Search found 6452 matches

Saturday, 19th December 2020, 04:13

Forum: Game Design Discussion

Topic: New Quiver usability

Replies: 8

Views: 2671

Re: New Quiver usability

2. When you pick up new types of quiverable items the letter they are assigned to in the Q menu changes, which, combined with a constant need to requiver your throwables if you are using a sling, makes quivering different ammo in the early game quite messy. This is a tricky one because the Q menu m...

Sunday, 13th December 2020, 19:01

Forum: Game Design Discussion

Topic: New Quiver usability

Replies: 8

Views: 2671

Re: New Quiver usability

1. New quiver system makes early game with a sling a bit of a pain. Example: say you have a sling, some stones, a dagger and some poison darts. In the previous system you could wield the sling, select stones as your ammo, then wield the dagger and select darts as your ammo, and the game would remem...

Friday, 11th December 2020, 18:35

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Palentonga Axiator ^ Uska, Uska slime pits are not fun

Replies: 4

Views: 1975

Re: YASD: Palentonga Axiator ^ Uska, Uska slime pits are not

The standard (general not-specific-to-usk) way to deal with TRJ is haste+torment (or other large damage source)+immo+ something that will kill stuff to light the fuse (the current popular option is tin of tremors, but it could be anything, even an axe if you can take a couple immo hits in your face)...

Thursday, 3rd December 2020, 20:02

Forum: Dungeon Crawling Advice

Topic: How to use new quiver? [rolling charge]

Replies: 6

Views: 3255

Re: How to use new quiver? [rolling charge]

Just tried it with a brand new account on underhound.eu and it worked fine, maybe you have a custom macro of some sort that's interfering? (check your 'p' key for a macro of some sort?)

Thursday, 3rd December 2020, 03:56

Forum: Dungeon Crawling Advice

Topic: How to use new quiver? [rolling charge]

Replies: 6

Views: 3255

Re: How to use new quiver? [rolling charge]

Rolling charge works fine afaict (I just tried it), but there's a number of autofight/autoquiver/fire_order options that interact oddly or badly, I suggest removing (or commenting out) all those related options. It *sounds like* you might have something else weird with your config going on because t...

Sunday, 15th November 2020, 19:03

Forum: Game Design Discussion

Topic: Trog Spell Acquisition

Replies: 7

Views: 2315

Re: Trog Spell Acquisition

There seems to be a similar issue with Trog worshipers setting training targets for Spellcasting, which they may eventually wish to do if they're using guardian spirit. You can grow your guardian spirit (MP) by training evocations. Evocations doesn't increase your max MP in trunk: https://github.co...

Saturday, 14th November 2020, 19:46

Forum: Game Design Discussion

Topic: Trog Spell Acquisition

Replies: 7

Views: 2315

Re: Trog Spell Acquisition

Yeah, I've also suggested that spellbooks be auto-pickup for trog now that there's no point in *not* picking them up any more, I think it's just a narrow case that isn't given mutch attention.

Friday, 13th November 2020, 16:42

Forum: Game Design Discussion

Topic: shafted into a transporter vault

Replies: 6

Views: 2144

Re: shafted into a transporter vault

Yeah, I think that's an oddity, because it's a pretty threatening vault, and one I'd normally skip during gameplay unless I was particularly strong. I'd put it on par with a runed-door vault, which I generally expect are no-teleport into/no shaft-into.

Friday, 13th November 2020, 16:39

Forum: Game Design Discussion

Topic: Demonspawn Configuration?

Replies: 4

Views: 1514

Re: Demonspawn Configuration?

I'm pretty sure that defeats the intent of playing demonspawn in the first place. If you don't want to adapt to randomization, then don't play demonspawn. If you want to experiment with a specific build for experimentation's sake, wizmode should probably have the ability to select demonspawn facets,...

Sunday, 25th October 2020, 01:31

Forum: Technical Support

Topic: Where do bug reports go?

Replies: 6

Views: 5024

Re: Where do bug reports go?

