119-193952.txt I haven't posted my last few YAVPs on the Tavern, but this one is a bit of a milestone for me. This is my 27th win, and my first 15-rune win (and also the first time I have recovered the iron, obsidian and magical runes)...

Wednesday, 15th January 2020, 16:29

Forum: Game Design Discussion

Topic: Rework polearms

Replies: 60

Views: 23236

Re: Rework polearms

bel wrote:This seems weird because against a monster one tile away, you get 2 free attacks.

More than that; you can kite a speed-10 monster and keep getting these free attacks indefinitely.

Monday, 30th December 2019, 19:41

Forum: Game Design Discussion

Topic: Update stair logic (nerf stair dancing)

Replies: 86

Views: 24185

Re: Update stair logic (nerf stair dancing)

Other than that, you could treat staircases as small floors that connect normal floors and in which monster movement is completely normal. We've considered that. I'm not sure it would work as well as one might hope, because it also reduces every staircase to a choke point, near-ideal fighting terra...

Wednesday, 18th December 2019, 15:09

Forum: Dungeon Crawling Advice

Topic: Stat upgrades on hybrids

Replies: 24

Views: 7868

Re: Stat upgrades on hybrids

4Hooves2Appendages wrote:Next, consider what kind of armour you want to wear, then aim for strength ~ encumbrance rating + 2.

The ER^2 term means such a rule of thumb cannot be correct.

Thursday, 12th December 2019, 04:00

Forum: Game Design Discussion

Topic: Update stair logic (nerf stair dancing)

Replies: 86

Views: 24185

Re: Update stair logic (nerf stair dancing)

Is it technically viable to have monsters on separate floors continue tracking the player and use the stairs like any other action as long as they're aggro? This is similar to proposal #2 and effectively makes stairs like a one tile hallway on the Y axis. This seems like the most solid design solut...

Tuesday, 10th December 2019, 10:24

Forum: Suggestions & Criticism

Topic: Feature removal ?

Replies: 6

Views: 29326

Re: Feature removal ?

I have exactly one foe. I would find it highly unsatisfactory not to have this feature.

Tuesday, 10th December 2019, 10:22

Forum: Suggestions & Criticism

Topic: Impossible to register?

Replies: 2

Views: 22821

Impossible to register?

I saw an assertion that one can't currently report bugs via Mantis (which is the same login as Tavern) because it's impossible to register for an account. On logging out, that does seem to be the case; "Register via Mantis" takes me to a Mantis login page. I wonder if a) I'm missing someth...

Tuesday, 3rd December 2019, 01:43

Forum: Crazy Yiuf's Corner

Topic: Poll: What do you think about shaft effects?

Replies: 122

Views: 37215

Re: Poll: What do you think about shaft effects?

"Shaft rate per game" is a somewhat blunt metric because "a game" can be of indefinite length. So, perhaps normalize this rate by something like "number of turns in the game"? It's not perfect, but would provide a better metric. I have no idea if this calculation is po...

Saturday, 30th November 2019, 22:11

Forum: Crazy Yiuf's Corner

Topic: Poll: What do you think about shaft effects?

Replies: 122

Views: 37215

Re: Poll: What do you think about shaft effects?

nvm. I don't know what's going on in those Sequell queries. I just hope the discovery that those figures are apparently wrong is not buried beneath the usual tide of tealizard guff. I've had an interesting conversation with ebering where it turns out the Sequellese in the earlier thread is indeed w...

Saturday, 30th November 2019, 14:24

Forum: Crazy Yiuf's Corner

Topic: Poll: What do you think about shaft effects?

Replies: 122

Views: 37215

Re: Poll: What do you think about shaft effects?

According to posts in the thread I linked above, the number of shafts over a won game has increased by about one shaft per game. It used to be 1.45 shafts per game, now it's 2.53 shafts per game. In percentage terms, that's something like a 75% increase overall. Most of the increase is in the later...

Friday, 22nd November 2019, 01:54

Forum: Dungeon Crawling Advice

Topic: General Help With DEWz Survival

Replies: 17

Views: 5856

Re: General Help With DEWz Survival

petercordia wrote:Was the spirit of what I meant really unclear?


