Search found 723 matches

Friday, 14th August 2015, 13:09

Forum: Crazy Yiuf's Corner

Topic: Nerf Buffing

Replies: 3

Views: 1216

Nerf Buffing

It's too easy to buff stuff, so this obviously needs a nerf.

Please limit replies to only those which agree.

Thank you.

Friday, 14th August 2015, 13:08

Forum: Crazy Yiuf's Corner

Topic: Buff Nerfing

Replies: 3

Views: 1164

Buff Nerfing

It's too hard to nerf stuff, so this obviously needs a buff.

Please limit replies to only those which agree.

Thank you.

Monday, 10th August 2015, 02:19

Forum: Game Design Discussion

Topic: Inedible chunks are pointless

Replies: 9

Views: 2415

Re: Inedible chunks are pointless

I just now noticed that too, and hoped to come here to withdraw this. My post is pointless. I suck at life, as bad as I suck at crawl.

Monday, 10th August 2015, 01:22

Forum: Game Design Discussion

Topic: Inedible chunks are pointless

Replies: 9

Views: 2415

Inedible chunks are pointless

This change replaces poisonous chunks with inedible chunks. Problem: If I were just starting to play the game, and I butchered a scorpion corpse to eat it, only to find I had wasted my time, then I likely would be confused. "Why are scorpion chunks inedible, but not adder chunks?" I would...

Sunday, 9th August 2015, 01:50

Forum: Crazy Yiuf's Corner

Topic: Questioning Changes

Replies: 76

Views: 13869

Re: Questioning Changes

Timeline: 1.) I post in GDD my shocked discovery of the new teleport mutation, and ask the simple question of the devs: "Why are you doing this?" I post it there because I think that asking a direct question about a design change constitutes game design discussion. 2.) Two members comment ...

Sunday, 9th August 2015, 00:00

Forum: Crazy Yiuf's Corner

Topic: Questioning Changes

Replies: 76

Views: 13869

Re: Questioning Changes

And, honestly, I don't think you have any right to call out duvessa's behavior here, Aule. You seem to be getting pretty worked up about a video game, after all, whereas I'm pretty sure duvessa doesn't owe you a detailed list of reasons why he disagrees with you. That is simply ad hominem . This is...

Saturday, 8th August 2015, 23:21

Forum: Crazy Yiuf's Corner

Topic: Questioning Changes

Replies: 76

Views: 13869

Re: Questioning Changes

This is ridiculous. You're just repeating denials, completely ignoring the concrete examples I have given of its potential dangerousness. Others have agreed it is dangerous. You do not. Fine, but that does not entitle you to act in that fashion which would get anyone else a moderator's warning. Defo...

Saturday, 8th August 2015, 22:48

Forum: Crazy Yiuf's Corner

Topic: Questioning Changes

Replies: 76

Views: 13869

Re: Questioning Changes

I think the following mutations are worse at rank 1 (also all other ranks): deformed body, blurry vision, frail, subdued magic, no device heal. Deformed body places you at no immediate and random risk of potentially harsh consequences. Blurry vision means only that you have to think about scroll-re...

Saturday, 8th August 2015, 21:28

Forum: Crazy Yiuf's Corner

Topic: Questioning Changes

Replies: 76

Views: 13869

Re: Questioning Changes

And I'd like to thank MarvinPA as well! So that change has been reverted, and teleportitis is again available as a bad mutation. We'll look at tweaking the frequency of the mutation triggering (i.e. the 33% increase) and adjust, if need be. This is nuts. It's a single-rank mutation, and it's now da...

Saturday, 8th August 2015, 19:48

Forum: Crazy Yiuf's Corner

Topic: Questioning Changes

Replies: 76

Views: 13869

Re: Questioning Changes

Saturday, 8th August 2015, 05:11

Forum: Crazy Yiuf's Corner

Topic: Questioning Changes

Replies: 76

Views: 13869

Re: Questioning Changes

Well, thank you, Neil, for the clear explanation of what it does, but you did not answer the questions of why or what is the point.

