Search found 544 matches

Tuesday, 3rd May 2016, 18:15

Forum: Game Design Discussion

Topic: FR: Let Vampires vomit blood.

Replies: 40

Views: 9442

Re: FR: Let Vampires vomit blood.

there is already no real drawback to being bloodless all the time, because you just drink 1 or 2 bloods and hit 5.

Tuesday, 3rd May 2016, 17:47

Forum: Game Design Discussion

Topic: Giving All Species Gourmand

Replies: 15

Views: 3237

Re: Giving All Species Gourmand

Tuesday, 3rd May 2016, 16:46

Forum: Game Design Discussion

Topic: Giving All Species Gourmand

Replies: 15

Views: 3237

Re: Giving All Species Gourmand

I've been forced to eat food during a fight before, but whats fun about that? It just required one extra turn to eat a piece of fruit.


nothing fun about eating during a fight? i'm not sure you've thought this through all the way. https://youtu.be/6DK-0Ig85gI?t=2m16s

Tuesday, 3rd May 2016, 11:21

Forum: Game Design Discussion

Topic: FR: Let Vampires vomit blood.

Replies: 40

Views: 9442

Re: FR: Let Vampires vomit blood.

ok but seriously remove spriggans imo

Tuesday, 3rd May 2016, 11:04

Forum: Game Design Discussion

Topic: Race Idea: Ugly thing!

Replies: 4

Views: 1405

Re: Race Idea: Ugly thing!

and uglier

Monday, 2nd May 2016, 21:49

Forum: Game Design Discussion

Topic: FR: Let Vampires vomit blood.

Replies: 40

Views: 9442

Re: FR: Let Vampires vomit blood.

batform, stealth+hex apts, and resistances (pois, ice, neg, torm), also heal on stab. lesser perks: doesn't care about spell hunger, can get high regen by drinking a lot of blood They're like a bad spriggan crossed with a ghoul and an additional "interesting" hunger mechanic. yeah it's in...

Sunday, 1st May 2016, 17:55

Forum: Game Design Discussion

Topic: FR: Let Vampires vomit blood.

Replies: 40

Views: 9442

Re: FR: Let Vampires vomit blood.

batform, stealth+hex apts, and resistances (pois, ice, neg, torm), also heal on stab.

lesser perks: doesn't care about spell hunger, can get high regen by drinking a lot of blood

Wednesday, 27th April 2016, 09:50

Forum: Game Design Discussion

Topic: Remove stealth skill from Mage backgrounds

Replies: 53

Views: 13624

Re: Remove stealth skill from Mage backgrounds

having stealth is one of the few things that lets players choose to limit the amount of random bad luck they are exposed to in the early game and playing a mage without it would simply suck a lot more and be a lot less fun, especially all the ones that aren't IE or EE

Saturday, 23rd April 2016, 05:09

Forum: Game Design Discussion

Topic: Remove stealth skill from Mage backgrounds

Replies: 53

Views: 13624

Re: Remove stealth skill from Mage backgrounds

please don't.

Friday, 22nd April 2016, 00:08

Forum: Game Design Discussion

Topic: God Proposal: Irath the Smoldering, God of Forgotten Embers

Replies: 11

Views: 2910

Re: God Proposal: Irath the Smoldering, God of Forgotten Emb

dowan wrote:If dith hates fire so much, where does he get all that smoke?


it should probably be renamed but i can't think of anything. 'umbral miasma' but that sounds kind of bad

Wednesday, 20th April 2016, 09:20

Forum: Crazy Yiuf's Corner

Topic: [Whining]So what's the point...

Replies: 44

Views: 11330

Re: [Whining]So what's the point...

crawl, a dungeon game with pretty elves, evil toes, zombie corn, evil clowns, a goblin that throws other goblins, three-bladed swords, and pizza just lying around on the ground. a description that reads like something from a 10-year-old boy's rpg maker game is totally appropriate. lets not put on ai...

Tuesday, 19th April 2016, 03:56

Forum: Dungeon Crawling Advice

Topic: Orc High Priests should not be able to summon Sixfirhies.

Replies: 32

Views: 7695

Re: Orc High Priests should not be able to summon Sixfirhies

sixfirhy might be inappropriately dangerous, i don't decide these things, but if it is inappropriately dangerous for its level, then the correct answer to the situation is even more definitely "stop attacking the priest and escape", soo... One point of having a "Game Design Discussio...

Monday, 18th April 2016, 16:34

Forum: Dungeon Crawling Advice

Topic: Orc High Priests should not be able to summon Sixfirhies.

