Search found 732 matches
Tuesday, 13th March 2018, 06:13
Forum: The Dart Board
Topic: Depth first challenge
Replies: 5
Views: 4746
Monday, 12th March 2018, 12:06
Forum: YASD! YAVP! and characters in progress too
Topic: YADD: Died to a bat as a Deep Dwarf
Replies: 14
Views: 3925
Re: YADD: Died to a bat as a Deep Dwarf
Monday, 12th March 2018, 08:37
Forum: YASD! YAVP! and characters in progress too
Topic: YADD: Died to a bat as a Deep Dwarf
Replies: 14
Views: 3925
Re: YADD: Died to a bat as a Deep Dwarf
Monday, 12th March 2018, 08:31
Forum: YASD! YAVP! and characters in progress too
Topic: How do I skill this XL17 MfIE^Chei ?
Replies: 3
Views: 1407
Re: How do I skill this XL17 MfIE^Chei ?
Saturday, 10th March 2018, 10:52
Forum: Game Design Discussion
Topic: Race Suggestion: Muet
Replies: 5
Views: 2204
Re: Race Suggestion: Muet
Re: Really?
Monday, 5th March 2018, 06:41
Forum: Crazy Yiuf's Corner
Topic: You won't play real atheists
Replies: 6
Views: 2504
Re: You won't play real atheists
Saturday, 3rd March 2018, 08:20
Forum: Game Design Discussion
Topic: Buff the amulet of vitality
Replies: 4
Views: 1882
Re: Buff the amulet of vitality
Thursday, 1st March 2018, 13:44
Forum: Crazy Yiuf's Corner
Topic: Alarm trap + stabbing + WJC
Replies: 3
Views: 1438
Re: Alarm trap + stabbing + WJC
Thursday, 22nd February 2018, 13:28
Forum: Game Design Discussion
Topic: Redesign Makhleb's active abilities
Replies: 25
Views: 6974
Re: Redesign Makhleb's active abilities
kuniqs wrote:Make Makhleb's active abilities into passives by making them autotrigger rarely, like Ru's. It woPuld fit with the chaotic theme of Makhleb.
Please no - that would mean dealing with more allies I never asked for.
Thursday, 22nd February 2018, 11:53
Forum: Game Design Discussion
Topic: Redesign Makhleb's active abilities
Replies: 25
Views: 6974
Re: Redesign Makhleb's active abilities
Thursday, 22nd February 2018, 06:52
Forum: Crazy Yiuf's Corner
Topic: Why I Dislike DD
Replies: 6
Views: 2211
Wednesday, 21st February 2018, 17:27
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: VpEn^Dith This is why I love Dithmenos
Replies: 3
Views: 1564
Re: CIP: VpEn^Dith This is why I love Dithmenos
Monday, 19th February 2018, 05:49
Forum: Crazy Yiuf's Corner
Topic: Remove randart spellbooks
Replies: 4
Views: 1921
Re: Remove randart spellbooks
Sunday, 18th February 2018, 16:31
Forum: Dungeon Crawling Advice
Topic: No Abyss Portal in Depths
Replies: 25
Views: 8090
Re: No Abyss Portal in Depths
Or did you overlook a teleport trap somewhere blocking you from exploring an area?
Friday, 16th February 2018, 13:52
Forum: Dungeon Crawling Advice
Topic: Surviving orb run
Replies: 27
Views: 8031
Re: Surviving orb run
Friday, 16th February 2018, 11:26
Forum: Game Design Discussion
Topic: can we fix pan already?
Replies: 8
Views: 2837
Re: can we fix pan already?
kuniqs wrote:Just make the player spawn on top of a portal to the next Pan level.
Sure. And while we are at it, make all players begin the game in sight of all 15 runes and the Orb of Zot. It would take away so much tedium from the game.
Friday, 16th February 2018, 11:22
Forum: Dungeon Crawling Advice
Topic: Surviving orb run
Replies: 27
Views: 8031
Re: Surviving orb run
Friday, 16th February 2018, 07:35
Forum: Game Design Discussion
Topic: Make nightstalker mutation toggleable
Replies: 21
Views: 6397
Re: Make nightstalker mutation toggleable
duvessa wrote:Also, get rid of the special case for poison damage.
yes, and then get rid of spirit shield as Ds mutation.
Friday, 16th February 2018, 07:33
Forum: Game Design Discussion
Topic: Bultungin/Gnoll Feedback
Replies: 223
Views: 97010
Thursday, 15th February 2018, 12:36
Forum: Dungeon Crawling Advice
Topic: Glaciate and nightstalker
Replies: 4
Views: 1820
Wednesday, 14th February 2018, 06:03
Forum: Crazy Yiuf's Corner
Topic: Messy Snake
Replies: 4
Views: 1740
Re: Messy Snake
Rast wrote:Is that what chunks look like in tiles? Mmmmmm delicious.
Now the only thing that keeps you from switching over to tiles is the beginning of fasting season, right?
Wednesday, 14th February 2018, 05:55
Forum: Game Design Discussion
Topic: can we fix pan already?
Replies: 8
Views: 2837
Re: can we fix pan already?
Tuesday, 13th February 2018, 11:21
Forum: Game Design Discussion
Topic: can we fix pan already?
Replies: 8
Views: 2837
Re: can we fix pan already?
Tuesday, 13th February 2018, 11:10
Forum: Game Design Discussion
Topic: Toggling, duplication, grinding and other stuff
Replies: 10
Views: 3104
Re: Toggling, duplication, grinding and other stuff
Monday, 12th February 2018, 06:43
Forum: Dungeon Crawling Advice
Topic: Tomb 3 strategy without ranged attack?
