Re: Remove Regeneration
I like your proposal of adding a drawback to it. Contam sounds about right (with an increase to the spell's effectiveness to compensate, maybe in the level of Ambrosia).
Monday, 23rd January 2017, 11:31
Forum: Game Design Discussion
Topic: Remove Regeneration
Replies: 67
Views: 22561
Monday, 23rd January 2017, 08:16
Forum: Game Design Discussion
Topic: Background idea: Archaeologist (Playable offline)
Replies: 41
Views: 13768
Sunday, 22nd January 2017, 10:52
Forum: Game Design Discussion
Topic: Background idea: Archaeologist (Playable offline)
Replies: 41
Views: 13768
Sunday, 22nd January 2017, 09:45
Forum: Game Design Discussion
Topic: Background idea: Archaeologist (Playable offline)
Replies: 41
Views: 13768
Friday, 20th January 2017, 13:33
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 33968
Friday, 20th January 2017, 08:20
Forum: Game Design Discussion
Topic: Background idea: Archaeologist (Playable offline)
Replies: 41
Views: 13768
Friday, 20th January 2017, 08:18
Forum: Game Design Discussion
Topic: Rokurokubi (a multi-tile species proposal)
Replies: 11
Views: 3901
lethediver wrote:This gimmick would be better as a monster than a pc race imo
Thursday, 19th January 2017, 14:04
Forum: Crazy Yiuf's Corner
Topic: Gravity in Crawl
Replies: 15
Views: 4411
Thursday, 19th January 2017, 13:43
Forum: Game Design Discussion
Topic: Rokurokubi (a multi-tile species proposal)
Replies: 11
Views: 3901
Thursday, 19th January 2017, 12:05
Forum: Game Design Discussion
Topic: Rokurokubi (a multi-tile species proposal)
Replies: 11
Views: 3901
Thursday, 19th January 2017, 10:31
Forum: Crazy Yiuf's Corner
Topic: "Zealot Sword" Feedback
Replies: 14
Views: 4736
Thursday, 19th January 2017, 10:30
Forum: Game Design Discussion
Topic: Rokurokubi (a multi-tile species proposal)
Replies: 11
Views: 3901
Thursday, 19th January 2017, 08:30
Forum: Game Design Discussion
Topic: Rokurokubi (a multi-tile species proposal)
Replies: 11
Views: 3901
Wednesday, 18th January 2017, 19:43
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 33968
Wednesday, 18th January 2017, 18:38
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 33968
luckless wrote:Seems like the way to do it, offhand.Steel Neuron wrote:Alternatively, I could unlock the skill at ****** as a form of capstone.
Wednesday, 18th January 2017, 18:37
Forum: Game Design Discussion
Topic: Remove, rename or rework Sword of Jihad
Replies: 21
Views: 8403
Wednesday, 18th January 2017, 17:51
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 33968
Wednesday, 18th January 2017, 17:48
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 33968
Wednesday, 18th January 2017, 08:34
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 33968
Tuesday, 17th January 2017, 23:17
Forum: Game Design Discussion
Topic: fr: buff Finisher
Replies: 18
Views: 4625
duvessa wrote:cut imo
crawl doesnt need multiple unrand scythes
Tuesday, 17th January 2017, 15:14
Forum: Game Design Discussion
Topic: fr: buff Finisher
Replies: 18
Views: 4625
Tuesday, 17th January 2017, 14:31
Forum: Crazy Yiuf's Corner
Topic: Gravity in Crawl
Replies: 15
Views: 4411
Sunday, 15th January 2017, 18:50
Forum: Game Design Discussion
Topic: Why phase out races at all?
Replies: 60
Views: 25449
Sunday, 15th January 2017, 17:48
Forum: Game Design Discussion
Topic: Why phase out races at all?
Replies: 60
Views: 25449
Sunday, 15th January 2017, 12:37
Forum: Game Design Discussion
Topic: Background idea: Archaeologist (Playable offline)
Replies: 41
Views: 13768
Saturday, 14th January 2017, 23:09
Forum: Game Design Discussion
Topic: Why phase out races at all?
Replies: 60
Views: 25449
Saturday, 14th January 2017, 21:34
Forum: Game Design Discussion
Topic: Background idea: Archaeologist (Playable offline)
Replies: 41
Views: 13768
Saturday, 14th January 2017, 20:09
Forum: Crazy Yiuf's Corner
Topic: Possible gimmick for a HE rework?
Replies: 20
Views: 5979
Saturday, 14th January 2017, 19:43
Forum: Game Design Discussion
Topic: Why phase out races at all?
Replies: 60
Views: 25449
Saturday, 14th January 2017, 14:41
Forum: Game Design Discussion
Topic: Why phase out races at all?
Replies: 60
Views: 25449
Friday, 13th January 2017, 17:46
Forum: Game Design Discussion
Topic: Background idea: Archaeologist (Playable offline)
Replies: 41
Views: 13768
Friday, 13th January 2017, 14:57
Forum: Crazy Yiuf's Corner
Topic: Which Build Was Your First Win?
Replies: 51
Views: 19203
Friday, 13th January 2017, 12:50
Forum: Game Design Discussion
Topic: Background idea: Archaeologist (Playable offline)
Replies: 41
Views: 13768
Friday, 13th January 2017, 09:38
Forum: Crazy Yiuf's Corner
Topic: Rename all in-game references from LOS to "Light Radius"
Replies: 5
Views: 2443
Friday, 13th January 2017, 09:13
Forum: Game Design Discussion
Topic: Background idea: Archaeologist (Playable offline)
Replies: 41
Views: 13768
Thursday, 12th January 2017, 20:21
Forum: Game Design Discussion
Topic: Dynamic Monsters branch
Replies: 48
Views: 20101
Thursday, 12th January 2017, 13:02
Forum: Game Design Discussion
Topic: Dynamic Monsters branch
Replies: 48
Views: 20101
Thursday, 12th January 2017, 08:42
Forum: Game Design Discussion
Topic: Dynamic Monsters branch
Replies: 48
Views: 20101
Wednesday, 11th January 2017, 19:37
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 33968
Wednesday, 11th January 2017, 19:04
Forum: Game Design Discussion
Topic: Background idea: Archaeologist (Playable offline)
Replies: 41
Views: 13768
Wednesday, 11th January 2017, 10:10
Forum: Crazy Yiuf's Corner
Topic: Possible gimmick for a HE rework?
Replies: 20
Views: 5979
Shtopit wrote:IIRC, if you can see them, they can see (and shoot) you.
Wednesday, 11th January 2017, 10:07
Forum: Crazy Yiuf's Corner
Topic: Possible gimmick for a HE rework?
Replies: 20
Views: 5979
Tuesday, 10th January 2017, 12:51
Forum: Game Design Discussion
Topic: Wands of Flame and Random Effects should be purple
Replies: 8
Views: 2398
Monday, 9th January 2017, 14:45
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 33968
Sunday, 8th January 2017, 17:36
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 33968
Saturday, 7th January 2017, 18:33
Forum: Game Design Discussion
Topic: Background idea: Archaeologist (Playable offline)
Replies: 41
Views: 13768
Saturday, 7th January 2017, 15:48
Forum: Game Design Discussion
Topic: Background idea: Archaeologist (Playable offline)
Replies: 41
Views: 13768
Thursday, 5th January 2017, 09:34
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 33968
Thursday, 5th January 2017, 08:57
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 33968
Thursday, 5th January 2017, 08:34
Forum: Game Design Discussion
Topic: Assassin's Cowl (unrandart)
Replies: 15
Views: 4117