Search found 616 matches

Wednesday, 29th May 2019, 02:00

Forum: Dungeon Crawling Advice

Topic: Short Newperson Questions

Replies: 196

Views: 68717

Re: Short Newperson Questions

One of the best counters for tormenting monsters is a scroll of fog, back up, force them to get into melee range before they can use torment on you (it requires LOS). Anti-magic is also good (as already mentioned), Then, there is silence for some tormenting critters (check details on monster). In ex...

Wednesday, 29th May 2019, 01:46

Forum: Dungeon Crawling Advice

Topic: sudden death challenge week 4 - FoEn

Replies: 25

Views: 7987

Re: sudden death challenge week 4 - FoEn

Too bad... that's the way the cookie crumbles. Anyways, to clarify - what I was suggesting was to heal, dig out (you're standing in the corner), put clouds down (they would miss the corner space you were standing on), back up again, and if any of the weaker monsters made it to that corner square wit...

Monday, 27th May 2019, 20:09

Forum: Dungeon Crawling Advice

Topic: sudden death challenge week 4 - FoEn

Replies: 25

Views: 7987

Re: sudden death challenge week 4 - how to block deadly slim

This is why I suggested trying to put clouds on the far side of a confused or slept lower level monster in the corner, so the mean ones would be trapped in there with something that could possibly kill them. Of course there was no guarantee what type of clouds you could get, but that's stupid to say...

Sunday, 26th May 2019, 16:54

Forum: Dungeon Crawling Advice

Topic: sudden death challenge week 4 - FoEn

Replies: 25

Views: 7987

Re: sudden death challenge week 4 - how to block deadly slim

Haha that is a funny picture..... I looked at your dump very quickly, so please don't consider this a most optimal response, but based on what I saw, probably the strongest response I see is: 1) quaff curing potion - why? you're lethally poisoned with 3 HP, you're slowed and the slimes next to you a...

Thursday, 23rd May 2019, 23:29

Forum: Dungeon Crawling Advice

Topic: Mara: Enslave Soul or flee?

Replies: 8

Views: 3217

Re: Mara: Enslave Soul or flee?

The enchantress (spriggan) is a pretty good enslaved critter, you pick up mass confusion and she doesn't die that easily.

Sunday, 19th May 2019, 22:56

Forum: Dungeon Crawling Advice

Topic: So, uh, FeBe?

Replies: 33

Views: 8951

Re: So, uh, FeBe?

It's seriously quite easy if you just play it like any other melee character of Trog Other berserkers can beat popcorn monsters (easily), for a felid it is fify-fifty. Maybe if you waste all your xp in stealth and evocations. But as long as you train unarmed combat it does just fine against all mon...

Sunday, 19th May 2019, 06:29

Forum: Dungeon Crawling Advice

Topic: Short Newperson Questions

Replies: 196

Views: 68717

Re: Short Newperson Questions

Thanks much, this is very helpful! I still haven't won a game yet, I seem to be getting closer and closer but still get clobbered unexpectedly, last time was just some no-name Merperson grunt in Shoals and I didn't realize he was holding a really badass weapon until I was already fatally poisoned a...

Friday, 17th May 2019, 23:09

Forum: Dungeon Crawling Advice

Topic: So, uh, FeBe?

Replies: 33

Views: 8951

Re: So, uh, FeBe?

I did it recently when it came up on !next. It sucked. The first try I abandoned Trog early on, but that wasn't a good plan. I can't recall the details too much, but I think after that, I focused on super high stealth and evasion, then it was a lot of hit 'n run with UC. Use an acrobat amulet. !next...

Friday, 17th May 2019, 20:06

Forum: Dungeon Crawling Advice

Topic: Short Newperson Questions

Replies: 196

Views: 68717

Re: Short Newperson Questions

There's one more factor I didn't mention. When you first start the game, it's random what weapons you will find. You may find a great poison dagger which doesn't deal most of it's damage from lowering it's delay, or an electric dagger, which also deals a lot of damage at lower skill. You might also ...

Thursday, 16th May 2019, 04:00

Forum: Dungeon Crawling Advice

Topic: Short Newperson Questions

Replies: 196

Views: 68717

Re: Short Newperson Questions

When starting out as a noncaster and choosing a weapon, how do you know what weapon you will find later? I mean starting out with an axe and training it is all good, but what if the tasty weapons I find or are gifted are swords? Do you just stick with the skills you trained? Broad axe is almost alw...

