Search found 3598 matches
Tuesday, 11th October 2016, 13:35
Forum: Game Design Discussion
Topic: Food reform AGAIN
Replies: 29
Views: 8840
Tuesday, 11th October 2016, 01:34
Forum: Game Design Discussion
Topic: Give hex like indicator for heal other
Replies: 1
Views: 1026
Re: Give hex like indicator for heal other
Monday, 10th October 2016, 20:10
Forum: Crazy Yiuf's Corner
Topic: Transient Resistance can make up for haste
Replies: 25
Views: 7226
Re: Transient Resistance can make up for haste
Monday, 10th October 2016, 19:24
Forum: Crazy Yiuf's Corner
Topic: Transient Resistance can make up for haste
Replies: 25
Views: 7226
Re: Transient Resistance can make up for haste
Monday, 10th October 2016, 19:16
Forum: Game Design Discussion
Topic: defense of hidden numbers
Replies: 53
Views: 19942
Re: defense of hidden numbers
Monday, 10th October 2016, 19:14
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38946
Re: Display monster AC as range
Monday, 10th October 2016, 19:09
Forum: Game Design Discussion
Topic: defense of hidden numbers
Replies: 53
Views: 19942
Re: defense of hidden numbers
Croases: That ("any number...should be provided") is your opinion, and that's fine. It will not happen.
Monday, 10th October 2016, 15:48
Forum: Game Design Discussion
Topic: Mud and vines - a fix for kiting, luring, and pillar dancing
Replies: 28
Views: 6686
Re: Mud and vines - a fix for kiting, luring, and pillar dan
Monday, 10th October 2016, 15:45
Forum: Crazy Yiuf's Corner
Topic: Transient Resistance can make up for haste
Replies: 25
Views: 7226
Re: Transient Resistance can make up for haste
Sunday, 9th October 2016, 15:38
Forum: Game Design Discussion
Topic: Color-Coded Monster List for Tiles
Replies: 2
Views: 1664
Re: Color-Coded Monster List for Tiles
Sunday, 9th October 2016, 05:57
Forum: Game Design Discussion
Topic: Hex chance improvement
Replies: 13
Views: 3185
Re: Hex chance improvement
Sunday, 9th October 2016, 00:23
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38946
Re: Display monster AC as range
Saturday, 8th October 2016, 23:23
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38946
Re: Display monster AC as range
Saturday, 8th October 2016, 22:45
Forum: Game Design Discussion
Topic: Hex chance improvement
Replies: 13
Views: 3185
Re: Hex chance improvement
Saturday, 8th October 2016, 14:11
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38946
Re: Display monster AC as range
Saturday, 8th October 2016, 12:50
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38946
Re: Display monster AC as range
Saturday, 8th October 2016, 11:54
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38946
Re: Display monster AC as range
Saturday, 8th October 2016, 01:58
Forum: Game Design Discussion
Topic: Developing Ieoh Jian Council (Latest version inside)
Replies: 69
Views: 47517
Re: God Proposal: Wikanna Council (Formerly Wiruiamesh)
Friday, 7th October 2016, 22:43
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38946
Re: Display monster AC as range
I want to leave this thread by saying that (tavern) discussions about single gameplay-information pieces are useful and welcome.
Friday, 7th October 2016, 22:17
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38946
Re: Display monster AC as range
Friday, 7th October 2016, 21:28
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38946
Re: Display monster AC as range
Friday, 7th October 2016, 18:01
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38946
Re: Display monster AC as range
Friday, 7th October 2016, 17:02
Forum: Crazy Yiuf's Corner
Topic: splash screen concepts
Replies: 103
Views: 25288
Re: splash screen concepts
Friday, 7th October 2016, 16:58
Forum: Dungeon Crawling Advice
Topic: Constant inconsistency (mostly melee)
Replies: 21
Views: 6016
Re: Constant inconsistency (mostly melee)
Friday, 7th October 2016, 03:02
Forum: YASD! YAVP! and characters in progress too
Topic: CIP/YASD: GrFi^Makhleb, first runes, mauled at Vaults:5
Replies: 8
Views: 2968
Re: CIP/YASD: GrFi^Makhleb, first runes, mauled at Vaults:5
Thursday, 6th October 2016, 22:01
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 66877
Re: a(n actual) conversation about dev/player relationships
Thursday, 6th October 2016, 21:55
Forum: Crazy Yiuf's Corner
Topic: splash screen concepts
Replies: 103
Views: 25288
Re: splash screen concepts
Thursday, 6th October 2016, 21:52
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 66877
Re: a(n actual) conversation about dev/player relationships
Thursday, 6th October 2016, 21:20
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 66877
Re: a(n actual) conversation about dev/player relationships
stickyfingers wrote:This is how the Germans talk. Didn't you know that in German every phrase sounds like a declaration of war?