It appears that some reports are being updated, I'm not sure if there's any indication that mantis is being less used, but maybe there's less activity there than normal?

Tuesday, 22nd September 2020, 23:52

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2970114

Re: Best/Worst Artifacts

  Code:
the +18 crystal plate armour of the Heron (worn) {+Blink rCorr Int-3}

Thursday, 17th September 2020, 00:25

Forum: Crazy Yiuf's Corner

Topic: No more elves and kobolds.

Replies: 11

Views: 10613

Re: No more elves and kobolds.

I vote we change all race names to snack foods, candy bars for PCs, Devil's food cake for devils, multi-headed gummy worms, and we can have literal popcorn for the early floors...

Wednesday, 16th September 2020, 02:26

Forum: Crazy Yiuf's Corner

Topic: No more elves and kobolds.

Replies: 11

Views: 10613

Re: No more elves and kobolds.

You'll need to replace more than just elves and kobolds

Tuesday, 15th September 2020, 14:47

Forum: YASD! YAVP! and characters in progress too

Topic: Shafted 3 levels into vault, surrounded.

Replies: 3

Views: 2072

Re: Shafted 3 levels into vault, surrounded.

I take it you had an limited supply of consumables available? My first thought was "hm, if I don't have enough ability to tank for long enough for a teleport, then maybe I could blink past the encircling creatures and/or use fear with haste to slip by them", surrounded doesn't automaticall...

Thursday, 27th August 2020, 16:13

Forum: Crazy Yiuf's Corner

Topic: what happened to tavern

Replies: 36

Views: 30681

Re: what happened to tavern

Even after you recommended these ridiculous looking search expressions (how did you come up with them?), I can not even find the search box on discord where they give any results. I am probably stupid, but can someone enlighten me how to actually search for anything dcss related on discord? I can't...

Wednesday, 26th August 2020, 18:42

Forum: Crazy Yiuf's Corner

Topic: what happened to tavern

Replies: 36

Views: 30681

Re: what happened to tavern

There's been some discussion about this both among the devs and the tavern mods, and we are agreed that tavern will dwindle as long as registration is mostly closed, which it has been for a while now. I think there isn't really a good path towards fixing registration on the existing setup, and so i...

Tuesday, 25th August 2020, 19:29

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 21991

Re: The difficulty spike from exploring to getting runes

One word; Resistance. Many of the Rings and Pendants you get from these scrolls harbor multiple resistances & Stat Bonuses. It sounds like you might over-value resistances, they're good, but not as good as say, a significant weapon upgrade would be. Obviously for the old ?acq you need to evalua...

Monday, 24th August 2020, 19:43

Forum: Game Design Discussion

Topic: Clock Brainstorming Thread

Replies: 55

Views: 158391

Re: Clock Brainstorming Thread

all of that aside, i also thought that "entirely removing any game clock or time pressure leads to tedious decision making that violates the 'best middle ground for the audience'" was pretty clearly my general viewpoint. again, apologies if that was unclear. And how do you feel about the ...

Monday, 24th August 2020, 17:42

Forum: Game Design Discussion

Topic: Clock Brainstorming Thread

Replies: 55

Views: 158391

Re: Clock Brainstorming Thread

definitely, it just feels like i've gone around and around on this whole "tedium is its own deterrent" thing so many times. but there are certainly even more criticisms of the concept. for instance, both "meaningful decisions" and "no scumming" are major goals in crawl...

Monday, 24th August 2020, 16:50

Forum: Game Design Discussion

Topic: Clock Brainstorming Thread

Replies: 55

Views: 158391

Re: Clock Brainstorming Thread

"because something is tedious" is still not a sufficient deterrent for players to abuse it if it is "optimal" It's not just about people abusing tedious behavior. It's also about feeling bad about your last death because it could have been prevented by engaging in tedious behavi...

