Search found 3931 matches
Friday, 31st January 2014, 12:15
Forum: Crazy Yiuf's Corner
Topic: Do not consider wild magic mutation as good
Replies: 35
Views: 10600
Friday, 31st January 2014, 09:20
Forum: Game Design Discussion
Topic: attack delay
Replies: 54
Views: 17351
Re: attack delay
Friday, 31st January 2014, 08:55
Forum: Game Design Discussion
Topic: Suggestion: Review vault / branch generation weights
Replies: 40
Views: 14099
Re: Suggestion: Review vault / branch generation weights
Thursday, 30th January 2014, 23:38
Forum: Game Design Discussion
Topic: attack delay
Replies: 54
Views: 17351
Re: attack delay
Thursday, 30th January 2014, 21:45
Forum: Game Design Discussion
Topic: Eregestes, God of Will and Self-Discipline
Replies: 10
Views: 2737
Thursday, 30th January 2014, 21:44
Forum: Game Design Discussion
Topic: Please bring back Lamia
Replies: 69
Views: 20974
Re: Please bring back Lamia
Thursday, 30th January 2014, 21:33
Forum: Game Design Discussion
Topic: Details page for Innate Abilities, weirdness, mutations
Replies: 13
Views: 3887
Re: Details page for Innate Abilities, weirdness, mutations
Siegurt wrote:Come up with a list and I'll submit a patch for it. (No guarantees it'll get in
I think it would. Sounds like a good idea to me.
Thursday, 30th January 2014, 15:40
Forum: Technical Support
Topic: Merge Morgues?
Replies: 3
Views: 1310
Re: Merge Morgues?
Thursday, 30th January 2014, 15:12
Forum: Game Design Discussion
Topic: Remove training dummies from auto-attack
Replies: 11
Views: 3353
Re: Remove xp gain from training dummies
Thursday, 30th January 2014, 15:09
Forum: Game Design Discussion
Topic: Traps after 0.13
Replies: 35
Views: 10614
Re: Traps after 0.13
Wednesday, 29th January 2014, 20:02
Forum: Technical Support
Topic: Can't find Antaeus
Replies: 1
Views: 1263
Re: Can't find Antaeus
Wednesday, 29th January 2014, 19:20
Forum: Game Design Discussion
Topic: Sticky flame is too good at annihilating scrolls
Replies: 33
Views: 12790
Re: Sticky flame is too good at annihilating scrolls
duvessa wrote:I still think sticky flame should prevent scroll reading for its duration, instead of destroying them.
Good idea. Although I do wonder if it should also keep an on hit destruction. Well, it's probably not the right place to ask that, anyway
Wednesday, 29th January 2014, 15:35
Forum: Game Design Discussion
Topic: Things in Crawl that are confusing
Replies: 47
Views: 12421
Re: Things in Crawl that are confusing
XuaXua wrote:Unfortunately, it seems the skill descriptions do not.
You can submit changes to skill descriptions (or any other description) through transifex.
Tuesday, 28th January 2014, 14:10
Forum: Suggestions & Criticism
Topic: Moderation of useless posts in GDD
Replies: 28
Views: 9949
Re: Moderation of useless posts in GDD
Monday, 27th January 2014, 23:08
Forum: Game Design Discussion
Topic: Things in Crawl that are confusing
Replies: 47
Views: 12421
Re: Things in Crawl that are confusing
Monday, 27th January 2014, 22:16
Forum: Game Design Discussion
Topic: Things in Crawl that are confusing
Replies: 47
Views: 12421
Re: Things in Crawl that are confusing
Monday, 27th January 2014, 13:40
Forum: Game Design Discussion
Topic: Shielding mechanism for spell/ability
Replies: 58
Views: 15846
Re: Shielding mechanism for spell/ability
duvessa wrote:how did this train wreck of a thread reach page 2
I did my best to provide constructive criticism and explain the design process. Obviously, it's been a waste of time. Locked.
Sunday, 26th January 2014, 22:49
Forum: Game Design Discussion
Topic: Shielding mechanism for spell/ability
Replies: 58
Views: 15846
Re: Shielding mechanism for spell/ability
Sunday, 26th January 2014, 20:30
Forum: Game Design Discussion
Topic: Shielding mechanism for spell/ability
Replies: 58
Views: 15846
Re: Shielding mechanism for spell/ability
Sunday, 26th January 2014, 18:44
Forum: Game Design Discussion
Topic: Shielding mechanism for spell/ability
Replies: 58
Views: 15846
Re: Shielding mechanism for spell/ability
Saturday, 25th January 2014, 17:55
Forum: Game Design Discussion
Topic: attack delay
Replies: 54
Views: 17351
Re: attack delay
Saturday, 25th January 2014, 10:44
Forum: Game Design Discussion
Topic: attack delay
Replies: 54
Views: 17351
Re: attack delay
Friday, 24th January 2014, 22:18
Forum: Game Design Discussion
Topic: Shielding mechanism for spell/ability
Replies: 58
Views: 15846
Re: Shielding mechanism for spell/ability
Friday, 24th January 2014, 21:52
Forum: Game Design Discussion
Topic: attack delay
Replies: 54
Views: 17351
Re: attack delay
Friday, 24th January 2014, 21:09
Forum: Game Design Discussion
Topic: Shielding mechanism for spell/ability
Replies: 58
Views: 15846
Re: Shielding mechanism for spell/ability
Friday, 24th January 2014, 16:27
Forum: Game Design Discussion
Topic: attack delay
Replies: 54
Views: 17351
Re: attack delay
Friday, 24th January 2014, 09:17
Forum: Game Design Discussion
Topic: Shielding mechanism for spell/ability
Replies: 58
Views: 15846
Re: New spell/ability mechanism
Friday, 24th January 2014, 00:16
Forum: Game Design Discussion
Topic: attack delay
Replies: 54
Views: 17351
Thursday, 23rd January 2014, 10:59
Forum: Game Design Discussion
Topic: Add Rods to autopickup at game start
Replies: 6
Views: 2162
Re: Add Rods to autopickup at game start
Tuesday, 21st January 2014, 22:47
Forum: Game Design Discussion
Topic: Brainstorm permanent ally god
Replies: 47
Views: 13806
Re: Brainstorm permanent ally god
Tuesday, 21st January 2014, 22:41
Forum: Game Design Discussion
Topic: Proposal: Remove Ecumenical Temple
Replies: 68
Views: 22850
Re: Proposal: Remove Ecumenical Temple
dpeg wrote:Vaults are created with a text editor
If you use vim (as you should!), don't forget to install levdes.vim (found in dat/vim/syntax) for some nice syntax highlighting.