Replies: 32

Views: 7695

Re: Orc High Priests should not be able to summon Sixfirhies

Stop attacking orc high priests if they ever decide to summon something? yes, if an orc high priest summoned stuff, and you can't kill the priest before the stuff kills you, you should stop attacking. some of their summons are very dangerous and you might have to use consumables to escape if you ma...

Friday, 15th April 2016, 18:25

Forum: Crazy Yiuf's Corner

Topic: The overall difficulty of the game is fine.

Replies: 56

Views: 35429

Re: The overall difficulty of the game is fine.

Dooooooooom clooooooock. i would really appreciate some implementation of this, since neither food nor piety decay nor OOD spawns do it currently. anything to add pressure to the player to move. sometimes, after a streak of losses, i find myself willing to start 5ing more, and i would def like it f...

Thursday, 14th April 2016, 02:39

Forum: Dungeon Crawling Advice

Topic: Why do I die mid/late game?

Replies: 68

Views: 20035

Re: Why do I die mid/late game?

B) I think it's largely about knowing the threat levels and special abilities (hi there, Juggernaut!) of the mid/later game threats. I remember having a lot of characters die to spiny frogs early on, because I only regarded them as a moderately dangerous monster (as opposed to the rarer and seeming...

Thursday, 14th April 2016, 01:56

Forum: Crazy Yiuf's Corner

Topic: The overall difficulty of the game is fine.

Replies: 56

Views: 35429

Re: The overall difficulty of the game is fine.

i don't mean to make it sound like that... tbh though at the moment at least i'm not sure i can remember any changes as drastic as removal of something as fundamental and roguelike-classic as ID, or food for that matter. although i can remember a lot of smaller changes with major consequences. edit:...

Thursday, 14th April 2016, 01:42

Forum: Crazy Yiuf's Corner

Topic: The overall difficulty of the game is fine.

Replies: 56

Views: 35429

Re: The overall difficulty of the game is fine.

i agree difficulty overall is fine, except that sometimes early game is too frustrating if you get unlucky. auto-ID of items would probably fix this and make early game as enjoyable as the later parts but i don't anticipate such a drastic change to a fundamental mechanic happening soon/ever

Wednesday, 13th April 2016, 18:55

Forum: Crazy Yiuf's Corner

Topic: [Whining]So what's the point...

Replies: 44

Views: 11330

Re: [Whining]So what's the point...

agree with sar, that was a fine description, low hanging fruit worth a little smile from a new player, and in any case we're all already big nerds here, we don't need to get embarrassed and try to save face by purging any harrypotterism we see

Wednesday, 13th April 2016, 08:32

Forum: Game Design Discussion

Topic: Susceptible to X

Replies: 38

Views: 9781

Re: Susceptible to X

Siegurt wrote:
Lasty wrote:It is doubleplushurt by fire.

I initially misread that as "doublebutthurt by fire"


the true newspeak of our age

Monday, 11th April 2016, 20:39

Forum: Crazy Yiuf's Corner

Topic: Is there a way to find Fannar's old lore?

Replies: 6

Views: 2004

Re: Is there a way to find Fannar's old lore?

neil wrote:Then that was removed in 0.12 and we were back to the original:
[*]"A fat dwarf wearing a stupid-looking hat. He reeks of alcohol."


some of those descriptions added in .12 are good but in this case... less is more

Monday, 11th April 2016, 19:21

Forum: Game Design Discussion

Topic: Neft kiting

Replies: 23

Views: 5435

Re: Neft kiting

seems like it would have been easier to just put that in OP than tell me to try the branch. sounds like you sure do like this branch a lot. it sounds like a great branch if it's very important to you that the player stand next to monsters a lot. have fun.

Monday, 11th April 2016, 19:10

Forum: Game Design Discussion

Topic: Neft kiting

Replies: 23

Views: 5435

Re: Neft kiting

the branch doesn't sound fun to me and i only have so much time to spend playing crawl. it seems pretty straightforward: as vp you would spend 4 turns attacking a speed 10 monster at edge of LOS, one turn changing form, two aut on first movement, however many aut it takes to get monster out of LOS a...

Monday, 11th April 2016, 18:40

Forum: Game Design Discussion

Topic: Neft kiting

Replies: 23

Views: 5435

Re: Neft kiting

i don't think you can nerf kiting in crawl unless you reduce the game to a restricted series of tactical encounters, like zigs, or completely alter monster behavior so that monsters can attempt to ambush and overwhelm you. Kiting is an element of basically every game with a bunch of open space and m...

Monday, 11th April 2016, 18:28

Forum: Game Design Discussion

Topic: Iron Shot vs LCS

Replies: 39

Views: 11778

Re: Iron Shot vs LCS

crate wrote:I've not said that iron shot is bad. I've said that it doesn't have the defining feature of "doing more damage than comparable spells", because that is poison arrow.


but there is a LOT of stuff that you want to kill quickly that is resistant to poison...

