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Thursday, 10th March 2016, 15:45

Forum: Suggestions & Criticism

Topic: Thoughts about the Quote button

Replies: 4

Views: 5009

Re: Thoughts about the Quote button

As far as I know njvack, users can edit posts indefinitely, but only mods can delete them after a short period of time.

Thursday, 10th March 2016, 12:44

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: TrDK starved to death

Replies: 9

Views: 2751

Re: YASD: TrDK starved to death

duvessa wrote:
archaeo wrote:I mean, to be fair, this was 0.15; I don't think #RetroactivelyMakeCrawlGreatAgain rolls off the tongue quite as easily.
This situation hasn't changed since 0.15.

The new fainting status light at least acts like a better final warning, I guess?

Thursday, 10th March 2016, 05:57

Forum: Crazy Yiuf's Corner

Topic: +36 scimitar

Replies: 41

Views: 16569

Re: +36 scimitar

You can do it for free in wizmode with the bugged version, I'm sure.

Thursday, 10th March 2016, 01:19

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: TrDK starved to death

Replies: 9

Views: 2751

Re: YASD: TrDK starved to death

ydeve wrote:This please.
This type of death is like accidentally walking into lava. It really shouldn't happen.

I mean, to be fair, this was 0.15; I don't think #RetroactivelyMakeCrawlGreatAgain rolls off the tongue quite as easily.

Thursday, 10th March 2016, 00:55

Forum: Dungeon Crawling Advice

Topic: Any way of not dying before Lair as a caster?

Replies: 55

Views: 15939

Re: Any way of not dying before Lair as a caster?

It's worth pointing out that the game suggests a DE caster for new players with hints mode (DECj, along with MiBe and CeHu). I'm not sure where I fall on this debate, though I think there's an argument to be made that for new players in particular, 20 % of HP isn't often the margin between defeat an...

Thursday, 10th March 2016, 00:50

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: TrDK starved to death

Replies: 9

Views: 2751

Re: YASD: TrDK starved to death

#RemoveFood2016

#MakeCrawlGreatAgain

Thursday, 10th March 2016, 00:45

Forum: Game Design Discussion

Topic: Remove ghosts from the game (or let us disable them).

Replies: 59

Views: 15379

Re: Remove ghosts from the game (or let us disable them).

Yeah, I agree with Sprucery's identification of a problem, if not necessarily the solution. I don't really have a problem with online ghosts; I understand the dissenters here, but I think they're good on balance and their problems have solutions. But offline ghosts are exceedingly frustrating. As fa...

Wednesday, 9th March 2016, 02:26

Forum: Dungeon Crawling Advice

Topic: Has anyone gotten the Ds mut "Sturdy Frame" yet?

Replies: 42

Views: 11574

Re: Has anyone gotten the Ds mut "Sturdy Frame" yet?

MainiacJoe, while there's probably a real mathy way of looking at this, it's something you probably intuitively know just from playing the game. High AC characters take less damage, but still take the hits; high EV characters avoid hits, but when one lands, it hits hard. I'm sure someone will be alo...

Wednesday, 9th March 2016, 02:12

Forum: Crazy Yiuf's Corner

Topic: Shulal Ru'ubthak: God of Eldritch Magic (Redraft)

Replies: 9

Views: 5563

Re: Shulal Ru'ubthak: God of Eldritch Magic (Redraft)

I've split off the Nemelex argument into its own thread.

Wednesday, 9th March 2016, 01:12

Forum: Crazy Yiuf's Corner

Topic: Why do new players invest so many XP into spellcasting?

Replies: 31

Views: 15927

Re: Why do new players invest so many XP into spellcasting?

Jarlyk wrote:1. Really early on, spell hunger feels 'scary' (or at the very least, annoying), so you prioritize getting rid of it. Eventually you learn to pretty much ignore hunger as a mechanic, as much as the game lets you.

#RemoveHunger2016 #MakeCrawlGreatAgain

Wednesday, 9th March 2016, 01:06

Forum: Crazy Yiuf's Corner

Topic: +36 scimitar

Replies: 41

Views: 16569

Re: +36 scimitar

Would someone be kind enough to explain or link to an explanation of how you can build a specific version of Crawl? I looked through the docs, but I didn't see an example of how you do that.

