Search found 540 matches

Thursday, 19th February 2015, 21:52

Forum: YASD! YAVP! and characters in progress too

Topic: Which weapon, and Ogre Berserkers in general

Replies: 21

Views: 4744

Re: Which weapon, and Ogre Berserkers in general

Anyways, I think berder does have a point - there are times it's not possible to be able to survive theoretically bad rolls for two turns. If a yak pack with one captain and 3 yaktaurs comes into view, that's 23 + 18 (arbalest) for the captain, and 15 + 18 for each yak. This is before any enchantme...

Wednesday, 18th February 2015, 07:00

Forum: Crazy Yiuf's Corner

Topic: speedrunners who dont care about winrate are nerds

Replies: 18

Views: 4699

Re: speedrunners who dont care about winrate are nerds

Let's be honest, the real cancers of humanity are the youtube "let's play" and "MiBe guide" people. MiBe guide: watch qw play and then pretend you're qw except run away from hydras instead of attacking them with non-flaming axes it's that easy, folks dang did he delete that post...

Wednesday, 18th February 2015, 05:41

Forum: Dungeon Crawling Advice

Topic: Fighter skill development

Replies: 27

Views: 8368

Re: Fighter skill development

It's not very useful to reason about precision in abstract without looking at what the actual variance is causing in terms of precision, there's less math you have to do with aveffdam, and those damage values are really what you care about and would be presented anyhow to give more information than ...

Wednesday, 18th February 2015, 04:14

Forum: Dungeon Crawling Advice

Topic: Fighter skill development

Replies: 27

Views: 8368

Re: Fighter skill development

I was going to make a commit for wiz-mode accuracy because of the issue that crate pointed out, but elliptic pointed out the precision for the 3rd sigdig is not very good until you get near the max limit of the fsim_rounds we support. I might do something to add this digit for aveffDam, depending on...

Tuesday, 17th February 2015, 07:19

Forum: Dungeon Crawling Advice

Topic: Fighter skill development

Replies: 27

Views: 8368

Re: Fighter skill development

With two decimal digits for fsim under 10,000 trials, a starting HuFi of longswords versus an adder gets, with shield: AvHitDam | MaxDam | Accuracy | AvDam | AvTime | AvSpeed | AvEffDam Attacking: 4.86 | 12 | 33% | 1.61 | 138 | 0.72 | 1.17 Defending: 0.87 | 4 | 50% | 0.45 | 76 | 1.32 | 0.59 and with...

Tuesday, 17th February 2015, 05:46

Forum: Dungeon Crawling Advice

Topic: Fighter skill development

Replies: 27

Views: 8368

Re: Fighter skill development

Your own fsim shows that you're not receiving 1.3 times as much damage without a shield from the adder, and I don't think that 1.3 is more accurate there due to fsim rounding. If it were closer to 1.3 you'd probably see .8 aveff damage from the adder without the shield instead of 0.7. Also, if you m...

Saturday, 7th February 2015, 04:43

Forum: Crazy Yiuf's Corner

Topic: pop & entertainment news

Replies: 3

Views: 1815

Re: pop & entertainment news

just be careful about moderators who have experience with culture and fashion, we will know if it's legit.

Friday, 6th February 2015, 22:32

Forum: Crazy Yiuf's Corner

Topic: Who likes the starting Summoning spellbook?

Replies: 54

Views: 16151

Re: Who likes the starting Summoning spellbook?

Yeah, I'm not implying that defensive skills are bad. With Sif you have mp on demand, so you can pretty much always make another summon, and I think there's less need for e.g. fighting or dodging before lair; I make do with a halberd or trident and my starting dodging skill easily. The book is one o...

Friday, 6th February 2015, 21:51

Forum: Crazy Yiuf's Corner

Topic: Who likes the starting Summoning spellbook?

Replies: 54

Views: 16151

Re: Who likes the starting Summoning spellbook?

I don't mean in the context of speedrunning only when I say don't train much melee skill pre-lair, but also for normal runs of Su. But you could certainly start training a weapon skill or dodging when ice beast becomes safely castable, which may be a few levels before lair, or even sooner if you fin...

Friday, 6th February 2015, 20:11

Forum: Crazy Yiuf's Corner

Topic: New "playable" species: Gnoll

Replies: 17

Views: 5045

Re: New "playable" species: Gnoll

Control - Gnolls have ctele(except when they dont);


I'm not even joking, lines like these are what make me read a species proposal posted in tavern every single time (except when I don't).