Monday, 11th April 2016, 03:28

Forum: Game Design Discussion

Topic: Iron Shot vs LCS

Replies: 39

Views: 11778

Re: Iron Shot vs LCS

Bolt of fire/cold actually do pretty much exactly the same damage as iron shot. edit: ok to clarify, iron shot does deal very slightly more damage at most spellpower levels, but it is a pretty small difference, especially at realistic numbers (difference of ~5 maxdam at 100 spellpower). 200 spellpo...

Sunday, 10th April 2016, 03:45

Forum: Game Design Discussion

Topic: Iron Shot vs LCS

Replies: 39

Views: 11778

Re: Iron Shot vs LCS

if LCS is better, given the assumption that you can cast it, i think the thing is that iron shot is "good enough". a character who can cast iron shot at good spell power can already kill stuff that needs to die fast enough, and probably has more immediate XP priorities than casting a more ...

Saturday, 9th April 2016, 18:41

Forum: Crazy Yiuf's Corner

Topic: PLAYTESTING NEW RACES: Simian and Shadow Giant

Replies: 13

Views: 3995

Re: PLAYTESTING NEW RACES: Simian and Shadow Giant

i looked up grue on wikipedia and it says it came from a vance novel first. it's a nerd classic.

Thursday, 7th April 2016, 07:42

Forum: Game Design Discussion

Topic: Idea: Devices

Replies: 25

Views: 5563

Re: Idea: Devices

can we add unthanks to tavern

Thursday, 7th April 2016, 00:31

Forum: Crazy Yiuf's Corner

Topic: How do you pronounce ...

Replies: 21

Views: 5334

Re: How do you pronounce ...

pronouncing initial x as 'ex' .... smh

il-sui-o
shta-hua
ne-ko-xec

???

Wednesday, 6th April 2016, 22:30

Forum: Game Design Discussion

Topic: FR: ER=-MP

Replies: 11

Views: 2795

Re: FR: ER=-MP

ER already effectively gives -MP by making you likely to waste MP on spell failure.

Tuesday, 5th April 2016, 23:02

Forum: Game Design Discussion

Topic: Reorder Sif Muna Abilities

Replies: 66

Views: 15638

Re: Reorder Sif Muna Abilities

because early altars are a thing, and because it wouldn't have a detrimental impact on Sif's usefulness/fun with book backgrounds (they benefit from earlier spell selection also). also as long as unknown altars exist they probably should be taken into consideration...

Tuesday, 5th April 2016, 21:28

Forum: Game Design Discussion

Topic: Reorder Sif Muna Abilities

Replies: 66

Views: 15638

Re: Reorder Sif Muna Abilities

"appeal" isn't an argument, it's just a word. sif with earlier books would be BETTER for a lot of non-book backgrounds, in the way that kiku can be good for non-book backgrounds. that is all that "appeal" means. many gods can be used round out a character and shore up its weaknes...

Tuesday, 5th April 2016, 19:11

Forum: Game Design Discussion

Topic: Idea: Devices

Replies: 25

Views: 5563

Re: Idea: Devices

Lets just add some of these items


let's... who, exactly?

Tuesday, 5th April 2016, 17:55

Forum: Game Design Discussion

Topic: Reorder Sif Muna Abilities

Replies: 66

Views: 15638

Re: Reorder Sif Muna Abilities

Yeah, I got Sif at a faded altar recently on an assassin and it was awful. My choices were: get Sif wrath, ignore her completely and play most of the game as though atheist, or train spellcasting for piety and hope to find a book soon. Even a not-so-good random book would have given me something to ...

Monday, 4th April 2016, 09:03

Forum: Crazy Yiuf's Corner

Topic: ACK ACK, ACK ACK; ACK ACK ACK!!!

Replies: 4

Views: 1721

Re: ACK ACK, ACK ACK; ACK ACK ACK!!!

cathy? is that you?

Monday, 4th April 2016, 01:40

Forum: Game Design Discussion

Topic: Race proposal: golems

Replies: 27

Views: 7217

Re: Race proposal: golems

"no transmutations" doesn't make a lot of sense to me. you can just disallow transformations and transmuter starting class, like for ghouls and mummies. but i don't see why they couldn't cast sticks to snakes, passwall, petrify, irradiate, etc.