Wednesday, 9th March 2016, 00:48

Forum: Dungeon Crawling Advice

Topic: Has anyone gotten the Ds mut "Sturdy Frame" yet?

Replies: 42

Views: 11574

Re: Has anyone gotten the Ds mut "Sturdy Frame" yet?

god, Sar, do you not keep your graphing calculator handy whenever you're playing Crawl?

Tuesday, 8th March 2016, 01:39

Forum: Crazy Yiuf's Corner

Topic: Summoning/Charm Spell: Animate Weapon

Replies: 20

Views: 4105

Re: Summoning/Charm Spell: Animate Weapon

dynast, the problem is that we already have a spell that's better than that for melee dudes (except UC, esp. trolls, for whom I guess this is a weird stealth buff), and for everyone else it would probably be less effective than canine familiar with the majority of weapons, and getting really good ef...

Monday, 7th March 2016, 22:07

Forum: Suggestions & Criticism

Topic: Remove the thank feature

Replies: 50

Views: 26483

Re: Remove the thank feature

For what it's worth, I don't think the Tavern's users lack even a "shred of maturity," and I don't think being a forum moderator is anything like being a parent/teacher/boss/developer. I'm more like a janitor who occasionally works for the school basketball team as a referee.

Monday, 7th March 2016, 20:51

Forum: Suggestions & Criticism

Topic: change long subforum dumbname

Replies: 19

Views: 11679

Re: change long subforum dumbname

As I've said to njvack elsewhere, this leaves a "purely devoted to silly" subforum that will be of questionable usefulness; CYC was recently described to me as Tavern's /b/, and removing all the actual non-joke content from it will only make that more true. What are the moderation rules fo...

Monday, 7th March 2016, 20:33

Forum: Suggestions & Criticism

Topic: Remove the thank feature

Replies: 50

Views: 26483

Re: Remove the thank feature

Moreover I think my "most sensible people" comment has been blown way out of proportion and taken personally. Archaeo, you were acting out the will of mods and what I would consider to be a vocal group of protestors and as a forum general moderator this kind of thing is what you have to d...

Monday, 7th March 2016, 16:24

Forum: Suggestions & Criticism

Topic: Remove the thank feature

Replies: 50

Views: 26483

Re: Remove the thank feature

As I pointed out in the announcement thread: We've discussed the Thanks feature a few times in recent history. The most recent discussion was here , but some other previous discussions can be found here , here , and here . This OP only served as a reminder of something that had previous mod consensu...

Monday, 7th March 2016, 16:07

Forum: Game Design Discussion

Topic: Channel Tab?

Replies: 8

Views: 2415

Re: Channel Tab?

That would be functionally identical to turning channeling into mana regen. Maybe that's the right idea, but I assume there's some kind of resistance to that idea or it would already be done.

Monday, 7th March 2016, 15:54

Forum: Suggestions & Criticism

Topic: Remove the thank feature

Replies: 50

Views: 26483

Re: Remove the thank feature

Does literally anyone else think this is a good idea? I mean, seriously; previous threads included a number of posters who were in favor of removing thanks, and I notice that exactly 0 people have shown up to support it now that it's done. If nobody else is even willing to step forward with tepid ag...

Monday, 7th March 2016, 15:36

Forum: Game Design Discussion

Topic: Channel Tab?

Replies: 8

Views: 2415

Re: Channel Tab?

To respond more to the substance of this feature request, this would amount to a kludgy patch for the actual problem of out-of-combat channeling. It's the worst kind of mechanic: strictly optimal and annoyingly tedious, and something that the average player will do hundreds of times per game. Automa...

Monday, 7th March 2016, 14:33

Forum: Crazy Yiuf's Corner

Topic: +36 scimitar

Replies: 41

Views: 16569

Re: +36 scimitar

No, pubby is playing a trick.

