Search found 2296 matches
Wednesday, 12th October 2016, 17:14
Forum: Crazy Yiuf's Corner
Topic: Charm idea: Armor of Thorns
Replies: 4
Views: 1595
Wednesday, 12th October 2016, 13:52
Forum: Crazy Yiuf's Corner
Topic: New charm idea: Double Strike
Replies: 27
Views: 8092
Re: New charm idea: Double Strike
Wednesday, 12th October 2016, 13:24
Forum: Crazy Yiuf's Corner
Topic: New charm idea: Double Strike
Replies: 27
Views: 8092
Re: New charm idea: Double Strike
Wednesday, 12th October 2016, 12:19
Forum: Game Design Discussion
Topic: defense of hidden numbers
Replies: 53
Views: 19205
Re: defense of hidden numbers
Wednesday, 12th October 2016, 10:44
Forum: Game Design Discussion
Topic: Why was 'P'rayer removed?
Replies: 5
Views: 2358
Re: Why was 'P'rayer removed?
Wednesday, 12th October 2016, 10:02
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP : MIFI of Oka : my first win !
Replies: 13
Views: 3305
Re: YAVP : MIFI of Oka : my first win !
A DE is good for learning the ropes of spells. But after you splat a bunch of glass cannons while learning, I recommend you go for a Dr when trying to actually win with a caster.
Wednesday, 12th October 2016, 08:15
Forum: Game Design Discussion
Topic: defense of hidden numbers
Replies: 53
Views: 19205
Re: defense of hidden numbers
Tuesday, 11th October 2016, 16:53
Forum: Game Design Discussion
Topic: defense of hidden numbers
Replies: 53
Views: 19205
Re: defense of hidden numbers
Tuesday, 11th October 2016, 16:28
Forum: Crazy Yiuf's Corner
Topic: Transient Resistance can make up for haste
Replies: 25
Views: 7076
Re: Transient Resistance can make up for haste
Monday, 10th October 2016, 22:15
Forum: Crazy Yiuf's Corner
Topic: Transient Resistance can make up for haste
Replies: 25
Views: 7076
Re: Transient Resistance can make up for haste
Monday, 10th October 2016, 20:29
Forum: Crazy Yiuf's Corner
Topic: Transient Resistance can make up for haste
Replies: 25
Views: 7076
Re: Transient Resistance can make up for haste
Monday, 10th October 2016, 19:47
Forum: Crazy Yiuf's Corner
Topic: Transient Resistance can make up for haste
Replies: 25
Views: 7076
Re: Transient Resistance can make up for haste
Monday, 10th October 2016, 16:02
Forum: Game Design Discussion
Topic: Idea: Make charms tactical rather than strategic
Replies: 94
Views: 24992
Re: Idea: Make charms tactical rather than strategic
DracheReborn wrote:Psieye wrote:- Some charms only give the buff upon killing (non-popcorn hostiles) with said damage.
Ooh, killing hostiles gives a chance to drop power-ups
'Drop' implies you have to move to pick it up. I said 'give', meaning the buff is immediately awarded for achieving the kill with the specific spell.
Monday, 10th October 2016, 11:09
Forum: Game Design Discussion
Topic: Idea: Make charms tactical rather than strategic
Replies: 94
Views: 24992
Re: Idea: Make charms tactical rather than strategic
Sunday, 9th October 2016, 19:09
Forum: Game Design Discussion
Topic: Developing Ieoh Jian Council (Latest version inside)
Replies: 69
Views: 45760
Re: God Proposal: Ieoh Jian Council (Version I'll be working
Sunday, 9th October 2016, 17:35
Forum: Game Design Discussion
Topic: Developing Ieoh Jian Council (Latest version inside)
Replies: 69
Views: 45760
Re: God Proposal: Ieoh Jian Council (Version I'll be working
Saturday, 8th October 2016, 22:07
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38357
Re: Display monster AC as range
Saturday, 8th October 2016, 21:25
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38357
Re: Display monster AC as range
Saturday, 8th October 2016, 19:18
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38357
Re: Display monster AC as range
Saturday, 8th October 2016, 16:29
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38357
Re: Display monster AC as range
Saturday, 8th October 2016, 16:15
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38357
Re: Display monster AC as range
Friday, 7th October 2016, 21:40
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38357
Re: Display monster AC as range
Friday, 7th October 2016, 20:54
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38357
Re: Display monster AC as range
Thursday, 6th October 2016, 11:34
Forum: YASD! YAVP! and characters in progress too
Topic: YASD 60 to 0
Replies: 8
Views: 2802
Re: YASD 60 to 0
Thursday, 6th October 2016, 11:26
Forum: Dungeon Crawling Advice
Topic: DCSS TrunkWatch™: No More Haste Spell
Replies: 59
Views: 15881
Re: DCSS TrunkWatch™: No More Haste Spell
Thursday, 6th October 2016, 09:56
Forum: Game Design Discussion
Topic: Developing Ieoh Jian Council (Latest version inside)
Replies: 69
Views: 45760
Re: God Proposal: Wikanna Council (Formerly Wiruiamesh)
Wednesday, 5th October 2016, 18:33
Forum: Game Design Discussion
Topic: Developing Ieoh Jian Council (Latest version inside)
Replies: 69
Views: 45760
Re: God Proposal: Wikanna Council (Formerly Wiruiamesh)
Wednesday, 5th October 2016, 15:59
Forum: Game Design Discussion
Topic: Developing Ieoh Jian Council (Latest version inside)
Replies: 69
Views: 45760
Re: God Proposal: Wiruiamesh, the Blade Collector
Wednesday, 5th October 2016, 08:48
Forum: Game Design Discussion
Topic: A practical argument for removing (monster) invisibility
Replies: 45
Views: 18021
Re: A practical argument for removing (monster) invisibility
Wednesday, 5th October 2016, 08:32
Forum: Game Design Discussion
Topic: Developing Ieoh Jian Council (Latest version inside)
Replies: 69
Views: 45760
Re: God Proposal: Wiruiamesh, the Blade Collector
Tuesday, 4th October 2016, 14:23
Forum: Game Design Discussion
Topic: Idea: Make charms tactical rather than strategic
Replies: 94
Views: 24992
Re: Idea: Make charms tactical rather than strategic
Tuesday, 4th October 2016, 10:47
Forum: Game Design Discussion
Topic: Developing Ieoh Jian Council (Latest version inside)
Replies: 69
Views: 45760
Re: God Proposal: Wiruiamesh, the Blade Collector
Tuesday, 4th October 2016, 09:28
Forum: Dungeon Crawling Advice
Topic: CeHu arrows?