Friday, 6th February 2015, 17:58

Forum: Crazy Yiuf's Corner

Topic: Who likes the starting Summoning spellbook?

Replies: 54

Views: 16151

Re: Who likes the starting Summoning spellbook?

Apologies if this is too much of an asking for advice post but it's about this topic. I want to like summoners as I feel they are add another style of play. However, when I start one I'll get a little summoning and the work on dodging/weapon/fighting exclusively until I join Sif. My thought is simi...

Friday, 6th February 2015, 02:23

Forum: Crazy Yiuf's Corner

Topic: Who likes the starting Summoning spellbook?

Replies: 54

Views: 16151

Re: Who likes the starting Summoning spellbook?

OK, this is literally my main problem with them. Just make their damage consistent, and 80% of my problems with the book are gone! I still think the other two 4th level summons are too niche, and would be more interesting as higher power versions in a different book, but at least I get a summon tha...

Wednesday, 4th February 2015, 20:46

Forum: Crazy Yiuf's Corner

Topic: Who likes the starting Summoning spellbook?

Replies: 54

Views: 16151

Re: Who likes the starting Summoning spellbook?

g. golem is a useful spell that I always learn as a summoner, basically in one of two ways. The first is essentially a renewable source of healing for your front-line summons (e.g. ice beasts and canine) that are already positioned optimally. Even though you could recast those summons, keeping them ...

Monday, 2nd February 2015, 22:23

Forum: Game Design Discussion

Topic: Changes to make Crawl harder

Replies: 146

Views: 46140

Re: Changes to make Crawl harder

HI PURPLERED I'M LITERALLY WEEPING WITH JOY OVER THE THOUGHT THAT YOU'VE RETURNED TO CRAWL AND MIGHT BE PLAYING AGAIN. With that out of the way, let me address what you say here: Remove teleport control and -cTele -This REMOVES MOST OF THE FLAVOUR between pan and hell. For most builds I find I use d...

Sunday, 1st February 2015, 01:38

Forum: Dungeon Crawling Advice

Topic: Effectiveness of one more point of ac/ev/sh (pictures!)

Replies: 41

Views: 30881

Re: Effectiveness of one more point of ac/ev/sh (pictures!)

Orb guardians doing a lot of damage each hit doesn't mean armour is less effective. In fact GDR is more relevant for large-damage hits since it's reducing more damage. Deciding between +3 EV vs +3 AC rings or optimizing my D:1 Fighter gameplay in case of a Yak guarding all three downstairs to D:2 do...

Saturday, 31st January 2015, 20:26

Forum: Crazy Yiuf's Corner

Topic: Streakscumming/Winratescumming

Replies: 72

Views: 14760

Re: Streakscumming/Winratescumming

The OP was stating that streaks indicate "only that the player's combination of early game luck and overall skill were sufficient to achieve a streak of that length," which is a pretty meaningless statement on the whole, but I guess OP was trying to say that streaks don't mean very much. Y...

Saturday, 31st January 2015, 18:16

Forum: Dungeon Crawling Advice

Topic: Effectiveness of one more point of ac/ev/sh (pictures!)

Replies: 41

Views: 30881

Re: Effectiveness of one more point of ac/ev/sh (pictures!)

While this is not exactly CYC material, it's not exactly dungeon crawling advice either. You make no specific and useful claims as to what a player should be doing to win, nor do you pose any meaningful question. I don't care about "spikes in my marginal defensive value versus a yak". If I...

Friday, 30th January 2015, 16:05

Forum: Dungeon Crawling Advice

Topic: Veh -> Makhleb switch? Viable or dumb?

Replies: 21

Views: 6609

Re: Veh -> Makhleb switch? Viable or dumb?

For clearing a single zig, the dumb part is enduring Veh wrath when Veh is perfectly viable for clearing the zig in the first place. Probably a couple zigs with Veh would be just fine as the zig scaling isn't terribly steep. I've experienced older Veh wrath, and it wasn't trivial even then. New wrat...