Thursday, 31st March 2016, 19:06

Forum: Game Design Discussion

Topic: Tweak Nagas: Some Minor Requests

Replies: 13

Views: 3351

Re: Tweak Nagas: Some Minor Requests

i kind of miss when nagas had XL1 constrict but really the only thing i wish for nagas is that they could swim

Wednesday, 30th March 2016, 14:56

Forum: Game Design Discussion

Topic: New Race: Kitsune

Replies: 54

Views: 13327

Re: New Race: Kitsune

no one thinks tengu are cool or kawaii. if i look up 'tengu' on the internet i'll find some dumb anime art but mostly old paintings, statues, and masks. if i look up kitsune i will find numerous 100-thousand-word erotic fiction opuses about kawaii kitsune who do sexy murders with katanas. there's ja...

Monday, 28th March 2016, 17:29

Forum: Crazy Yiuf's Corner

Topic: Bikeshedding set to MAXIMUM: Remove or rename Crocodiles

Replies: 14

Views: 3287

Re: Bikeshedding set to MAXIMUM: Remove or rename Crocodiles

njvack wrote:
yesno wrote:FR: rename every monster to 'Death [monster]'

death rat
death kobold
death lich
death elf
death slave

death death yak


thank you

Monday, 28th March 2016, 15:01

Forum: Crazy Yiuf's Corner

Topic: PSA: zero skill blowgun now useless

Replies: 33

Views: 10049

Re: PSA: zero skill blowgun now useless

oh well. that change probably will have way more impact on how likely i am to use blowguns than the change to their poison application

Monday, 28th March 2016, 14:56

Forum: Crazy Yiuf's Corner

Topic: PSA: zero skill blowgun now useless

Replies: 33

Views: 10049

Re: PSA: zero skill blowgun now useless

since when? i did actually mention it a couple times in webtiles chat but no response, i wasn't sure if shoutless needle wakeups were intentional or not. i'll def miss them a bit

Monday, 28th March 2016, 14:53

Forum: Crazy Yiuf's Corner

Topic: PSA: zero skill blowgun now useless

Replies: 33

Views: 10049

Re: PSA: zero skill blowgun now useless

what? i didn't say anything :o

Monday, 28th March 2016, 14:44

Forum: Crazy Yiuf's Corner

Topic: PSA: zero skill blowgun now useless

Replies: 33

Views: 10049

Re: PSA: zero skill blowgun now useless

You are right blowguns totally suck Mods always nerf everything good absolutely no reason to use them now they are total garbage hahahahaha hah hahaha hahah

Monday, 28th March 2016, 03:57

Forum: Crazy Yiuf's Corner

Topic: Bikeshedding set to MAXIMUM: Remove or rename Crocodiles

Replies: 14

Views: 3287

Re: Bikeshedding set to MAXIMUM: Remove or rename Crocodiles

FR: rename every monster to 'Death [monster]'

death rat
death kobold
death lich
death elf
death slave

Sunday, 27th March 2016, 16:31

Forum: Crazy Yiuf's Corner

Topic: make trees consistent with walls

Replies: 16

Views: 4412

Re: make trees consistent with walls

crate wrote:Trees (though I do still think they should probably not exist because they are just walls).


you can't lrd them or passwall them or dig them though

Sunday, 27th March 2016, 05:39

Forum: Crazy Yiuf's Corner

Topic: Why are there no randart elemental staves?

Replies: 8

Views: 2059

Re: Why are there no randart elemental staves?

My first thought was like archaeo's and duvessa, basically "Why?" and "well enhancer staves are like rods basically" but i don't actually think it would be bad to have randart enhancer staves... The thing is though that randart enhancer staves would basically just be randart quar...

Sunday, 27th March 2016, 03:27

Forum: Crazy Yiuf's Corner

Topic: Why are there no randart elemental staves?

Replies: 8

Views: 2059

Re: Why are there no randart elemental staves?

what does this mean? the game should generate enhancer staves with randart properties? or spell school enhancement should be a randart property?

Wednesday, 23rd March 2016, 06:50

Forum: Crazy Yiuf's Corner

Topic: Easter eggs in crawl

Replies: 10

Views: 2734

Re: Easter eggs in crawl

don't we already have enough food items????

Thursday, 17th March 2016, 22:24

Forum: Game Design Discussion

Topic: Suggestion: Make Blood food, not potions

Replies: 8

Views: 2323

Re: Suggestion: Make Blood food, not potions

If vampires and food both still have to remain in Crawl despite the fact that they're horrible, no-good, very bad mechanics, then this seems like a totally reasonable proposal. Just allow vampires to make "bloody chunks" or something. The mechanical change is the important thing, but imo ...

Wednesday, 16th March 2016, 23:21

Forum: Game Design Discussion

Topic: Suggestion: Make Blood food, not potions

Replies: 8

Views: 2323

Re: Suggestion: Make Blood food, not potions

Cool, I didn't know about that. Thank you.
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