Search found 246 matches
Wednesday, 24th February 2016, 06:49
Forum: Crazy Yiuf's Corner
Topic: Tier List: Tier Lists
Replies: 12
Views: 3299
Tuesday, 23rd February 2016, 22:14
Forum: Crazy Yiuf's Corner
Topic: It's time to show them
Replies: 29
Views: 13082
Tuesday, 23rd February 2016, 21:44
Forum: Crazy Yiuf's Corner
Topic: It's time to show them
Replies: 29
Views: 13082
Tuesday, 23rd February 2016, 20:06
Forum: Game Design Discussion
Topic: New DCSS fork
Replies: 31
Views: 9128
Re: New DCSS fork
Tuesday, 23rd February 2016, 18:21
Forum: Game Design Discussion
Topic: New DCSS fork
Replies: 31
Views: 9128
Re: New DCSS fork
Tuesday, 23rd February 2016, 15:37
Forum: Crazy Yiuf's Corner
Topic: Tier List: Tier Lists
Replies: 12
Views: 3299
Tier List: Tier Lists
Tuesday, 23rd February 2016, 15:28
Forum: Crazy Yiuf's Corner
Topic: It should be theoretically impossible to ascend with the orb
Replies: 17
Views: 5658
Re: It should be theoretically impossible to ascend with the
Tuesday, 23rd February 2016, 12:11
Forum: Game Design Discussion
Topic: Proposal: Picking up runes increases difficulty
Replies: 5
Views: 1713
Re: Proposal: Picking up runes increases difficulty
Wednesday, 3rd February 2016, 05:13
Forum: Crazy Yiuf's Corner
Topic: FR: GIVE SPIDER FORM SHORT BLADE STABS
Replies: 24
Views: 8320
Re: FR: GIVE SPIDER FORM SHORT BLADE STABS
majesstic wrote:"Form" and "worm" don't rhyme. Get the hell out of here.
You don't pronounce it "Ferm?"
Tuesday, 26th January 2016, 16:05
Forum: Game Design Discussion
Topic: Luring (was: DCSS has a power creep problem)
Replies: 196
Views: 59914
Re: Luring (was: DCSS has a power creep problem)
Tuesday, 26th January 2016, 00:28
Forum: Game Design Discussion
Topic: DCSS has a power creep problem
Replies: 93
Views: 40752
Re: DCSS has a power creep problem
Thursday, 21st January 2016, 16:54
Forum: Game Design Discussion
Topic: God Proposal: Taxis, God of Mind (aka No Wielding God)
Replies: 14
Views: 3190
Re: God Proposal: Taxis, God of Mind (aka No Wielding God)
Wednesday, 20th January 2016, 21:43
Forum: Crazy Yiuf's Corner
Topic: God proposal: Saarinen, God of Tables
Replies: 10
Views: 2281
Re: God proposal: Saarinen, God of Tables
Tuesday, 19th January 2016, 22:04
Forum: Crazy Yiuf's Corner
Topic: Elementalis (1) : Earth
Replies: 8
Views: 2099
Re: Elementalis (1) : Earth
Tuesday, 19th January 2016, 22:01
Forum: Game Design Discussion
Topic: Turn Beef Jerky into Pizza
Replies: 5
Views: 1536
Re: Turn Beef Jerky into Pizza
Sar wrote:that would ruin that one joke vault, which is unacceptable
Then replace all Pizza with Tofu Jerky.
Monday, 18th January 2016, 04:48
Forum: Crazy Yiuf's Corner
Topic: New crawl-based flash game
Replies: 11
Views: 4420
Re: New crawl-based flash game
Monday, 18th January 2016, 04:46
Forum: Game Design Discussion
Topic: God Proposal: Taxis, God of Mind (aka No Wielding God)
Replies: 14
Views: 3190
Re: God Proposal: Taxis, God of Mind (aka No Wielding God)
Friday, 15th January 2016, 04:58
Forum: Crazy Yiuf's Corner
Topic: Race: Magma Wyrm
Replies: 6
Views: 1767
Re: Race: Magma Wyrm
I'm not sure why the race needs high stat growths, though.
Thursday, 14th January 2016, 18:17
Forum: Crazy Yiuf's Corner
Topic: God Concept: Translocations God
Replies: 2
Views: 1058
Re: God Concept: Translocations God
Friday, 8th January 2016, 08:24
Forum: Game Design Discussion
Topic: Distortion should create an aura
Replies: 28
Views: 5488
Re: Distortion should create an aura
Thursday, 31st December 2015, 17:31
Forum: Game Design Discussion
Topic: Stash solution – extra items but with a turn penalty
Replies: 20
Views: 5417
Re: Stash solution – extra items but with a turn penalty
Wednesday, 30th December 2015, 14:31
Forum: Game Design Discussion
Topic: Make enchants more interesting
Replies: 1
Views: 794
Re: Make enchants more interesting
Tuesday, 29th December 2015, 04:07
Forum: Game Design Discussion
Topic: Unique Proposal: Sabin, card shark (playable implementation)
Replies: 18
Views: 4791
Re: Unique Proposal: Sabin, card shark (playable implementat
Monday, 28th December 2015, 05:34
Forum: Game Design Discussion
Topic: Liminals (split from Lacertilians thread)
Replies: 22
Views: 5068
Re: Lacertilians, playable on CBRO
Sunday, 27th December 2015, 18:40
Forum: Crazy Yiuf's Corner
Topic: Most ridiculous run
Replies: 15
Views: 3709
Re: Most ridiculous run
Sunday, 27th December 2015, 06:47
Forum: Crazy Yiuf's Corner
Topic: 4000 THANK QUEST
Replies: 630
Views: 195040
Sunday, 27th December 2015, 06:45
Forum: Crazy Yiuf's Corner
Topic: Most ridiculous run
Replies: 15
Views: 3709
Re: Most ridiculous run
Sunday, 27th December 2015, 06:44
Forum: Crazy Yiuf's Corner
Topic: Game irks. Early draft
Replies: 15
Views: 4257
Re: Game irks. Early draft
Thursday, 17th December 2015, 03:03
Forum: Crazy Yiuf's Corner
Topic: Permafood Item Slots
Replies: 10
Views: 2446
Re: Permafood Item Slots
Thursday, 17th December 2015, 03:00
Forum: Crazy Yiuf's Corner
Topic: Permafood Item Slots
Replies: 10
Views: 2446
Re: Permafood Item Slots
Thursday, 17th December 2015, 02:12
Forum: Game Design Discussion
Topic: Death Cobs in .17
Replies: 67
Views: 18101
Re: Death Cobs in .17
Wednesday, 16th December 2015, 05:55
Forum: Crazy Yiuf's Corner
Topic: EXTENDED POLL THE POLLENING
Replies: 20
Views: 4600
Re: EXTENDED POLL THE POLLENING
WingedEspeon wrote:IMO hell is fine because you just dive it. The problem is pan because it can take forever to get the runes to spawn.
