Search found 393 matches

Monday, 8th August 2016, 05:38

Forum: Dungeon Crawling Advice

Topic: One reason why axes>swords?

Replies: 19

Views: 5231

Re: One reason why axes>swords?

and into wrote:Fortunately having good AC and good EV are not mutually exclusive.

FR add in old fire-vs-ice style antitraining for armor vs dodging and for fighting vs spellcasting to force everyone to play like new players.

Monday, 8th August 2016, 05:34

Forum: Crazy Yiuf's Corner

Topic: Show how close chanellers are to casting their spell in x

Replies: 25

Views: 6962

Re: Show how close chanellers are to casting their spell in

Make shooting an orb cause them to become exhausted and slow so that the player can catch up to them.

Monday, 8th August 2016, 05:33

Forum: Crazy Yiuf's Corner

Topic: sponsorship

Replies: 4

Views: 1539

Re: sponsorship

{
function ready()
crawl.mpr("<yellow>Visit EXAMPLE.COM now! LOW COST Viagra!</yellow>");
end
}

I think this will display the message every turn at the bottom of the message box.

Monday, 8th August 2016, 05:28

Forum: Game Design Discussion

Topic: Let Ash auto-ID rods if you're wielding a cursed weapon

Replies: 6

Views: 2325

Re: Let Ash auto-ID rods if you're wielding a cursed weapon

arandomperson12 wrote:But this just makes you really uncomfortable "oh no, there are all these nice rods, but I can't use any of them".

An ash worshiper who finds multiple nice rods can choose to uncurse their weapon slot.

Saturday, 6th August 2016, 19:15

Forum: Crazy Yiuf's Corner

Topic: Ideas for a fork

Replies: 45

Views: 10573

Re: Ideas for a fork

Doesnt wrote:now that joseph has stolen wiglaf's stupid hat, make him actually have a stupid hat that he drops and you can wear

playable bear race. not bearpeople or anything, just literally a bear

that's about it


the +4 stupid-looking hat {Int-3}.

Saturday, 6th August 2016, 19:13

Forum: Game Design Discussion

Topic: Autoexplore deaths

Replies: 18

Views: 4617

Re: Autoexplore deaths

Manually exploring would still have gotten the OP oneshot by that thrown rock. It's not one of those cases where "autoexplore walked me into the middle of a room with no cover and then I saw a centaur". He just died on the first turn that an enemy could see him, which has nothing to do wit...

Saturday, 6th August 2016, 19:09

Forum: Crazy Yiuf's Corner

Topic: sex ed

Replies: 27

Views: 8411

Re: sex ed

Saturday, 6th August 2016, 18:48

Forum: Crazy Yiuf's Corner

Topic: all ants should have stasis

Replies: 6

Views: 1717

Re: all ants should have stasis

lethediver wrote:
well formicids have it and ants are just formicids with more legs, no arms, lower int and no stasis


fixed that for you.

:(

Saturday, 6th August 2016, 01:46

Forum: Crazy Yiuf's Corner

Topic: Race: Silent Spectre

Replies: 12

Views: 2804

Re: Race: Silent Spectre

Size factor is already used by other races, but that doesn't make it good. It's still obtuse and spoilery (especially on a race that isn't actually small), whereas "high dodging apt" is much more straightforward. If you're concerned about undead dragons being OP you could just make them lo...

Saturday, 6th August 2016, 01:37

Forum: Crazy Yiuf's Corner

Topic: Ideas for a fork

Replies: 45

Views: 10573

Re: Ideas for a fork

If an ally helps, the remaining XP is shared between you and your ally according to the percentage of damage dealt by each on the dead enemy. Isn't this already how things work? The difference is the part where you still get 50% xp for seeing an ogre and then walking away. He was just clarifying ho...

Saturday, 6th August 2016, 01:26

Forum: Crazy Yiuf's Corner

Topic: all ants should have stasis

Replies: 6

Views: 1717

all ants should have stasis

well formicids have it and ants are just formicids with more legs, no arms, and lower int.