Monday, 24th August 2020, 16:46

Forum: Crazy Yiuf's Corner

Topic: what happened to tavern

Replies: 36

Views: 30681

Re: what happened to tavern

Could allowing people to sign up with a google / FB account work? I honestly don't know how much work it would be, or how effective, but I know some other sites do it. I understand Google / FB block most automatically generated accounts. PS: not that I'm in general in favour of increasing G&FB'...

Monday, 24th August 2020, 16:35

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 21991

Re: The difficulty spike from exploring to getting runes

Some others I was unaware of: Javelin against Bees This can really be generalized to "Use attacks that can try to hit more than one thing against packs of fast things that are hard to hit, like bees" (The idea being that you need to kill them all as quickly as possible and even if you mis...

Monday, 24th August 2020, 16:11

Forum: Crazy Yiuf's Corner

Topic: what happened to tavern

Replies: 36

Views: 30681

Re: what happened to tavern

Yeah, I suspect it's a matter of the forum operator doesn't have the time or interest in devoting the resources needed to combat the spam accounts. The forum software is very very old, doesn't have any facility to easily mitigate spammers, and was customized to interact with the bug report database....

Wednesday, 12th August 2020, 19:42

Forum: Game Design Discussion

Topic: keyboard controls

Replies: 9

Views: 2792

Re: keyboard controls

Unwield however could be useful for some transmuter or certain kinds of ranged character that alternate with unarmed Also if you = (adjust the letter of) your ranged weapon to 'b' and put a non-weapon in 'a' (or vice versa) you can use ' (the apostrophe key) to swap between unarmed and the ranged w...

Wednesday, 12th August 2020, 03:30

Forum: Game Design Discussion

Topic: keyboard controls

Replies: 9

Views: 2792

Re: keyboard controls

Do you mean "I use the option that lets me swap equipment with P and W" or do you mean "I am nearly always wearing/putting on a *different* bit of equipment and so just I swap out the desired one with the one I don't want to use any longer" Personally, I'm in the latter camp, bu...

Tuesday, 11th August 2020, 18:35

Forum: Game Design Discussion

Topic: keyboard controls

Replies: 9

Views: 2792

Re: keyboard controls

I don't know about other people, but I almost never use Take off or Remove. So I think such a change is a good idea. Do you mean "I use the option that lets me swap equipment with P and W" or do you mean "I am nearly always wearing/putting on a *different* bit of equipment and so jus...

Monday, 10th August 2020, 18:51

Forum: Game Design Discussion

Topic: Staff of energy

Replies: 19

Views: 5813

Re: Staff of energy

2 mp/turn isn't that far off for staff of energy - that would be the mean value if evoking never failed (a successful evoke channels 1d3 mp). Mp regen provides 0.25 mp per turn, which is significantly less. But staff of energy is really two effects; it's a large stack of mp regen amulets when out o...

Friday, 7th August 2020, 16:10

Forum: Game Design Discussion

Topic: Clock Brainstorming Thread

Replies: 55

Views: 158391

Re: Clock Brainstorming Thread

On the other hand, I expect this "Zot clock" to be a lot of fun in the future, with many-many unexpected deaths due to interactions that we currently can't even imagine. I guess Zot clock related bugs will be with us until 2030 and beyond. I don't think so. Players have to be prepared to ...

Thursday, 6th August 2020, 22:43

Forum: Game Design Discussion

Topic: Clock Brainstorming Thread

Replies: 55

Views: 158391

Re: Clock Brainstorming Thread

Or, possibly, think some status (drain? stat loss?) times out when it doesn't. And wait, patiently, several thousand turns for it to do so. The point of any kind of clock is to remove the temptation to engage in safe, but tedious behavior for marginal gains. Tedious behavior for no benefit (or a ne...

