Search found 719 matches

Wednesday, 15th January 2014, 16:52

Forum: Game Design Discussion

Topic: New God: Dang, the Shadowed

Replies: 277

Views: 79944

Re: New God: Seth, the Shadow King

By the way nobody used gn and mn resources from greek or latin

Dethgnomis

Dethgimnos

Domnesight

I found even Demonsight

for those who like Tibetan/Vietnamese-like sounds

Dso Ti Mengh

Wednesday, 15th January 2014, 16:27

Forum: Game Design Discussion

Topic: New God: Dang, the Shadowed

Replies: 277

Views: 79944

Re: New God: Seth, the Shadow King

Kudos!

In SA forum people complain about the cacophony of the name. Let's see if more feedback is giving a better chance or wait until people mispelled it in a fancy way.

Wednesday, 15th January 2014, 15:35

Forum: Game Design Discussion

Topic: Trog and magic skill training manuals

Replies: 6

Views: 2100

Re: Trog and magic skill training manuals

My point is if Trog gets angry if I train some magic skill or not. After all, Trog dislikes the learning of magic by reading. Some degree of magic skill -elementary magic- works in conjunction with evocations for some items if I'm not wrong, am I? In case Trog gets angry, the manual should burn unde...

Wednesday, 15th January 2014, 15:16

Forum: Game Design Discussion

Topic: Trog and magic skill training manuals

Replies: 6

Views: 2100

Trog and magic skill training manuals

First time that I stumbled on a manual of magic with a Trogite and I couldn't set it on fire. Is this the expected behaviour? Does "burning spellbooks" not apply by extension to manuals for magic training? Should do it?

Wednesday, 15th January 2014, 15:01

Forum: Game Design Discussion

Topic: swords

Replies: 56

Views: 14893

Re: swords

I'm pretty sure you don't want to get stabbed with a claymore. Besides, stabbing makes no sense already, it's just as easy to kill someone unaware or otherwise defenseless with most large weapons as with a dagger. Probably easier. Cf executioners. In a hellhole where everyone hates you anyway there...

Wednesday, 15th January 2014, 11:27

Forum: Game Design Discussion

Topic: swords

Replies: 56

Views: 14893

Re: swords

Stabbing with a claymore?

Long blades have edges so that they slash or cut rather than stab

Tuesday, 14th January 2014, 11:06

Forum: Game Design Discussion

Topic: swords

Replies: 56

Views: 14893

Re: swords

Hello! I leaved the forum activity and crawl gaming for more than a year. I have seen there are new races, new layouts, new spells and monsters... and the very same ideas about weapons that were discussed when I leave. It's surprising how recurrent the topic is.

Friday, 5th April 2013, 23:58

Forum: Game Design Discussion

Topic: Brainstorming: Alternate zots

Replies: 15

Views: 3263

Re: Brainstorming: Alternate zots

I like the challenge to meet a singular unique which has the maximum power a god can offer and able to lead an army of acolytes, at some deep level of the dungeon, just to add variety among the stone giants, yaktaurs and such. Maybe it's your competitor to enter the first in Zot, and only one must p...

Monday, 25th March 2013, 17:06

Forum: Game Design Discussion

Topic: Remove "Spawn Jelly" mutation

Replies: 1

Views: 1055

Re: Remove "Spawn Jelly" mutation

Besides, you occasionally spawn a jelly when getting enough damage, and it is just fine.

Monday, 25th March 2013, 16:58

Forum: Game Design Discussion

Topic: Portal Vault: Race

Replies: 11

Views: 2833

Re: Portal Vault: Race

That kind of race against lava appears in a level of Doom RL, FYI For a portal could be themed as "grab loot and run away", maybe adding extra threats like sudden crevasses or boulders falling from the ceiling and blocking some paths; a wand of digging could be granted to make wise use of ...