Friday, 5th August 2016, 10:17

Forum: Dungeon Crawling Advice

Topic: Gda

Replies: 16

Views: 3720

Re: Gda

arandomperson12 wrote:That's probably because on both non heavy armor characters and many heavy armor characters, the hide is not enchanted into gda. The hide itself will be much more common.


The linked spreadsheet seems to indicate gold dragon hide being in only 5% of 3 rune games, if I'm reading it correctly.

Friday, 5th August 2016, 09:57

Forum: Crazy Yiuf's Corner

Topic: Give advice using the absolute worst reasoning possible

Replies: 221

Views: 87759

Re: Give advice using the absolute worst reasoning possible

twelwe wrote:you should post because your postcount goes up

This is incorrect
The only reason to post is to acquire thankses

Friday, 5th August 2016, 09:54

Forum: Game Design Discussion

Topic: Remove MP Cost of Deity-Given Abilities

Replies: 20

Views: 5294

Re: Remove MP Cost of Deity-Given Abilities

but then atheists would all scum! also, we have ood clock, after which nothing happens . What "scumming" can you do without monsters? if you want to prevent scumming even more JUST REMOVE SPAWNING AFTER LEVELGEN this would lead to mummies mashing 5 for thousands of turns while standing on...

Thursday, 4th August 2016, 04:18

Forum: Crazy Yiuf's Corner

Topic: Too many food shops!

Replies: 22

Views: 5527

Re: Too many food shops!

Add shops of random uselessness that only contain items you can't use, like potions of blood or naga bardings.

And always give them a stack of 100 scrolls of random ueselessness at the top.

Thursday, 4th August 2016, 04:16

Forum: Crazy Yiuf's Corner

Topic: Give advice using the absolute worst reasoning possible

Replies: 221

Views: 87759

Re: Give advice using the absolute worst reasoning possible

You shouldn't berserk to run to staircases because you want to be axing 8 enemies at once to maximize the chance that Trog will extend your berserk duration after a kill.

Thursday, 4th August 2016, 04:13

Forum: Dungeon Crawling Advice

Topic: The #1 thing I have done to improve my gameplay

Replies: 36

Views: 9980

Re: The #1 thing I have done to improve my gameplay

Eyesburn wrote:even with that added you can go around a corner and get an ogre adjancet to you

Yes but it would be no more dangerous than autoexplore.

Also it would be really tedious and annoying, don't actually do that unless your forums name is duvessa.

Thursday, 4th August 2016, 02:45

Forum: Dungeon Crawling Advice

Topic: Lignification: I never use it

Replies: 17

Views: 5085

Re: Lignification: I never use it

You can minimize Grinder's blink-cheese by luring her into a tight hallway (e.g. a short section with 90-degree cutoffs at both ends). I'm sure I've had lignification run out before I could kill her at least a couple of times, probably because there was too much space around. I once made the mistak...

Wednesday, 3rd August 2016, 20:22

Forum: Dungeon Crawling Advice

Topic: Lignification: I never use it

Replies: 17

Views: 5085

Re: Lignification: I never use it

It makes you immune to torment so if you're feeling cheesy you can quaff one right before reading a couple scrolls of torment on some poor sap.

Wednesday, 3rd August 2016, 20:20

Forum: Dungeon Crawling Advice

Topic: The #1 thing I have done to improve my gameplay

Replies: 36

Views: 9980

Re: The #1 thing I have done to improve my gameplay

Autoexplore is way more dangerous than autofight is. still manual explore can be more dangerous then autoexplore, because you can accidentally move towards an monster while autoexplore (as and into said) will stop you when you encouter an threat Use a lua script that rebinds all your movement keys ...

Wednesday, 3rd August 2016, 05:39

Forum: Game Design Discussion

Topic: Add a Cancel Option to Acquirement

Replies: 3

Views: 1627

Re: Add a Cancel Option to Acquirement

And let the player check the list of identified item types while the ?acq menu is open.

Tuesday, 2nd August 2016, 23:22

Forum: Dungeon Crawling Advice

Topic: Trog and Phantom Mirrors

Replies: 6

Views: 1776

Re: Trog and Phantom Mirrors

On Crypt:1? That's pretty brutal, I have not yet found one there (I think). The question is how Trog chooses what he hates. There once was a flag on monsters (fake spells/actual spells), but I think it has been discontinued. IIRC Trog still doesn't see orc priests as mages, maybe he also doesn't se...

