Search found 281 matches

Tuesday, 26th September 2017, 10:48

Forum: Crazy Yiuf's Corner

Topic: (lol j/k) Whisper Farewell When You Leave, Arwen.

Replies: 9

Views: 3374

Re: Whisper Farewell When You Leave, Arwen.

No, you were thinking of triple maces

Monday, 25th September 2017, 22:18

Forum: Crazy Yiuf's Corner

Topic: (lol j/k) Whisper Farewell When You Leave, Arwen.

Replies: 9

Views: 3374

Re: Whisper Farewell When You Leave, Arwen.

They're being replaced by double maces

Friday, 15th September 2017, 17:26

Forum: Crazy Yiuf's Corner

Topic: Unavoidable xom death

Replies: 14

Views: 4200

Re: Unavoidable xom death

Sure, didn't mean to imply that. It was more of a rhetorical question.

Friday, 15th September 2017, 16:55

Forum: Crazy Yiuf's Corner

Topic: Unavoidable xom death

Replies: 14

Views: 4200

Re: Unavoidable xom death

I don't think anyone would defend the design of com effects that kill you from full health. However it would be very difficult to fix this without removing Xoms ability to affect you with damaging miscasts entirely. The game already prevents this except when Xom is bored or you're under penance. (O...

Friday, 15th September 2017, 14:03

Forum: Crazy Yiuf's Corner

Topic: Unavoidable xom death

Replies: 14

Views: 4200

Re: Unavoidable xom death

A possibly easy fix would be to allow for miscast xom effects only when the char's level is greater than, say, XL 5?

Friday, 15th September 2017, 11:35

Forum: Crazy Yiuf's Corner

Topic: Unavoidable xom death

Replies: 14

Views: 4200

Re: Unavoidable xom death

I like the constant danger, as long as I can react to it. In this case the game just stopped and I could have done absolutely nothing to avoid it.

Friday, 15th September 2017, 10:42

Forum: Crazy Yiuf's Corner

Topic: Unavoidable xom death

Replies: 14

Views: 4200

Unavoidable xom death

Xom's attention turns to you for a moment. Rocks fall onto you out of nowhere! Ouch! That really hurt! You die... Xom is highly amused! I was at full health. The next moment, dead. Now I get how xom is quirky and all that. This on the other hand is a bit too much, wouldn't you guys agree? Particular...

Wednesday, 6th September 2017, 20:14

Forum: Dungeon Crawling Advice

Topic: Playing as a human Monk I would love to reach Last floor...

Replies: 13

Views: 4380

Re: Playing as a human Monk I would love to reach Last floor

You're not done yet! There's a portal to the depths there, you should keep going until you reach zot. And no side branches, ofc.

Saturday, 29th July 2017, 18:41

Forum: Crazy Yiuf's Corner

Topic: What other roguelikes do you play?

Replies: 26

Views: 11199

Re: What other roguelikes do you play?

emikaela wrote:dreamquest, desktop dungeons


Yes, exactly this!

Sunday, 9th July 2017, 10:47

Forum: Dungeon Crawling Advice

Topic: Transporter

Replies: 51

Views: 17637

Re: Transporter

Transporter vaults are the most fun new feature of 0.20 in my opinion, so good job. Maybe there aren't very caster-friendly with their confined space and no way to regen MP, but I don't think it's a problem. The only actual problem I see is that these vaults lose their fun factor if you do come 10 ...

Sunday, 9th July 2017, 00:29

Forum: Dungeon Crawling Advice

Topic: Transporter

Replies: 51

Views: 17637

Re: Transporter

Interesting. I have the opposite view about such vaults - I love them. It's an unknown challenge, and if I'm feeling brave I'll go in and die happy. It will make for a much more interesting game than if I was just playing in that careful, boring and predictable manner we all have grown accustomed to...

Monday, 26th June 2017, 13:58

Forum: Crazy Yiuf's Corner

Topic: What is required for a 19k turn, 15-rune game?

Replies: 11

Views: 3697

Re: What is required for a 19k turn, 15-rune game?

asdu wrote:
tabstorm wrote:abuse passage of golubria with the bite attack MP vamp


Could you elaborate?


PoG is fueled by magic, which is quickly replenished with the VS's magic bite.

Monday, 26th June 2017, 10:55

Forum: YASD! YAVP! and characters in progress too

Topic: Now YASD: GrAr^Trog, Zig 27, no regrets

Replies: 13

Views: 4186

Re: Now YASD: GrAr^Trog, Zig 27, no regrets

Lord Haart wrote:Well, one who lives by Trog, dies exhausted and overextended.