Thursday, 29th January 2015, 01:12

Forum: Crazy Yiuf's Corner

Topic: exoelf

Replies: 28

Views: 30862

Re: exoelf

good luck twelwe

Wednesday, 28th January 2015, 22:06

Forum: Dungeon Crawling Advice

Topic: God Tier List/showcase of amazing MSPaint skills

Replies: 145

Views: 61531

Re: God Tier List/showcase of amazing MSPaint skills

I don't know what these tiers are actually supposed to mean given specialization of gods wrt backgrounds, and I'm not sure we could ever reasonably agree on a definition, especially with something like C vs D. For instance Lasty says that for pre-lair "Rank D is slow growers like Sif/TSO/Ash&qu...

Wednesday, 28th January 2015, 06:45

Forum: Dungeon Crawling Advice

Topic: God Tier List/showcase of amazing MSPaint skills

Replies: 145

Views: 61531

Re: God Tier List/showcase of amazing MSPaint skills

That query is wrong in at least three ways, because you're not filtering out boring games with !boring, because you're looking at all games, which includes players who have no idea how to use some of these gods, and because the games in the numerator aren't properly linked to those in the numerator....

Saturday, 24th January 2015, 03:28

Forum: Crazy Yiuf's Corner

Topic: Please make me a moderator so I can be a master debater

Replies: 32

Views: 8236

Re: Please make me a moderator so I can be a master debater

Man, I was composing a response when my computer crashed, which made me sad, but then I got to read a few choice follow-up posts, so it's a net-positive. Anyhow, and into summarized things pretty well, and to be clear I never made any blanket accusations that anyone in particular is "bad at cra...

Friday, 23rd January 2015, 21:06

Forum: Crazy Yiuf's Corner

Topic: "Retrace your steps" ally command

Replies: 27

Views: 8510

Re: "Retrace your steps" ally command

I get emotionally attached to Beogh allies. It's the reason I play Beoghvites, and it's unique to Beogh (well, a little with Yred, too, though the allies are kind of undifferentiated there). This may be because I like RPGs and it kind of makes Crawl into an RPG which I know it isn't but whatever. I...

Friday, 23rd January 2015, 19:06

Forum: Crazy Yiuf's Corner

Topic: "Retrace your steps" ally command

Replies: 27

Views: 8510

Re: "Retrace your steps" ally command

No it was definitely the right response. Players like the OP should learn to pay attention to how their gameplay creates frustration for little-to-no benefit. Someone points out that permanent allies are bad from a gameplay standpoint precisely because the idea of thinking about keeping them alive i...

Friday, 23rd January 2015, 16:41

Forum: Crazy Yiuf's Corner

Topic: "Retrace your steps" ally command

Replies: 27

Views: 8510

Re: "Retrace your steps" ally command

Yeah, it's not as if I deliberately "throw away" zombies, but it's easy enough to keep their usage relatively reasonable in terms of cost/benefit without caring too hard what happens to any given one, since it's pretty darn easy to make more. I'd imagine any fix to perma-allies would someh...

Friday, 23rd January 2015, 16:09

Forum: Crazy Yiuf's Corner

Topic: "Retrace your steps" ally command

Replies: 27

Views: 8510

Re: "Retrace your steps" ally command

Any time you would possibly want to "conserve" your "plain zombies" (haha), you would not have them around you and recall as necessary (it seems they are so very precious, after all) after using your rod of clouds. If you want them to hold a door, you need to learn how to use the...

Friday, 23rd January 2015, 02:40

Forum: Crazy Yiuf's Corner

Topic: "Retrace your steps" ally command

Replies: 27

Views: 8510

Re: "Retrace your steps" ally command

No, it's not the last thing you want to do, you have a poor understanding of how to use your allies effectively. You keep talking about "plain zombies" (whatever that means) but then contradict yourself by talk of "wasting zombies". They're disposable damage meatbags that are per...

Friday, 23rd January 2015, 01:41

Forum: Crazy Yiuf's Corner

Topic: "Retrace your steps" ally command

Replies: 27

Views: 8510

Re: "Retrace your steps" ally command

That retinue of plain zombies at your side is entirely disposable, so the command you want is just ta or tw. Send them at the choke point because when they're gone, you'll make more plain zombies from the corpses of dead monsters they just killed, quite possibly before all your existing zombies are ...