Point is, Veh isn't doing much to keep monsters out of melee range until you get the spell range extension, unless they happen to offer a spell that's just right. DEWz's glass jaw means you might well die before then.

Thursday, 21st November 2019, 01:01

Forum: Dungeon Crawling Advice

Topic: General Help With DEWz Survival

Replies: 17

Views: 5856

Re: General Help With DEWz Survival

The main weakness of a wizard (up to Lair) is not having good level 5 spells. A DEWz has to get to the point of casting level 5 spells. Further, a Wz^Vehm should be playing such that they are never adjacent to an enemy. All manner of characters would like to be never adjacent to an enemy, but it's ...

Wednesday, 20th November 2019, 21:09

Forum: Dungeon Crawling Advice

Topic: General Help With DEWz Survival

Replies: 17

Views: 5856

Re: General Help With DEWz Survival

I believe Vehumet is ideal for a beginner, as you get common-sense benefits without additional choice management, and 1 less skill to train. There are two difficulties. One is that Vehumet doesn't provide immediate benefits on worship, but DE is extremely fragile and would ideally like help right a...

Wednesday, 20th November 2019, 15:44

Forum: Dungeon Crawling Advice

Topic: immolation/serpent's lash

Replies: 7

Views: 3774

Re: immolation/serpent's lash

mollymolluskus wrote:
duvessa wrote:No, the explosion is immediate.

But the Serpent's Lash is instantaneous.


That seems like an argument as to why it should work, where unless I am mistaken duvessa is answering the question actually asked - _does_ it work?

Thursday, 14th November 2019, 22:28

Forum: Dungeon Crawling Advice

Topic: Short Newperson Questions

Replies: 196

Views: 68689

Re: Short Newperson Questions

onomastikon wrote:Thanks. I'm playing 0.24, and these are all crystal and thus unnaturally hard.


Sometimes these are just scenery.

Wednesday, 13th November 2019, 11:16

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: MiFi of Gz: First Win!

Replies: 4

Views: 2043

Re: YAVP: MiFi of Gz: First Win!

Been playing for over 6 years, and this is my first win. I bribed Depths twice and Zot 3 times, which helped out a lot in the end of the game. Nice one. Based on my limited experience with Gozag, I'm a big fan of saving the gold for bribes and potion petitions, rather than chancy shop-buying. Facin...

Saturday, 9th November 2019, 01:32

Forum: Dungeon Crawling Advice

Topic: Short Newperson Questions

Replies: 196

Views: 68689

Re: Short Newperson Questions

- have zigurats (the first run, not the second iteration, as listed in the patch notes) become much more difficult in 0.24? I'm finding orbs of fire on level 3 already! I'm used to finding orcs here... AFAIK it's more-or-less always been possible to get very strong monsters even on an early Zig flo...

Wednesday, 30th October 2019, 06:36

Forum: Game Design Discussion

Topic: Nerf confusion

Replies: 7

Views: 2538

Re: Nerf confusion

I think it's getting too complex to identify sources of SH and make some affected by confusion and some not. It would be better to make SH either unaffected by or completely disabled by confusion. I'll grant you the halving of mutated SH is basically pointless overdesign, but I don't think "sh...

Sunday, 27th October 2019, 22:44

Forum: Game Design Discussion

Topic: Nerf confusion

Replies: 7

Views: 2538

Re: Nerf confusion

I wonder whether the same rationale (halving SH because the bony plates are still in the way, but are easier to avoid) could also apply to shield-based SH? I felt that would be too much of a nerf to confusion. The shield is dangling uselessly at your side. The bony plates are stuck to you, so can s...

Sunday, 27th October 2019, 20:30

Forum: Game Design Discussion

Topic: Nerf confusion

Replies: 7

Views: 2538

Re: Nerf confusion

gishou wrote:Confusion making SH from an amulet or a god 0 feels really silly please fix it.


Implemented as https://github.com/damerell/crawl/commit/922b26c83f102b43a334a04ad1cd733f1c3afe24 which I guess vanilla may want to take.

