Search found 700 matches

Friday, 5th February 2016, 18:35

Forum: Suggestions & Criticism

Topic: New GDD Guidelines and Discussion

Replies: 10

Views: 5407

Re: New GDD Guidelines and Discussion

Just make it so GDD posts that aren't proposals need to have a decent level of effort. Ie, not just stating the problem, but suggesting lines for improvement, and stating WHY it is a problem in some depth.

Friday, 5th February 2016, 18:27

Forum: Crazy Yiuf's Corner

Topic: Shouldn't poison magic have some high level spells?

Replies: 40

Views: 7956

Re: Shouldn't poison magic have some high level spells?

Option 3) has been addressed somewhat recently. When Singularity was removed, everyone and their dog were suggesting new lvl9 transloc spells. And the answer was lvl9 spells aren't going to be added for the sole purpose of making all spell schools have them. I believe poison magic doing acid spells...

Friday, 5th February 2016, 18:18

Forum: Dungeon Crawling Advice

Topic: Ranged -vs- melee (was: Remove steel ammunition)

Replies: 24

Views: 4969

Re: Ranged -vs- melee (was: Remove steel ammunition)

Thanks for the clarifications - still a little new around these parts. I'd have to agree that launchers trump conjurations until you get a cloud spell online. Not sure they trump melee as solidly as you guys claim, though. You can't berserk with ranged weapons nor do you get any bonus from statue fo...

Friday, 5th February 2016, 18:03

Forum: Game Design Discussion

Topic: Remove steel ammunition

Replies: 35

Views: 8374

Re: Remove steel ammunition

Being able to shatter an an entire room feels wonderful, but it takes an insane amount of experience and only happens endgame. (You're talking about Hell/Vault5/Pan here). In contrast, launchers need training in only one skill (and don't have lvl9 spell skill requirements), so they get to high powe...

Friday, 5th February 2016, 17:42

Forum: Game Design Discussion

Topic: Luring (was: DCSS has a power creep problem)

Replies: 196

Views: 59120

Re: Luring (was: DCSS has a power creep problem)

Great overview HG. Here's my issue with "improved monster coordination" - i think most attempts to use AI to "outwit" players using exploitative tactics just opens up a different set of exploits. Players are always smarter. For instance, what happens when the player begins to ant...

Friday, 5th February 2016, 16:52

Forum: Crazy Yiuf's Corner

Topic: Shouldn't poison magic have some high level spells?

Replies: 40

Views: 7956

Shouldn't poison magic have some high level spells?

Right now, poison magic peaks with two level 6 spells. I mean, given that you are "supposed" to transition from poison magic to another school anyway, this makes sense. But, two arguments: 1) So what? Lots of high level spells are sub-optimal late game, but people still use them. For fun, ...

Friday, 5th February 2016, 16:40

Forum: Dungeon Crawling Advice

Topic: Spriggan + Hat of Pondering?

Replies: 25

Views: 7142

Re: Spriggan + Hat of Pondering?

infinitevox wrote:Found 6 uniques so far on D:12....
Not wearing the hat either, after running into Rupert I'm glad I wasn't wearing it. Out running a berserk guy with a holy mace is pretty awesome.


Did you fight them all at the same time and prove your heroism? :mrgreen:

Friday, 5th February 2016, 16:31

Forum: Dungeon Crawling Advice

Topic: Ranged -vs- melee (was: Remove steel ammunition)

Replies: 24

Views: 4969

Re: Ranged -vs- melee (was: Remove steel ammunition)

Conjurations/high level dmg spells > launchers > melee imo. Mostly because with melee, you have to close the distance vs smiters/tormentors/mutators/Lom Lobon. I also feel the ability to hit 36+ enemies at the same time (often with Mak/Veh/TSO giving free HP and MP for doing so), placing DoT clouds,...

Friday, 5th February 2016, 16:13

Forum: Game Design Discussion

Topic: Remove steel ammunition

Replies: 35

Views: 8374

Re: Remove steel ammunition

Could be bias from my recent Vehu game, but Im going to go against the grain and say that conjurations is actually better than missile weapons. At the least, its usefulness-cap is higher than missile weapons'. Missiles cannot AOE an entire room or clear a downstair in Hell/Vault5/Pan entrance or dea...

Friday, 5th February 2016, 15:02

Forum: YASD! YAVP! and characters in progress too

Topic: YASD. Was this REALLY MY fault!!

