Search found 380 matches

Tuesday, 24th May 2016, 15:46

Forum: Dungeon Crawling Advice

Topic: Why Mara died?

Replies: 9

Views: 2136

Re: Why Mara died?

A more typical explanation is that sometimes uniques seem to wander into clouds if there are any around on that level. I _think_ what happens is that they will randomly walk into an area where clouds may appear, and once in a cloud, their AI makes no particular attempt to move to a space without clo...

Tuesday, 10th May 2016, 20:11

Forum: Crazy Yiuf's Corner

Topic: I want Strength Weight back.

Replies: 27

Views: 5775

Re: I want Strength Weight back.

I somewhat recently did some fsimming with SpEns in 0.17 vs 0.18, with an eye to seeing how they were impacted by the switch to str weighting. With a +9 unbranded qb, about 1 point less of average effective damage per turn is what I was seeing at str 4. This basically seemed to go away with str ~8, ...

Tuesday, 19th April 2016, 15:59

Forum: Dungeon Crawling Advice

Topic: Orc High Priests should not be able to summon Sixfirhies.

Replies: 32

Views: 7614

Re: Orc High Priests should not be able to summon Sixfirhies

It's ridiculous how much stronger this monster is compared to anything else a high priest can throw at you. Orc is not particularly safe any more -- high priests, warlords, and whatnot could be anywhere in orc. So given that upgrade, it doesn't really seem to me like sixfirhies are OOD in new orc. ...

Wednesday, 13th April 2016, 00:51

Forum: Dungeon Crawling Advice

Topic: How do people manage streaks?

Replies: 8

Views: 2756

Re: How do people manage streaks?

This isn't a very exciting answer but if you just play enough and get better you'll start to streak a bit without really aiming for it. My first 2-streak wasn't at all planned, and came around my 16th win. I've now gotten up to 4, again not exactly aiming for it, it just kind of develops (though gam...

Tuesday, 12th April 2016, 15:00

Forum: Bulletin Board

Topic: S-Z got the boot. Is there a way to restore my save?

Replies: 14

Views: 9282

Re: S-Z got the boot. Is there a way to restore my save?

There's a bit more context here. It sounds like he'll probably at least be back in communication in a few days.

Wednesday, 6th April 2016, 17:01

Forum: Coding

Topic: advice on coding change concerning altar destruction

Replies: 3

Views: 3102

Re: advice on coding change concerning altar destruction

I believe that right now lugonu corrupt does convert altars to lugonu (not destroy them) so that might be one place to look.

Monday, 28th March 2016, 23:42

Forum: Dungeon Crawling Advice

Topic: Am I missing something, or does tornado suck?

Replies: 25

Views: 6318

Re: Am I missing something, or does tornado suck?

Personally, tornado is my favorite of the L9s (except for singularity rip) because it is extremely powerful and works well with hybrids who have multiple means of damaging and ok defenses. I much prefer it to shatter. Shatter does a lot of damage when it works, but it is MP hungry and often doesn't ...

Friday, 18th March 2016, 19:12

Forum: Dungeon Crawling Advice

Topic: Krakens

Replies: 25

Views: 6400

Re: Krakens

Now, I know that if you hit the tentacles you hurt the kraken, but are the tentacle *segments* able to be hurt as well? Yes. More specifically, this is why something like an area cloud spell (fcloud) is strong against a kraken, because the damage seems to act additive for each segment that gets dam...

Saturday, 5th March 2016, 17:20

Forum: Game Design Discussion

Topic: Robust is too boring to be a Ds tier 3 mutation

Replies: 18

Views: 3870

Re: Robust is too boring to be a Ds tier 3 mutation

I can see why it might seem boring, but it's really, really not. Now hellfire, I had that on a recent monstrous Ds of qaz and that was boring as hell.

Friday, 4th March 2016, 22:57

Forum: Game Design Discussion

Topic: Remove ghosts from the game (or let us disable them).

Replies: 59

Views: 15265

Re: Remove ghosts from the game (or let us disable them).

(this could be solved by simply removing them, or by adding all relevant information to the in game display, possibly reducing the amount of it if need be) There's quite a lot of information in xv these days, including what specific spells they know, brand, ac/ev, and speed. I'm not sure what else ...

Thursday, 3rd March 2016, 20:18

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! CeAK of Cheibriados 15 runes

Replies: 7

Views: 2560

Re: YAVP! CeAK of Cheibriados 15 runes

Wow, my first reaction was that +21 has to be a bug, but apparently not, according to learndb:

  Code:
The probability that a randart CPA is +23 (the max possible) is exactly 101/112500.

