Search found 4055 matches
Tuesday, 31st May 2016, 20:05
Forum: Dungeon Crawling Advice
Topic: DD of Pakellas... feel like Pakellas can be absurdly strong
Replies: 20
Views: 5366
Tuesday, 31st May 2016, 20:02
Forum: Game Design Discussion
Topic: Remove Line of Effect requirement from 'a'ttack command
Replies: 6
Views: 1582
Re: Remove Line of Effect requirement from 'a'ttack command
Tuesday, 31st May 2016, 20:00
Forum: Game Design Discussion
Topic: Buffs to octopodes.
Replies: 37
Views: 10603
Re: Buffs to octopodes.
Tuesday, 31st May 2016, 19:56
Forum: Crazy Yiuf's Corner
Topic: I'm Sorry, I Like Pakellas
Replies: 38
Views: 8240
Re: I'm Sorry, I Like Pakellas
Tuesday, 31st May 2016, 18:49
Forum: Dungeon Crawling Advice
Topic: DD of Pakellas... feel like Pakellas can be absurdly strong
Replies: 20
Views: 5366
Re: DD of Pakellas... feel like Pakellas can be absurdly str
Tuesday, 31st May 2016, 18:40
Forum: Game Design Discussion
Topic: fr: remove piety decay (from all gods but Uka)
Replies: 32
Views: 8932
Re: fr: remove piety decay (from all gods but Uka)
Tuesday, 31st May 2016, 14:41
Forum: Dungeon Crawling Advice
Topic: DD of Pakellas... feel like Pakellas can be absurdly strong
Replies: 20
Views: 5366
Re: DD of Pakellas... feel like Pakellas can be absurdly str
Monday, 30th May 2016, 23:57
Forum: Dungeon Crawling Advice
Topic: Surviving Hell.
Replies: 23
Views: 5720
Re: Surviving Hell.
Monday, 30th May 2016, 23:38
Forum: Dungeon Crawling Advice
Topic: Surviving Hell.
Replies: 23
Views: 5720
Re: Surviving Hell.
Sunday, 29th May 2016, 23:34
Forum: YASD! YAVP! and characters in progress too
Topic: OpTm game in progress
Replies: 25
Views: 5512
Re: OpTm game in progress
Sunday, 29th May 2016, 06:06
Forum: Dungeon Crawling Advice
Topic: Full acquirement spoiler
Replies: 35
Views: 12732
Sunday, 29th May 2016, 04:42
Forum: Game Design Discussion
Topic: Octopode with Gozag Shop Drops
Replies: 25
Views: 10080
Re: Octopode with Gozag Shop Drops
Sunday, 29th May 2016, 03:12
Forum: Game Design Discussion
Topic: My 2 cents on new gods
Replies: 56
Views: 15066
Re: My 2 cents on new gods
Sunday, 29th May 2016, 02:45
Forum: Game Design Discussion
Topic: My 2 cents on new gods
Replies: 56
Views: 15066
Re: My 2 cents on new gods
Sunday, 29th May 2016, 02:13
Forum: Dungeon Crawling Advice
Topic: Full acquirement spoiler
Replies: 35
Views: 12732
Re: Full acquirement spoiler
Saturday, 28th May 2016, 23:13
Forum: Dungeon Crawling Advice
Topic: evocation of the spear...
Replies: 6
Views: 1789
Re: evocation of the spear...
genericpseudonym wrote:(Well that's not absolutely true. Elyvilon worshipers can target enemies with /HW to pacify them and this effect scales with invo.)
Wand of heal wounds does not pacify any more.
Saturday, 28th May 2016, 23:12
Forum: Game Design Discussion
Topic: How are summons different from buffs?
Replies: 7
Views: 1842
Re: How are summons different from buffs?
Saturday, 28th May 2016, 08:39
Forum: Game Design Discussion
Topic: How are summons different from buffs?
Replies: 7
Views: 1842
Re: How are summons different from buffs?