Replies: 23

Views: 5157

Re: YASD. Was this REALLY MY fault!!

Chain lightning pretty strong when u dont have rElec bro. Having said that, i wouldve been tempted to stab as well, except i probably wouldve tried to hit or wand him when he was at low HP, and also died.

Wednesday, 3rd February 2016, 08:17

Forum: Game Design Discussion

Topic: Luring (was: DCSS has a power creep problem)

Replies: 196

Views: 59120

Re: Luring (was: DCSS has a power creep problem)

Has anyone proposed just getting rid of the whole noise system yet? It seems like removing the whole incentive to lure is a LOT simpler and more straightforward than creating punishments to counterbalance the incentive (which will inadvertently penalize a lot of other vaguely related things like pac...

Sunday, 31st January 2016, 21:36

Forum: Game Design Discussion

Topic: New god on experimental branch: Ukayaw

Replies: 48

Views: 16849

Re: New god on experimental branch: Ukayaw

I'm not sure if this was the intent but I appreciate the thrust of this god - that is, rewarding aggressive play rather than the systematic, defensive, "luring"/isolating reliant play that currently characterizes crawl.

Thursday, 28th January 2016, 13:17

Forum: Game Design Discussion

Topic: Luring (was: DCSS has a power creep problem)

Replies: 196

Views: 59120

Re: Luring (was: DCSS has a power creep problem)

Crawl is a complex game with any changes made sure to impact in ways not fully expected. What one person thinks is a nerf, may be a buff to another. Surely changes should be made - it keeps the game fresh and interesting, but changes should be made keeping an overall design goal in mind. Since I'm ...

Monday, 18th January 2016, 09:48

Forum: Game Design Discussion

Topic: God Proposal: Taxis, God of Mind (aka No Wielding God)

Replies: 14

Views: 3104

Re: God Proposal: Taxis, God of Mind (aka No Wielding God)

Hmm, I'm not really feeling this. The abilities are too similar to what translocations already does. Singu as a piety ability is interesting, but... still. However, I was thinking about it, and this ability set would make for a splendid unique enemy. A high lvl boss with a train of spectral weapons,...

Sunday, 17th January 2016, 13:21

Forum: YASD! YAVP! and characters in progress too

Topic: 15 rune Felid of Ash

Replies: 1

Views: 1259

15 rune Felid of Ash

http://crawl.akrasiac.org/rawdata/KeepCalmAndSpamTab/morgue-KeepCalmAndSpamTab-20160117-131252.txt I ascended as a Xom worshipper but that was only because someone in chat dared me to switch mid ascension. This was a fun little run. I roleplayed that I was a house cat who randomly wandered into the ...

Thursday, 14th January 2016, 07:03

Forum: Game Design Discussion

Topic: God Proposal: Liatrix the Shapeshifting God (3rd draft)

Replies: 7

Views: 1929

Re: God Proposal: Liatrix the Shapeshifting God (3rd draft)

That ability has three completely unrelated effects, making it really confusing. Personally, if the goal of this god is to use the weird forms that can come out of the player getting polymorphed, focus on that. Maybe try this as a thought experiment to see if it gets you anywhere: consider letting ...

Thursday, 14th January 2016, 06:21

Forum: Game Design Discussion

Topic: God Proposal: Liatrix the Shapeshifting God (3rd draft)

Replies: 7

Views: 1929

Re: God Proposal: Liatrix the Shapeshifting God (3rd draft)

I think what this god really need is a "polymorphing rampage" ability, a form that encourages and rewards the player by fighting in different forms, basically starting with a weak form, growing into stronger forms and extending its duration as you kill enemies. i think abilities need to d...

Wednesday, 13th January 2016, 10:24

Forum: Game Design Discussion

Topic: God Proposal: Liatrix the Shapeshifting God (3rd draft)

Replies: 7

Views: 1929

God Proposal: Liatrix the Shapeshifting God (3rd draft)

OVERVIEW: Laitrix the Shifty "Never show them your true face." Liatrix is the sly and chaotic god of many forms. Liatrix's followers are encouraged to polymorph and transmute themselves, and gain augmentations that make them more formidible while in another form. As they progress in their...