Tuesday, 1st March 2016, 22:18

Forum: Dungeon Crawling Advice

Topic: Worth leaving Chei?- +10 GDA

Replies: 22

Views: 4537

Re: Worth leaving Chei?- +10 GDA

I don't quite follow why you'd leave chei (is it the -tele?) but what would your base str be without chei? Probably an awful lot lower than 27. I play chei / wear gda / wear -tele so rarely (for each of those things) that I can't easily evaluate this myself, but at the least I don't think I'd wear G...

Tuesday, 1st March 2016, 22:08

Forum: Crazy Yiuf's Corner

Topic: Evokable Abjuration?

Replies: 16

Views: 3208

Re: Evokable Abjuration?

Only the spell. Abjuration is only useful in the first place if you're a summoner yourself, so I'm not sure why you would want it on a non-caster. I'm arguing with duvessa so I'm probably wrong, but this seems untrue to me. It (specifically, the spell aura of abjuration; plain abjuration doesn't ex...

Tuesday, 1st March 2016, 00:15

Forum: Dungeon Crawling Advice

Topic: Rime drakes?

Replies: 15

Views: 4151

Re: Rime drakes?

rarely used word ??? English isn't even my first language and I know this word. You get rime on your windows in winter. It's a very normal phenomenon in any country that has winter, and there is no other word for it. Do you live somewhere without winter or something? ._. 1. This is an extremely obs...

Thursday, 25th February 2016, 22:20

Forum: Dungeon Crawling Advice

Topic: Is Abyssal Always the Easiest Third Rune?

Replies: 19

Views: 5356

Re: Is Abyssal Always the Easiest Third Rune?

Try a Qaz character and see how you feel. More generally, I only do abyss as a third rune on extremely stealthy characters with apport. Bad luck can lead to some very nasty situations for any character (paralysis from starcursed masses in an open area being one), and some of the rune vaults can be q...

Thursday, 25th February 2016, 16:54

Forum: Dungeon Crawling Advice

Topic: When to eat ?

Replies: 6

Views: 1810

Re: When to eat ?

For most characters it sort of doesn't matter, and I usually just eat permafood around "very hungry"/"near starving" out of habit, or chunks earlier. If you have chunks there's no reason not to eat them whenever you can. It can matter when you're casting a lot of spells out of ba...

Tuesday, 23rd February 2016, 20:04

Forum: YASD! YAVP! and characters in progress too

Topic: CiP Which weapon? HuFE^Veh

Replies: 8

Views: 1638

Re: CiP Which weapon? HuFE^Veh

Gyre and Gimble is fun, and might be worth using for the short term (maybe less so with -4 slaying), but a +12 freezing eveningstar is going to be much, much better in extended if you actually do go extended. I've used gyre and gimble and it tailed off somewhat in depths/zot. Also, you might want to...

Tuesday, 23rd February 2016, 17:48

Forum: Crazy Yiuf's Corner

Topic: Has anyone noticed strange occurrences since playing crawl?

Replies: 7

Views: 2352

Re: Has anyone noticed strange occurrences since playing cra

Also, you might have had a stroke.

Tuesday, 23rd February 2016, 17:48

Forum: Crazy Yiuf's Corner

Topic: It should be theoretically impossible to ascend with the orb

Replies: 17

Views: 5631

Re: It should be theoretically impossible to ascend with the

Siegurt wrote:
milski wrote:What makes Brent Ross' Crawl 4.2 Alpha provably unwinnable?

He said winnable, not unwinnable, I assume it was proven by at least one person winning.


In fact, I think there might even be two wins.

Monday, 22nd February 2016, 22:10

Forum: Dungeon Crawling Advice

Topic: Must short blades stab to be worthwhile?

Replies: 17

Views: 4506

Re: Must short blades stab to be worthwhile?

Not by any design but I've won a whole bunch of short-blades focused hybrids that have done a lot of meleeing with quickblades. It's been a bit variable what exactly makes it viable, and luck is needed, but basically all of them have had the capacity to melee endgame stuff if necessary (though usual...

Monday, 22nd February 2016, 16:20

Forum: Game Design Discussion

Topic: Inventory expansion feature for the dcss-ca fork

Replies: 45

Views: 15731

Re: Inventory expansion feature for the dcss-ca fork

Honestly, one of the fun things about your fork is that you're actually doing stuff, rather than having endless discussions about it in these forums, so I think you should just try it out and see how it plays. I have the impression that the inventory solutions with the most traction (not sure how mu...