Monday, 21st October 2019, 21:39

Forum: Dungeon Crawling Advice

Topic: Short Newperson Questions

Replies: 196

Views: 68689

Re: Short Newperson Questions

Small question: Trying Ash, found 2 rings and 2 scrolls of remove curse and got both my rings cursed, but Ash says I am not bound in jewellery, not even partially bound. (I am a gnoll, and have thus 2 ring and 1 amulet slot.) Shouldn't I be partially bound if I have both rings and thus 2 from 3 bou...

Monday, 21st October 2019, 13:03

Forum: Dungeon Crawling Advice

Topic: Short Newperson Questions

Replies: 196

Views: 68689

Re: Short Newperson Questions

So I want to try something new and am having some difficulty understanding Ashenzari. I find little indication of what exactly he does and requires in game. Gods aren't "he". 1. The wiki says boni Ash gives increase the more slots you have partially or fully bound. The majority of the tab...

Thursday, 17th October 2019, 19:08

Forum: Dungeon Crawling Advice

Topic: Short Newperson Questions

Replies: 196

Views: 68689

Re: Short Newperson Questions

I remember a long time ago, flight did prevent triggering shafts. This meant that the player should keep evoking (or casting, as flight was a spell at that time) flight when exploring, which was really tedious, so the interaction was removed. Perhaps only permanent flight could provide immunity to ...

Tuesday, 15th October 2019, 15:43

Forum: YASD! YAVP! and characters in progress too

Topic: crawl.XTAHUA.com archives

Replies: 0

Views: 1300

crawl.XTAHUA.com archives

When crawl.XTAHUA.com imploded, the old morgues, rcfiles, and saves were preserved, and we have been hosting them. There was some suggestion that CXC might be coming back and this might be redundant, but it's not clear to me what's happening on that front, so: http://xtahua.montres.org.uk/ Don't try...

Saturday, 12th October 2019, 22:27

Forum: Dungeon Crawling Advice

Topic: Short Newperson Questions

Replies: 196

Views: 68689

Re: Short Newperson Questions

onomastikon wrote:Thanks.
I don't feel competent enough to edit the wiki and claim that it is up to date for .23, but I could at least delete the one sentence regarding followers. Perhaps you could use the best formulation?


Done.

Friday, 11th October 2019, 11:15

Forum: Dungeon Crawling Advice

Topic: Where are these data from?

Replies: 13

Views: 4557

Re: Where are these data from?

I have been told that the average number of Amnesia scrolls one finds in a 3-rune game are 14. It's worth noting that that 14 includes 1 in Zot (where you might not have been yet), the assumption you can go in and clear every portal branch you find (about another 1 total), 0.7 of a scroll in Crypt,...

Thursday, 26th September 2019, 04:18

Forum: Technical Support

Topic: Request for help getting old versions to compile on Mint 19

Replies: 4

Views: 3467

Re: Request for help getting old versions to compile on Mint

As I understand it, the problem is you have gcc 6 installed as gcc-6 and some newer version installed as gcc, and you want to compile crawl with gcc-6. I don't think crawl's makefile has an option to choose the c++ compiler name. So you have a few options: Or add "FORCE_CXX=/usr/bin/gcc" ...

Wednesday, 25th September 2019, 20:12

Forum: Crazy Yiuf's Corner

Topic: Unrandart proposals

Replies: 29

Views: 10316

Re: Unrandart proposals

I understand why it is presently optimal (and tiresome). My proposal eliminates this characteristic of Damnation. Well, to be fair it eliminates the *possibility* of firing projectiles in a controlled way, while it does eliminate the possibile tedium involved in using damnation (Which is an edge ca...

Wednesday, 25th September 2019, 16:31

Forum: Crazy Yiuf's Corner

Topic: Unrandart proposals

Replies: 29

Views: 10316

Re: Unrandart proposals

so make ammo always mulch and increase ammo stack sizes to compensate. Thus removing any possibility of having to think whether it's worth repositioning? this has nothing to do with unrands and isn't why using '.' is optimal with damnation. It would solve the problem that using '.' is optimal with ...

Wednesday, 25th September 2019, 15:09

Forum: Crazy Yiuf's Corner

Topic: Unrandart proposals

Replies: 29

Views: 10316

Re: Unrandart proposals

so make ammo always mulch and increase ammo stack sizes to compensate. Thus removing any possibility of having to think whether it's worth repositioning? this has nothing to do with unrands and isn't why using '.' is optimal with damnation. It would solve the problem that using '.' is optimal with ...

