Re: New specie: Chimera
It has innate guardian spirit like a VS.
Guardian Spirit forces MP to not regen like a DD.
It can't drink potions like a Mu.
It has innate Rotting like a Gh.
It can't eat meat like a Sp.
It can't worship gods like a Dg.
Tuesday, 18th October 2016, 13:03
Forum: Crazy Yiuf's Corner
Topic: New specie: Chimera
Replies: 10
Views: 3339
Tuesday, 18th October 2016, 12:57
Forum: Crazy Yiuf's Corner
Topic: About the reaction to direction of trunk dev of Koreans user
Replies: 69
Views: 23545
Tuesday, 18th October 2016, 09:55
Forum: Crazy Yiuf's Corner
Topic: About the reaction to direction of trunk dev of Koreans user
Replies: 69
Views: 23545
dpeg wrote:This is purely for bragging rights.
Tuesday, 18th October 2016, 08:14
Forum: Game Design Discussion
Topic: Ranged weapons: alternative to ammo management?
Replies: 59
Views: 15540
Tuesday, 18th October 2016, 08:04
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 32737
Monday, 17th October 2016, 21:51
Forum: Game Design Discussion
Topic: Ranged weapons: alternative to ammo management?
Replies: 59
Views: 15540
Monday, 17th October 2016, 21:50
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 32737
Monday, 17th October 2016, 21:22
Forum: Game Design Discussion
Topic: direct damage and crawl magic costs
Replies: 21
Views: 5272
Hurkyl wrote:Siegurt wrote:I'm not sure how
Monday, 17th October 2016, 21:18
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 32737
Siegurt wrote:Actually i meant "the effect is only useful against things that are on screen when the spell is cast"
Monday, 17th October 2016, 21:14
Forum: Game Design Discussion
Topic: Ranged weapons: alternative to ammo management?
Replies: 59
Views: 15540
Monday, 17th October 2016, 16:39
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 32737
Monday, 17th October 2016, 16:33
Forum: Game Design Discussion
Topic: direct damage and crawl magic costs
Replies: 21
Views: 5272
Monday, 17th October 2016, 14:42
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 32737
Monday, 17th October 2016, 12:59
Forum: Crazy Yiuf's Corner
Topic: About the reaction to direction of trunk dev of Koreans user
Replies: 69
Views: 23545
dpeg wrote:gammafunk: do you know where the Korean players you talk to put ziggurats on that list? Is it part of their extended game, or do they consider this as truly optional?
Monday, 17th October 2016, 12:56
Forum: Game Design Discussion
Topic: direct damage and crawl magic costs
Replies: 21
Views: 5272
VeryAngryFelid wrote:goodcoolguy wrote:no constant selection of spells
I want constant selection of spells.
Monday, 17th October 2016, 12:35
Forum: Game Design Discussion
Topic: direct damage and crawl magic costs
Replies: 21
Views: 5272
Monday, 17th October 2016, 08:06
Forum: Game Design Discussion
Topic: direct damage and crawl magic costs
Replies: 21
Views: 5272
Sunday, 16th October 2016, 23:29
Forum: YASD! YAVP! and characters in progress too
Topic: [CiP] MiBe, what weapon to choose?
Replies: 4
Views: 1736
Sunday, 16th October 2016, 19:36
Forum: YASD! YAVP! and characters in progress too
Topic: My second escape, a short tale i'm not proud of
Replies: 11
Views: 4803
neverEnough wrote:The worst point of this is when u lose interest in items. At some point i stopped tryin new amulets, rings etc.
Sunday, 16th October 2016, 19:30
Forum: YASD! YAVP! and characters in progress too
Topic: [CiP] MiBe, what weapon to choose?
Replies: 4
Views: 1736
Sunday, 16th October 2016, 19:16
Forum: Game Design Discussion
Topic: Encouraging progress with a decaying dungeon
Replies: 10
Views: 3804
Saturday, 15th October 2016, 13:59
Forum: Game Design Discussion
Topic: In Defense of Haste
Replies: 14
Views: 5065
Hurkyl wrote:The difficulty in balancing is because some players can cast Haste as often as they like and others can't.
Friday, 14th October 2016, 22:05
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 32737
Friday, 14th October 2016, 21:14
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 32737
Friday, 14th October 2016, 19:15
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 32737
Friday, 14th October 2016, 14:57
Forum: Dungeon Crawling Advice
Topic: Caster Mid-Late Game Strategy
Replies: 16
Views: 4572
Friday, 14th October 2016, 14:15
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 32737
Friday, 14th October 2016, 13:38
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 32737
Friday, 14th October 2016, 12:56
Forum: Crazy Yiuf's Corner
Topic: Some kinda potions/alchemy god
Replies: 8
Views: 2277
dpeg wrote:the randomised gods section
Friday, 14th October 2016, 10:44
Forum: Crazy Yiuf's Corner
Topic: Some kinda potions/alchemy god
Replies: 8
Views: 2277
Friday, 14th October 2016, 08:12
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 32737
Friday, 14th October 2016, 07:53
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP : MIFI of Oka : my first win !
Replies: 13
Views: 3202
Thursday, 13th October 2016, 23:08
Forum: Game Design Discussion
Topic: Confusion+Lignification is inconsistent.
Replies: 2
Views: 1178
Thursday, 13th October 2016, 20:37
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 32737
Implojin wrote:Alternate exploration cooldowns would work just as well, though!
Thursday, 13th October 2016, 20:17
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 32737
Thursday, 13th October 2016, 19:42
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 32737
Thursday, 13th October 2016, 19:31
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 32737
Thursday, 13th October 2016, 19:05
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 32737
Thursday, 13th October 2016, 15:05
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 32737
Thursday, 13th October 2016, 13:12
Forum: Game Design Discussion
Topic: Developing Ieoh Jian Council (Latest version inside)
Replies: 69
Views: 45202
luckless wrote:On reflection, I'm a little worried about crosstraining with Unarmed.
Thursday, 13th October 2016, 11:33
Forum: Game Design Discussion
Topic: Food reform AGAIN
Replies: 29
Views: 8495
Thursday, 13th October 2016, 08:18
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 32737
Wednesday, 12th October 2016, 23:02
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 32737
Wednesday, 12th October 2016, 20:53
Forum: Crazy Yiuf's Corner
Topic: New charm idea: Double Strike
Replies: 27
Views: 8000
Wednesday, 12th October 2016, 19:51
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 32737
Wednesday, 12th October 2016, 19:47
Forum: Crazy Yiuf's Corner
Topic: New charm idea: Double Strike
Replies: 27
Views: 8000
dowan wrote:What's wrong with finesse as is?
Wednesday, 12th October 2016, 19:45
Forum: Crazy Yiuf's Corner
Topic: "The combo system is a mistake." (was: Food reform AGAIN)
Replies: 38
Views: 10227
Wednesday, 12th October 2016, 18:15
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 32737
Wednesday, 12th October 2016, 18:08
Forum: Crazy Yiuf's Corner
Topic: New charm idea: Double Strike
Replies: 27
Views: 8000
Wednesday, 12th October 2016, 17:53
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 32737