Friday, 19th February 2016, 15:30

Forum: Dungeon Crawling Advice

Topic: [Fixed] Discrepancy in spell hunger

Replies: 6

Views: 1822

Re: Discrepancy in spell hunger

Thanks a lot ! Given the name of the branch (or the time range), I assume this was introduced in 0.16 ? This is just to provide the right information in the wiki history. That's what I'd assume, it's tagged with 0.16-b1. Btw I didn't do any kind of thorough search, so I could have missed something ...

Friday, 19th February 2016, 15:24

Forum: Crazy Yiuf's Corner

Topic: An Attempt at a Race Tier List Backed by Consensus

Replies: 27

Views: 8870

Re: An Attempt at a Race Tier List Backed by Consensus

T1 ... Troll ... Deep Dwarf, Troll ... I was wondering if either of you could say more about Tr here? On the topic of consensus, one reason why this is pretty hopeless is that there just aren't enough strong players who genuinely have experience beyond anecdotes with every race. I'm not really that...

Friday, 19th February 2016, 15:04

Forum: Dungeon Crawling Advice

Topic: [Fixed] Discrepancy in spell hunger

Replies: 6

Views: 1822

Re: Discrepancy in spell hunger

Thanks a lot ! Given the name of the branch (or the time range), I assume this was introduced in 0.16 ? This is just to provide the right information in the wiki history. That's what I'd assume, it's tagged with 0.16-b1. Btw I didn't do any kind of thorough search, so I could have missed something ...

Friday, 19th February 2016, 14:36

Forum: Dungeon Crawling Advice

Topic: [Fixed] Discrepancy in spell hunger

Replies: 6

Views: 1822

Re: Discrepancy in spell hunger

I found the following change : -------------------------------------------------------------------------------- 3d54b91 | Nicholas Feinberg | 2014-10-15 08:34:19 -0700 Tweak spell hunger numbers Only notable effect is increasing level 5 spell hunger (by <15%), to smooth over an odd discontinuity tha...

Thursday, 18th February 2016, 02:52

Forum: Game Design Discussion

Topic: Data: Most- and Least-used Spells

Replies: 23

Views: 5953

Re: Data: Most- and Least-used Spells

This is a very interesting project. I think you'll need a larger sample though -- sequell reports about 8000 games for "book recent xl>20", and around 1400 for just 0.17 with the following distribution of backgrounds: 172x Conjurer, 157x Fire Elementalist, 150x Enchanter, 143x Wizard, 133x...

Tuesday, 16th February 2016, 17:17

Forum: Dungeon Crawling Advice

Topic: How far is MiFi of Okawaru going to take me?

Replies: 19

Views: 4895

Re: How far is MiFi of Okawaru going to take me?

Or, another way of putting it is that a +9 spear isn't as good as even a +0 halberd (at mindelay). this is not true Well, I did the fsim before posting, so pretty sure that it is. Edit, just to expand on this, with flaming brand, here's what you get, comparable results with unbranded: Increased Pol...

Tuesday, 16th February 2016, 04:43

Forum: Dungeon Crawling Advice

Topic: How far is MiFi of Okawaru going to take me?

Replies: 19

Views: 4895

Re: How far is MiFi of Okawaru going to take me?

On my last run I rebranded my spear to electric, got it to plus nine. Worked pretty well. Okawaru likes to gift me two-handers, which I've normally ignored. I'll look at those more in depth, but I don't normally see them until later, when I have something a lot better. One of the counterintuitive t...

Wednesday, 10th February 2016, 04:12

Forum: Dungeon Crawling Advice

Topic: zig advice for caster

Replies: 5

Views: 2172

Re: zig advice for caster

Thanks for all the advice. After 50 or so pan levels trying to find a zig entrance, I succeeded, despite really bad luck with floors (lots of both mummy and pan floors, including a pan floor of some kind on 27). Necromutation, firestorm, and channeling all made a huge difference relative to my first...

Tuesday, 9th February 2016, 21:53

Forum: Game Design Discussion

Topic: Poison Magic Spell Suggestions

Replies: 46

Views: 8768

Re: Poison Magic Spell Suggestions

I don't have a strong opinion one way or the other but I wanted to point out that the most comparable spell to neurotoxin as sketched here might actually be confusing touch, though that one is balanced completely differently.

Saturday, 6th February 2016, 21:49

Forum: YASD! YAVP! and characters in progress too

Topic: YASD DrCj^Veh 0.17.1

Replies: 7

Views: 2113

Re: CIP DrCj^Veh 0.17.1: Fire Storm or Glaive of Speed?