Tuesday, 21st January 2014, 22:37
Forum: Suggestions & Criticism
Topic: the Counsellors thread
Replies: 164
Views: 96211
Re: the Counsellors thread
Tuesday, 21st January 2014, 22:04
Forum: Game Design Discussion
Topic: Proposal: Remove Ecumenical Temple
Replies: 68
Views: 22850
Re: Proposal: Remove Ecumenical Temple
twelwe wrote:This is the time to plea for a detailed walkthrough on making vaults/maps.
Vault Design Reference Guide
Tuesday, 21st January 2014, 22:02
Forum: Game Design Discussion
Topic: Spellcasting Change Motivated Suggestion
Replies: 23
Views: 6612
Re: Spellcasting Change Motivated Suggestion
BBQSauce: next time, try to be more clear and concise. Notice how many of the first posts were about trying to decipher your proposal and reasoning until Siegurt reworded it clearly.
Tuesday, 21st January 2014, 14:31
Forum: Game Design Discussion
Topic: Proposal: Remove Ecumenical Temple
Replies: 68
Views: 22850
Re: Proposal: Remove Ecumenical Temple
Anyway, increasing the overflow altars could be done by simply adding more 6 god temples or tweaking weights instead of just removing temple. And I find the current distribution to be fine personally.
Tuesday, 21st January 2014, 13:39
Forum: Game Design Discussion
Topic: Proposal: Remove Ecumenical Temple
Replies: 68
Views: 22850
Re: Proposal: Remove Ecumenical Temple
Tuesday, 21st January 2014, 09:11
Forum: Game Design Discussion
Topic: Proposal: Remove Ecumenical Temple
Replies: 68
Views: 22850
Re: Proposal: Remove Ecumenical Temple
Tuesday, 21st January 2014, 08:52
Forum: Game Design Discussion
Topic: Brainstorm permanent ally god
Replies: 47
Views: 13806
Re: Brainstorm permanent ally god
King_jelly wrote:Im not talking specifically about this thread
This rant is completely offtopic and I've PM'd the author.
Monday, 20th January 2014, 22:19
Forum: Game Design Discussion
Topic: Autoexplore improvement
Replies: 26
Views: 9915
Re: Autoexplore improvement
Monday, 20th January 2014, 12:04
Forum: Game Design Discussion
Topic: Spellcasting Change Motivated Suggestion
Replies: 23
Views: 6612
Re: Spellcasting Change Motivated Suggestion
Monday, 20th January 2014, 09:11
Forum: Game Design Discussion
Topic: Remove food (split from {Hunger} is tedious)
Replies: 8
Views: 3449
Re: {Hunger} is tedious
onton wrote:djinn exist and aren't super gamebreaking?
Dj has a contamination cost to replace the food cost (like in crawl light). It was designed to test out the idea and I don't think it's an improvement.
Sunday, 19th January 2014, 22:07
Forum: Technical Support
Topic: Changing the player character glyph
Replies: 4
Views: 1305
Sunday, 19th January 2014, 09:54
Forum: Game Design Discussion
Topic: Poison effect
Replies: 118
Views: 34170
Re: Poison effect
Thursday, 16th January 2014, 22:21
Forum: Game Design Discussion
Topic: Shorten/Portalize? Forest
Replies: 31
Views: 8301
Re: Shorten/Portalize? Forest
Thursday, 16th January 2014, 21:58
Forum: Game Design Discussion
Topic: Toxic feedback
Replies: 51
Views: 12536
Re: Toxic feedback
Thursday, 16th January 2014, 21:50
Forum: Suggestions & Criticism
Topic: Toxic mods
Replies: 39
Views: 11420
Re: Toxic mods
Thursday, 16th January 2014, 16:11
Forum: Game Design Discussion
Topic: Toxic feedback
Replies: 51
Views: 12536
Re: Toxic feedback
Thursday, 16th January 2014, 15:23
Forum: Suggestions & Criticism
Topic: the Counsellors thread
Replies: 164
Views: 96211
Re: the Counsellors thread
DracheReborn wrote:Is the counsellor nomination thing still open?
It always is.
Thursday, 16th January 2014, 11:31
Forum: Game Design Discussion
Topic: Toxic feedback
Replies: 51
Views: 12536
Re: Toxic feedback
Thursday, 16th January 2014, 11:05
Forum: Game Design Discussion
Topic: Autoexplore improvement
Replies: 26
Views: 9915