This has turned a single rank mutation into something truly evil and dangerous, and needs to go. Seriously, this is just crazy.

Saturday, 8th August 2015, 04:36

Forum: Crazy Yiuf's Corner

Topic: Questioning Changes

Replies: 76

Views: 13869

Re: Questioning Changes

the mutation basically didn't change Previously: randomly teleported nearby. Now: deliberately teleported adjacent to visible enemies. That, dear duvessa, is in fact change , so saying it "basically [did not ] change" is just an unhelpful lie. It is indeed a significant change, and one th...

Saturday, 8th August 2015, 03:53

Forum: Crazy Yiuf's Corner

Topic: Questioning Changes

Replies: 76

Views: 13869

Questioning Changes

I decided to try playing trunk even after I said I wouldn't because of !restab removal. I needed to quaff-id on D:2 during melee with an adder (really, just standing there since no hits at all were landing :evil: ), and of course one of the four potions thus found was !mut. That was how I found out ...

Friday, 7th August 2015, 04:41

Forum: Technical Support

Topic: Sequell Query (Pun Intended)

Replies: 4

Views: 1983

Re: Sequell Query (Pun Intended)

Awesome and extremely helpful information, so thank you very much. I tried reaching out in ##crawl-sequell after WalkerBoh sugggested it, but I got no response at the time. (I waited for a while, playing around the commands, so it wasn't wasted time.) I'll tinker around with your suggestions tomorro...

Thursday, 6th August 2015, 16:42

Forum: Crazy Yiuf's Corner

Topic: Speaking of horse shit...

Replies: 29

Views: 5279

Re: Speaking of horse shit...

Oh yeah! Now I remember (vaguely). It's a vault with a wizard that Trog executes before your eyes. It took 25 turns probably because maybe I ran and then tippy-toed back to see. I'm sure the vault doesn't take that long to accomplish it. Thanks for clearing that one up, guys. The stable looks good, ...

Thursday, 6th August 2015, 16:06

Forum: Crazy Yiuf's Corner

Topic: Speaking of horse shit...

Replies: 29

Views: 5279

Re: Speaking of horse shit...

So that means there are indeed two "wizards." Now we're back to horse shit again, dammit.

Maybe this unnamed moon can shed some light.

Thursday, 6th August 2015, 15:50

Forum: Crazy Yiuf's Corner

Topic: Speaking of horse shit...

Replies: 29

Views: 5279

Re: Speaking of horse shit...

Here's the morgue file: http://crawl.akrasiac.org/rawdata/Aule/morgue-Aule-20141028-205520.txt

No way to see the XP gained by killing it, I think.

gammafunk wrote:That wizard came from the moon.

Which one?

I hope it's Europa. I like Europa. Just as long as it's not Phobos.

Thursday, 6th August 2015, 15:27

Forum: Crazy Yiuf's Corner

Topic: Speaking of horse shit...

Replies: 29

Views: 5279

Re: Speaking of horse shit...

Come on... Do you really want me to equivocate about retracting my unequivocal retraction? :shock:

I wouldn't have been able to kill him if he were trapped, not at XL5.

Are there really two monsters named wizard?

Thursday, 6th August 2015, 14:29

Forum: Crazy Yiuf's Corner

Topic: Speaking of horse shit...

Replies: 29

Views: 5279

Re: Speaking of horse shit...

Wow... I decided to check what the earliest I'd seen one of these wizards might have been. I've actually encountered them three times early enough to have been logged, and the first time was this, one of my earliest games, in 2014: 0 | D:1 | Aule, the Deep Elf Wizard, began the quest for the Orb. .....

Thursday, 6th August 2015, 05:10

Forum: Crazy Yiuf's Corner

Topic: Speaking of horse shit...

Replies: 29

Views: 5279

Re: Speaking of horse shit...

There was this scam going around town a few years back. There was talk about centaur shit being a miracle drug, and it was being peddled everywhere for just about everything, from acne to hair loss to ED. No regulation meant that anyone could promote it for whatever they wanted to, and it was comple...