Thursday, 16th May 2019, 03:52

Forum: Dungeon Crawling Advice

Topic: Ring with both rCorr and *Corrode

Replies: 3

Views: 2113

Re: Ring with both rCorr and *Corrode

It's a good ring, and I'd recommend you use it unless you have some really great other rings. I had heard previously that rCorr doesn't interact with *Corrode at all, but I haven't checked the code so I don't know for fact.

Sunday, 12th May 2019, 06:38

Forum: Game Design Discussion

Topic: Throwing Brand Removals thread

Replies: 74

Views: 23475

Re: Throwing Brand Removals thread

Penetration could be changed such that it is a formula. Something roughly like the following:

(based on skill and str)
You have x% chance to penetrate past the first enemy, decreasing to x-y%, and so forth with gradually decreasing chances with each successive penetration.

Sunday, 5th May 2019, 21:54

Forum: Game Design Discussion

Topic: Make resistance pips consistent and uncapped

Replies: 25

Views: 7230

Re: Make resistance pips consistent and uncapped

duvessa wrote:
TheMeInTeam wrote:Corrosive bolt is a bit weaker than iron shots typical to the level, but has more range and corrodes.
Corrosive bolt has the same range as iron shot.


Corrosive bolt has a min and max range of 5
Iron shot has a min and max range of 4

Sunday, 5th May 2019, 05:48

Forum: Dungeon Crawling Advice

Topic: Dumb AM ranger question 11: Cure for stupidity

Replies: 3

Views: 1769

Re: Dumb AM ranger question 11: Cure for stupidity

The solution to your problem was to unwield you weapon when you encountered Mara and wait for the illusion to be created. You had ample fire resist so Mara wasn't the main threat. It was your own illusion which killed you. Had your illusion been created in this manner, it would have been unable to d...

Sunday, 5th May 2019, 05:37

Forum: Dungeon Crawling Advice

Topic: Blaster caster questions

Replies: 13

Views: 4800

Re: Blaster caster questions

If you're going pure blaster caster, I agree with a lot of the tips from del who said he plays a lot of DeFe. Don't hybridize in this case at all. Cram as much as you can into int and blow stuff up at the edge of LOS if possible, and keep retreating as needed to recharge mana. Fire is probably the s...

Saturday, 4th May 2019, 12:45

Forum: Dungeon Crawling Advice

Topic: sudden death chalange week 1

Replies: 8

Views: 2835

Re: sudden death chalange week 1

right, I put a link explaining the chalange into the original post. Does throwing also suit Wizards? I'd feel like I'm wasting all my Int. Also, which ancestor is best if you go throwing? Not in general, no. But, there are a few specific reasons in this case why I suggested it. First, ogres can get...

Friday, 3rd May 2019, 13:00

Forum: Dungeon Crawling Advice

Topic: sudden death chalange week 1

Replies: 8

Views: 2835

Re: sudden death chalange week 1

I don't follow what you're talking about with the challenge and all that, but if I had an ogre worshipping Hep, I might encourage you to go a throwing route with portal projectile.

Thursday, 2nd May 2019, 14:12

Forum: Game Design Discussion

Topic: Shafts - Too common now?

Replies: 159

Views: 49155

Re: Shafts - Too common now?

I was saying that something isn't interesting (lending itself well to the game) merely because it is improbable. That *was* said directly, even quoted. The rarity was also separately used as part of some points in the defense of chain-shafting. Technically in my seriously extreme example, it was not...

Thursday, 2nd May 2019, 04:26

Forum: Game Design Discussion

Topic: Shafts - Too common now?

Replies: 159

Views: 49155

Re: Shafts - Too common now?

I would add to the d1-d15 shaft scenario that this is a highly, highly improbable situation and that makes it more interesting. Would you be a proponent of adding to shafts that each time you are shafted somewhere between D1:-D:3, that there is a 1 in 100,000 chance that you are immediately telepor...

Wednesday, 1st May 2019, 22:26

Forum: Game Design Discussion

Topic: Shafts - Too common now?