Spoiler: show
shut up nago don't tell lasty

Monday, 7th March 2016, 12:57

Forum: Game Design Discussion

Topic: Proposal: Guarantee one of the Four Shops on Orc:2 is Jewelr

Replies: 43

Views: 8065

Re: Proposal: Guarantee one of the Four Shops on Orc:2 is Je

I'm locking the thread; we've gotten pretty far off the main topic, and two devs have stopped in to say it'll never happen. Feel free to PM me if you'd like to split off a topic from this thread, but I suspect better OPs can be found for threads like "Remove Felid" or "Remove Food Sho...

Monday, 7th March 2016, 12:11

Forum: Crazy Yiuf's Corner

Topic: site:crawl.develz.org/tavern "why not"

Replies: 10

Views: 2438

Re: site:crawl.develz.org/tavern "why not"

duvessa wrote:you people are taking this way too seriously

can someone translate this into Latin for the Official Tavern Seal

Monday, 7th March 2016, 04:30

Forum: Suggestions & Criticism

Topic: Remove the thank feature

Replies: 50

Views: 26483

Re: Remove the thank feature

Why don't you? Expressing appreciation doesn't do anything useful. Why do you sometimes thank posts you find funny? This exchange gets at the heart of the matter, to me: are thanks socially useful, or are they a useless distraction? We can debate that endlessly, or we can just try not having thanks...

Monday, 7th March 2016, 01:51

Forum: Crazy Yiuf's Corner

Topic: CRAWL LEGENDS: [UPDATE] Explanation on #4 & Current Projects

Replies: 43

Views: 17874

Re: [UPDATE] Crawl Legends #2: Rob the Almost Pacifist

For a future write-up, I'd love to see a comparison between sapher's NaWz and sapher's later DDWr. I bet there's some interesting contrasts to be drawn between these two speedruns; you might also make a detour to point out that PurpleRed probably would've beat the NaWz run if it hadn't been for one ...

Monday, 7th March 2016, 01:11

Forum: Suggestions & Criticism

Topic: Remove the thank feature

Replies: 50

Views: 26483

Re: Remove the thank feature

Can thanking be enabled/disabled by subforum? If so, please fully enable it in CYC. This is possible, but doesn't seem remotely desirable. If we decide to stick with full thanks removal, I can't imagine a scenario where it makes sense to bring it back in the one subforum where its "signal-to-n...

Monday, 7th March 2016, 00:12

Forum: Bulletin Board

Topic: Thanking Now Restricted to OPs

Replies: 28

Views: 15404

Re: Thanking Now Restricted to OPs

Turukano, it's a serious attempt to make the Tavern a better forum. If it doesn't succeed in doing that, we'll bring it back.

Friday, 4th March 2016, 22:37

Forum: Dungeon Crawling Advice

Topic: Guardian Golem and Mahkleb

Replies: 7

Views: 2040

Re: Guardian Golem and Mahkleb

I've seen gammafunk use it to good effect, it's just literally the only summon that's even marginally difficult to use.

Friday, 4th March 2016, 21:04

Forum: Suggestions & Criticism

Topic: stop deleting arrhythmia's posts about me

Replies: 2

Views: 3377

Re: stop deleting arrhythmia's posts about me

Is this even happening? Deleting posts is an action that shows up in the mod logs, and I don't see any posts by Arrhy getting deleted.

Thursday, 3rd March 2016, 20:26

Forum: Suggestions & Criticism

Topic: Is Suggesting RC Solutions Rude? (was: Channel Tab?)

Replies: 11

Views: 6762

Re: Is Suggesting RC Solutions Rude? (was: Channel Tab?)

You'll note that I didn't use it as an argument against adding an interface feature, duvessa. I just said, "There's almost certainly a way to do this in your rc file." (edit: which is admittedly not the most useful contribution I've ever made to a GDD thread, but seemed like a. something t...

Thursday, 3rd March 2016, 19:52

Forum: Suggestions & Criticism

Topic: Is Suggesting RC Solutions Rude? (was: Channel Tab?)

Replies: 11

Views: 6762

Re: Is Suggesting RC Solutions Rude? (was: Channel Tab?)

I've moved this for being off-topic; it may have been sparked by my reply to bcadren's thread, but it's definitely its own topic. As for my suggestion, I suppose I could've been more thorough, but I dashed off a reply without really thinking about it, and truth be told, I know very little about rc f...