Wednesday, 5th August 2020, 19:00

Forum: Game Design Discussion

Topic: Clock Brainstorming Thread

Replies: 55

Views: 158391

Re: Clock Brainstorming Thread

Shtopit wrote:I read the trunk update about the Zot Clock. How does it work?

https://github.com/crawl/crawl/commit/7 ... b4836654d4

Saturday, 1st August 2020, 20:00

Forum: Game Design Discussion

Topic: Difficulty vs XL

Replies: 52

Views: 19214

Re: Difficulty vs XL

I've in the past looked at my games and measured my survival per character that made it to that dungeon level, and compared to my own perceptions, and found that I don't find the early game *particularly* more difficult than the later game (while you have less options for emergencies, there's also l...

Saturday, 1st August 2020, 17:54

Forum: Game Design Discussion

Topic: Delver chat

Replies: 17

Views: 6142

Re: Delver chat

Shtopit wrote:
twelwe wrote:Centaur. Sadly, you will never play one.

Is it walled off from the class? Or is it being cut?

Cut at the (nearly the) same time delver was added.

Thursday, 30th July 2020, 23:29

Forum: Dungeon Crawling Advice

Topic: Level with only 1 down stair?

Replies: 7

Views: 3370

Re: Level with only 1 down stair?

Is this a map of D:4 or D:5? Not sure why you're trying to reach that area through the downstairs on the floor above. The inaccessible stairs shown on the map are downstairs, which means that you need to look at the map of the level just below this level (D:6?). There should be an upstairs which co...

Sunday, 26th July 2020, 19:44

Forum: Dungeon Crawling Advice

Topic: how to access hidden shops

Replies: 7

Views: 3178

Re: how to access hidden shops

Corruption?

Wednesday, 22nd July 2020, 20:33

Forum: Dungeon Crawling Advice

Topic: Artificer? Hafling? Clueless!

Replies: 9

Views: 3218

Re: Artificer? Hafling? Clueless!

Was trying for max dps, figuring the best defense is piles of your enemies. And stealth seemed helpful in the abyss (##$#^%^^& abyss). But Oka gifted me with a +13 gold dragon bp, which sort of settled that issue. Because of the +7 str on bp, only net loss of +2str swapping out the rings. Win! ...

Wednesday, 22nd July 2020, 17:54

Forum: Dungeon Crawling Advice

Topic: Artificer? Hafling? Clueless!

Replies: 9

Views: 3218

Re: Artificer? Hafling? Clueless!

Ah ha! thanks! http://crawl.akrasiac.org/rawdata/grinrain/grinrain.txt 1) Suggestions on skills? 2) Suggestions on rings? 3) Suggestions on BP? (Guess i am going Storm, but really wish I had more resists) Stop training slings (past min min delay weapon skills are only ok, and fighting gives nearly ...

Wednesday, 22nd July 2020, 17:33

Forum: Crazy Yiuf's Corner

Topic: New changes to Transmuter spell book

Replies: 3

Views: 2623

Re: New changes to Transmuter spell book

delarado wrote:But I love sticks to snacks! :(

Snap into a slim-jim?

(I mean if eating wood is your thing, I'm pretty sure those are at least 40% sawdust)

Wednesday, 22nd July 2020, 17:29

Forum: Dungeon Crawling Advice

Topic: Artificer? Hafling? Clueless!

Replies: 9

Views: 3218

Re: Artificer? Hafling? Clueless!

Good point, run away works well. If he were on V4, would have to worry about him, but on V3 I should be able to avoid. More questions. 1) A sling that is *Corr and a ring that is +Rc. Do they cancel or will I still run the risk of corrosion? +rc is(or rC+) is usually the abbreviation for resist *co...

Wednesday, 22nd July 2020, 03:38

Forum: Dungeon Crawling Advice

Topic: Artificer? Hafling? Clueless!

Replies: 9

Views: 3218

Re: Artificer? Hafling? Clueless!

Along similar lines, what do I do about Sojobo? Killed his minions, but his repel takes out both my sling and my wands. Tried wand of paralysis 4 times, never stuck. Assume he will never go back to sleep for a BS? Just stay away from him and ditch him somewhere, you don't have to kill everything, a...

Tuesday, 21st July 2020, 18:11

Forum: Dungeon Crawling Advice

Topic: Artificer? Hafling? Clueless!