Monday, 25th March 2013, 16:49

Forum: Game Design Discussion

Topic: Several new uniques

Replies: 28

Views: 7493

Re: Several new uniques

I still miss a tengu unique

Wednesday, 20th March 2013, 15:41

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: MiFi of Jiyva (first time I got 3 runes!)

Replies: 9

Views: 2173

Re: CiP: MiFi of Jiyva (first time I got 3 runes!)

Fixed, I didn't remember the code tag, sorry. I've been unlucky and oblivious with armour findings, just an early dungeon mottled dragon armour that I left in Temple, hoping that jellies hasn't consumed it yet. I have not found many enchant armour scrolls and healing potions, either. Not a single re...

Wednesday, 20th March 2013, 11:56

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: MiFi of Jiyva (first time I got 3 runes!)

Replies: 9

Views: 2173

CiP: MiFi of Jiyva (first time I got 3 runes!)

My very first character that has got 3 runes and has reached the bottom of the dungeon. yay! ^^ I roll a MiFi that found an early Jiyva altar so why not? and from there on, the Lair was a breeze, so it was Orc -except an abyss banishment- and Shoals and Spider (where I had to sneak because of Mennas...

Friday, 8th March 2013, 14:53

Forum: Dungeon Crawling Advice

Topic: Conjurers in 0.12

Replies: 16

Views: 4429

Re: Conjurers in 0.12

Force lance works wonderfully against adders, ogres even komodos, so it makes your life easier to reach Lair and Orc. I don't ask more to a 2nd level spell.

Thursday, 7th March 2013, 18:14

Forum: Crazy Yiuf's Corner

Topic: Narrative of a war lizard

Replies: 7

Views: 2201

Re: Narrative of a war lizard

What are kolbolds? I wanna say they're of the goblin variety, but idk. You should totally write more. Maybe we can start a trend 8-) Subterranean demihumans so to speak, originally mine goblins. In D&D they were designed as a reptilian species, so in Nethack are (they lay eggs), while other sou...

Monday, 4th March 2013, 20:49

Forum: Dungeon Crawling Advice

Topic: Chei reduces my attributes as my movements quicken (?)

Replies: 2

Views: 1060

Re: Chei reduces my attributes as my movements quicken (?)

Thanks, this make my game less boring than expected.

Monday, 4th March 2013, 20:24

Forum: Dungeon Crawling Advice

Topic: Chei reduces my attributes as my movements quicken (?)

Replies: 2

Views: 1060

Chei reduces my attributes as my movements quicken (?)

First time I get this message from Chei, I though it was continuously increasing my attributes and slowing me but I haven't hasted myself and I got this message x2

I just have used temporal distortion before getting this. Is this decrease normal ?

Friday, 1st March 2013, 21:13

Forum: Game Design Discussion

Topic: Proposed Acid Spell School

Replies: 41

Views: 10814

Re: Proposed Acid Spell School

Is there some kind of spell classification in terms of type of the effect, damage (if any), range, area, and so on ? If so, some underused niches could be filled with acid/alchemy-like spells instead of making them single-dimensional.

Monday, 25th February 2013, 13:23

Forum: Game Design Discussion

Topic: Idea: noise indicator

Replies: 39

Views: 8694

Re: Idea: noise indicator

I was thinking on a bar indicating the noise the latest action did, just like the equalizer bars, but just for all the frequency band.

Saturday, 26th January 2013, 21:16

Forum: Game Design Discussion

Topic: Proposal: monsters stealthier than you

Replies: 3

Views: 1543

Re: Proposal: monsters stealthier than you

I think about "lurker type" as a class of monsters which lurk, just as they are magic monsters, ranged monsters, flying monsters, poisonous monsters ... I was thinking specially on crocs and alligators, which currently are redundant with respect to any other lizard-like monster and this fe...

Saturday, 26th January 2013, 18:42

Forum: Game Design Discussion

Topic: Proposal: monsters stealthier than you

Replies: 3

Views: 1543

Proposal: monsters stealthier than you

Hello,after a few months silent I return glad to see new progress. The game is evolving to get rid of the features which required detection such as secret doors and currently people complain about some traps. I think the skill could be renamed as perception to get a broader sense. In the proposal be...