Thursday, 3rd March 2016, 18:29

Forum: Game Design Discussion

Topic: Proposal: Guarantee one of the Four Shops on Orc:2 is Jewelr

Replies: 43

Views: 8065

Re: Proposal: Guarantee one of the Four Shops on Orc:2 is Je

Hard to say, Sar; the best Crawl streaks are longer than the best NetHack streaks , anyway. If you asked me to speculate based on my limited experience, I'd guess that NetHack has more ways to kill a Hypothetically Optimal Player than Crawl does, but I don't know if that's true, especially since Hyp...

Thursday, 3rd March 2016, 17:55

Forum: Game Design Discussion

Topic: Proposal: Guarantee one of the Four Shops on Orc:2 is Jewelr

Replies: 43

Views: 8065

Re: Proposal: Guarantee one of the Four Shops on Orc:2 is Je

how would you like a 10% chance to instantly die for no reason when you first enter the depths? I'd like that, as long as the death is sufficiently entertaining. Instant deaths are rarely fun, best deaths are these where you try everything in your arsenal and still can't come out on top. If Depths ...

Thursday, 3rd March 2016, 15:47

Forum: Dungeon Crawling Advice

Topic: Am I reading this correct?

Replies: 13

Views: 4242

Re: Am I reading this correct?

236 | D:4 | Noticed an ogre 237 | D:4 | :( 246 | D:4 | Killed an ogre 246 | D:4 | Reached skill level 5 in Unarmed Combat 246 | D:4 | Reached XP level 2. HP: 14/16 MP: 3/3 246 | D:4 | Reached XP level 3. HP: 17/20 MP: 4/4 246 | D:4 | Reached XP level 4. HP: 20/24 MP: 5/5 I'd have to watch the ttyre...

Thursday, 3rd March 2016, 11:05

Forum: Game Design Discussion

Topic: Channel Tab?

Replies: 8

Views: 2415

Re: Channel Tab?

There's almost certainly a way to do this in your rc file. I bet you could get it to eat for you if your hunger state changes too.

Thursday, 3rd March 2016, 01:58

Forum: Bulletin Board

Topic: Thanking Now Restricted to OPs

Replies: 28

Views: 15404

Re: Thanking Now Restricted to OPs

Unfortunately, bad advice gets thanked just as much as good advice. And removing thanks fixes the situation how? Bad advice still gets given as often as good advice. duvessa's point is that thanks are a pretty bad indicator of which advice to pay attention to. In my experience, anyway, bad advice t...

Wednesday, 2nd March 2016, 01:17

Forum: Bulletin Board

Topic: Thanking Now Restricted to OPs

Replies: 28

Views: 15404

Re: Thanking Now Restricted to OPs

Okay, as duvessa and johlstei have demonstrated, it looks like you can bypass the setting and continue thanking. As far as I can tell, the only way to prevent this would be to edit the user permissions so that nobody can thank any posts at all. I'll look into the settings to figure out what might be...

Tuesday, 1st March 2016, 21:39

Forum: Bulletin Board

Topic: Thanking Now Restricted to OPs

Replies: 28

Views: 15404

Re: Thanking Now Restricted to OPs

The point of the thanks feature is to quickly allow people to agree with a post or to acknowledge a post as a significant contribution to a discussion. It serves that function well (although it would be better if there were a way to distinguish between its two possible meanings). One of the issues,...

Tuesday, 1st March 2016, 21:28

Forum: Crazy Yiuf's Corner

Topic: Official Sar thanks thread

Replies: 15

Views: 3886

Re: Official Sar thanks thread

The difference was between "click one box and hit save" and "wade through endless user permissions menus and hope you don't break the forum." This writer decided to take the easy way out.

Tuesday, 1st March 2016, 20:23

Forum: Crazy Yiuf's Corner

Topic: Redesign Fedhas

Replies: 8

Views: 2680

Re: Redesign Fedhas

The things about Fedhas that I find kind of annoying: ⋅ The list of things that prayer does is kind of nuts, and Fedhas is now the only god that does corpse sacrifice. I'd make the two extra effects (skeletonizing zombies or killing ghouls) just happen some piety-dependent percentage of th...