Replies: 159

Views: 49155

Re: Shafts - Too common now?

also not seeing what problem this even solves? what's wrong with getting shafted multiple times in succession? In case you truly don't know the answer to the question you're asking, I'll spell it out for you: The notion is that getting shafted multiple times in a row may be considered too harsh. If...

Wednesday, 1st May 2019, 04:54

Forum: Game Design Discussion

Topic: Shafts - Too common now?

Replies: 159

Views: 49155

Re: Shafts - Too common now?

also not seeing what problem this even solves? what's wrong with getting shafted multiple times in succession? In case you truly don't know the answer to the question you're asking, I'll spell it out for you: The notion is that getting shafted multiple times in a row may be considered too harsh. If...

Wednesday, 1st May 2019, 04:21

Forum: Dungeon Crawling Advice

Topic: Warlock's mirror or shield of the Gong ?

Replies: 2

Views: 1670

Re: Warlock's mirror or shield of the Gong ?

Medium with 15 skill is fine, large is good too but not if you're trying to cast at all, and putting tons more xp into shields isn't really great. I'd take the gong over the warlock's mirror if I had the skill to support it, but I'd probably take a shield of resistance over the gong. If I were undea...

Wednesday, 1st May 2019, 04:17

Forum: Dungeon Crawling Advice

Topic: SpBe

Replies: 15

Views: 4838

Re: SpBe

I'd also suggest you train the demon whip.

Monday, 29th April 2019, 17:21

Forum: Dungeon Crawling Advice

Topic: #Lightning Bolt

Replies: 34

Views: 9287

Re: #Lightning Bolt

I suspect the reason ancient liches seemed non-threatening was because a +9 antimagic broad axe was being used.

Monday, 29th April 2019, 17:14

Forum: Game Design Discussion

Topic: Experimental branch: two state vampires

Replies: 80

Views: 26701

Re: Experimental branch: two state vampires

1. Remove states (leave bloodless) 2. Set regeneration to normal 3. Add and tweak unique abilities to differentiate the species from other undead, examples: "Enslave, Bat form, etc. etc." 4. Add unique disadvantages which aren't annoying or tedious such as blood bottling was. The quirks sh...

Monday, 29th April 2019, 16:44

Forum: Game Design Discussion

Topic: God: Ixool the Masked

Replies: 14

Views: 4837

Re: God: Ixool the Masked

I think you'd want to prevent that from happening otherwise you could have people incurring the wrath intentionally to gain an edge. Certainly, they should only award their original XP value. I know I would enjoy changing all my spriggans, draconians, kobolds, and felids into gargoyles, but it woul...

Monday, 29th April 2019, 16:29

Forum: Dungeon Crawling Advice

Topic: #Lightning Bolt

Replies: 34

Views: 9287

Re: #Lightning Bolt

If not having rElec really bothers you and you think it's that rare (no it's not), and there is nothing wrong with storm dragon armour also..... you could just play a Gargoyle. Slap on Gold Dragon armour and worship TSO and you don't need any other gear for your resists practically.

Monday, 29th April 2019, 04:38

Forum: Game Design Discussion

Topic: God: Ixool the Masked

Replies: 14

Views: 4837

Re: God: Ixool the Masked

It looks like an incredibly difficult God to balance and tweak, but it also sounds like it would be fun to play around with. One thing that caught my eye was the wrath causing monsters to become more difficult monsters would appeal to some people if they give more xp, so I think you'd want to preven...

Sunday, 28th April 2019, 02:05

Forum: Dungeon Crawling Advice

Topic: New to casters, MP issues?

Replies: 14

Views: 3860

Re: New to casters, MP issues?

Thanks for the replies. How do summons help me? All of my DPS is line of sight and/or AoE. I didn't think summons would be much use other than the servitor which tbh hasn't seemed super useful. It doesn't seem to cast very often and for the mana it costs I could have just cast those spells myself. ...

Sunday, 28th April 2019, 00:00

Forum: Game Design Discussion

Topic: Shafts - Too common now?

Replies: 159

Views: 49155

Re: Shafts - Too common now?

You're saying essentially something like: if there were a game element that forced you to instantly die with a 1 in 3 chance each time you took a step, that because there are unavoidable deaths in crawl, there should be no reason to remove or modify that mechanic. He's not essentially saying that. ...