Thursday, 8th November 2012, 18:50

Forum: Game Design Discussion

Topic: Archon proposal revised

Replies: 4

Views: 1668

Re: Archon proposal revised

I'm seeing djinns, the magical entities born from smokeless fire for the species you are trying to make.

Your backstory is good enough for a badass unique made of pure energy and magic, nonetheless.

Monday, 5th November 2012, 15:33

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 912886

Re: I think we learned an important lesson today.

Grinder may appear in D:6 and later on, make a special appearance in D:8 :shock:

Friday, 2nd November 2012, 18:36

Forum: Crazy Yiuf's Corner

Topic: Spriggans: Relatives of Elves or Dryads?

Replies: 9

Views: 2868

Re: Spriggans: Relatives of Elves or Dryads?

Traditionally spriggans are spirits from Cornish lore related to winds, very changing in their size. They inhabit ruins and act as fairies body-guards.

I don't see them as veggies or specially linked to forests, although Crawl tries to depict them as wild fairies.

Thursday, 1st November 2012, 21:49

Forum: Game Design Discussion

Topic: new proposal for an elimental mage in all 4 type

Replies: 18

Views: 4647

Re: new proposal for an elimental mage in all 4 type

Keep calm and avoid sarcasm gentlemen... Let's try to save or figure out some ideas and nothing else. Thinking about a race with good apts in every element... how much good will be respect the current races/backgrounds which are impaired when learning some element ? Since practically all spells with...

Thursday, 1st November 2012, 20:15

Forum: Game Design Discussion

Topic: Roshuum, Lawful Stealthy God

Replies: 17

Views: 4688

Re: Roshuum, Lawful Stealthy God

I like this. Months ago I tried to propose a sleep/dream god based on stealth and control about sleeping or dormant beings, like some competitor of Yredelemnul, enforcing not killing the dormants but gaining more of them and converting the dungeon in a hexed silent place full of sleepers. It looked ...

Thursday, 1st November 2012, 19:26

Forum: Game Design Discussion

Topic: new proposal for an elimental mage in all 4 type

Replies: 18

Views: 4647

Re: new proposal for an elimental mage in all 4 type

The misspelling hurts my eyes so badly than I may take this as trolling ... Nonetheless I want to believe that is not, and from what I have grasped, just comment that you are mixing both a species and backgrounds all together to get a class. This is not how Crawl works. The archon concept is fine an...

Saturday, 27th October 2012, 10:20

Forum: Game Design Discussion

Topic: Long Blades, M&F effect brainstorm

Replies: 200

Views: 44155

Re: Long Blades, M&F effect brainstorm

I admit a Nethack influence for I came from there but also when figuring out the charge I tried to include some physics in the mechanics. If the attack is done progressively when moving towards -and therefore, being performed whenever you reach- then the mechanical work W = F*d*cos(a), is maximum in...

Friday, 26th October 2012, 13:22

Forum: Game Design Discussion

Topic: Long Blades, M&F effect brainstorm

Replies: 200

Views: 44155

Re: Long Blades, M&F effect brainstorm

While the directional attack does mitigate the danger from a mace-wielding monster, it also makes the ability much less intuitive for the player to use. This kind of charge should be considered in a straight line either horizontal, vertical or diagonally... but I know that in Crawl the directionali...

Friday, 26th October 2012, 13:12

Forum: Game Design Discussion

Topic: God of Hurry/Dare/Boldness/Haste

Replies: 8

Views: 2365

Re: God of haste

The thematic could be anything linked somehow to hurry or no-resting conduct more than giving mere buffs a la Okawaru. Yours is probably a good solution to force this style of playing, and I probably would want to play it because usually I like to frenzy into the unknown without having rest complete...