Thursday, 6th August 2015, 03:01

Forum: Crazy Yiuf's Corner

Topic: Speaking of horse shit...

Replies: 29

Views: 5279

Re: Speaking of horse shit...

duvessa wrote:a wizard on d:10 is perfectly ordinary and no reason for complaint

Well, I've only played fewer than 500 games, but I don't ever remember seeing one this early. So, no, not perfectly ordinary. Perfectly acceptable and, yes, no reason for complaint, but certainly a rarity.

Thursday, 6th August 2015, 00:14

Forum: Crazy Yiuf's Corner

Topic: Speaking of horse shit...

Replies: 29

Views: 5279

Re: Speaking of horse shit...

Bright side: encountering wizards early isn't boring or tedious.

Maybe throw some titans and draconians up there, too. Mua-hah-hah...

Wednesday, 5th August 2015, 21:14

Forum: Crazy Yiuf's Corner

Topic: Speaking of horse shit...

Replies: 29

Views: 5279

Re: Speaking of horse shit...

You just hold on right there, busterama... You're saying that encountering a Vaults-level monster that can Abyss you on D:10 even before either entrance to either orc or lair had been found is perfectly ordinary and no reason for complaint? I call cat shit on your bullshit to my horse shit, because ...

Wednesday, 5th August 2015, 20:08

Forum: Crazy Yiuf's Corner

Topic: Speaking of horse shit...

Replies: 29

Views: 5279

Speaking of horse shit...

  Code:
  8794 | D:8      | Reached XP level 10. HP: 49/88 MP: 8/18
...
 10309 | D:9      | Noticed a wizard
 10321 | D:9      | Cast into the Abyss (a wizard)

Wednesday, 5th August 2015, 17:47

Forum: Game Design Discussion

Topic: Increase scoring formula

Replies: 77

Views: 15814

Re: Increase scoring formula

how formal logic works Of course I'm running the risk of putting words in the devs' mouths here, and I would be happy to be corrected by any devs who want to weigh in on their individual or collective positions...but it seems like a small risk. And it's certainly not "hive-mind-reading" t...

Wednesday, 5th August 2015, 15:52

Forum: Game Design Discussion

Topic: Increase scoring formula

Replies: 77

Views: 15814

Re: Increase scoring formula

Piginabag wrote:what the fuck is breadswinging

Exactly!

From what I have gathered, it's a conduct of certain players who focus entirely on turn counts in their games that takes advantage of an internal mechanic to reduce the total number of turns.

Wednesday, 5th August 2015, 08:09

Forum: Game Design Discussion

Topic: Increase scoring formula

Replies: 77

Views: 15814

Re: Increase scoring formula

That's rather rigid logic. Meta-game issues may be de-prioritized in favor of actual-game issues, but that's not the same as everyone pretending that those issues don't exist. All functional if-then statements must be rigidly logical to perform correctly. So, you say it is not, in fact, true that d...

Wednesday, 5th August 2015, 04:39

Forum: Technical Support

Topic: Sequell Query (Pun Intended)

Replies: 4

Views: 1983

Re: Sequell Query (Pun Intended)

Thanks! I had no idea that existed. I asked around in ##crawl earlier, but it's so busy, I may have missed it if someone mentioned it. It's not mentioned in https://github.com/crawl/sequell/blob/master/docs/listgame.md, my only guide on this thus far.

Wednesday, 5th August 2015, 03:45

Forum: Technical Support

Topic: Sequell Query (Pun Intended)

Replies: 4

Views: 1983

Sequell Query (Pun Intended)

I'm not sure if this should go here or in coding, but erring on the side of caution drove me here. My aim is to use !lg and !lm to derive player ghost statistics for my character. (See my comments in this thread .) This is what I've come up with so far. Finding the number of games I played is trivia...

Tuesday, 4th August 2015, 23:17

Forum: Game Design Discussion

Topic: Remove Player Ghosts

Replies: 28

Views: 6774

Re: Remove Player Ghosts

ajon wrote:ahh does each entry represent all of a player's ghosts or a specific ghost?