You mean Ru

Tuesday, 20th June 2017, 00:11

Forum: YASD! YAVP! and characters in progress too

Topic: Advice on avoiding emergencies

Replies: 22

Views: 6873

Re: Advice on avoiding emergencies

le_nerd wrote:Teleport takes 3 turns to kick in. Thats almost always enough time to get away from rupert. There is however the small chance of 'porting into his LOS again.


Or he paralyzes you before the tp kicks in, and you land within a group of dangerous monsters.

Wednesday, 14th June 2017, 16:52

Forum: Dungeon Crawling Advice

Topic: duvessa's spell guide for cool people

Replies: 145

Views: 587285

Re: duvessa's spell guide for cool people

Sublimation of Blood: can't also be cast while in statue and lich forms. Maybe other forms too, like tree (wisp and fungus form can't cast anyway so they don't count)?

Monday, 12th June 2017, 18:58

Forum: Game Design Discussion

Topic: Proposal for Re-Designing the Hells

Replies: 18

Views: 5818

Re: Proposal for Re-Designing the Hells

Seriously, would you take a spriggan cloak-and-dagger character into the new Tomb? Probably only in a game where you'd fully expect to die. Sure I've done it several times before ( < 0.20) and I could do it again in 0.20; the new tomb's layout isn't problematic in this particular case - lack of tel...

Sunday, 11th June 2017, 12:53

Forum: The Dart Board

Topic: Casual League Gritty Reboot - Week 3 - GrEn

Replies: 3

Views: 5015

Re: Casual League Gritty Reboot - Week 3 - GrEn

This week, we will have a background challenge once again. Furthermore, due to the tourney, this challenge will also be kept open for at least two weeks, i.e. until the end of the tourney. Btw, you should probably extend its duration for an extra week, since everyone else's too busy playing the tou...

Saturday, 10th June 2017, 21:35

Forum: Game Design Discussion

Topic: Proposal for Re-Designing the Hells

Replies: 18

Views: 5818

Re: Proposal for Re-Designing the Hells

Majang wrote:
VeryAngryFelid wrote:Your proposal will remove ability to steal runes without killing any monsters (Sp of Ashenzari)

Probably true. So this character really shouldn't go there, like many others.


Sorry, I don't think that's a fair approach. Some of us do enjoy playing stealthy chars even through the extended game.

Wednesday, 7th June 2017, 16:06

Forum: The Dart Board

Topic: Casual League Gritty Reboot - Week 3 - GrEn

Replies: 3

Views: 5015

Re: Casual League Gritty Reboot - Week 3 - GrEn

I believe this is a T3 win http://crawl.xtahua.com/crawl/morgue/pedritolo/morgue-pedritolo-20170607-153846.txt Not much to say about it. Gargoyles are pretty strong, regardless of hp's. I'm usually happy when my ac is greater than 35, and this guy had 65 even with deformed body. Even though I learne...

Sunday, 28th May 2017, 14:58

Forum: Game Design Discussion

Topic: Silence should be reworked

Replies: 50

Views: 15297

Re: Silence should be reworked

IMO, silence, when used properly, is very strong.
It's also great that it has a dangerous downside, balancing the risk/reward thing rather well. It's the kind of stuff that makes the game interesting.

Tuesday, 23rd May 2017, 10:54

Forum: The Dart Board

Topic: Casual League Gritty Reboot - Week 2 - Ha^Zin

Replies: 10

Views: 7367

Re: Casual League Gritty Reboot - Week 2 - Ha^Zin

T3 win. Here's a zin halfling, naver having used rings, in spite of finding a crapload of randart ones. http://crawl.xtahua.com/crawl/morgue/pedritolo/morgue-pedritolo-20170523-105140.txt It's amazing the change in power curve once you finally find your endgame weapon. I had to make do with a crappy...

Re: Road to greatfelid (12/20), 0.20? No, thanks.

There's the wandering mushrooms, which are available very soon after joining fedhas, where you are at your most vulnerable. At this stage they are really strong. They are relatively cheap, don't expire, and since they don't move while fighting, you can plan your strategies a lot better than with reg...

Sunday, 21st May 2017, 14:53

Forum: The Dart Board

Topic: Casual League Gritty Reboot - Week 1 - TrEE

Replies: 33

Views: 17158

Re: Casual League Gritty Reboot - Week 1 - TrEE

stickyfingers wrote:added challenge to keep my skills below 8.


Nicely done!

Saturday, 20th May 2017, 21:02

Forum: YASD! YAVP! and characters in progress too

Topic: Road to greatfelid (21/21.5?): movie-length Delver special!