I wouldn't do either of these -- both are huge xp sinks with distant payoffs. For a melee weapon on a caster a lajatang of venom is fine for now and you'll probably find at least one more and/or some brand weapon scrolls. If I were really contemplating switching to polearms (I wouldn't) the target w...

Saturday, 6th February 2016, 18:18

Forum: Suggestions & Criticism

Topic: New GDD Guidelines and Discussion

Replies: 10

Views: 5573

Re: New GDD Guidelines and Discussion

One thing I think is true and that a lot of people who attempt to post on GDD don't acknowledge (especially certain prolific posters) is that for something to get implemented, it needs consensus. And really, in practice it needs consensus among the devs . I'm describing this as an outside observer, ...

Friday, 5th February 2016, 18:46

Forum: Crazy Yiuf's Corner

Topic: Shouldn't poison magic have some high level spells?

Replies: 40

Views: 8087

Re: Shouldn't poison magic have some high level spells?

I don't know, I recently ran a poison mummy with the staff of olgreb and I think I'd been seriously underestimating how useful poison is throughout the entire (non-extended) game, with only minimal training. Especially ignite poison, but also poison arrow. It's certainly true that there are things p...

Tuesday, 2nd February 2016, 18:47

Forum: Dungeon Crawling Advice

Topic: zig advice for caster

Replies: 5

Views: 2172

zig advice for caster

One of my current goals is to clear a (regular) zig, which I've never done before. I currently have a pretty strong DEWz going in 0.17; I took it into a zig a bit earlier and bailed around 20. This is the deepest I've been in a zig. Some floors were trivial with shatter, but the biggest issues were ...

Monday, 25th January 2016, 14:42

Forum: Game Design Discussion

Topic: DCSS has a power creep problem

Replies: 93

Views: 37004

Re: DCSS has a power creep problem

Here are the yak stats. You can see that proportion of deaths to yaks have approximately doubled since 0.7. However, I think this is a bit misleading for reasons discussed below. 08:50 advil: !lg * !won 0.7|0.8|0.9|0.10|0.11|0.12|0.13|0.14|0.15|0.16|0.17|0.18-a / ckiller=yak s=cv 08:50 OCTOTROG: 801...

Monday, 21st December 2015, 23:28

Forum: Crazy Yiuf's Corner

Topic: suspicious of EV averaging and step-downs

Replies: 14

Views: 3061

Re: suspicious of EV averaging and step-downs

I'm having a bit of trouble following this. Have you played a high EV character through a big chunk of the game? Does this connect to some practical problem you're having with EV? I mean, having done this myself I have my own complaints about the way high EV players play, but it's more about flat di...

Sunday, 20th December 2015, 21:01

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - Damage not showing correct

Replies: 5

Views: 1279

Re: YASD - Damage not showing correct

You can query this with a bit finer detail in sequell in IRC. (I'm using a relay but but this would work identically with sequell in ##crawl.) 15:56 advil: !lg LawndartJedi DgFE x=dam,sdam,tdam 15:56 OCTOTROG: 2. [dam=36;sdam=61;tdam=61] LawndartJedi the Eclecticist (L17 DgFE), blasted by Nikola (ch...

Thursday, 17th December 2015, 18:06

Forum: Dungeon Crawling Advice

Topic: How deal with Death Cobs

Replies: 14

Views: 3495

Re: How deal with Death Cobs

I have a SpNe with high ev and good sh in zot right now, and it is almost startling how much difference that makes; I've taken at most one hit from them despite standing next to them a bunch and having 8ac, they haven't been any more dangerous to this character than they would be without the hungeri...

Monday, 14th December 2015, 16:36

Forum: Crazy Yiuf's Corner

Topic: PSA: Amulet of Stasis => Amulet of Reflection

Replies: 14

Views: 3609

Re: PSA: Amulet of Stasis => Amulet of Reflection

This seems like one of the better amulet removals, but like the others, I think it does reveal a whole bunch of corner cases that I hope get addressed somehow. I only ever used stasis in three cases, all three of which it has been a major lifesaver and quality of life improvement at the same time. I...

Thursday, 19th November 2015, 16:48

Forum: Game Design Discussion

Topic: FR: bots don't leave ghosts

Replies: 9

Views: 2350

Re: FR: bots don't leave ghosts

From discussion elsewhere, I'm sure people might have various reasons, but mine is just that they seem to effectively lead to boring and somewhat repetitive early-game uniques that can't climb stairs. Depending on what particular bots are doing they're also often really easy. If there's a reason for...