Saturday, 27th April 2019, 22:53

Forum: Dungeon Crawling Advice

Topic: New to casters, MP issues?

Replies: 14

Views: 3860

Re: New to casters, MP issues?

That's rough, especially since they yanked draconian ability to wear body armour. Casters are strong early game,and late game, but not for the faint of heart mid game. Your best bests are god choices Vehumet/Sif, or if you dabble with necromancy there is sublimation of blood. Look for mana regenerat...

Saturday, 27th April 2019, 22:43

Forum: Dungeon Crawling Advice

Topic: Struggling with DsFE

Replies: 6

Views: 2535

Re: Struggling with DsFE

Fire and earth work well together, in this respect I think you're on the right track. Iron shot kills things that resist fire, but isn't good at hitting evasive targets and is a mana drainer. The fire skill you're missing to compliment it is fireball. It cuts through armour if they don't have resist...

Saturday, 27th April 2019, 22:25

Forum: Dungeon Crawling Advice

Topic: First time heading into Zot, advice?

Replies: 2

Views: 1655

Re: First time heading into Zot, advice?

It would be easier to read the dump with a link. I just glanced at it quickly. The first thing that caught my eye was a total lack of rN+. I suggest you wear that nice ring you have with *Slow rN+++ MR+ Str+4 Int+4 (don't worry about the slow). I might consider changing out the hat of pondering. It ...

Saturday, 27th April 2019, 22:05

Forum: Dungeon Crawling Advice

Topic: #Lightning Bolt

Replies: 34

Views: 9287

Re: #Lightning Bolt

tso adds +2 when blessing a weapon Yes, that's correct, sorry to be espousing incorrect information. I rarely end up using TSO before extended, and typically have a weapon to bless that doesn't need the enchantment bonus at that point, so it has actually been a very long time since I saw the full +...

Friday, 26th April 2019, 12:21

Forum: Dungeon Crawling Advice

Topic: #Lightning Bolt

Replies: 34

Views: 9287

Re: #Lightning Bolt

tso adds +2 when blessing a weapon

Thursday, 25th April 2019, 23:28

Forum: Dungeon Crawling Advice

Topic: #Lightning Bolt

Replies: 34

Views: 9287

Re: #Lightning Bolt

Siegurt nailed it. I'll just add, this is another reason why I like to take Gozag before reaching into the extended regions of the game, because if you focus on armour and jewelry shops, it becomes much easier to assemble a strong set of gear which includes full coverage of all the basic resistances...

Thursday, 25th April 2019, 05:19

Forum: Crazy Yiuf's Corner

Topic: felids are great

Replies: 1

Views: 1518

Re: felids are great

Yep, recasting statue form is a blast too.

Thursday, 25th April 2019, 04:15

Forum: Game Design Discussion

Topic: Experimental branch: two state vampires

Replies: 80

Views: 26701

Re: Experimental branch: two state vampires

The difference between slow regen and no regen is significant because even with slow regen you can still pillar dance, etc. You can pillar dance even better if you're in batform. Even the out of LOS regen allows you to pillar dance if you just keep rounding corners before they see you. If you add st...

Tuesday, 23rd April 2019, 07:21

Forum: Game Design Discussion

Topic: Experimental branch: two state vampires

Replies: 80

Views: 26701

Re: Experimental branch: two state vampires

This all sounds a bit convoluted. If preserving no regeneration for a bloodless state is paramount, how about just changing it so that bloodless state vampires only regenerate when resting? The regeneration rate could be the same as alive, so there is no incentive to constantly switch back and forth...

Tuesday, 23rd April 2019, 04:02

Forum: Dungeon Crawling Advice

Topic: Dumb AM ranger question 8 - What should I have worn

Replies: 9

Views: 3157

Re: Dumb AM ranger question 8 - What should I have worn

I didn't extensively study your dump but I noticed a few things. First of all, you were drained when you died. That means your skills were reduced by negative attacks, (ghostly fireballs), which also killed you. The gear in this case which would have served you the best would have been anything with...

Tuesday, 23rd April 2019, 03:15

Forum: Dungeon Crawling Advice

Topic: Dumb AM ranger question 9 - Mutations, really?

Replies: 5

Views: 2139

Re: Dumb AM ranger question 9 - Mutations, really?