https://www.youtube.com/watch?v=41lZmGcRWHU
Thursday, 6th October 2016, 18:14
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 66877
Re: a(n actual) conversation about dev/player relationships
Thursday, 6th October 2016, 17:38
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 66877
Re: a(n actual) conversation about dev/player relationships
Thursday, 6th October 2016, 15:37
Forum: Game Design Discussion
Topic: Casting UI Concerns (was: No More Haste Spell)
Replies: 23
Views: 7716
Re: DCSS TrunkWatch™: No More Haste Spell
Thursday, 6th October 2016, 02:00
Forum: Dungeon Crawling Advice
Topic: DCSS TrunkWatch™: No More Haste Spell
Replies: 59
Views: 16273
Re: DCSS TrunkWatch™: No More Haste Spell
Thursday, 6th October 2016, 01:13
Forum: Dungeon Crawling Advice
Topic: DCSS TrunkWatch™: No More Haste Spell
Replies: 59
Views: 16273
Re: DCSS TrunkWatch™: No More Haste Spell
Wednesday, 5th October 2016, 22:32
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 66877
Re: a(n actual) conversation about dev/player relationships
Wednesday, 5th October 2016, 21:46
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 66877
Re: a conversation about dev/player relationships
Wednesday, 5th October 2016, 20:52
Forum: Crazy Yiuf's Corner
Topic: a conversation about dev/player relationships
Replies: 19
Views: 8706
Re: a conversation about dev/player relationships
wheals wrote:dang. this was supposed to be a shitpost about not having a girlfriend but i think duvessa was the only person who realized that.
Wednesday, 5th October 2016, 14:08
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 66877
Re: a conversation about dev/player relationships
Wednesday, 5th October 2016, 13:35
Forum: Game Design Discussion
Topic: A practical argument for removing (monster) invisibility
Replies: 45
Views: 18709
Re: A practical argument for removing (monster) invisibility
Wednesday, 5th October 2016, 13:17
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 66877
Re: a conversation about dev/player relationships
Wednesday, 5th October 2016, 01:35
Forum: Game Design Discussion
Topic: A practical argument for removing (monster) invisibility
Replies: 45
Views: 18709
Re: A practical argument for removing (monster) invisibility
Wednesday, 5th October 2016, 01:33
Forum: Game Design Discussion
Topic: Developing Ieoh Jian Council (Latest version inside)
Replies: 69
Views: 47517
Re: God Proposal: Wiruiamesh, the Blade Collector
Wednesday, 5th October 2016, 00:23
Forum: Game Design Discussion
Topic: A practical argument for removing (monster) invisibility
Replies: 45
Views: 18709
Re: A practical argument for removing (monster) invisibility
Tuesday, 4th October 2016, 21:06
Forum: Game Design Discussion
Topic: Should there be MR-ignoring confusion attacks?
Replies: 15
Views: 4891
Re: Should there be MR-ignoring confusion attacks?
Tuesday, 4th October 2016, 21:02
Forum: Crazy Yiuf's Corner
Topic: Rewrite Crawl (split from Remove hunger)
Replies: 67
Views: 20513
Re: Rewrite Crawl (split from Remove hunger)
Tuesday, 4th October 2016, 14:58
Forum: Game Design Discussion
Topic: Idea: Make charms tactical rather than strategic
Replies: 94
Views: 25596
Re: Idea: Make charms tactical rather than strategic
Tuesday, 4th October 2016, 14:51
Forum: Crazy Yiuf's Corner
Topic: Rewrite Crawl (split from Remove hunger)
Replies: 67
Views: 20513
Re: Rewrite Crawl (split from Remove hunger)
Tuesday, 4th October 2016, 13:13
Forum: Game Design Discussion
Topic: Idea: Make charms tactical rather than strategic
Replies: 94
Views: 25596
Re: Idea: Make charms tactical rather than strategic
Tuesday, 4th October 2016, 12:55
Forum: Game Design Discussion
Topic: Idea: Make charms tactical rather than strategic
Replies: 94
Views: 25596
Re: Idea: Make charms tactical rather than strategic
Tuesday, 4th October 2016, 11:41
Forum: Game Design Discussion
Topic: Idea: Make charms tactical rather than strategic
Replies: 94
Views: 25596