Saturday, 28th May 2016, 05:51
Forum: Crazy Yiuf's Corner
Topic: New mut: short-sighted
Replies: 9
Views: 2172
Re: New mut: short-sighted
Re: Nagas
Friday, 27th May 2016, 00:06
Forum: Game Design Discussion
Topic: My 2 cents on new gods
Replies: 56
Views: 15066
Re: My 2 cents on new gods
Thursday, 26th May 2016, 22:42
Forum: Dungeon Crawling Advice
Topic: Change aiming behaviour of xbow\longbow
Replies: 4
Views: 1213
Re: Change aiming behaviour of xbow\longbow
Thursday, 26th May 2016, 22:11
Forum: Game Design Discussion
Topic: My 2 cents on new gods
Replies: 56
Views: 15066
Re: My 2 cents on new gods
Thursday, 26th May 2016, 21:51
Forum: YASD! YAVP! and characters in progress too
Topic: OpTm game in progress
Replies: 25
Views: 5512
Re: OpTm game in progress
Thursday, 26th May 2016, 21:49
Forum: Crazy Yiuf's Corner
Topic: Quick question about Hepl
Replies: 7
Views: 2123
Thursday, 26th May 2016, 21:48
Forum: Dungeon Crawling Advice
Topic: Change aiming behaviour of xbow\longbow
Replies: 4
Views: 1213
Re: Change aiming behaviour of xbow\longbow
Thursday, 26th May 2016, 21:41
Forum: Game Design Discussion
Topic: My 2 cents on new gods
Replies: 56
Views: 15066
Re: My 2 cents on new gods
Thursday, 26th May 2016, 21:21
Forum: Game Design Discussion
Topic: Felid repair thread
Replies: 23
Views: 5536
Re: Felid repair thread
Thursday, 26th May 2016, 10:01
Forum: Game Design Discussion
Topic: Merge naga and centaur bardings
Replies: 9
Views: 2233
Thursday, 26th May 2016, 06:47
Forum: Crazy Yiuf's Corner
Topic: New mut: short-sighted
Replies: 9
Views: 2172
Re: New mut: short-sighted
Thursday, 26th May 2016, 03:55
Forum: Game Design Discussion
Topic: Felid repair thread
Replies: 23
Views: 5536
Re: Felid repair thread
Thursday, 26th May 2016, 03:01
Forum: Game Design Discussion
Topic: Felid repair thread
Replies: 23
Views: 5536
Re: Felid repair thread
Thursday, 26th May 2016, 00:19
Forum: Game Design Discussion
Topic: Felid repair thread
Replies: 23
Views: 5536
Re: Felid repair thread
Wednesday, 25th May 2016, 22:02
Forum: Dungeon Crawling Advice
Topic: Can't find the Orcish Mines
Replies: 9
Views: 2121
Re: Can't find the Orcish Mines
Wednesday, 25th May 2016, 22:00
Forum: Game Design Discussion
Topic: Allow Vehumet spell gifts to stack
Replies: 30
Views: 10373
Re: Allow Vehumet spell gifts to stack
Wednesday, 25th May 2016, 21:58
Forum: Crazy Yiuf's Corner
Topic: Hepliaklqana and cats
Replies: 78
Views: 20456
Wednesday, 25th May 2016, 11:17
Forum: YASD! YAVP! and characters in progress too
Topic: Now yasd. How'd these skeletal warriors blink? Surrounded
Replies: 18
Views: 3542
Re: Now yasd. How'd these skeletal warriors blink? Surrounde
Wednesday, 25th May 2016, 03:56
Forum: YASD! YAVP! and characters in progress too
Topic: Now yasd. How'd these skeletal warriors blink? Surrounded
Replies: 18
Views: 3542
Re: Now yasd. How'd these skeletal warriors blink? Surrounde
Wednesday, 25th May 2016, 01:28
Forum: Crazy Yiuf's Corner
Topic: Other kinds of hide armors
Replies: 7
Views: 1972
Re: Other kinds of hide armors
mon_glyph = player:[desired glyph]
Wednesday, 25th May 2016, 00:54
Forum: Crazy Yiuf's Corner
Topic: Hepliaklqana and cats
Replies: 78
Views: 20456
Re: Hepliaklqana and cats
of course, this should mean that he[lp] also dislikes at least octopodes, probably
(related: please remove dith's fire conduct)
Tuesday, 24th May 2016, 22:01
Forum: Game Design Discussion
Topic: New Unrand: Torpor Shell
Replies: 22
Views: 5013
Re: New Unrand: Torpor Shell
I assumed the "slow" there meant it did slow the player.
Tuesday, 24th May 2016, 21:46
Forum: YASD! YAVP! and characters in progress too
Topic: Now yasd. How'd these skeletal warriors blink? Surrounded
Replies: 18
Views: 3542
Re: Need some help with this dude... Please
Tuesday, 24th May 2016, 21:19
Forum: Game Design Discussion
Topic: New Unrand: Torpor Shell
Replies: 22
Views: 5013
Re: New Unrand: Torpor Shell
Tuesday, 24th May 2016, 20:46
Forum: Game Design Discussion
Topic: Buffs to octopodes.
Replies: 37
Views: 10603
Re: Buffs to octopodes.
Tuesday, 24th May 2016, 20:27
Forum: Dungeon Crawling Advice
Topic: OpTm Questions
Replies: 47
Views: 11620
Re: OpTm Questions
most people don't do it, because they build their characters to be blade hands characters, but for octopode I think ice form might actually legitimately be better than blade hands
Tuesday, 24th May 2016, 20:25
Forum: Crazy Yiuf's Corner
Topic: Concept of Hepliaklqana needs to be merged with Beogh
Replies: 12
Views: 4468
Re: Concept of Hepliaklqana needs to be merged with Beogh
Tuesday, 24th May 2016, 20:21
Forum: Crazy Yiuf's Corner
Topic: Concept of Hepliaklqana needs to be merged with Beogh
Replies: 12
Views: 4468
Re: Concept of Hepliaklqana needs to be merged with Beogh
Tuesday, 24th May 2016, 20:20
Forum: Dungeon Crawling Advice
Topic: OpTm Questions
Replies: 47
Views: 11620
Re: OpTm Questions
use fsim if you need to compare UC to weapons
Tuesday, 24th May 2016, 04:24
Forum: Game Design Discussion
Topic: Rework/Remove Labyrinths (or at least remove map rot)
Replies: 65
Views: 19756
Re: Rework/Remove Labyrinths (or at least remove map rot)
Monday, 23rd May 2016, 22:31
Forum: Game Design Discussion
Topic: Rework/Remove Labyrinths (or at least remove map rot)
Replies: 65
Views: 19756