Wednesday, 13th January 2016, 05:04

Forum: Game Design Discussion

Topic: Differentiate swords and maces by damage distribution

Replies: 30

Views: 7800

Re: Differentiate swords and maces by damage distribution

You could just leave the damage the same, but give maces some form of AC penetration or perhaps ignore some SH and find something fitting for swords maybe like parry or something. This would prevent having to raise mace damage while giving them a bonus that would be in-line with what maces are actu...

Wednesday, 13th January 2016, 01:34

Forum: Game Design Discussion

Topic: Make Curse Skulls Silenceable

Replies: 11

Views: 2411

Re: Make Curse Skulls Silenceable

They are the only undead in the game with !Sil on their spells. It feels like a discrepancy/oversight related to when they used to be undead statues (all statues except Roxanne cannot be Silenced). [Roxanne is also weird; but kinda makes sense because of the lore about her being a HuEE that miscast...

Monday, 11th January 2016, 17:26

Forum: Game Design Discussion

Topic: God Proposal: Liatrix the Shapeshifting God (2nd Draft)

Replies: 15

Views: 3562

Re: God Proposal: Liatrix the Shapeshifting God (2nd Draft)

What if you removed wand/spellbook gifting all-together. Then upon worshiping this god, the duration of transmutation spells/effects cast on self are now multiplied by (1 + piety level) So; Piety -, Transmutation duration unchanged Piety *, Transmutation duration 2x Piety **, Transmutation duration...

Monday, 11th January 2016, 16:19

Forum: Game Design Discussion

Topic: God Proposal: Liatrix the Shapeshifting God (2nd Draft)

Replies: 15

Views: 3562

Re: God Proposal: Liatrix the Shapeshifting God (2nd Draft)

Wisp form is like bad bat form. You are fast and can escape anything, until it blinks you in the middle of everything. I thought it was good due to the resistances, but I could easily make it bat form instead. Edit: In fact, bat form will likely be a lot better IF I decide to go with allowing the p...

Monday, 11th January 2016, 15:40

Forum: Game Design Discussion

Topic: God Proposal: Liatrix the Shapeshifting God (2nd Draft)

Replies: 15

Views: 3562

Re: God Proposal: Liatrix the Shapeshifting God (2nd Draft)

Why even have polymorph wands if you just gonna keep gifting more indefinitely? Instead, just make it a ability that may or not cost piety(to avoid polymorph scumming, which there will be anyways). You're probably right. What would you think of it being 0 piety, but like 5 MP and 100 food? Similar ...

Monday, 11th January 2016, 06:42

Forum: Game Design Discussion

Topic: God Proposal: Liatrix the Shapeshifting God (2nd Draft)

Replies: 15

Views: 3562

Re: God Proposal: Liatrix the Shapeshifting God (2nd Draft)

As bcadren said, I can't imagine ever using this god for any reason other than a transmuter on a race with a very high weapon aptitude but lower unarmed aptitude. Having to kill things in tree form or random polymorph form until 4* piety if you're not a transmuter sounds like the worst thing ever, ...

Sunday, 10th January 2016, 22:50

Forum: Game Design Discussion

Topic: God Proposal: Liatrix the Shapeshifting God (2nd Draft)

Replies: 15

Views: 3562

God Proposal: Liatrix the Shapeshifting God (2nd Draft)

OVERVIEW: Laitrix the Shifty "Never show them your true face." Liatrix is the sly and chaotic god of many forms. Liatrix's followers are encouraged to polymorph and transmute themselves, and gain augmentations that make them more formidible while polymorphed. As they progress in their fai...

Sunday, 10th January 2016, 19:33

Forum: Game Design Discussion

Topic: Yet another Distortion brand thread (sorry)

Replies: 17

Views: 3191

Re: Yet another Distortion brand thread (sorry)

I dunno about ya'll, but I just added to my config: force_more_message += of distortion.

Sure, sometimes I have to hit space when walking over a pile of weapons... But, small price to pay.

Monday, 4th January 2016, 11:47

Forum: Game Design Discussion

Topic: God Proposal: Liatrix the Polymorph God

Replies: 19

Views: 3985

Re: God Proposal: Liatrix the Polymorph God

I feel like the obvious question here is: What makes this god different from playing a transmuter? It seems like there are two big differences: You don't have control over your own form, and the god also enables and encourages polymorphing enemies. Both of these have a very similar effect: they can...

Monday, 4th January 2016, 11:22

Forum: Game Design Discussion

Topic: DCSS is too long.