Replies: 9

Views: 3218

Re: Artificer? Hafling? Clueless!

Artificers are classical neutral "react to what you find" backgrounds. They provide enough starting material to keep you *alive* but not really a hard push in any specific long-term direction. Most backgrounds probably are best played as a "these are the tools I have to keep me alive ...

Monday, 20th July 2020, 21:24

Forum: Crazy Yiuf's Corner

Topic: New changes to Transmuter spell book

Replies: 3

Views: 2623

Re: New changes to Transmuter spell book

Majang wrote:Is it gone entirely?

Yes
See http://crawl.develz.org/wordpress/trunk ... -july-2020

Saturday, 18th July 2020, 21:29

Forum: Dungeon Crawling Advice

Topic: dispersal trap blocking treasure

Replies: 9

Views: 3024

Re: dispersal trap blocking treasure

I don't think that's right, though. The trap has the effect of an uncontrolled blink, which always puts you on an initially visible square. I've never experienced a blink that goes through a closed door. I did about 30 attempts just now, and am not getting placed on the other side. Too bad digging ...

Saturday, 18th July 2020, 00:31

Forum: Game Design Discussion

Topic: Clock Brainstorming Thread

Replies: 55

Views: 158391

Re: Clock Brainstorming Thread

This thread is filled with examples of such tricks that exist in the game right now. Waiting for monsters to wander towards you (or away from some other location) One way that particular issue could be resolved is to not have monsters move until activated by interaction with the player (So you coul...

Friday, 17th July 2020, 17:36

Forum: Game Design Discussion

Topic: Early D monster spawn changes

Replies: 7

Views: 3068

Re: Early D monster spawn changes

Is popcorn defined by maxhp or by risk-reward ratio? I think hydras, rats and bats are xp piñatas. I've always interpreted popcorn as "something that poses no risk at all, and confers little to no benefit for killing, aka something that merely slows down gameplay, with no productive in-game im...

Friday, 17th July 2020, 17:33

Forum: Game Design Discussion

Topic: Clock Brainstorming Thread

Replies: 55

Views: 158391

Re: Clock Brainstorming Thread

The problem with a "strict" rune clock (where getting a rune "resets" your clock to some arbitrary value) is that it encourages you to be "scummy" and "bank" runes right up until you clock runs out. The problem with a "loose" rune clock (where gettin...

Thursday, 16th July 2020, 16:04

Forum: Technical Support

Topic: Can't play any version after crash

Replies: 4

Views: 3792

Re: Can't play any version after crash

Maybe you could try a different verison of crawl (trunk or .24 or something) as a workaround. As per the OP, I did. I tried literally every version of crawl offered on Berotato and it gave me the same result. That sounds weird, the only thing specific to your account I can think of that persists ac...

Thursday, 16th July 2020, 15:55

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2970114

Re: Best/Worst Artifacts

  Code:
the cursed +1 quarterstaff of Hacking and Slashing {holy, rC+}

Maybe not the best/worst, but maybe the most ironic?

Also I thought holy items couldn't generate cursed(?) Maybe I was mistaken?

Thursday, 16th July 2020, 06:04

Forum: Technical Support

Topic: Can't play any version after crash

Replies: 4

Views: 3792

Re: Can't play any version after crash

Maybe you could try a different verison of crawl (trunk or .24 or something) as a workaround.

Wednesday, 15th July 2020, 05:13

Forum: Technical Support

Topic: Trunk not updated in 2 months

Replies: 5

Views: 3669

Re: Trunk not updated in 2 months

FWIW I got sick of waiting for the official site to get updated, so I cross compiled tiles/console for windows and dropped them on my personal server If anyone wants a copy, PM me for a link.

Wednesday, 15th July 2020, 00:05

Forum: Technical Support

Topic: Trunk not updated in 2 months

Replies: 5

Views: 3669

Re: Trunk not updated in 2 months

FWIW the rss feeds stopped updating on June 3rd
PreviousNext

Return to advanced search

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.