Thursday, 19th November 2015, 14:46

Forum: Game Design Discussion

Topic: FR: bots don't leave ghosts

Replies: 9

Views: 2350

FR: bots don't leave ghosts

The server they are playing on just gets flooded with their ghosts. E.g. on CBRO, gw's tournament games (so over 1.5 weeks): 09:43 advil: !lg gw t s=place,xl 09:43 OCTOTROG: 4525 games for gw (t): 1386x D:2 (799x 3, 294x 2, 254x 4, 30x 5, 8x 1, 6), 1124x D:1 (696x 1, 369x 2, 53x 3, 5x 4, 5), 908x D:...

Thursday, 19th November 2015, 00:58

Forum: Dungeon Crawling Advice

Topic: how to win a centaur

Replies: 39

Views: 10894

Re: how to win a centaur

there's no way that a strong player with krishna, an elec double sword, nets, blink, full oka piety, and a wand of hasting (looks like he was hasted) is going to accidentally die in that situation A strong player, yes. But I didn't intend to die in that situation. I just went upstairs without much ...

Wednesday, 18th November 2015, 22:11

Forum: Dungeon Crawling Advice

Topic: how to win a centaur

Replies: 39

Views: 10894

Re: how to win a centaur

The most interesting thing about the thread: Sar already won a 15-rune Ce, a bit more than 2 years ago (win number 31 at http://crawl.akrasiac.org/scoring/players/sar.html) Cavinton, man. The link is broken, however. What is this rl.heh.fi? I actually thought he is trying to complain about the tedi...

Wednesday, 18th November 2015, 22:03

Forum: Game Design Discussion

Topic: Stop eating when enemies appear

Replies: 2

Views: 1168

Re: Stop eating when enemies appear

Better solution: all eating actions take one turn. (Even better: no eating.)

A stop eating trigger would also need to be special cased for current death cobs/hungry ghosts, where you might need to eat in the middle of a fight.

Wednesday, 18th November 2015, 22:01

Forum: Crazy Yiuf's Corner

Topic: Species Proposal: Death Cob

Replies: 9

Views: 2380

Re: Species Proposal: Death Cob

Any time they bite a non-starving enemy there is a [maybe about 50%; possibly a smaller chance that would rise with # of times bitten] chance that that enemy becomes starving--starving enemies are slowed and have a chance to miscast spells. After a certain number of turns, a starving enemy will die...

Monday, 9th November 2015, 14:40

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: something not to do in orc

Replies: 10

Views: 2095

Re: YASD: something not to do in orc

You could have cancelled the card while aiming, but then again, who cancels a awesome card like orb? Also, damn, you would have never had hit those idols unless it was a valid target there, the orbs would problaby hit each other and explode on your face instead. This whole event was sort of a perfe...

Monday, 9th November 2015, 03:40

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: something not to do in orc

Replies: 10

Views: 2095

YASD: something not to do in orc

So, you know that orc ending with the giant temple area? Really, really don't risk pulling a card from a deck of destruction in the final part of that. Two turns of ~70HP damage each. Evoke which item? (* to show all) (? for menu, Esc to quit) You draw a card... It is the Orb. You have drawn the Orb...

Sunday, 11th October 2015, 15:49

Forum: Dungeon Crawling Advice

Topic: Playing online or offline?

Replies: 22

Views: 6323

Re: Playing online or offline?

I play online only, because of switching between computers, and especially because of the IRC bots and the detailed stats. Also, if you manage to accomplish something then it is on the record (for better or worse, !gamesby can be a bit depressing as an assessment of how one spends one's time). I don...

Monday, 28th September 2015, 16:37

Forum: Dungeon Crawling Advice

Topic: I wonder mutation conlfict number meaning

Replies: 2

Views: 1275

Re: I wonder mutation conlfict number meaning

It seems a bit complicated, but the code that uses these numbers is here . // Tries to give you the mutation by deleting a conflicting // one, or clears out conflicting mutations if we should give // you the mutation anyway. // Return: // 1 if we should stop processing (success); // 0 if we should c...

Friday, 25th September 2015, 22:07

Forum: Suggestions & Criticism

Topic: fr: Announce bans

Replies: 32

Views: 13691

Re: fr: Announce bans

Sorry, looks like I misread what you said. I'm not sure how useful something like that would be for our purposes, but metafilter has to be doing something right to have lasted so long, right? Sorry, I think I'm just failing to communicate. I was originally just trying to ask if something like that ...
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