Tuesday, 24th September 2019, 22:04

Forum: Crazy Yiuf's Corner

Topic: Unrandart proposals

Replies: 29

Views: 10316

Re: Unrandart proposals

I'm happy to cut realism in favor of avoiding tedious gameplay, like constantly repositioning to avoid throwing javelins into the water. I think from my POV doing "f." is more tedious than repositioning. Repositioning might present some sort of actual tactical challenge - perhaps there ar...

Monday, 23rd September 2019, 20:38

Forum: Crazy Yiuf's Corner

Topic: Unrandart proposals

Replies: 29

Views: 10316

Re: Unrandart proposals

Get rid of targeting with '.' for physical projectiles altogether. What are you doing, throwing javelins at the monsters' feet? Projectiles fired or thrown in an arc will have a pretty similar effect to pressing "." The mystery of Shoals aside, one would imagine the ceiling rather preclud...

Monday, 23rd September 2019, 16:10

Forum: Crazy Yiuf's Corner

Topic: Unrandart proposals

Replies: 29

Views: 10316

Re: Unrandart proposals

Make bolts fired by Damnation only explode if they actually hit a monster. This way using it wouldn't involve so much targeting with '.' and changing the target from the default. Get rid of targeting with '.' for physical projectiles altogether. What are you doing, throwing javelins at the monsters...

Monday, 23rd September 2019, 14:51

Forum: Crazy Yiuf's Corner

Topic: Unrandart proposals

Replies: 29

Views: 10316

Re: Unrandart proposals

-wiz means a spellcasting penalty, it's the opposite effect of a ring of wizardry. That, and the -9MP, are perfectly fine penalties to this since the battlesphere that you get is only useful to casters, so this wouldn't be anything but a plain +3 buckler to characters who don't cast spells. I think...

Sunday, 15th September 2019, 23:44

Forum: Game Design Discussion

Topic: Formicids should not be able to use PoG

Replies: 24

Views: 6987

Re: Formicids should not be able to use PoG

PoG's intended flavour is that it makes space itself connected at the two gateways, so you just walk through one and it leads to the other, with no teleportation involved; the magic is messing with space, not you. Like the thing sci-fi writers came up with when people pointed out that "disasse...

Sunday, 15th September 2019, 23:38

Forum: Game Design Discussion

Topic: Formicids should not get swift

Replies: 62

Views: 20107

Re: Formicids should not get swift

First, there is a reason for formicids to exist, what justifies the species. I think one part if this is "not getting out of trouble with the usual methods". So blink/teleport/haste gets banned. So swiftness/PoG should too, in my opinion. I agree with this, especially given the reasoning ...

Sunday, 15th September 2019, 22:41

Forum: Dungeon Crawling Advice

Topic: Assorted Questions

Replies: 7

Views: 3159

Re: Assorted Questions

Approximately how high do you need to raise Necromancy and Transmutation order to be able to cast Necromutation with say 25 int and less than 10% fail wearing robes? I would use wizard mode to test this kind of thing. It can load your dump to reproduce your character. Any thoughts on the mutation p...

Tuesday, 3rd September 2019, 20:44

Forum: Game Design Discussion

Topic: Confusing display of cost of crosstrained skill

Replies: 4

Views: 1705

Re: Confusing display of cost of crosstrained skill

Siegurt wrote:Probably the costs should also switch when switching between base and modified level display.

That is exactly what I have proposed.

Tuesday, 3rd September 2019, 20:03

Forum: Game Design Discussion

Topic: Confusing display of cost of crosstrained skill

Replies: 4

Views: 1705

Confusing display of cost of crosstrained skill

I'm posting here, not to Mantis, because I can't quite decide if I'm missing something obvious and this is not an infelicity. It seems to me that the relative cost displayed for a skill that has been crosstrained is misleading. For example, start a HuGl and go flail. Use wizard mode to raise M&F...

Sunday, 18th August 2019, 13:34

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP TeAs (atheist)

Replies: 2

Views: 1573

Re: YAVP TeAs (atheist)

Voluntarily going godless is very unusual.

