Search found 3931 matches
Thursday, 16th January 2014, 10:55
Forum: Suggestions & Criticism
Topic: Toxic mods
Replies: 39
Views: 11555
Thursday, 16th January 2014, 08:52
Forum: Game Design Discussion
Topic: Monster weapons in console
Replies: 28
Views: 5765
Re: Monster weapons in console
Thursday, 16th January 2014, 07:31
Forum: Game Design Discussion
Topic: Toxic feedback
Replies: 51
Views: 12622
Re: Toxic feedback
Wednesday, 15th January 2014, 23:35
Forum: Game Design Discussion
Topic: Monster weapons in console
Replies: 28
Views: 5765
Re: Monster weapons in console
johlstei wrote:Is there any sort of unicode frontend in the codebase?
Unicode is supported, the issue is with terminal and font support.
Wednesday, 15th January 2014, 23:23
Forum: Game Design Discussion
Topic: Autoexplore improvement
Replies: 26
Views: 10117
Re: Autoexplore improvement
Wednesday, 15th January 2014, 23:11
Forum: Game Design Discussion
Topic: Monster weapons in console
Replies: 28
Views: 5765
Re: Monster weapons in console
Wednesday, 15th January 2014, 22:53
Forum: Game Design Discussion
Topic: Monster weapons in console
Replies: 28
Views: 5765
Re: Monster weapons in console
Wednesday, 15th January 2014, 22:38
Forum: Suggestions & Criticism
Topic: Moderation of useless posts in GDD
Replies: 28
Views: 10592
Re: Moderation of useless posts in GDD
Wednesday, 15th January 2014, 16:34
Forum: Game Design Discussion
Topic: Toxic feedback
Replies: 51
Views: 12622
Re: Toxic feedback
Wednesday, 15th January 2014, 15:18
Forum: Game Design Discussion
Topic: swords
Replies: 56
Views: 15053
Re: swords
Wednesday, 15th January 2014, 15:03
Forum: Game Design Discussion
Topic: Toxic feedback
Replies: 51
Views: 12622
Re: Toxic feedback
Wednesday, 15th January 2014, 14:51
Forum: Game Design Discussion
Topic: Toxic feedback
Replies: 51
Views: 12622
Re: Toxic feedback
Wednesday, 15th January 2014, 14:32
Forum: Game Design Discussion
Topic: Toxic feedback
Replies: 51
Views: 12622
Toxic feedback
Wednesday, 15th January 2014, 13:07
Forum: Game Design Discussion
Topic: swords
Replies: 56
Views: 15053
Re: swords
Wednesday, 15th January 2014, 12:34
Forum: Game Design Discussion
Topic: Autoexplore improvement
Replies: 26
Views: 10117
Re: Autoexplore improvement
Wednesday, 15th January 2014, 11:42
Forum: Crazy Yiuf's Corner
Topic: god of insane killers (split from Seth, the Shadow King)
Replies: 46
Views: 13688
Re: god of insane killers (split from Seth, the Shadow King)
Tuesday, 14th January 2014, 22:14
Forum: Game Design Discussion
Topic: swords
Replies: 56
Views: 15053
Re: swords
Tuesday, 14th January 2014, 22:06
Forum: Game Design Discussion
Topic: Autoexplore improvement
Replies: 26
Views: 10117
Tuesday, 14th January 2014, 21:51
Forum: Game Design Discussion
Topic: MuBe can't go berserk
Replies: 10
Views: 4340
Re: MuBe can't go berserk
Tuesday, 14th January 2014, 21:48
Forum: Game Design Discussion
Topic: Autoexplore improvement
Replies: 26
Views: 10117
Re: Autoexplore improvement
Sunday, 12th January 2014, 22:04
Forum: Suggestions & Criticism
Topic: Tournament board
Replies: 5
Views: 3542
Re: Tournament board
Sunday, 12th January 2014, 21:53
Forum: The Dart Board
Topic: Crawl "Sudden Death" Challenges Season 1 - Complete
Replies: 228
Views: 83628
Re: Crawl Challenges
Friday, 10th January 2014, 09:30
Forum: Game Design Discussion
Topic: A high risk/reward god
Replies: 29
Views: 10826
Re: A high risk/reward god
Thursday, 9th January 2014, 23:14
Forum: Game Design Discussion
Topic: Brainstorm permanent ally god
Replies: 47
Views: 13922
Re: Brainstorm permanent ally god
and into wrote:Any proposal centered around a single permanent ally should take into account the fact that Crawl doesn't have a very rigorous AI.
I agree, but it would also be fun to make a special AI for the ally. I think this is too narrow for a god, but I like very much the idea of a mercenary shop.