Replies: 16
Views: 5306
Re: Tomb 3 strategy without ranged attack?
Thursday, 8th February 2018, 08:21
Forum: Game Design Discussion
Topic: Make nightstalker mutation toggleable
Replies: 21
Views: 6397
Re: Make nightstalker mutation toggleable
Anyway, there are other DS mutations that I wish I could just switch off, most notably the demonic guardian, or the spirit shield. But I'm afraid that will never happen.
Tuesday, 6th February 2018, 13:22
Forum: Game Design Discussion
Topic: Why have the devs not replaced stairs with hatches yet?
Replies: 16
Views: 5668
Re: Why have the devs not replaced stairs with hatches yet?
Tuesday, 6th February 2018, 06:05
Forum: Game Design Discussion
Topic: Why have the devs not replaced stairs with hatches yet?
Replies: 16
Views: 5668
Re: Why have the devs not replaced stairs with hatches yet?
Monday, 5th February 2018, 10:36
Forum: Crazy Yiuf's Corner
Topic: Bring back some flavour to our food!
Replies: 4
Views: 1804
Re: Bring back some flavour to our food!
Monday, 5th February 2018, 08:08
Forum: Crazy Yiuf's Corner
Topic: Shops and spell memorization
Replies: 3
Views: 1447
Re: Shops and spell memorization
Monday, 5th February 2018, 07:38
Forum: Dungeon Crawling Advice
Topic: Inventory issues
Replies: 9
Views: 2832
Re: Inventory issues
Saturday, 3rd February 2018, 14:18
Forum: Crazy Yiuf's Corner
Topic: Bring back some flavour to our food!
Replies: 4
Views: 1804
Bring back some flavour to our food!
Wednesday, 31st January 2018, 11:08
Forum: Game Design Discussion
Topic: Bultungin/Gnoll Feedback
Replies: 223
Views: 97010
Saturday, 20th January 2018, 05:04
Forum: Game Design Discussion
Topic: Dropping wands and not picking them up after
Replies: 6
Views: 2359
Re: Dropping wands and not picking them up after
Thursday, 18th January 2018, 05:56
Forum: Crazy Yiuf's Corner
Topic: Remove Labyrinths
Replies: 49
Views: 17569
Re: Remove Labyrinths
Wednesday, 17th January 2018, 06:25
Forum: Dungeon Crawling Advice
Topic: Has there been a change to LRD?
Replies: 8
Views: 2607
Re: Has there been a change to LRD?
Wednesday, 17th January 2018, 06:10
Forum: Dungeon Crawling Advice
Topic: Has there been a change to LRD?
Replies: 8
Views: 2607
Has there been a change to LRD?
Tuesday, 16th January 2018, 10:41
Forum: Dungeon Crawling Advice
Topic: Pure caster advice
Replies: 61
Views: 31359
Re: Pure caster advice
Tuesday, 16th January 2018, 06:27
Forum: Dungeon Crawling Advice
Topic: Pure caster advice
Replies: 61
Views: 31359
Re: Pure caster advice
Looks like your were not anywhere near out of MP when you died, though.
Tuesday, 16th January 2018, 06:19
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP MiFi^Hepl: First win in a LOOONG time
Replies: 5
Views: 1792
Monday, 15th January 2018, 11:18
Forum: YASD! YAVP! and characters in progress too
Topic: CiP: GnWn^Sif Muna
Replies: 2
Views: 1101
Re: CiP: GnWn^Sif Muna
Friday, 12th January 2018, 06:13
Forum: Dungeon Crawling Advice
Topic: Pure caster advice
Replies: 61
Views: 31359
Re: Pure caster advice
Thursday, 11th January 2018, 10:57
Forum: Game Design Discussion
Topic: Don't let otr affect allies
Replies: 17
Views: 4349
Thursday, 11th January 2018, 10:51
Forum: Crazy Yiuf's Corner
Topic: (proposal)New artifact : pair of Pepper gloves
Replies: 7
Views: 3012
Re: (proposal)New artifact : pair of Pepper gloves
Wednesday, 10th January 2018, 10:31
Forum: Game Design Discussion
Topic: Proposal: Show GDR numbers
Replies: 34
Views: 9695
Re: Proposal: Show GDR numbers
Wednesday, 10th January 2018, 10:21
Forum: Crazy Yiuf's Corner
Topic: Remove Labyrinths
Replies: 49
Views: 17569
Re: Remove Labyrinths
tankra wrote:Give an situational (a)bility to all characters in the Labyrinth to allow mapping of X tiles for the cost of 1 ration, à la Hansel and Gretel.
This gets me to an idea that I should try next time: Putting down a trail of stones or arrows to indicate places I have already visited.
Monday, 8th January 2018, 16:29
Forum: Crazy Yiuf's Corner
Topic: Remove Labyrinths
Replies: 49
Views: 17569
Re: Remove Labyrinths
MainiacJoe wrote:I enjoy labyrinths, as I mentioned above, but I have been persuaded by this thread that they ought to be removed.
Yep. Duvessa convinced me, too.
Monday, 8th January 2018, 16:27
Forum: Crazy Yiuf's Corner
Topic: Remove Labyrinths
Replies: 49
Views: 17569
Re: Remove Labyrinths
Shtopit wrote:Personally, I think that all features that request you to choose tedium to be stronger should be removed or reworked.
So, finally I have an ally in my campaign against allies!