Tuesday, 2nd August 2016, 23:12

Forum: Dungeon Crawling Advice

Topic: The wall burns your fire vortex! x100000

Replies: 3

Views: 1445

Re: The wall burns your fire vortex! x100000

Jeeez, I know it! How do I prevent game from spaming it? (Except obviosly stop casting firestorm https://i.imgsafe.org/f2acd0f363.png ) Adding to runrest_ignoremessage doesn't work, or I'm doing something wrong. runrest_ignore_message += The wall burns your fire vortex! Edit: Nvm, it seems to be wo...

Tuesday, 2nd August 2016, 23:09

Forum: Dungeon Crawling Advice

Topic: The #1 thing I have done to improve my gameplay

Replies: 36

Views: 9980

Re: The #1 thing I have done to improve my gameplay

Arrhythmia wrote:Don't use autofight.

Turn off the bit that makes you move toward enemies. Then you can use tab to attack without moving to a worse position or wasting a turn swinging at nothing against e.g. confused enemies.

Tuesday, 2nd August 2016, 19:08

Forum: Game Design Discussion

Topic: Remove/reform written description of MR level

Replies: 17

Views: 4605

Re: Remove/reform written description of MR level

Aliches are IIRC the highest-HD monster with an actual hex other than randlords, and their paralyse is 72 power. Unless other spells have much higher power, 172 MR (just barely above 4 pips) should be enough for immunity to everything. For some reason the knowledge bots don't show monsters' enchant ...

Tuesday, 2nd August 2016, 07:40

Forum: Crazy Yiuf's Corner

Topic: this is what the refrance

Replies: 20

Views: 5632

Re: this is what the refrance

I suggest you checking twelwe's posting history. I don't think it's necessary. Both of his posts contain more than enough twelweisms that it is easy the figure out what is going on. Holy fuck, the title alone should be enough. to be honest from the title and the "japanese dragon" thing I ...

Tuesday, 2nd August 2016, 07:37

Forum: Crazy Yiuf's Corner

Topic: food reform idea

Replies: 8

Views: 2115

remove food

Tuesday, 2nd August 2016, 05:21

Forum: Game Design Discussion

Topic: Let Ash gift 2 scrolls of remove curse

Replies: 14

Views: 3814

Re: Let Ash gift 2 scrolls of remove curse

What would the cost of 'curse foo' be if it's not ?rc? Nothing? I feel that currently it's relatively cheap to swap items once you are past the early game. It would be an improvement to make the conduct stricter. Perhaps this would require some buffs to Ash's utility as compensation. I considered s...

Tuesday, 2nd August 2016, 05:18

Forum: Game Design Discussion

Topic: Remove/reform written description of MR level

Replies: 17

Views: 4605

Re: Remove/reform written description of MR level

On the other hand, revealing numbers seems relatively more important with something like MR because despite what the UI shows there's not just 5 discrete levels, and in any case they can already figure out the number by looking at a monster's chance to affect them with some hex. Or alternately just ...

Monday, 1st August 2016, 08:05

Forum: Game Design Discussion

Topic: With battlesphere, allow targeting resistant/immune monsters

Replies: 5

Views: 1585

Re: With battlesphere, allow targeting resistant/immune mons

I actually made this post because my battlesphere-toting FE was chipping away at a fire crab (with a fancy rF+++ randart so I didn't care about his breath) and I was getting really annoyed at having to repeat Z-a-move cursor to enemy-f every turn.

Monday, 1st August 2016, 01:45

Forum: Game Design Discussion

Topic: With battlesphere, allow targeting resistant/immune monsters

Replies: 5

Views: 1585

With battlesphere, allow targeting resistant/immune monsters

The spell targeter does not consider e.g. a red imp as a valid target for throw flame. which makes perfect sense since it would do 0 damage anyways. But if the player has a battlesphere active, they now have a good reason to target the imp with a spell it's immune to: doing so will make the battlesp...