Friday, 26th October 2012, 12:45

Forum: Game Design Discussion

Topic: Long Blades, M&F effect brainstorm

Replies: 200

Views: 44155

Re: Long Blades, M&F effect brainstorm

EDIT: Even if the smash happens like the current proposal, it won't be that interesting for the player, since most monsters do not run away when they're injured (and a lot of the ones that do are faster than speed 10). It is a complement more than a replacement because I keep the vanilla flavour an...

Friday, 26th October 2012, 12:37

Forum: Game Design Discussion

Topic: Long Blades, M&F effect brainstorm

Replies: 200

Views: 44155

Re: Long Blades, M&F effect brainstorm

This idea came up before for long swords. One problem with it is that any monster chasing you with a mace would hit you every turn -- imagine a fight with an Ogre with a GSC goes wrong: if you run from it, it gets a free, extra-deadly attack with each step! Ooops too many feedback and I missed it! ...

Thursday, 25th October 2012, 16:59

Forum: Game Design Discussion

Topic: (Human) Aptitudes

Replies: 14

Views: 2912

Re: (Human) Aptitudes

Now I'm confused :? Seems counter-intuitive. As I though -5 equals qualitatively to abysmal and -1 to something below "human" and something which has 0 should be easier to learn that something with a -1... For a human are the same difficult learning dodging 0 APT than spellcasting with -1 ...

Thursday, 25th October 2012, 16:23

Forum: Game Design Discussion

Topic: Cleave

Replies: 113

Views: 21467

Re: Cleave

Quick question because I haven't played enough the 0.12, if surrounded in a corridor, attacking towards a wall (Ctrl + up or down in the example) also attack both of your sides ? Seems effective and odd at the same time.

#####
.o@o.
#####

Thursday, 25th October 2012, 16:08

Forum: Game Design Discussion

Topic: (Human) Aptitudes

Replies: 14

Views: 2912

Re: (Human) Aptitudes

minmay wrote:
Roderic wrote:And by definition any reference is set as zero

http://dictionary.reference.com/browse/reference


Reference in a relative numerical scale ...

Thursday, 25th October 2012, 15:51

Forum: Game Design Discussion

Topic: An alternative Werewolf proposal

Replies: 11

Views: 3979

Re: An alternative Werewolf proposal

Aren't the werewolves high regenerating species? Maybe they should have a little lower HP (in comparison to other species) but regenerate really quickly. They should also be able to eat rotten meat. Too much troll-like I miss the ability to transform -either involuntarily or voluntarily- because a ...

Thursday, 25th October 2012, 15:47

Forum: Game Design Discussion

Topic: (Human) Aptitudes

Replies: 14

Views: 2912

Re: (Human) Aptitudes

My concern is that I thought that humans don't need to be the skill "average" race but the skill reference race. And by definition any reference is set as zero, but this does not mean that there is the same number of races with skills above and below humans. Humans could very well excel in...

Thursday, 25th October 2012, 10:42

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 653580

Re: Generic Brainstorming!

nicolae wrote:
Grimm wrote:new unique: The Tree That Owns Itself


Elms were cut a while ago but it would be nice to see them as a unique


Nightmare at Elm Street

Thursday, 25th October 2012, 10:32

Forum: Dungeon Crawling Advice

Topic: Brainless (0 Int) due to Deteriorating Body 1 - will I die?

Replies: 17

Views: 6004

Re: Brainless (0 Int) due to Deteriorating Body 1 - will I d

Low STR may overtax you and what happens with low DEX ? Do you stumble and die from an injury ?

Thursday, 25th October 2012, 09:00

Forum: Game Design Discussion

Topic: An alternative Werewolf proposal

Replies: 11

Views: 3979

Re: An alternative Werewolf proposal

How fast are they ? Felids are because they need to flee often ... werewolves would need it also ? An additional use to silver and I like really to find finally an utility to the spilled blood. Congrats! I agree that they seeInv. Hounds do this, and I suppose is from smelling Evocation of items may ...