Tuesday, 1st March 2016, 18:33

Forum: Crazy Yiuf's Corner

Topic: Official Sar thanks thread

Replies: 15

Views: 3886

Re: Official Sar thanks thread

n.b. as the number of "official thanks threads" goes up, the probability of all official thanks threads being stupid removed approaches 1.

Tuesday, 1st March 2016, 18:25

Forum: Crazy Yiuf's Corner

Topic: Official Sar thanks thread

Replies: 15

Views: 3886

Re: Official Sar thanks thread

not like thank counts are visible anymore GRATITUDES Has thanked: 3411 times Have thanks: 2875 times I can see this at the bottom of your user profile screen; is that a mod thing? If it isn't, then as far as I can tell it's impossible for mere admins to remove and requires Napkin to change. In any ...

Tuesday, 1st March 2016, 18:10

Forum: Bulletin Board

Topic: Thanking Now Restricted to OPs

Replies: 28

Views: 15404

Re: Thanking Now Restricted to OPs

I'm pretty sure you're not being serious, Sar, but I will take the opportunity to ask that if people have a problem with this, they register their opinion here instead of gaming the system. Most of those threads I linked in my OP included plenty of jokey "me too" posts as an example of wha...

Tuesday, 1st March 2016, 17:59

Forum: Bulletin Board

Topic: Thanking Now Restricted to OPs

Replies: 28

Views: 15404

Thanking Now Restricted to OPs

We've discussed the Thanks feature a few times in recent history. The most recent discussion was here , but some other previous discussions can be found here , here , and here . In my reading of these threads, as well as the related discussions in the moderator's super secret subforum, I think it's ...

Tuesday, 1st March 2016, 15:54

Forum: Crazy Yiuf's Corner

Topic: Diminishing returns on torment?

Replies: 17

Views: 5847

Re: Diminishing returns on torment?

Proposal: Introduce elemental torments. Firetorment halves HP if you lack rF (and still does damage if you have it, 35% damage at rF+++), Icetorment if you lack rC, regular Torment if you lack rN; and Irontorment can't be resisted but is reduced by AC. For the most part, big elemental damage in ext...

Tuesday, 1st March 2016, 12:56

Forum: Crazy Yiuf's Corner

Topic: Diminishing returns on torment?

Replies: 17

Views: 5847

Re: Diminishing returns on torment?

Extended is just this giant monolithic part of the game which is all about hellfire and torment. It's worth pointing out that the "giant" part of that is probably a large part of why hellfire and torment feel so overused. Not that they couldn't be improved, but still, reducing the size of...

Tuesday, 1st March 2016, 00:10

Forum: Dungeon Crawling Advice

Topic: Rime drakes?

Replies: 15

Views: 4235

Re: Rime drakes?

"Rime" sounds prettier than "frost." PleasingFungus has a way with words.

Monday, 29th February 2016, 11:48

Forum: Dungeon Crawling Advice

Topic: How do you do Summoner Extended?

Replies: 12

Views: 2807

Re: How do you do Summoner Extended?

well I was a felid I think I spotted your problem. You also have 19 in invocations and only 8 in fighting, as well as a puzzling amount of earth. Summoners don't "tend to be frail"; there's no reason for a summoner to have lousy defenses, though FeSu doesn't have much of a choice. When I ...

Sunday, 28th February 2016, 23:32

Forum: Suggestions & Criticism

Topic: Remove the thank feature

Replies: 50

Views: 26483

Re: Remove the thank feature

An update to note that I haven't heard any real objections to a trial run of restricting thanks to OPs, so I plan on pulling the trigger on that in the near future.

Sunday, 28th February 2016, 23:18

Forum: Suggestions & Criticism

Topic: Potential for a "General Crawl Discussion" subforum

Replies: 20

Views: 11024

Re: Potential for a "General Crawl Discussion" subforum

So, to update people on this, I think the mod team would generally prefer to tweak existing subforums instead of adding a new one. There's not much enthusiasm for a general "off-topic" section, and pulling the Crawl out of CYC would give us one. Furthermore, I'm skeptical that a "GCD&...
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