Monday, 1st August 2016, 01:39

Forum: Game Design Discussion

Topic: Remove/reform written description of MR level

Replies: 17

Views: 4605

Re: Remove/reform written description of MR level

"Quite resistant" is probably a poor choice for a description because "quite" means very different things in different dialects of English.

Sunday, 31st July 2016, 06:56

Forum: Dungeon Crawling Advice

Topic: Is there a way to tell if an enemy can kill me in one hit?

Replies: 20

Views: 6063

Re: Is there a way to tell if an enemy can kill me in one hi

arandomperson12 wrote:Wiki has numbers, but I'm not sure how accurate.

The wiki's damage numbers are pretty good, although you have to remember that monsters with weapons add the weapon damage to their base damage. So e.g. an Ettin's two up-to-45 damage hits become up-to-67 damage hits when it wields GSCs.

Sunday, 31st July 2016, 06:52

Forum: Game Design Discussion

Topic: Decouple Transmutations and Unarmed Combat

Replies: 22

Views: 5771

Re: Decouple Transmutations and Unarmed Combat

Moving transmutations to a god would mean losing out on things like OpTm becoming a dragon decked out in 8 amazing Gozag randarts, or Chei monsters oneshotting everything with the huge strength scaling on dragonform.

Sunday, 31st July 2016, 06:48

Forum: Crazy Yiuf's Corner

Topic: Stupid ideas -- Started for 0.19, and Still Running!

Replies: 233

Views: 1100133

Re: Stupid ideas for 0.19

BabyRage wrote:
Hellmonk wrote:Level 3: you fracture your metacarpals (10-27 damage, lose access to one hand until fixed with !hw)

So you can kill yourself at XL 1?

Only if you try to use a too-high-level martial art.

Friday, 29th July 2016, 21:53

Forum: Game Design Discussion

Topic: Should Monstrous DS get scales?

Replies: 15

Views: 3827

Re: Should Monstrous DS get scales?

I recall from a long thread several months ago that Claws 3 is better then GSC for trolls at high skills, and way better at low skills. Given that claws are an early Ds mutation (you're likely to have Claws 3 by XL 15 or so), is there ever an "early enough to find out I have claws" to sim...

Friday, 29th July 2016, 20:55

Forum: Crazy Yiuf's Corner

Topic: Terrible design choice and service

Replies: 151

Views: 40939

Re: Terrible design choice and service

Sorry, i am a perfect player. I can come up with a fail-proof way of winning a game and execute it, therefore i need the rng. If you gonna give yourself the privilege of saying "a game should do this and that" without demonstrating HOW THE ****, then i have the privilege of considering my...

Friday, 29th July 2016, 20:06

Forum: Crazy Yiuf's Corner

Topic: Terrible design choice and service

Replies: 151

Views: 40939

Re: Terrible design choice and service

The moment you know beforehand that you gonna win a game you have no purpose playing it. Are you saying that you would play the game if you could win every time except when something unavoidably killed you? Trying to put words into my mouth? There is no other way to interpret what i said, it means ...

Friday, 29th July 2016, 19:12

Forum: Crazy Yiuf's Corner

Topic: Terrible design choice and service

Replies: 151

Views: 40939

Re: Terrible design choice and service

I think everyone can agree that strictly unavoidable deaths, even with perfect play, are bad, because they are a waste of time, and you learn nothing from them. Nope. The moment you know beforehand that you gonna win a game you have no purpose playing it. Are you saying that you would play the game...

Friday, 29th July 2016, 11:28

Forum: Game Design Discussion

Topic: Vampiric weapons, revamped

Replies: 17

Views: 3795

Re: Vampiric weapons, revamped

Ignoring the debate about whether or not they actually need a nerf, I'd like to suggest a general possibility for nerfing overly strong weapon brands: give them a malus to incoming XP. This XP penalty should be incurred when you hit with the weapon (a sort of virtual negative XP pool*, so you can't...

Friday, 29th July 2016, 07:52

Forum: Game Design Discussion

Topic: Should Monstrous DS get scales?

Replies: 15

Views: 3827

Should Monstrous DS get scales?