Thursday, 8th August 2019, 16:14

Forum: Crazy Yiuf's Corner

Topic: Gooncrawl [fork]

Replies: 37

Views: 24204

Re: Gooncrawl [fork]

When I click Gooncrawl, the page is going blank and I can't see the table. Then, when I go to the page once again, I need to clear cache and cookies to get it visible. Is there another way to access the High scores list? Thanks. I think this is a query about the per-variant scoring pages on CKO at ...

Saturday, 27th July 2019, 16:50

Forum: Dungeon Crawling Advice

Topic: High Level Necro Spells

Replies: 34

Views: 11532

Re: High Level Necro Spells

I found Haunt solid enough I was casting it when I had the Dragoncall status - that I was willing to not turn 7 of my MP into dragons in order to drop Haunt on some particular nuisance.

Monday, 22nd July 2019, 19:42

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 5-rune VpSk of Kiku, first Tomb rune retrieval

Replies: 0

Views: 1142

YAVP: 5-rune VpSk of Kiku, first Tomb rune retrieval

http://crawl.montres.org.uk/morgue/damerell/morgue-damerell-20190722-060836.txt 2726396 damerell the Acrobat (level 27, 227/227 HPs) Began as a Vampire Skald on July 20, 2019. Was the Champion of Kikubaaqudgha. Escaped with the Orb ... and 5 runes on July 22, 2019! The game lasted 16:31:01 (95147 t...

Monday, 15th July 2019, 00:07

Forum: Crazy Yiuf's Corner

Topic: Implant hell crawl's charm school mechanism.

Replies: 39

Views: 12991

Re: Implant hell crawl's charm school mechanism.

If you cancel a permacharm mid-fight, you don't immediately get the MP back. Only your max MP increases, not your current MP. If you're talking about cancelling pre-fight, then we're back to the case of not casting buffs in-combat. I meant neither of those things (and I know, of course, that the MP...

Sunday, 14th July 2019, 18:22

Forum: Crazy Yiuf's Corner

Topic: Implant hell crawl's charm school mechanism.

Replies: 39

Views: 12991

Re: Implant hell crawl's charm school mechanism.

Also, keep in mind that permabuffs always reserve MP, while you may not actually cast a particular buff in a fight. So the power adjustment doesn't just go one way. I'm not sure how true that is of the low-level ones, and of course to win the game you must first survive the low levels. I'd always w...

Friday, 12th July 2019, 23:50

Forum: Crazy Yiuf's Corner

Topic: Implant hell crawl's charm school mechanism.

Replies: 39

Views: 12991

Re: Implant hell crawl's charm school mechanism.

More generally, I am not really convinced that Hellcrawl permacharms are somehow more powerful than DCSS charms. I think it's hard to work around the fact that you save a turn (or five) at the start of every fight, and this is a large benefit. It's not clear what can be done about that - the game c...

Friday, 12th July 2019, 15:30

Forum: Crazy Yiuf's Corner

Topic: Darkness as a permabuff

Replies: 3

Views: 2076

Darkness as a permabuff

Stoat Soup has permabuff spells. Should Darkness be one? Now, I know the vast majority of the people reading this don't play Stoat Soup, but I'd like your advice anyway (on the assumption that permabuffs in general are a good thing) - I have had Darkness castable about twice in my Crawl-playing care...

Wednesday, 10th July 2019, 19:11

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: Noob bragging about easy combo

Replies: 6

Views: 2494

Re: YAVP: Noob bragging about easy combo

About the branding scrolls, I think {antimagic} and {holy} (and {speed}?) brands were disabled because of divine gifts. Also, antimagic is not as useful as it sounds - often, you would be better off stopping the target casting spells by killing it more quickly with a damage brand. I've been glad to...

Thursday, 20th June 2019, 00:44

Forum: Game Design Discussion

Topic: As a new player, dungeon feels too long

Replies: 42

Views: 15606

Re: As a new player, dungeon feels too long

zardecil wrote:After 100 games of spamming "Za", this choice tree can end up being rather boring.

As a side note, I recommend macro-ing '1' or whatever to 'zaf', which saves on fingers in the early game.
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