Thursday, 9th January 2014, 23:10
Forum: Game Design Discussion
Topic: Fighting reform
Replies: 127
Views: 363210
Re: Fighting reform
Thursday, 9th January 2014, 23:07
Forum: Game Design Discussion
Topic: Velocity Card should not equal Swiftness 2.0
Replies: 9
Views: 2642
Re: Velocity Card should not equal Swiftness 2.0
Thursday, 9th January 2014, 14:26
Forum: Game Design Discussion
Topic: Fighting reform
Replies: 127
Views: 363210
Re: Fighting reform
Wednesday, 8th January 2014, 15:07
Forum: Game Design Discussion
Topic: Proposal: beogh reform
Replies: 79
Views: 17113
Re: Proposal: beogh reform
Wednesday, 8th January 2014, 14:39
Forum: Game Design Discussion
Topic: Proposal: beogh reform
Replies: 79
Views: 17113
Re: Proposal: beogh reform
Wednesday, 8th January 2014, 13:10
Forum: Game Design Discussion
Topic: Proposal: beogh reform
Replies: 79
Views: 17113
Re: Proposal: beogh reform
Wednesday, 8th January 2014, 12:24
Forum: Game Design Discussion
Topic: Proposal: beogh reform
Replies: 79
Views: 17113
Re: Proposal: beogh reform
Wednesday, 8th January 2014, 10:19
Forum: Game Design Discussion
Topic: Remove chaos weapon shafting.
Replies: 30
Views: 9671
Re: Remove chaos weapon shafting.
Wednesday, 8th January 2014, 10:01
Forum: Game Design Discussion
Topic: Proposal: beogh reform
Replies: 79
Views: 17113
Re: Proposal: beogh reform
Tuesday, 7th January 2014, 23:44
Forum: Game Design Discussion
Topic: Fighting reform
Replies: 127
Views: 363210
Re: Fighting reform
Tuesday, 7th January 2014, 22:01
Forum: Game Design Discussion
Topic: Proposal: beogh reform
Replies: 79
Views: 17113
Re: Proposal: beogh reform
Tuesday, 7th January 2014, 16:48
Forum: Game Design Discussion
Topic: Proposal: beogh reform
Replies: 79
Views: 17113
Re: Proposal: beogh reform
Tuesday, 7th January 2014, 16:33
Forum: Game Design Discussion
Topic: Proposal: beogh reform
Replies: 79
Views: 17113
Re: Proposal: beogh reform
Tuesday, 7th January 2014, 15:19
Forum: Game Design Discussion
Topic: Proposal: beogh reform
Replies: 79
Views: 17113
Re: Proposal: beogh reform
Tuesday, 7th January 2014, 14:10
Forum: Game Design Discussion
Topic: Proposal: beogh reform
Replies: 79
Views: 17113
Re: Proposal: beogh reform
Tuesday, 7th January 2014, 09:47
Forum: Game Design Discussion
Topic: New God: Dang, the Shadowed
Replies: 277
Views: 80460
Re: New God: Seth, the Shadow King
KennySheep wrote:I find it interesting the crawl pantheon is capped by the number of letters we have to work with.
Assuming we count TSO as occupying the letter T
TSO is 1. Have you noticed at what number that puts the cap?
Tuesday, 7th January 2014, 09:44
Forum: Game Design Discussion
Topic: Proposal: beogh reform
Replies: 79
Views: 17113
Re: Proposal: beogh reform
Monday, 6th January 2014, 22:12
Forum: Suggestions & Criticism
Topic: Moderation of useless posts in GDD
Replies: 28
Views: 10592
Re: Moderation of useless posts in GDD
Monday, 6th January 2014, 22:03
Forum: Game Design Discussion
Topic: Proposal: beogh reform
Replies: 79
Views: 17113
Re: Proposal: beogh reform
Monday, 6th January 2014, 16:06
Forum: Game Design Discussion
Topic: Proposal: beogh reform
Replies: 79
Views: 17113
Re: Proposal: beogh reform
Sunday, 5th January 2014, 13:24
Forum: Contributions
Topic: Patch: Allow Ash to convert curse scrolls
Replies: 10
Views: 3862
Re: Patch: Allow Ash to convert curse scrolls
Friday, 3rd January 2014, 21:58
Forum: Contributions
Topic: Patch: Allow Ash to convert curse scrolls
Replies: 10
Views: 3862
Re: Patch: Allow Ash to convert curse scrolls
Friday, 3rd January 2014, 18:05
Forum: Technical Support
Topic: Downloading 0.11
Replies: 10
Views: 2487
Re: Downloading 0.11
Friday, 3rd January 2014, 17:56
Forum: Game Design Discussion
Topic: New God: Dang, the Shadowed
Replies: 277
Views: 80460
Re: New God: Seth, the Shadow King
Friday, 3rd January 2014, 13:53
Forum: Technical Support
Topic: Downloading 0.11
Replies: 10
Views: 2487
Re: Downloading 0.11
Why don't you want a more recent version btw?
Tuesday, 31st December 2013, 15:42
Forum: Technical Support
Topic: Defining "--more--" prompt exceptions
Replies: 1
Views: 1273