Usually demonspawn get one body-slot mutation and one scales mutation. Monstrous ones instead get 3 body-slot muts and no scales. But most players complain about the extra body slot mutations -- they feel that the equip slots are worth more than the minor extra damage from e.g. hooves. Claws are the...

Friday, 29th July 2016, 05:29

Forum: Dungeon Crawling Advice

Topic: SpEn + Sif Muna = Love

Replies: 19

Views: 5431

Re: SpEn + Sif Muna + Antimagic branded weapon

PowerOfKaishin wrote:Died because Nikola did 60 damage in one turn. =( There isn't a tele fast enough.

If he rolls well with chain lightning he can do 200+ damage. You should never be in LOS of Nikola without rElec.

Friday, 29th July 2016, 05:15

Forum: Dungeon Crawling Advice

Topic: Guardian Spirit for Mages

Replies: 21

Views: 4987

Re: Guardian Spirit for Mages

Can you give me an example of a situation where you are taking damage that is going to kill you in a turn or two, but it makes sense to preserve your mana so you can fight? I agree that it isn't a bad thing if all you're using your mana for is damage. But it can potentially be bad if you have power...

Friday, 29th July 2016, 05:00

Forum: Game Design Discussion

Topic: Vampiric weapons, revamped

Replies: 17

Views: 3795

Re: Vampiric weapons, revamped

I find that the situations in which good tactics actually matter are substantially reduced. but that's the best thing about them! f you wish to make the unrandart Leech more distinctive, let it have a higher vamp rate (mentioned in the description). Leech (and Vamp Tooth) already have 100% chance t...

Wednesday, 27th July 2016, 03:29

Forum: Dungeon Crawling Advice

Topic: A Guide to Transmutation DCSS Spells

Replies: 40

Views: 15788

Re: A Guide to DCSS Spells

re: how monster intelligence affects Conjure Flame, here's the general idea as I understand it: Brainless enemies like derived undead (skeletons, zombies) will always walk into damaging clouds. Everything else will only do so if they're over an HP threshold, but they'll stay in the cloud (or walk t...

Tuesday, 26th July 2016, 18:48

Forum: Dungeon Crawling Advice

Topic: Amazing Randart = Change Strategy?

Replies: 9

Views: 2952

Re: Amazing Randart = Change Strategy?

This is something that crawl is really terrible at communicating to players, but enchantment is actually much less important on a weapon than base damage. (This is because high strength and skills give you bonus damage based on the base damage of your weapon.) For a sufficiently skilled character, e...

Tuesday, 26th July 2016, 17:47

Forum: Dungeon Crawling Advice

Topic: Cblink?

Replies: 21

Views: 5420

Re: Cblink?

Heh, I guess the lesson is if you want to do extended with a minotaur, and want to cast high level spells in heavy armor, it's probably a decent idea to put a few stat ups into int. 19 charms/15 spellcasting is doable for extended, but it's a LOT of xp you could be spending elsewhere. Meanwhile swa...

Tuesday, 26th July 2016, 17:40

Forum: Game Design Discussion

Topic: Move either Borgnjor's or Door to Poison

Replies: 21

Views: 7413

Re: Move either Borgnjor's or Door to Poison

Isn't poison supposed to be the school with no high-level spells, which eventually falls off? It seems like adding those high-level necro spells would violate that.

Monday, 25th July 2016, 18:53

Forum: Game Design Discussion

Topic: Remove Berserker Background

Replies: 41

Views: 11743

Re: Remove Berserker Background

But it denies people the important part of the game where you pick up a god while playing! Or, to put it another way, any reason to have BE is a reason to have Pr, or DK, and yet those things are removed, so by the exact same logic, BE should be removed. I think more backgrounds with various kits, ...

Monday, 25th July 2016, 18:50

Forum: Game Design Discussion

Topic: A New Book Mechanic Proposal

Replies: 4

Views: 1349

Re: A New Book Mechanic Proposal

Shops sell you a scroll which creates an inscription on the ground which you then must read? Why not just have the shop sell you a spellbook , and have reading the spellbook consume it and add the spells to your collection? Same with the other spells actually. What's the point of reflavoring everyth...
PreviousNext

Return to advanced search

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.