Search found 719 matches
Saturday, 20th October 2012, 17:49
Forum: Game Design Discussion
Topic: Spider god
Replies: 167
Views: 93868
Saturday, 20th October 2012, 16:51
Forum: Game Design Discussion
Topic: Spider god
Replies: 167
Views: 93868
Re: Spider god
Also we don't have any god focused on stealth and poisoning.
Friday, 19th October 2012, 15:42
Forum: Technical Support
Topic: 0.11 console does not show health of monsters
Replies: 11
Views: 3125
Friday, 19th October 2012, 15:20
Forum: Crazy Yiuf's Corner
Topic: I love it when...
Replies: 1478
Views: 3186618
Re: I love it when...
snowstorm wrote:when you come around a shapeshifter in merfolk form and then:
The merfolk suddenly changes into a mermaid.
I think it's worse if the mermaid suddenly changes to a merman
Friday, 19th October 2012, 15:13
Forum: Crazy Yiuf's Corner
Topic: Dog redips
Replies: 18
Views: 3371
Friday, 19th October 2012, 10:40
Forum: Technical Support
Topic: 0.11 console does not show health of monsters
Replies: 11
Views: 3125
Friday, 19th October 2012, 10:07
Forum: Crazy Yiuf's Corner
Topic: Minimalist Crawl Fanart
Replies: 28
Views: 6672
Friday, 19th October 2012, 09:55
Forum: Crazy Yiuf's Corner
Topic: Double Penetration
Replies: 13
Views: 4095
Friday, 19th October 2012, 09:54
Forum: Crazy Yiuf's Corner
Topic: Dog redips
Replies: 18
Views: 3371
Friday, 19th October 2012, 09:40
Forum: Game Design Discussion
Topic: Spider god
Replies: 167
Views: 93868
Re: Spider god
palin wrote:Felids already can use decks with the mouth.a - a legendary deck of wonders (in mouth)
I forgot that, but spiders should be able to manipulate wands, IMO. Anyway, how exactly wands are used when you have both hands wielding things, and perhaps cursed?
Friday, 19th October 2012, 09:37
Forum: Game Design Discussion
Topic: Show monster weapon in console
Replies: 14
Views: 3272
Re: Show monster weapon in console
Thursday, 18th October 2012, 13:35
Forum: Game Design Discussion
Topic: Long Blades, M&F effect brainstorm
Replies: 200
Views: 44310
Re: Long Blades, M&F effect brainstorm
Thursday, 18th October 2012, 13:32
Forum: Game Design Discussion
Topic: Spider god
Replies: 167
Views: 93868
Re: Spider god
Thursday, 18th October 2012, 13:10
Forum: Game Design Discussion
Topic: Iron vulnerability: a mutation and/or a gimmick for elves
Replies: 8
Views: 3062
Re: Fear of iron: proposal for a mutation as a gimmick
Thursday, 18th October 2012, 09:14
Forum: Game Design Discussion
Topic: Iron vulnerability: a mutation and/or a gimmick for elves
Replies: 8
Views: 3062
Iron vulnerability: a mutation and/or a gimmick for elves
Wednesday, 17th October 2012, 15:04
Forum: Game Design Discussion
Topic: Show monster weapon in console
Replies: 14
Views: 3272
Re: Show monster weapon in console
Wednesday, 17th October 2012, 14:47
Forum: Game Design Discussion
Topic: Show monster weapon in console
Replies: 14
Views: 3272
Re: Show monster weapon in console
Wednesday, 17th October 2012, 13:42
Forum: Game Design Discussion
Topic: Show monster weapon in console
Replies: 14
Views: 3272
Re: Show monster weapon in console
Tuesday, 16th October 2012, 16:08
Forum: Game Design Discussion
Topic: Unarmed Humans
Replies: 17
Views: 4157
Re: Unarmed Humans
Tuesday, 16th October 2012, 14:01
Forum: Game Design Discussion
Topic: Unarmed Humans
Replies: 17
Views: 4157
Re: Unarmed Humans
Now something relevant, why not adding women to fill some roles ? With console is easy to figure out that human @ are either male or female but in tiles I find the dungeon too similar to San Francisco.
Tuesday, 16th October 2012, 13:54
Forum: Game Design Discussion
Topic: Unarmed Humans
Replies: 17
Views: 4157
Re: Unarmed Humans
Tuesday, 16th October 2012, 10:02
Forum: Dungeon Crawling Advice
Topic: Golubria
Replies: 14
Views: 5491
Tuesday, 16th October 2012, 09:07
Forum: Game Design Discussion
Topic: Spider god
Replies: 167
Views: 93868
Re: Spider god
Monday, 15th October 2012, 10:00
Forum: Game Design Discussion
Topic: Long Blades, M&F effect brainstorm
Replies: 200
Views: 44310
Re: Long Blades, M&F effect brainstorm
Monday, 15th October 2012, 09:55
Forum: Game Design Discussion
Topic: Shield Knockback Ability
Replies: 38
Views: 9243
Re: Shield Knockback Ability
It comes naturally: if you attack, you move towards with the movement keys, if you defend, you stand your ground with the wait key.
