Search found 363 matches
Wednesday, 1st March 2017, 21:16
Forum: Game Design Discussion
Topic: Balancing the Council God
Replies: 133
Views: 38982
Wednesday, 1st March 2017, 20:48
Forum: Game Design Discussion
Topic: Balancing the Council God
Replies: 133
Views: 38982
Re: Balancing the Council God
Wednesday, 1st March 2017, 15:06
Forum: Game Design Discussion
Topic: Balancing the Council God
Replies: 133
Views: 38982
Re: Balancing the Council God
Wednesday, 1st March 2017, 11:07
Forum: Crazy Yiuf's Corner
Topic: Yiuf's Home for Lost and Forgotten Species
Replies: 48
Views: 44953
Re: Yiuf's Home for Lost and Forgotten Species
Wednesday, 1st March 2017, 10:14
Forum: Game Design Discussion
Topic: Balancing the Council God
Replies: 133
Views: 38982
Re: Balancing the Council God
Wednesday, 1st March 2017, 08:14
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 34017
Re: Weapon-less Ieoh Jian Council (now implemented)
Wednesday, 1st March 2017, 08:10
Forum: Game Design Discussion
Topic: Balancing the Council God
Replies: 133
Views: 38982
Re: Balancing the Council God
Tuesday, 28th February 2017, 08:14
Forum: Game Design Discussion
Topic: Playable skeleton species! (Branch inside)
Replies: 34
Views: 14127
Re: Playable skeleton species! (Branch inside)
Tuesday, 28th February 2017, 08:06
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 34017
Re: Weapon-less Ieoh Jian Council (now implemented)
theclanless wrote:So, I made another spriggan, and, I am getting speed wiffs with a demon blade at attack speed .6, so something is rotten in denmark with the code. Hehe
It's fine, it's not a perfect division there is a random component too.
Monday, 27th February 2017, 21:47
Forum: Game Design Discussion
Topic: Playable skeleton species! (Branch inside)
Replies: 34
Views: 14127
Re: Playable skeleton species! (Branch inside)
Monday, 27th February 2017, 15:00
Forum: Game Design Discussion
Topic: Playable skeleton species! (Branch inside)
Replies: 34
Views: 14127
Re: Playable skeleton species! (Branch inside)
Monday, 27th February 2017, 13:27
Forum: Game Design Discussion
Topic: Playable skeleton species! (Branch inside)
Replies: 34
Views: 14127
Re: Playable skeleton species! (Branch inside)
Monday, 27th February 2017, 08:53
Forum: Game Design Discussion
Topic: Playable skeleton species! (Branch inside)
Replies: 34
Views: 14127
Re: Playable skeleton species! (Branch inside)
Monday, 27th February 2017, 08:44
Forum: Crazy Yiuf's Corner
Topic: Who is the best god and why is it Wu Jian
Replies: 1
Views: 1648
Re: Who is the best god and why is it Wu Jian
The god is still on a somewhat unstable period (and work needs to be done about balance), but posts like this are very encouraging. Hopefully we will fine tune it into something great.
Sunday, 26th February 2017, 19:14
Forum: Game Design Discussion
Topic: Playable skeleton species! (Branch inside)
Replies: 34
Views: 14127
Re: Playable skeleton species! (Branch inside)
Sunday, 26th February 2017, 13:30
Forum: Game Design Discussion
Topic: Let Demonspawn and Undead worship the good gods
Replies: 11
Views: 4373
Re: Let Demonspawn and Undead worship the good gods
Sunday, 26th February 2017, 13:26
Forum: Game Design Discussion
Topic: Playable skeleton species! (Branch inside)
Replies: 34
Views: 14127
Re: Playable skeleton species! (Branch inside)
Sunday, 26th February 2017, 12:32
Forum: Game Design Discussion
Topic: Playable skeleton species! (Branch inside)
Replies: 34
Views: 14127
Re: Playable skeleton species! (Branch inside)
Sunday, 26th February 2017, 11:41
Forum: Game Design Discussion
Topic: Playable skeleton species! (Branch inside)
Replies: 34
Views: 14127
Playable skeleton species! (Branch inside)
Friday, 24th February 2017, 08:23
Forum: Game Design Discussion
Topic: Balancing the Council God
Replies: 133
Views: 38982
Re: Balancing the Council God
Thursday, 23rd February 2017, 11:20
Forum: Game Design Discussion
Topic: Balancing the Council God
Replies: 133
Views: 38982
Re: Balancing the Council God
Thursday, 23rd February 2017, 10:37
Forum: Game Design Discussion
Topic: Balancing the Council God
Replies: 133
Views: 38982
Re: Balancing the Council God
Thursday, 23rd February 2017, 09:51
Forum: Game Design Discussion
Topic: Balancing the Council God
Replies: 133
Views: 38982
Re: Balancing the Council God
Thursday, 23rd February 2017, 08:34
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 34017
Re: Weapon-less Ieoh Jian Council (now implemented)
Wednesday, 22nd February 2017, 22:31
Forum: Game Design Discussion
Topic: Balancing the Council God
Replies: 133
Views: 38982
