Search found 502 matches
Friday, 7th October 2016, 18:03
Forum: Game Design Discussion
Topic: Make it clear Minotaurs don't retaliate on blocked attacks.
Replies: 12
Views: 3662
Monday, 3rd October 2016, 11:14
Forum: Game Design Discussion
Topic: Crawl arena downgrade
Replies: 13
Views: 4296
Re: Crawl arena downgrade
Styar wrote:Oh, I am sorry, don't say it properly. "Allied" monsters dont PICK UP equipment. Certanly they can use what they have on the beginning.
Aha! Fixed in trunk, thanks!
Sunday, 2nd October 2016, 14:12
Forum: Game Design Discussion
Topic: Crawl arena downgrade
Replies: 13
Views: 4296
Re: Crawl arena downgrade
Saturday, 1st October 2016, 01:08
Forum: Game Design Discussion
Topic: Remove butchering, exsanguination
Replies: 24
Views: 7218
Re: Remove butchering, exsanguination
Tuesday, 27th September 2016, 03:47
Forum: Game Design Discussion
Topic: Too Much XP in Crawl? (was: New hosted branch: haste reform)
Replies: 16
Views: 5293
Re: Too Much XP in Crawl? (was: New hosted branch: haste ref
Wednesday, 21st September 2016, 04:43
Forum: YASD! YAVP! and characters in progress too
Topic: CIP~ A Glich or a hidden secret?
Replies: 26
Views: 8385
Re: CIP~ A Glich or a hidden secret?
Tuesday, 6th September 2016, 21:34
Forum: Technical Support
Topic: Crawl wizard mode
Replies: 3
Views: 1850
Re: Crawl wizard mode
Friday, 2nd September 2016, 16:27
Forum: Game Design Discussion
Topic: Give Usk +cleave at 1*, cut stomp
Replies: 16
Views: 4361
Re: Give Usk +cleave at 1*, cut stomp
Friday, 2nd September 2016, 02:29
Forum: Game Design Discussion
Topic: Crawl arena downgrade
Replies: 13
Views: 4296
Re: Crawl arena downgrade
Thursday, 1st September 2016, 05:05
Forum: Technical Support
Topic: Debian Dependancies Install Issues
Replies: 6
Views: 2882
Re: Debian Dependancies Install Issues
Wyrmling wrote:I'm using a Pocket CHIP with ARMv7 architecture.
Aha, that's the problem. Our repo only has amd64 and i386 builds. You'll have to get the source and compile it yourself, or possibly get the package from debian unstable.
Thursday, 1st September 2016, 04:21
Forum: Technical Support
Topic: Debian Dependancies Install Issues
Replies: 6
Views: 2882
Re: Debian Dependancies Install Issues
Monday, 29th August 2016, 23:39
Forum: Game Design Discussion
Topic: Blind accessibility for the skill screen
Replies: 19
Views: 5621
Re: Blind accessibility for the skill screen
Sunday, 7th August 2016, 11:38
Forum: Game Design Discussion
Topic: Remove the ability to wield useless items
Replies: 32
Views: 9987
Re: Remove the ability to wield useless items
Monday, 1st August 2016, 03:11
Forum: Coding
Topic: Need Help Modding Species Aptitudes
Replies: 1
Views: 2609
Re: Need Help Modding Species Aptitudes
to
Monday, 18th July 2016, 22:01
Forum: Game Design Discussion
Topic: make all partially resistible damage 50% resistible
Replies: 18
Views: 4167
Re: make all partially resistible damage 50% resistible
Re: Compiling Endfolder Issues
Saturday, 18th June 2016, 13:00
Forum: Technical Support
Topic: Stuck with console
Replies: 4
Views: 2093
Re: Stuck with console
Saturday, 18th June 2016, 12:16
Forum: Technical Support
Topic: Stuck with console
Replies: 4
Views: 2093
Re: Stuck with console
Sunday, 12th June 2016, 22:45
Forum: Crazy Yiuf's Corner
Topic: 1 Thing you like and 1 thing you don't like
Replies: 18
Views: 5234
Re: 1 Thing you like and 1 thing you don't like
Sunday, 12th June 2016, 17:18
Forum: Game Design Discussion
Topic: Remove or improve demonic guardian
Replies: 17
Views: 5092
Re: Remove or improve demonic guardian
Saturday, 11th June 2016, 13:53
Forum: Technical Support
Topic: Character eating whenever I hit auto explore
Replies: 2
Views: 1521
Re: Character eating whenever I hit auto explore
Wednesday, 8th June 2016, 06:59
Forum: Technical Support
Topic: Strange problem with item selection
Replies: 2
Views: 1546
Re: Strange problem with item selection
Tuesday, 7th June 2016, 13:55
Forum: Game Design Discussion
Topic: Make Shields take 0.5 aut to put on/remove
Replies: 35
Views: 10682
Re: Make Shields take 0.5 aut to put on/remove
4Hooves2Appendages wrote:Hmm. There's gotta be a way to do swap to the correct weapon with a single button. I guess I'll need to look at lua in a bit more detail. Thanks though!