Not certain, but I'd guess all, otherwise the list would be endless.

Edit: I've branched my statistical querying investigations into a new thread, over yonder.

Tuesday, 4th August 2015, 23:15

Forum: Game Design Discussion

Topic: Remove Player Ghosts

Replies: 28

Views: 6774

Re: Remove Player Ghosts

Player ghosts are dangerous. I'm not sure where you've been playing but most of the time in the early game I just don't want to fight a player ghost, and later on it's an unusual challenge if I do. I dunno, I find them pretty doable, nowadays. It's one of the few aspects of Crawl I feel I'm pretty ...

Tuesday, 4th August 2015, 12:52

Forum: Game Design Discussion

Topic: Remove Player Ghosts

Replies: 28

Views: 6774

Re: Remove Player Ghosts

This link ranks player-killing ghosts, and player victims to ghosts. It should also rank ghost killing players, IMO, although I understand that would be far less straightforward to accomplish.

Tuesday, 4th August 2015, 11:51

Forum: Game Design Discussion

Topic: Remove Player Ghosts

Replies: 28

Views: 6774

Re: Remove Player Ghosts

is there a way to check one's rate of ghost kills based on total encounters?

Tuesday, 4th August 2015, 04:18

Forum: Game Design Discussion

Topic: Remove butchering functionality

Replies: 19

Views: 4521

Re: Remove butchering functionality

Me likey B.

The "con" is moot, since autoexplore already backtracks so much on its own.

Tuesday, 4th August 2015, 04:00

Forum: Dungeon Crawling Advice

Topic: Bolt of Cold v Freezing Cloud

Replies: 18

Views: 4319

Re: Bolt of Cold v Freezing Cloud

I don't kill a single anything with Glaciate. Because I don't worry about spell noise, especially when I have Glaciate. Because I usually also have Firestorm before that. :D @OP: Listen to them, not to me! :) Had a spectator say tonight, "Teach me TrWz." I said, "lol, I've only played...

Tuesday, 4th August 2015, 02:53

Forum: Game Design Discussion

Topic: Increase scoring formula

Replies: 77

Views: 15814

Re: Increase scoring formula

optimizing for turncount in a version where breadswinging constantly is optimal is probably going to be phased out in favor of versions that have more interesting methods. Isn't breadswinging optimal in every existing version of crawl? Or do you mean breadswinging is going to be "fixed" i...

Tuesday, 4th August 2015, 02:48

Forum: Dungeon Crawling Advice

Topic: Bolt of Cold v Freezing Cloud

Replies: 18

Views: 4319

Re: Bolt of Cold v Freezing Cloud

I'm sure you're both correct, but I usually have Glaciate by that time. :P

Monday, 3rd August 2015, 18:18

Forum: Crazy Yiuf's Corner

Topic: who would win a iq test?

Replies: 15

Views: 3707

Re: who would win a iq test?

Or, even less likely, the one who never recognized it as a misspelling in the first place until you pointed it out. All this time I've pronounced it like the number. I feel violated.

Sunday, 2nd August 2015, 15:13

Forum: Dungeon Crawling Advice

Topic: Bolt of Cold v Freezing Cloud

Replies: 18

Views: 4319

Re: Bolt of Cold v Freezing Cloud

Freezing Cloud > Bolt of Cold, generally. Former is more broadly useful, and remains so far past the lair branches (in all of which it is quite useful), while the latter is often situational, at least the way I use it. Getting the most coverage for their MP cost, I like to use bolt spells only when ...

Sunday, 2nd August 2015, 06:44

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: OgWz

Replies: 14

Views: 3240

Re: YAVP: OgWz

Have you been drinking?

Oh, this is a bar, duh.

Saturday, 1st August 2015, 23:39

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: OgWz

Replies: 14

Views: 3240

Re: YAVP: OgWz

Oh, heck no. (although I had a really good feeling about this one.) By predetermined I meant spell list and, for the most part, inventory list. Certain things I use, certain things I don't bother with. I suppose an additional (though not completely inflexible) part of the conduct is to attempt the s...