Monday, 15th October 2012, 09:48
Forum: Game Design Discussion
Topic: Random gods
Replies: 67
Views: 29649
Re: Random gods
Saturday, 13th October 2012, 19:08
Forum: Game Design Discussion
Topic: Random gods
Replies: 67
Views: 29649
Re: Random gods
May I help in some way to contribute/organize/balance the DB ?
Saturday, 13th October 2012, 18:55
Forum: Game Design Discussion
Topic: Stalking?
Replies: 42
Views: 10837
Re: Stalking?
Wednesday, 10th October 2012, 16:39
Forum: Game Design Discussion
Topic: Xom proposal: replace mood/interest with tension
Replies: 1
Views: 1215
Re: Xom proposal: replace mood/interest with tension
Wednesday, 10th October 2012, 16:36
Forum: Game Design Discussion
Topic: The Fighter Background
Replies: 165
Views: 40807
Re: The Fighter Background
Wednesday, 10th October 2012, 15:56
Forum: Game Design Discussion
Topic: The Fighter Background
Replies: 165
Views: 40807
Re: The Fighter Background
Wednesday, 10th October 2012, 12:48
Forum: Game Design Discussion
Topic: Nemelex summoning deck nerf
Replies: 37
Views: 7947
Tuesday, 9th October 2012, 16:07
Forum: Game Design Discussion
Topic: Nemelex summoning deck nerf
Replies: 37
Views: 7947
Re: Nemelex summoning deck nerf
Tuesday, 9th October 2012, 15:45
Forum: Game Design Discussion
Topic: Nemelex summoning deck nerf
Replies: 37
Views: 7947
Re: Nemelex summoning deck nerf
Tuesday, 9th October 2012, 12:45
Forum: Game Design Discussion
Topic: Revisions to boring or redundant monsters
Replies: 80
Views: 20952
Re: Revisions to boring or redundant monsters
I'm thinking on some monster that, following the same concept, can deploy some kind of land mines (or lay buried eggs) that "explodes" when near. Maybe a giant termite queen ?
Tuesday, 9th October 2012, 10:33
Forum: Game Design Discussion
Topic: Spider god
Replies: 167
Views: 93868
Re: Spider god
Tuesday, 9th October 2012, 10:19
Forum: Game Design Discussion
Topic: Revisions to boring or redundant monsters
Replies: 80
Views: 20952
Re: Revisions to boring or redundant monsters
Sunday, 7th October 2012, 17:51
Forum: Game Design Discussion
Topic: Spider god
Replies: 167
Views: 93868
Re: Spider god
Friday, 5th October 2012, 21:11
Forum: Technical Support
Topic: 0.11 console does not show health of monsters
Replies: 11
Views: 3125
Re: 0.11 console does not show health of monsters
Friday, 5th October 2012, 21:03
Forum: Technical Support
Topic: 0.11 console does not show health of monsters
Replies: 11
Views: 3125
Re: 0.11 console does not show health of monsters
I noticed this, and posted in the trunk 0.11 thread, when I downloaded the trunk version 0.11_b0, the _a0 versions I have display the monster HP
Friday, 5th October 2012, 20:27
Forum: Game Design Discussion
Topic: The Fighter Background
Replies: 165
Views: 40807
Re: The Fighter Background
Friday, 5th October 2012, 20:21
Forum: Technical Support
Topic: 0.11 console does not show health of monsters
Replies: 11
Views: 3125
0.11 console does not show health of monsters
Friday, 5th October 2012, 16:53
Forum: Game Design Discussion
Topic: Revisions to boring or redundant monsters
Replies: 80
Views: 20952
Re: Revisions to boring or redundant monsters
Friday, 5th October 2012, 15:32
Forum: Game Design Discussion
Topic: Revisions to boring or redundant monsters
Replies: 80
Views: 20952
Re: Revisions to boring or redundant monsters
Wednesday, 3rd October 2012, 16:13
Forum: Technical Support
Topic: Blocked paths in dungeon entry
Replies: 5
Views: 1722
Re: Blocked paths in dungeon entry
Wednesday, 3rd October 2012, 08:25
Forum: Game Design Discussion
Topic: New Monster: Drider
Replies: 4
Views: 1531
Re: New Monster: Drider
Tuesday, 2nd October 2012, 13:56
Forum: Crazy Yiuf's Corner
Topic: Generic Brainstorming!
Replies: 2506
Views: 669384
Re: Generic Brainstorming!
Idea: once you are paralyzed, the orcs become voluntarily blind and plays with you as a piñata
Tuesday, 2nd October 2012, 09:33
Forum: Game Design Discussion
Topic: Revisions to boring or redundant monsters
Replies: 80
Views: 20952
Re: Revisions to boring or redundant monsters
Tuesday, 2nd October 2012, 09:18
Forum: Game Design Discussion
Topic: The Fighter Background
Replies: 165
Views: 40807
Re: The Fighter Background
Monday, 1st October 2012, 22:56
Forum: Game Design Discussion
Topic: The Fighter Background
Replies: 165
Views: 40807