Thursday, 25th October 2012, 08:36

Forum: Game Design Discussion

Topic: Long Blades, M&F effect brainstorm

Replies: 200

Views: 44155

Re: Long Blades, M&F effect brainstorm

I wanna reanimate a little the topic just to propose a -to me- finer effect to maces. Right now we agree that any desirable effect has to: - not be evokable, it is given by the nature of the weapon - still permit vanilla-style in some situations so as not to condition really much the common play-sty...

Wednesday, 24th October 2012, 16:02

Forum: Game Design Discussion

Topic: Cleave

Replies: 113

Views: 21467

Re: Feedback on Trunk deployment (.12)

I think they're too unrealistic, but handy.

What about increasing the cleaving area effect after reaching some skill level ?

(up dir means towards)
  Code:
 X
 @

XXX
.@.

XXX
X@X

XXX
X@X
X.X

Wednesday, 24th October 2012, 09:28

Forum: Game Design Discussion

Topic: Iron vulnerability: a mutation and/or a gimmick for elves

Replies: 8

Views: 3058

Re: Iron vulnerability: a mutation and/or a gimmick for elve

I'm all for differentiating the elves but seems like you're really "grasping at straws" here. I love high elves but I would rather they be removed than have to worry about this crap. Which "flavour of crap" :mrgreen: do you dislike ? The restriction of items or the split of dama...

Wednesday, 24th October 2012, 09:08

Forum: Game Design Discussion

Topic: New Species - Werewolf - Focus on Keeping Felids

Replies: 36

Views: 9574

Re: New Species - Werewolf

Defiant idea is not *so* bad by its own. I was recently thinking on some mechanic to get resistances and extrapower from an injured state (from a god?, an amulet?, a species?). It puts you to live on the edge to get great benefits.

Monday, 22nd October 2012, 18:57

Forum: Game Design Discussion

Topic: Can we get rid of this portal entry vault?

Replies: 18

Views: 4889

Re: Can we get rid of this portal entry vault?

It's strange not to find anything secret in a dungeon... why not generating some secret extra-loot vaults where the door has a magic number and can only be detected having a larger skill in traps (like the auto-id for weapons) ? Every time will be a hit or a miss when passing besides them and we sol...

Monday, 22nd October 2012, 08:36

Forum: Game Design Discussion

Topic: Spider god

Replies: 167

Views: 93651

Re: Spider god

So there's no point to play a DS of Iy (is that this shorten nick name)? Bad apts with anything perma spider form has to offer, no demon mutations AND you're affected by Holy Wrath? I guess it'd only be worth it if you switch over to this god after you had a couple of DS mutations. AFAIK only physi...

Sunday, 21st October 2012, 12:25

Forum: Game Design Discussion

Topic: Feedback on Trunk deployment (.12)

Replies: 96

Views: 25613

Re: Feedback on Trunk deployment (.12)

In console most recent builds, has the reverse highlight on both player and targets been intentional ?

Saturday, 20th October 2012, 21:57

Forum: Game Design Discussion

Topic: Feedback on Trunk deployment (.12)

Replies: 96

Views: 25613

Re: Feedback on Trunk deployment (.12)

Versatile and quick learners is good enough to me

Saturday, 20th October 2012, 20:24

Forum: Game Design Discussion

Topic: Feedback on Trunk deployment (.12)

Replies: 96

Views: 25613

Re: Feedback on Trunk deployment (.12)

Since when humans have their apts changed ? Currently men is no measure of all things anymore

Particularly, the +1 in Stealth, Evo and Inv and the -1 in Spc. Oddly enough currently no race has a reference value of 0 in Spellcasting.

Saturday, 20th October 2012, 18:40

Forum: Game Design Discussion

Topic: Spider god

Replies: 167

Views: 93651

Re: Spider god

Only physical mutations are removed, the other ones remain. Spider Form replaces innate stealth bonuses, size, and speed at the price of -rP and no wielding or wearing. Cheibriados also affects your speed for much worse and nobody complained about ... well almost nobody. If cracked wall feature or a...
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