Saturday, 1st August 2015, 21:38

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: OgWz

Replies: 14

Views: 3240

Re: YAVP: OgWz

congrats. it looks way better now than it did at that halfway point which the quote referred to, so i'm not sure how relevant that is. It's relevant because the halfway point was on the predetermined road to this. I'm one of those sacrilegious players who set future goals and play toward those, rat...

Saturday, 1st August 2015, 20:53

Forum: Dungeon Crawling Advice

Topic: How to find timed portals

Replies: 19

Views: 3693

Re: How to find timed portals

The problem with the messages is that they are as the boring beetle travels , and sometimes the maps twist around so much that a "nearby" message is actually a very long travel distance away. This might be fixable my incorporating autotravel code into the message logic. As to the question ...

Saturday, 1st August 2015, 14:43

Forum: Game Design Discussion

Topic: Removal of Restore Abilities

Replies: 14

Views: 3452

Re: Removal of Restore Abilities

Think positively: this change means you won't ever need to drop Necromut to drink restab on a mummy Zig floor Well, I've never used Necromutation on a zig floor, so... Maybe this means now one must do so? If reducing the variety of options for caster pathways is the intended direction, then I suppo...

Saturday, 1st August 2015, 13:28

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: OgWz

Replies: 14

Views: 3240

Re: YAVP: OgWz

The game lasted 1day 18:11:21 (268658 turns) I'm pretty sure this would allow any character to master the game :D See, this is what I'm talking about in that thread about meta stuff. Turncount analysis and metrics are part of the meta game, and have no bearing on the winning the game of crawl, beyo...

Saturday, 1st August 2015, 05:30

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: OgWz

Replies: 14

Views: 3240

Re: YAVP: OgWz

I didn't just win; I conquered the game. Nothing could stand before this character. Caustic shrikes cornering him on his first visit to U:2 was the single most unnerving event in his career. The level 26 Tomb zig floor of one last full zig run, while already in possession of fifteen different runes,...

Saturday, 1st August 2015, 04:57

Forum: Crazy Yiuf's Corner

Topic: Meta discussion of optimal and sub-optimal

Replies: 43

Views: 7709

Re: Meta discussion of optimal and sub-optimal

You're just not asking the right question. The meta discussion should be about the meta game. You see, there is the Crawl game, which is a turn-based RPG with a really nifty tiles version that some people like to play, and there is the ##crawl game, which is the meta game that is all about the win r...

Saturday, 1st August 2015, 04:32

Forum: Game Design Discussion

Topic: Removal of Restore Abilities

Replies: 14

Views: 3452

Re: Removal of Restore Abilities

The thing that balances it is stat drain really doesn't matter. It absolutely does matter if you're a caster relying on int for your primary offenses. And if spellcasting characters don't matter, then FR: remove spellcasting already. Seems to me dex should also matter to a ranger, and str should ma...

Saturday, 1st August 2015, 04:10

Forum: Game Design Discussion

Topic: Removal of Restore Abilities

Replies: 14

Views: 3452

Re: Removal of Restore Abilities

The change that happened at the same time was changing stat drain to be CURED by XP gain instead of by time. Now, killing a greater mummy (because they are worth so much XP) is likely to cure all the stat drain caused by the previous one's death curse. Suppose it's more deadly if you get a lot of d...

Saturday, 1st August 2015, 03:21

Forum: Dungeon Crawling Advice

Topic: Caustic Shrikes

Replies: 134

Views: 31155

Re: Caustic Shrikes

Does anyone else just skip Depths? I avoid exploring it when I can. I tend to have 8 ?mapping scrolls after getting my third rune, and just dive down to Zot 5. It's not hard to avoid shrikes when you only see <10% of Depths. I don't skip anything. Skipping content to me is ludicrous. Why play only ...
PreviousNext

Return to advanced search

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.