Yeah but by the same token since you just dive hell there's basically no reason to keep any of the content but the last floor.
Wednesday, 16th December 2015, 05:52
Forum: Game Design Discussion
Topic: New god: Draxle the Charismatic
Replies: 3
Views: 1425
Re: New god: Draxle the Charismatic
*Seven active abilities! Seven!
Tuesday, 15th December 2015, 06:36
Forum: Game Design Discussion
Topic: Demon hounds are annoying
Replies: 22
Views: 5443
Re: Demon hounds are annoying
Tuesday, 15th December 2015, 06:17
Forum: Crazy Yiuf's Corner
Topic: 4000 THANK QUEST
Replies: 630
Views: 195040
Tuesday, 15th December 2015, 05:35
Forum: Crazy Yiuf's Corner
Topic: 4000 THANK QUEST
Replies: 630
Views: 195040
Re: 4000 THANK QUEST
Also maybe use the prune chip cluster to mark where we are?
Tuesday, 15th December 2015, 05:30
Forum: Crazy Yiuf's Corner
Topic: 4000 THANK QUEST
Replies: 630
Views: 195040
Tuesday, 15th December 2015, 04:48
Forum: Crazy Yiuf's Corner
Topic: 4000 THANK QUEST
Replies: 630
Views: 195040
Tuesday, 15th December 2015, 03:13
Forum: Crazy Yiuf's Corner
Topic: 4000 THANK QUEST
Replies: 630
Views: 195040
Re: 4000 THANK QUEST
Tuesday, 15th December 2015, 02:38
Forum: Crazy Yiuf's Corner
Topic: 4000 THANK QUEST
Replies: 630
Views: 195040
Tuesday, 15th December 2015, 01:49
Forum: Crazy Yiuf's Corner
Topic: 4000 THANK QUEST
Replies: 630
Views: 195040
Re: 4000 THANK QUEST
Release the brick of cheese to capture bugs.
Tuesday, 15th December 2015, 01:18
Forum: Crazy Yiuf's Corner
Topic: 4000 THANK QUEST
Replies: 630
Views: 195040
Tuesday, 15th December 2015, 00:18
Forum: Crazy Yiuf's Corner
Topic: 4000 THANK QUEST
Replies: 630
Views: 195040
Monday, 14th December 2015, 23:56
Forum: Crazy Yiuf's Corner
Topic: 4000 THANK QUEST
Replies: 630
Views: 195040
Monday, 14th December 2015, 01:56
Forum: Crazy Yiuf's Corner
Topic: 4000 THANK QUEST
Replies: 630
Views: 195040
Sunday, 13th December 2015, 04:51
Forum: Crazy Yiuf's Corner
Topic: 4000 THANK QUEST
Replies: 630
Views: 195040
Sunday, 13th December 2015, 04:46
Forum: Crazy Yiuf's Corner
Topic: What do you listen to when Crawling?
Replies: 7
Views: 2433
What do you listen to when Crawling?
Lately I've been listening to The Money Store.
What about you, CYC?
Saturday, 12th December 2015, 18:25
Forum: Game Design Discussion
Topic: Ogre Transmuter/Chemist: Making Ogre Packs Less Repetitive
Replies: 11
Views: 2716
Re: Ogre Transmuter/Chemist: Making Ogre Packs Less Repetiti
Friday, 11th December 2015, 17:40
Forum: Crazy Yiuf's Corner
Topic: Rant: Dynast's Current DCSS Analysis
Replies: 42
Views: 12296
Re: Rant: Dynast's Current DCSS Analysis
dynast wrote:Alright doctor brain, but that doesnt change the fact that DCSS has a huge difficult scaling issue.
As do the majority of roguelikes. It might be less of an issue and more "players enjoy getting to work towards being a ridiculous killing machine."
Friday, 11th December 2015, 02:48
Forum: Game Design Discussion
Topic: Rods (split from GDD Pakellas thread)
Replies: 34
Views: 7755
Re: Rods (split from GDD Pakellas thread)
Jeremiah wrote:Give rods significantly better melee damage (make them slightly worse than a morningstar for, example.) Then have an evocations-dependent chance of triggering the rod effect (without expending charges) whenever you hit an opponent.
http://crawl.chaosforge.org/Magical_staff
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