Replies: 5
Views: 1636
Re: CeHu arrows?
dowan wrote:You probably can do this, but the price is your sanity.
Sunday, 2nd October 2016, 15:57
Forum: Dungeon Crawling Advice
Topic: DCSS TrunkWatch™: New L3 Tloc spell, Wr loses apport
Replies: 13
Views: 4201
Re: DCSS TrunkWatch™: New L3 Tloc spell, Wr loses apport
Sunday, 2nd October 2016, 11:37
Forum: YASD! YAVP! and characters in progress too
Topic: CIP FeCj^Qaz
Replies: 6
Views: 1719
Re: CIP FeCj^Qaz
Saturday, 1st October 2016, 08:53
Forum: Dungeon Crawling Advice
Topic: Stormkitty help!
Replies: 21
Views: 6443
Saturday, 1st October 2016, 08:52
Forum: YASD! YAVP! and characters in progress too
Topic: CIP FeCj^Qaz
Replies: 6
Views: 1719
CIP FeCj^Qaz
Friday, 30th September 2016, 23:31
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP - vine stalker of Okawaru
Replies: 14
Views: 4090
Re: YAVP - vine stalker of Okawaru
Friday, 30th September 2016, 21:58
Forum: Dungeon Crawling Advice
Topic: Stormkitty help!
Replies: 21
Views: 6443
Re: Stormkitty help!
Friday, 30th September 2016, 14:16
Forum: Game Design Discussion
Topic: Orc cities?
Replies: 14
Views: 4015
Re: Orc cities?
Friday, 30th September 2016, 14:05
Forum: Dungeon Crawling Advice
Topic: Easiest Classes for Following Races?
Replies: 38
Views: 11432
Re: Easiest Classes for Following Races?
HardboiledGargoyle wrote:Psieye wrote:getting faster access to BiA/gifts
how? berserk does not cost piety
As opposed to starting as FoFi and finding a Trog altar.
Friday, 30th September 2016, 13:31
Forum: Dungeon Crawling Advice
Topic: Easiest Classes for Following Races?
Replies: 38
Views: 11432
Re: Easiest Classes for Following Races?
Friday, 30th September 2016, 12:31
Forum: Dungeon Crawling Advice
Topic: Stormkitty help!
Replies: 21
Views: 6443
Re: Stormkitty help!
Thursday, 29th September 2016, 07:28
Forum: Dungeon Crawling Advice
Topic: Stormkitty help!
Replies: 21
Views: 6443
Re: Stormkitty help!
Pleroma wrote:I have no idea what class to make the thing, but the image of a cat wandering through the dungeon, while a hurricane of hate fills the halls amuses me to no end.
Do you actually need to win the game to satisfy this urge? You could achieve this image by the time you finish Lair.
Wednesday, 28th September 2016, 14:08
Forum: Game Design Discussion
Topic: Proposal for dealing with excess consumables
Replies: 19
Views: 4241
Re: Proposal for dealing with excess consumables
Wednesday, 28th September 2016, 10:48
Forum: Game Design Discussion
Topic: New hosted branch: Basajaun species and High Elf removal
Replies: 94
Views: 34053
Re: New hosted branch: Basajaun species and High Elf removal
dpeg wrote:So the question is if one thinks a reasonable cost (or drawback) can be invented... Clearly, the costs for typical abilities (such as bat form), i.e. some MP and hunger (!), wouldn't cut it.
"Taking damage in Ba Treeform rots maxHP."
Sunday, 25th September 2016, 13:01
Forum: YASD! YAVP! and characters in progress too
Topic: CIP->YASD FeEn - boy, felids are rough.
Replies: 21
Views: 4989
Re: CIP FeEn - boy, felids are rough.
Friday, 23rd September 2016, 20:04
Forum: YASD! YAVP! and characters in progress too
Topic: YASD: Mobbed in Orc entrance
Replies: 21
Views: 5586
Re: YASD: Mobbed in Orc entrance
Friday, 23rd September 2016, 16:10
Forum: YASD! YAVP! and characters in progress too
Topic: YASD: Mobbed in Orc entrance
Replies: 21
Views: 5586
Re: YASD: Mobbed in Orc entrance
Thursday, 22nd September 2016, 12:17
Forum: Game Design Discussion
Topic: FR: Blink Frog form
Replies: 3
Views: 1484