Replies: 121

Views: 48791

Re: Road to greatfelid (12/20), 0.20? No, thanks.

Grats on your streak, very impressive! I've got to say, Fedhas -> Jyiva is an awful idea. You're getting a dangerous god's wrath, setting you up for all sorts of unforeseen deaths. Besides fedhas is a lot stronger than jyiva for a 3 runer, particularly on a stabber. Try fedhas offline and learn its ...

Saturday, 20th May 2017, 17:25

Forum: YASD! YAVP! and characters in progress too

Topic: CIP, MuIE of Ash

Replies: 5

Views: 1755

Re: CIP, MuIE of Ash

ddubois wrote:I'm probably not going to skill stealth and short blades at this point, given the comment above saying I'm already stretched too thin?


Sure, maybe not at this point.

Saturday, 20th May 2017, 13:09

Forum: The Dart Board

Topic: Grand combo of "Felid + Mummy + Demigod" conduct

Replies: 10

Views: 7800

Re: Grand combo of "Felid + Mummy + Demigod" conduct

What's that benu thing about?

Saturday, 20th May 2017, 08:11

Forum: YASD! YAVP! and characters in progress too

Topic: CIP, MuIE of Ash

Replies: 5

Views: 1755

Re: CIP, MuIE of Ash

With that cloak, you should be able to stab most things with a small investment in stealth and sb. You won the game when you found that cloak. Evoke invis, stab stab, wait out the magical contamination, repeat.

Saturday, 20th May 2017, 08:07

Forum: The Dart Board

Topic: Grand combo of "Felid + Mummy + Demigod" conduct

Replies: 10

Views: 7800

Re: Grand combo of "Felid + Mummy + Demigod" conduct

I thought the MuMO conduct also forbade jewelry and spellcasting (at least it says so on that image)

Friday, 19th May 2017, 19:32

Forum: Dungeon Crawling Advice

Topic: Teleportitis in Zot

Replies: 12

Views: 4028

Re: Teleportitis in Zot

I would love to watch people who tell it's not dangerous, actually do Zot:5 with teleportitis. So many things can go wrong if you land in one of the lungs (and may I say that is very likely case when your +Tele kicks in). Especially now that teleports are delayed and PoG-spell doesn't work there an...

Thursday, 18th May 2017, 18:56

Forum: The Dart Board

Topic: Casual League Gritty Reboot - Week 1 - TrEE

Replies: 33

Views: 17158

Re: Casual League Gritty Reboot - Week 1 - TrEE

Hi, I think this is a Tier 3 http://crawl.xtahua.com/crawl/morgue/pedritolo/morgue-pedritolo-20170518-175941.txt Eeh, so here's the thing... that's a Troll Necromancer. The challenge combo, however, is a Troll Earth Elementalist. Someone else has also expressed confusion about whether they have to ...

Thursday, 18th May 2017, 18:19

Forum: Dungeon Crawling Advice

Topic: Teleportitis in Zot

Replies: 12

Views: 4028

Re: Teleportitis in Zot

It's the worst; the only vaguely safe strategy at that point imo would be to worship a god with a very good get-out-of-jail card, like lugonu. Or be strong enough to survive several failed tp scrolls, untill you land in a safe area, each taking lots of turns to trigger. Or eat mutagenic flesh until ...

Tuesday, 16th May 2017, 21:14

Forum: Crazy Yiuf's Corner

Topic: Time for the biennial tasonir edits the wiki thread

Replies: 101

Views: 34496

Re: Time for the biennial tasonir edits the wiki thread

19.5: If you follow Jivvy, then all Jivvy creatures will eat stuff, so in this case you can also have an eye of something eating a door or a war axe. And, only if you follow Jivvy, hostile shapeshifters in any Jivvy-creature form will eat doors and items too. This is the only chance of hostile mons...

Tuesday, 9th May 2017, 19:05

Forum: Crazy Yiuf's Corner

Topic: Monster haste and berz stacks?

Replies: 0

Views: 937

Monster haste and berz stacks?

I played an SpCK with a chaos axe and I got the impression that when monsters were hasted AND zerkd, they moved a lot faster than if they had only one of the two effects. Now, these two effects don't stack for the player, so is this working as intended? Or am I mistaken and they are not moving twice...

Re: Every time I start training Stealth, the character dies

Chicken wrote:spark wasp that went from seeming harmless


Frankly, I think threat assessment is the true problem here.

Friday, 5th May 2017, 16:41

Forum: Game Design Discussion

Topic: FR: Can distortion not blink monsters under Lugonu?