Replies: 7

Views: 2160

DCSS is too long.

Hi ya'll. I've been playing DCSS for about 2 years, and have a few 15 rune wins under my belt. It's definitely one of the best designed, challenging games I've ever played, and I believe, the best roguelike currently in existence. Well, now that positive crap's out of the way... on to the negative! ...

Sunday, 3rd January 2016, 12:23

Forum: Game Design Discussion

Topic: Sif Muna Reform (Buff)

Replies: 32

Views: 5813

Re: Sif Muna Reform (Buff)

What's up is you only press tab when fighting, but with Sif it's optimal to press aa over and over after every fight to reduce piety decay. It's really annoying knowing that you could press '5' and have mp refreshed but at the cost of more piety. Well said. You have brought attention to what is cle...

Saturday, 2nd January 2016, 19:22

Forum: Crazy Yiuf's Corner

Topic: Quality of life god

Replies: 9

Views: 2311

Re: Quality of life god

I feel this would be better as a patch or gamemode than a god.

Right now it doesn't feel very godlike. It feels like a gamemode masquerading as a god.

Friday, 1st January 2016, 19:05

Forum: Game Design Discussion

Topic: God Proposal: Liatrix the Polymorph God

Replies: 19

Views: 3985

Re: God Proposal: Liatrix the Polymorph God

This isn't moving the design in a better direction. Your new suggestion is that the player memorize a boatload of forms added for this one god that are wildly inconsistent with each other. 1) Liatrix randomly polymorphs enemies in your vicinity. Unlike with a normal polymorph, it would have to be a...

Friday, 1st January 2016, 18:28

Forum: Game Design Discussion

Topic: God Proposal: Liatrix the Polymorph God

Replies: 19

Views: 3985

Re: God Proposal: Liatrix the Polymorph God

I think this is a really fun idea, but I don't like many of the specifics, and the character seems underpowered. I think you should get the power to shift randomly every turn if you want with no special cost, or 1 MP or a little hunger at most. Whole fun here is shift early shift often, and if most...

Friday, 1st January 2016, 18:23

Forum: Game Design Discussion

Topic: God Proposal: Liatrix the Polymorph God

Replies: 19

Views: 3985

Re: God Proposal: Liatrix the Polymorph God

Most existing god abilities that spend piety don't actively make your situation worse. A lot of them do RISK making your situation worse though. Mahkleb summons come to mind. Perhaps I erred too much on the conservative side with my abilities. What if the polymorph ability was improved even more? S...

Friday, 1st January 2016, 18:12

Forum: Game Design Discussion

Topic: God Proposal: Liatrix the Polymorph God

Replies: 19

Views: 3985

Re: God Proposal: Liatrix the Polymorph God

Yeah, as several others have noted, this god has a number of problems as written. It is fairly thouroughly useless for any character that isn't UC, and if you want forms and UC you could just learn the spells instead on most characters. Even if the good forms were made more accessible, the randomne...

Friday, 1st January 2016, 17:08

Forum: Game Design Discussion

Topic: God Proposal: Liatrix the Polymorph God

Replies: 19

Views: 3985

Re: God Proposal: Liatrix the Polymorph God

It's an interesting idea, but the main issues that come to mind for me are early utility and piety gain. Basically, the player needs to kill things while polymorphed to gain piety, or to polymorph enemies to gain piety. But because the polymorph ability has such a low percentage chance of giving a ...

Friday, 1st January 2016, 17:06

Forum: Game Design Discussion

Topic: God Proposal: Liatrix the Polymorph God

Replies: 19

Views: 3985

Re: God Proposal: Liatrix the Polymorph God

Most existing god abilities that spend piety don't actively make your situation worse. A lot of them do RISK making your situation worse though. Mahkleb summons come to mind. Perhaps I erred too much on the conservative side with my abilities. What if the polymorph ability was improved even more? S...

Friday, 1st January 2016, 15:36

Forum: Game Design Discussion

Topic: God Proposal: Liatrix the Polymorph God

Replies: 19

Views: 3985

God Proposal: Liatrix the Polymorph God

OVERVIEW: Laitrix the Shifty "Never show them your true face." Liatrix is the sly and chaotic god of many forms. To gain favor with Liatrix, followers must polymorph themselves and others, especially in battle. As they progress in their faith, Liatrix's followers gain the ability to polym...