Don't need lua, just make a macro: ~m<F1>w1 (or, if you don't use the keypad, even ~m1w1)
Tuesday, 7th June 2016, 11:54
Forum: Game Design Discussion
Topic: Make Shields take 0.5 aut to put on/remove
Replies: 35
Views: 10682
Re: Make Shields take 0.5 aut to put on/remove
Sunday, 5th June 2016, 03:52
Forum: Game Design Discussion
Topic: Tranformations and rods
Replies: 1
Views: 1067
Re: Tranformations and rods
Saturday, 4th June 2016, 18:41
Forum: Game Design Discussion
Topic: Supreme Bikeshedding: Kikubaoiqkdoid
Replies: 20
Views: 5268
Re: Supreme Bikeshedding: Kikubaoiqkdoid
Saturday, 4th June 2016, 17:07
Forum: Game Design Discussion
Topic: Supreme Bikeshedding: Kikubaoiqkdoid
Replies: 20
Views: 5268
Re: Supreme Bikeshedding: Kikubaoiqkdoid
Tiktacy wrote:neil wrote:You gonna burn, burn, burn, burn, burn it to the wick
Ooh, Kikubaaquda
Is that song really where the name came from?
No, but the "gh" does help make the god not sound like a fish or a Heart song
Saturday, 4th June 2016, 12:54
Forum: Game Design Discussion
Topic: Supreme Bikeshedding: Kikubaoiqkdoid
Replies: 20
Views: 5268
Re: Supreme Bikeshedding: Kikubaoiqkdoid
You gonna burn, burn, burn, burn, burn it to the wick
Ooh, Kikubaaquda
Thursday, 2nd June 2016, 22:01
Forum: Game Design Discussion
Topic: Allow Ozo's Armour to be ended prematurely
Replies: 12
Views: 2964
Re: Allow Ozo's Armour to be ended prematurely
Wednesday, 1st June 2016, 20:18
Forum: Technical Support
Topic: Compiling Crawl on Fedora
Replies: 2
Views: 1548
Re: Compiling Crawl on Fedora
Tuesday, 31st May 2016, 03:35
Forum: Game Design Discussion
Topic: Give details for warlock's mirror in its description
Replies: 22
Views: 5574
Re: Give details for warlock's mirror in its description
Tuesday, 31st May 2016, 03:22
Forum: Game Design Discussion
Topic: Add option to see to hit
Replies: 23
Views: 5812
Re: Add option to see to hit
Tuesday, 31st May 2016, 00:56
Forum: Game Design Discussion
Topic: Give details for warlock's mirror in its description
Replies: 22
Views: 5574
Re: Give details for warlock's mirror in its description
Monday, 30th May 2016, 21:30
Forum: Game Design Discussion
Topic: My 2 cents on new gods
Replies: 56
Views: 14938
Re: My 2 cents on new gods
Monday, 30th May 2016, 16:32
Forum: Game Design Discussion
Topic: Prevent certain clouds from rod of cloud...