Replies: 16

Views: 4454

Re: FR: Can distortion not blink monsters under Lugonu?

Oh I'm perfectly fine if it stays that way. I agree, it's quite unique. I hate it, but I'm sure others will like it.

Thursday, 4th May 2017, 16:51

Forum: Game Design Discussion

Topic: FR: Can distortion not blink monsters under Lugonu?

Replies: 16

Views: 4454

Re: FR: Can distortion not blink monsters under Lugonu?

If we're going to get mobs blinking around randomly, then let's take it up a notch: perhaps we could remove the tele and banish from disto brand, and instead have blink proc more often. It would mean you'd rarely be surrounded, which would be god/bad depending on what sort of stuff you were fighting...

Thursday, 4th May 2017, 09:56

Forum: Game Design Discussion

Topic: FR: Can distortion not blink monsters under Lugonu?

Replies: 16

Views: 4454

Re: FR: Can distortion not blink monsters under Lugonu?

I remember having it once on a quickblade. I eventually finished the game with it but swore I'd never use disto again, it was so fucking unbearably annoying.

Tuesday, 2nd May 2017, 00:04

Forum: Crazy Yiuf's Corner

Topic: Experiences with the oh-so-funny orb spider

Replies: 2

Views: 1163

Re: Experiences with the oh-so-funny orb spider

So my hep ancestor was between me and the ood, so I switched him with the spider. Laffs

Monday, 1st May 2017, 23:24

Forum: Crazy Yiuf's Corner

Topic: summoner challenge

Replies: 2

Views: 1143

Re: summoner challenge

And now that we're at it, can someone explain this too please? How do you gain exp? tloc challenge Win a pure warper with no allies: apportation, controlled blink, teleport other, blink, phase shift, dispersal, portal projectile, passage of golubria, disjunction, no other spells, and no damaging or ...

Monday, 1st May 2017, 23:22

Forum: Crazy Yiuf's Corner

Topic: summoner challenge

Replies: 2

Views: 1143

summoner challenge

Can someone explain this learndb entry?

summoner challenge
Win a pure summoner with no allies: abjuration, mass abjuration, no other spells, and no damaging or affecting any monsters with anything else.

Saturday, 29th April 2017, 13:05

Forum: The Dart Board

Topic: DIESELROBIN: Orb One: A Diesel Story (Finished)

Replies: 14

Views: 9379

Re: DIESELROBIN: Orb One: A Diesel Story (Signups OPEN)

"Tier 100 (100 points)
Kill all four panlords with a single Cerebov firestorm."

What, that's all?

Thursday, 27th April 2017, 16:36

Forum: Crazy Yiuf's Corner

Topic: [God Concept] Baeldr: The Dragon Emperor

Replies: 8

Views: 2688

Re: [God Concept] Baeldr: The Dragon Emperor

I like your ideas, it seems you've put some time into it to make a cohesive theme. Thanks for sharing. But. It's way overpowered. Like through the roof. IMO, just having "Double AC from natural scales mutation" would be already a decent choice, power-wise, for draconians. They wouldn't nee...

Saturday, 22nd April 2017, 21:40

Forum: Crazy Yiuf's Corner

Topic: Time for the biennial tasonir edits the wiki thread

Replies: 101

Views: 34496

Re: Time for the biennial tasonir edits the wiki thread

In another post, duvessa wrote that vamp brand no longer always trigger for vampires, so http://crawl.chaosforge.org/Vampire needs to be updated

Friday, 21st April 2017, 23:20

Forum: Crazy Yiuf's Corner

Topic: Time for the biennial tasonir edits the wiki thread

Replies: 101

Views: 34496

Re: Time for the biennial tasonir edits the wiki thread

Elyvilon sorely needs an update, the page is from 0.16

http://crawl.chaosforge.org/Elyvilon

Thursday, 13th April 2017, 18:08

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 223

Views: 96553

Re: Bultungin/Gnoll Feedback

To encourage adaptation in current Crawl you really need something like: they have high apts, but as they gain skill points, they forget the old ones at a rate of 50% or so. As in, every 2 skill points gained causes the oldest skill point to go away, whichever skill it was in - so if you train This...

Monday, 10th April 2017, 21:20

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 223

Views: 96553

Re: Bultungin/Gnoll Feedback

Leaving aside any specific details of the implementation for a moment, in an ideal world what sort of experience will a player of this species have? Please be as specific as feels reasonable. I would like to understand the motivation better in the hopes of contributing useful ideas. The main concep...
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