Thursday, 24th December 2015, 20:23

Forum: Dungeon Crawling Advice

Topic: Best Species (split from Lacertilians thread)

Replies: 16

Views: 4466

Best Species (split from Lacertilians thread)

duvessa wrote:Gr and Mi aren't even in the top 5 most broken races, and neither are these.


Who would you put at the top? I'm looking to try for a few more 15 rune wins with different races.

Monday, 21st December 2015, 05:05

Forum: Game Design Discussion

Topic: Swap Haste and Ring of Flames

Replies: 32

Views: 6709

Re: Swap Haste and Ring of Flames

Fully agree with OP. Haste is the ultimate charms spell and RoF is underpowered for its spell level.

Thursday, 17th December 2015, 11:22

Forum: Game Design Discussion

Topic: Death Cobs in .17

Replies: 67

Views: 17846

Re: Death Cobs in .17

By the time any character gets to Zot, it shouldn't be a "melee character" anymore, but should have some decent ranged option. Tiktaky, because if you know how death cobs work, there is almost 0% chance that you'll die to one, as opposed to orbs of fire being an actual threat. Death cobs ...

Thursday, 17th December 2015, 01:38

Forum: Game Design Discussion

Topic: Death Cobs in .17

Replies: 67

Views: 17846

Re: Death Cobs in .17

Death cobs are the most dangerous thing in all of zot right now, if you're a melee char. I'd rather fight two OOFs than two cobs. Better malmutated than fainting-locked and soon to be dead. Imo: Make the hunger effect like half of what it presently is. Also, royal jellies should be better. Like 1 tu...

Wednesday, 16th December 2015, 16:40

Forum: Game Design Discussion

Topic: Audio for Webtiles

Replies: 7

Views: 2185

Re: Audio for Webtiles

Just chiming in that sound effects would be so damned cool. Have a folder with wavs and mp3s and let people swap in the music they like.

Monday, 14th December 2015, 18:36

Forum: Game Design Discussion

Topic: Show wand max charges in inventory

Replies: 2

Views: 1082

Re: Show wand max charges in inventory

Seconded.

Monday, 14th December 2015, 18:34

Forum: Game Design Discussion

Topic: Rods (split from GDD Pakellas thread)

Replies: 34

Views: 7641

Re: Rods (split from GDD Pakellas thread)

Solution: make Rods only charge when wielding them. Make all charges disappear when you unwield. Make them charge somewhat faster (so players have a reason to permanently use them and not just use as an opening salvo)

Saturday, 5th December 2015, 10:40

Forum: Game Design Discussion

Topic: Incoming Amulet Reform Discussion

Replies: 193

Views: 58145

Re: Incoming Amulet Reform Discussion

I guess I do sound pretty negative. I love the job you guys are doing and have done, generally. And I'm willing to roll with whatever changes you put in 1.7. I just feel that with this new set of changes, you're creating more rules and annoyances to deal with than there needs to be. I don't have a s...

Saturday, 5th December 2015, 09:09

Forum: Game Design Discussion

Topic: Incoming Amulet Reform Discussion

Replies: 193

Views: 58145

Re: Incoming Amulet Reform Discussion

1) Adds a lot of complexity. There's different removal penalties for each amulet? That's a lot for new players to pick up. I think there's more to it than different removal penalties. The penalties are arbitrary. I don't know why Dismissal should give you contam or even teleportitis, nor Regenerati...

Saturday, 5th December 2015, 07:56

Forum: Game Design Discussion

Topic: Incoming Amulet Reform Discussion

Replies: 193

Views: 58145

Re: Incoming Amulet Reform Discussion

Hi, I just wanted to say I don't really like the direction of the amulet changes. 1) Adds a lot of complexity. There's different removal penalties for each amulet? That's a lot for new players to pick up. 2) Not thematic / not intuitive. There is "cursed" gear in a lot of RPGs, but not a l...

Saturday, 5th December 2015, 07:27

Forum: Game Design Discussion

Topic: Malmutate Discussion

Replies: 36

Views: 9371

Re: Malmutate Discussion

Hi, new account here. I created it just to post about this issue. Mutation is already one of the most annoying parts of crawl , and with no rMut ammy, suddenly it just got even more annoying. If they change this, they better do at least one of the suggestions in this thread: 1) More cure mutation po...
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