Replies: 6
Views: 1751
Re: Prevent certain clouds from rod of cloud...
bcadren wrote:The thing is; we -do- do this for spells, but not evocables. TSO blocks, Shadow, Golden and Swamp dragons from being summoned by Dragon's Call...
We do the same for evocables: rod of shadows for example. The difference is summons vs non-summons.
Thursday, 26th May 2016, 23:17
Forum: Game Design Discussion
Topic: Make some gods unavailable
Replies: 33
Views: 6782
Re: Make some gods unavailable
Thursday, 26th May 2016, 22:28
Forum: Game Design Discussion
Topic: Make some gods unavailable
Replies: 33
Views: 6782
Re: Make some gods unavailable
Wahaha wrote:A little offtopic but why don't faded altars give a starting piety bonus again?
They do, except for Ru (where they instead give you an early opportunity to sacrifice) and pietyless gods like Gozag and Xom. However, it's only 20 piety; the Monk bonus by comparison is (generally) 35 piety.
Wednesday, 25th May 2016, 15:02
Forum: Crazy Yiuf's Corner
Topic: Quick question about monster resistances
Replies: 5
Views: 1601
Re: Quick question about monster resistances
Tuesday, 24th May 2016, 20:00
Forum: Game Design Discussion
Topic: Allow armour to be searched with "armor"
Replies: 16
Views: 4776
Re: Allow armour to be searched with "armor"
dpeg wrote:neil: but you could do "dragon && armor"?
Yes, but that will also give you hides.
Tuesday, 24th May 2016, 19:49
Forum: Game Design Discussion
Topic: Allow armour to be searched with "armor"
Replies: 16
Views: 4776
Re: Allow armour to be searched with "armor"
Friday, 20th May 2016, 21:29
Forum: Game Design Discussion
Topic: Should treeform prevent passwall?
Replies: 7
Views: 2016
Re: Should treeform prevent passwall?
Tuesday, 17th May 2016, 20:43
Forum: Game Design Discussion
Topic: Change the behavior of pressing D
Replies: 12
Views: 3642
Re: Change the behavior of pressing D
Saturday, 14th May 2016, 05:21
Forum: Game Design Discussion
Topic: Distinguish <more> and <attention!>
Replies: 4
Views: 1483
Re: Distinguish <more> and <attention!>
WingedEspeon wrote:can I have this new interface and then automatically clear more messages so I don't have to mash space either?
show_more = false
Sunday, 8th May 2016, 05:24
Forum: Technical Support
Topic: 0.18 command Ctrl V/T
Replies: 2
Views: 1448
Re: 0.18 command Ctrl V/T
Friday, 29th April 2016, 16:59
Forum: Game Design Discussion
Topic: Remove slotloss mutations from the BeneMut pool
Replies: 37
Views: 9060
Re: Remove slotloss mutations from the BeneMut pool
Siegurt wrote:and hooves ignore AC, for whatever that is worth.
They used to, but that was removed in 0.17, along with headbutt mini-stun.
Tuesday, 26th April 2016, 14:21
Forum: Game Design Discussion
Topic: Remove stealth skill from Mage backgrounds
Replies: 53
Views: 13516
Re: Remove stealth skill from Mage backgrounds
Monday, 11th April 2016, 18:09
Forum: Crazy Yiuf's Corner
Topic: Is there a way to find Fannar's old lore?
Replies: 6
Views: 1973
Re: Is there a way to find Fannar's old lore?
Monday, 11th April 2016, 17:07
Forum: Game Design Discussion
Topic: Wands of acid are too powerful in monster hands
Replies: 6
Views: 2208
Re: Wands of acid are too powerful in monster hands
Sunday, 10th April 2016, 23:42
Forum: Game Design Discussion
Topic: Susceptible to X
Replies: 38
Views: 9697
Re: Susceptible to X
Sunday, 10th April 2016, 23:31
Forum: Game Design Discussion
Topic: Stairdancing nerf proposal
Replies: 28
Views: 7342