Friday, 23rd January 2015, 01:01

Forum: Crazy Yiuf's Corner

Topic: "Retrace your steps" ally command

Replies: 27

Views: 8510

Re: "Retrace your steps" ally command

If you're using a lot of ranged attacks that you can't fire through your permanent allies who are numerous and that you also care about keeping alive, you've set yourself up for an annoying game of crawl to a significant extent. To avoid this you can use certain combinations like e.g. bolt of draini...

Thursday, 22nd January 2015, 03:20

Forum: Crazy Yiuf's Corner

Topic: "Retrace your steps" ally command

Replies: 27

Views: 8510

Re: "Retrace your steps" ally command

No one would do that, since if you wanted them to go in a different direction from where you came from, the retreat command works okay. Yes they would do that, because the situation being described is not one where your allies are retreating in a different direction where you came from, but in the ...

Tuesday, 20th January 2015, 01:45

Forum: Crazy Yiuf's Corner

Topic: I CAST FIST: Tanky Caster Race

Replies: 100

Views: 27406

Re: I CAST FIST: Tanky Caster Race

They are both bad oversimplifications, I posted the second one to illustrate how bad the first simplification is. And I don't think that looking only at Op games is going to tell you whether Op are objectively better at doing melee with damaging spells compared to other species. It's pretty obvious ...

Tuesday, 20th January 2015, 01:19

Forum: Crazy Yiuf's Corner

Topic: I CAST FIST: Tanky Caster Race

Replies: 100

Views: 27406

Re: I CAST FIST: Tanky Caster Race

See danger? Don't even think about where to move because you don't have to. Hit keys to cast your most mp-efficient spell. Repeat those keys until the monster dies. Maybe you'll have to move the targeter to a slightly different position at some point. Repeat ad infinitum. That's like 90% of magic ta...

Monday, 19th January 2015, 23:27

Forum: Crazy Yiuf's Corner

Topic: I CAST FIST: Tanky Caster Race

Replies: 100

Views: 27406

Re: I CAST FIST: Tanky Caster Race

Crawl has monotonous aspects, but melee combat and associated tactics are generally the best part of the game. Players who understand the game well complain about too many "popcorn" fights, the length of certain branches, and the purpose of things like Zot and the orb run. There aren't uni...

Monday, 19th January 2015, 22:43

Forum: Crazy Yiuf's Corner

Topic: How to See Sprint Highscore?

Replies: 3

Views: 1389

Re: How to See Sprint Highscore?

We have a new "webtiles-changes" branch in the works that moves previously server-side aspects like lobby rendering and chat to the webtiles client. As part of these changes, I've made a new component for the client that displays the sortable per-server scores, including the sprint scores ...

Saturday, 17th January 2015, 00:37

Forum: Crazy Yiuf's Corner

Topic: Most characters fall on one side of 'Fighter/Mage'

Replies: 57

Views: 12871

Re: Most characters fall on one side of 'Fighter/Mage'

I think you're mistaking my 'mage' and 'fighter' as 'book start' and 'non-book start' alright... Mage means kill the most dangerous stuff using damaging spells of some sort, necessitating starting with a book with spells that do damage to stuff directly. Fighter means start with a weapon (including...

Friday, 16th January 2015, 07:48

Forum: Crazy Yiuf's Corner

Topic: The line between fighter and mage

Replies: 73

Views: 18325

Re: The line between fighter and mage

I especially liked the "DESk. Mage with fire storm.", which was araganzar, a player who generally likes to do lots of both melee and magic on his characters. If you add up the action table for melee, there's nearly 2500 actions on this "dedicated Mage". Never mind that these labe...

Thursday, 15th January 2015, 05:31

Forum: Crazy Yiuf's Corner

Topic: The line between fighter and mage

Replies: 73

Views: 18325

Re: The line between fighter and mage

I mean, are you arguing that it's good at low spellpower? That's not a good example, since summons basically work so that, if you can cast them at an acceptable fail rate, and the monsters the spell generates are useful given your depth, spell power doesn't matter terribly much Slapping a label of ...

Thursday, 15th January 2015, 02:00

Forum: Crazy Yiuf's Corner

Topic: The line between fighter and mage

Replies: 73

Views: 18325

Re: The line between fighter and mage

Oh of course, and if I happen to have a few more int by any means at all and a few more levels of summons, the moment I finish memorizing menagerie I'll have transform into the fabled BATTLEMAGE. Because of spellpower. Such a useful distinction.