Re: Balancing the Council God
Wednesday, 22nd February 2017, 21:26
Forum: Game Design Discussion
Topic: Balancing the Council God
Replies: 133
Views: 38982
Re: Balancing the Council God
Wednesday, 22nd February 2017, 20:58
Forum: Game Design Discussion
Topic: Balancing the Council God
Replies: 133
Views: 38982
Re: Balancing the Council God
Wednesday, 22nd February 2017, 16:43
Forum: Game Design Discussion
Topic: Balancing the Council God
Replies: 133
Views: 38982
Re: Balancing the Council God
Wednesday, 22nd February 2017, 15:44
Forum: Game Design Discussion
Topic: Balancing the Council God
Replies: 133
Views: 38982
Re: Balancing the Council God
Wednesday, 22nd February 2017, 15:08
Forum: Game Design Discussion
Topic: Balancing the Council God
Replies: 133
Views: 38982
Re: Balancing the Council God
Wednesday, 22nd February 2017, 14:27
Forum: Game Design Discussion
Topic: Balancing the Council God
Replies: 133
Views: 38982
Balancing the Council God
Monday, 20th February 2017, 10:04
Forum: Game Design Discussion
Topic: Make mutagenic meat prioritise increasing current mutations
Replies: 6
Views: 2077
Re: Make mutagenic meat prioritise increasing current mutati
ONIchinchin wrote:Steel Neuron wrote:60% chance of raising the rank of one of your current mutations
That's too high. Make it 40-30-15-15 last 15 is for not getting any.
Fair enough, my numbers are completely arbitrary.
Monday, 20th February 2017, 09:43
Forum: Game Design Discussion
Topic: Make mutagenic meat prioritise increasing current mutations
Replies: 6
Views: 2077
Re: Make mutagenic meat prioritise increasing current mutati
Monday, 20th February 2017, 08:12
Forum: Game Design Discussion
Topic: Make mutagenic meat prioritise increasing current mutations
Replies: 6
Views: 2077
Make mutagenic meat prioritise increasing current mutations
Friday, 17th February 2017, 16:35
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 34017
Re: Weapon-less Ieoh Jian Council (now implemented)
Friday, 17th February 2017, 14:41
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 34017
Re: Weapon-less Ieoh Jian Council (now implemented)
Thursday, 16th February 2017, 11:40
Forum: Crazy Yiuf's Corner
Topic: Fox race?
Replies: 23
Views: 8594
Re: Fox race?
huiren wrote:I just wanted to find a name that would readily call high int/dex to mind.
Jeez, I wonder why popular fantasy hasn't come up with a species for that yet. Something that rhymed with rye shelf?
Friday, 3rd February 2017, 15:09
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 34017
Re: Weapon-less Ieoh Jian Council (now implemented)
Thursday, 2nd February 2017, 20:54
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 34017
Re: Weapon-less Ieoh Jian Council (now implemented)
Thursday, 2nd February 2017, 13:52
Forum: Game Design Discussion
Topic: Rework bad potion effects
Replies: 22
Views: 5826
Re: Rework bad potion effects
Potion of Aging: Causes severe stat loss (more than current degen) but increased XP gain while the stat loss lasts.
Monday, 30th January 2017, 07:58
Forum: Game Design Discussion
Topic: Make charms reserve life.
Replies: 43
Views: 15616
Re: Make charms reserve life.
Saturday, 28th January 2017, 13:25
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 34017
Re: Weapon-less Ieoh Jian Council (now implemented)
Friday, 27th January 2017, 10:24
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 34017
Re: Weapon-less Ieoh Jian Council (now implemented)
Thursday, 26th January 2017, 16:38
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 34017
Re: Weapon-less Ieoh Jian Council (now implemented)
Thursday, 26th January 2017, 12:18
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 34017
Re: Weapon-less Ieoh Jian Council (now implemented)
Thursday, 26th January 2017, 08:13
Forum: Game Design Discussion
Topic: Make charms reserve life.
Replies: 43
Views: 15616
Re: Make charms reserve life.
Hellmonk wrote:Cool, so you intentionally play suboptimally because it's too tedious to play optimally. Sounds like the current charms system is bad, then.
This sums up the problem perfectly.
Tuesday, 24th January 2017, 09:50
Forum: Crazy Yiuf's Corner
Topic: Change D:1
Replies: 3
Views: 1355
Re: Change D:1
Tuesday, 24th January 2017, 08:29
Forum: Game Design Discussion
Topic: Make charms reserve life.
Replies: 43
Views: 15616
Re: Make charms reserve life.
Monday, 23rd January 2017, 13:28
Forum: Game Design Discussion
Topic: Make charms reserve life.
Replies: 43
Views: 15616
Make charms reserve life.
Monday, 23rd January 2017, 12:27
Forum: Game Design Discussion
Topic: Remove Regeneration
Replies: 67
Views: 22767