For any combination, they are worth playing with. It is risk of course, but the more potions you have, the more times you can roll the dice to get a set of positive ones, and/or remove any negative ones you just received. The primary reason to not use them is to save them for when you receive bad mu...

Sunday, 21st April 2019, 06:01

Forum: Dungeon Crawling Advice

Topic: Dumb AM ranger question 4 - Setting skills

Replies: 9

Views: 3064

Re: Dumb AM ranger question 4 - Setting skills

You've already got a lot of great tips above from different people. I'll just add that I generally don't train multiple skills at once. I train one skill until it hits some breakpoint where it achieves a certain level of something I want, such as AC+1 or EV+1 or extra health from fighting. Spells ar...

Sunday, 21st April 2019, 05:47

Forum: Dungeon Crawling Advice

Topic: Dumb AM ranger question 1

Replies: 14

Views: 4401

Re: Dumb AM ranger question 1

As an example, currently level 14, ac21, ev 13, armor at 10. Currently using +1 ring mail of fire resistance. Also found a +3 leather of magic resistance, and both chain and scale without any enhancement. Suggestions? strategy? It's not really enough information to make a full evaluation. You could...

Sunday, 21st April 2019, 05:39

Forum: Dungeon Crawling Advice

Topic: Zot:5 - no way in to chamber?

Replies: 9

Views: 3140

Re: Zot:5 - no way in to chamber?

You can also risk standing next to the teleport trap and use a regular blink spell a few times to get to the other side of it. Personally, with a permanent teleport trap blocking one entrance to the orb, I'd probably walk up to it, make a crap ton of noise, then head back to the stairs and thin the ...

Sunday, 21st April 2019, 05:35

Forum: Dungeon Crawling Advice

Topic: Dumb AM ranger question 6 - Stealth

Replies: 4

Views: 1878

Re: Dumb AM ranger question 6 - Stealth

Possibly, because you're a ranged character. Even though you may not have great stealth, with ranged characters, you gain a nice advantage in getting the drop on sleeping monsters. You might be too loud to walk all the way up to them and stab them, but if you're quiet enough that they're still aslee...

Sunday, 21st April 2019, 05:29

Forum: Dungeon Crawling Advice

Topic: Dumb AM ranger question 7 what level to stop skilling?

Replies: 4

Views: 1799

Re: Dumb AM ranger question 7 what level to stop skilling?

Not really. Having more skill generally improves one aspect or another all the way up to level 27. However, there is a point of diminishing returns or more importantly opportunity costs. Because skills cost a lot more to raise at higher levels, there is certainly a point where you would be better of...

Sunday, 21st April 2019, 05:15

Forum: Game Design Discussion

Topic: Experimental branch: two state vampires

Replies: 80

Views: 26701

Re: Experimental branch: two state vampires

It sounds like a definite improvement over the current vampire because bottling blood and managing states is awful. I think these changes could be rolled out and vampires would be immediately improved and without making any sacrifices. That said, I'm of the opinion that any race with any mode where ...

Saturday, 20th April 2019, 21:14

Forum: Game Design Discussion

Topic: Shafts - Too common now?

Replies: 159

Views: 49155

Re: Shafts - Too common now?

There is more than one way to make a game harder. Increasing the random variables where death becomes a higher probability is one way, but there is also a way to force players to play better to deal with difficult situations which have more ways to react to them. I do believe there are unavoidable d...

Saturday, 20th April 2019, 13:18

Forum: Game Design Discussion

Topic: Shafts - Too common now?

Replies: 159

Views: 49155

Re: Shafts - Too common now?

Crawl's design philosophy specifically says that having some unavoidable deaths in the game is okay. So even if you manage to find a case where a shaft has actually caused an unavoidable death, that wouldn't be a reason to nerf or remove shafts. What I see is that people are discussing the difficul...

Wednesday, 17th April 2019, 23:41

Forum: Dungeon Crawling Advice

Topic: Dumb AM ranger question 3 - Stats

Replies: 6

Views: 2256

Re: Dumb AM ranger question 3 - Stats

Svendre, why do you hate pure mages so much? Because it's so much harder and tedious to play in a glass cannon manner where you perfectly, amazingly survive every encounter without eventually going splat in a game where they've designed so many different ways for you to be forced to eat damage. Yes...
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