Thursday, 15th January 2015, 00:54

Forum: Crazy Yiuf's Corner

Topic: The line between fighter and mage

Replies: 73

Views: 18325

Re: The line between fighter and mage

That's not a good example, since summons basically work so that, if you can cast them at an acceptable fail rate, and the monsters the spell generates are useful given your depth, spell power doesn't matter terribly much. You could get tons of damage out of menagerie with int in the teens with suffi...

Wednesday, 17th December 2014, 20:03

Forum: Crazy Yiuf's Corner

Topic: irl

Replies: 19

Views: 5104

Re: irl

That's outstanding. And since it's an unexplored design space, could I get you implement a crawl vault with the theme of a prof. not showing up to give a final? I think neil might also have some insight on this.

Wednesday, 17th December 2014, 19:59

Forum: Crazy Yiuf's Corner

Topic: hi

Replies: 9

Views: 2862

Re: hi

so that means twelwe is using RandomTiles and I've hit it big as a full-time developer because of endorsement from the community. I will take suggestions for new paid content and unpaid content features. Planned features include ability to toggle the tile change timer on and off, even more tiles so ...

Wednesday, 17th December 2014, 19:48

Forum: Crazy Yiuf's Corner

Topic: irl

Replies: 19

Views: 5104

Re: irl

ch...cheibrodos?!

Sunday, 14th December 2014, 08:17

Forum: Crazy Yiuf's Corner

Topic: hi

Replies: 9

Views: 2862

Re: hi

thanked even though you're a ridiculous thank fiend.

Sunday, 14th December 2014, 07:32

Forum: Crazy Yiuf's Corner

Topic: hi

Replies: 9

Views: 2862

hi

if you play Tiles, which is because you're a neanderthal who enjoys woefully inferior user interfaces, modify your crawl rc file according to the instructions here:

https://github.com/gammafunk/RandomTiles

just do it unquestioningly.

Yours,

-gammafunk

Monday, 29th September 2014, 22:56

Forum: Game Design Discussion

Topic: Why no more auto-memorized starting spells?

Replies: 11

Views: 2856

Re: Why no more auto-memorized starting spells?

Once upon a time a certain wandering fungus that meleed the code a bit too much when refactoring (cleaning it up), and the code became confused. I fixed the bug in the commit you linked, and when the server rebuilds this evening (midnight for cszo, and I think the same for cao), the problem will go ...

Saturday, 27th September 2014, 23:32

Forum: Crazy Yiuf's Corner

Topic: CIP: More slaying?

Replies: 33

Views: 8378

Re: CIP: More slaying?

I would just like to say that I enjoyed reading this thread. Keep up the good work Tavern.

Monday, 22nd September 2014, 05:24

Forum: Game Design Discussion

Topic: Buff Sif a little

Replies: 81

Views: 23262

Re: Buff Sif a little

If Sif Muna has an 80% chance to give you a useful spellbook gift in her first two gifts, you should probably have picked a deity that has a 100% chance to give you something useful instead. Most of them do. Sif gives you a very strong ability at 1*, and gives you miscast protection on top of this....

Sunday, 21st September 2014, 07:16

Forum: Game Design Discussion

Topic: Buff Sif a little

Replies: 81

Views: 23262

Re: Buff Sif a little

That's certainly the theory. In practice, most spellbooks generated by any means are junk, even if a player started with a book background. I really don't get where you're coming from saying most spellbooks generated "by any means" are junk, given that only Sif gifts are relevant here. Th...

Sunday, 21st September 2014, 01:57

Forum: Game Design Discussion

Topic: Buff Sif a little

Replies: 81

Views: 23262

Re: Buff Sif a little

They are too few when a character is a relatively young character, such that you don't get useful things when you actually need useful things, but they are far too many after you have your character's basic needs covered. I'm not sure where you got this idea. Sif gifts are useful precisely when you...

Monday, 15th September 2014, 20:47

Forum: Game Design Discussion

Topic: remove curse scrolls

Replies: 69

Views: 18889

Re: remove curse scrolls

The total weight this time has changed, but the weight for the scroll has not. Assuming (again, and possibly wrongly) that the choice is linear, the ratio of the change to the total weighted chance is properly calculated as follows: The statements you're making re. the second commit are misleading ...
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