Search found 838 matches

Sunday, 26th November 2017, 11:51

Forum: Crazy Yiuf's Corner

Topic: Confusedly removedness

Replies: 9

Views: 3157

Re: Confusedly removedness

Games where you found a wand of heal wounds and had a few recharging scrolls to go with it were just a whole additional level of "safe". Dying was much less of a concern, you had to *really* mess up to die. So while I miss them, it's probably better off to not have them. I'm not quite so ...

Sunday, 26th November 2017, 09:26

Forum: YASD! YAVP! and characters in progress too

Topic: CiP> YaVP: GnWn^Oka (5) - got pain+elec.

Replies: 14

Views: 3538

Re: CiP: GnWn^Oka - got pain+elec.

By the way, this has been one of the more dramatic caster ghosts I've run into lately. I see a lot of moderately to really good melee ghosts, but the casters don't often get so many big spells off effectively. When they do though look out.... It didn't help that I have no rElec as yet for this. This...

Sunday, 26th November 2017, 09:07

Forum: YASD! YAVP! and characters in progress too

Topic: CiP> YaVP: GnWn^Oka (5) - got pain+elec.

Replies: 14

Views: 3538

Re: CiP: GnWn^Oka - got pain+elec.

If you were to give the different weapons a try, you'd find the +10 scimitar killing things a tad faster than your measly +3 pain one. I personally love drain brand - a drained enemy has lower chance to hit you. That effect is quite noticeable on high EV characters. Thanks, it's details like the EV...

Saturday, 25th November 2017, 23:03

Forum: YASD! YAVP! and characters in progress too

Topic: CiP> YaVP: GnWn^Oka (5) - got pain+elec.

Replies: 14

Views: 3538

CiP> YaVP: GnWn^Oka (5) - got pain+elec.

Vaults:4/Depths: 2 done and finally have scimitars/demon blades past min delay. Been using this white +3 pain scimitar forever (since Snake) cause I love the resists. Question of the moment: Under what conditions is the +10 scimitar (drain, +5 Str) the best damage output? Assuming it's sometimes bet...

Saturday, 25th November 2017, 19:12

Forum: Dungeon Crawling Advice

Topic: Need weapon advice (Hill Orc Berserker)

Replies: 12

Views: 3358

Re: Need weapon advice (Hill Orc Berserker)

I guess you may have finished that run already but oh well, for reference. Trog's weapon drops are biased a little toward anti-magic, so don't be surprised if you end up with a few anti-magic weapons gifted to you pretty soon. (On ogres, I have seen Trog drop enchanted giant clubs with higher than +...

Saturday, 25th November 2017, 13:34

Forum: Dungeon Crawling Advice

Topic: How dangerous are air elementals around lava?

Replies: 4

Views: 1733

Re: How dangerous are air elementals around lava?

It can toss you around the local area pretty dramatically though, including pushing you around blind corners and away from stairs.

So be wary of any other monsters and unexplored areas nearby, too.

Saturday, 25th November 2017, 13:12

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3104081

Re: Best/Worst Artifacts

Something useful from the Abyss :lol: a - the +3 scimitar of Exquisite Death (weapon) {pain, rPois rF+ rN+} (You found it on level 2 of the Abyss) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from poison. I...

Wednesday, 22nd November 2017, 09:14

Forum: Crazy Yiuf's Corner

Topic: Confusedly removedness

Replies: 9

Views: 3157

Re: Confusedly removedness

I would not worry, scrolls of recharging got removed too :) Had some interesting experience with that. Downloaded the newest trunk version yesterday, and got back to an ongoing game. I read-ID'd a stack of 3 unidentified scrolls, and they were identified as scrolls of recharging - I was able to rec...

Wednesday, 22nd November 2017, 00:40

Forum: Crazy Yiuf's Corner

Topic: Give advice using the absolute worst reasoning possible

Replies: 221

Views: 83755

Re: Give advice using the absolute worst reasoning possible

Don't bother saving anything for ascension...

You might not meet any Pan lords at all!

Tuesday, 21st November 2017, 14:26

Forum: Crazy Yiuf's Corner

Topic: Confusedly removedness

Replies: 9

Views: 3157

Re: Confusedly removedness

I dunno, I can see it making a niche for the needles of confusion -- unless those are going away, too. I can't really buy the justification that it's sort of available as a lowish level spell. The book isn't that common as a drop. And not everyone has much Int to toss into spells. Replacing some wit...

Monday, 20th November 2017, 15:39

Forum: YASD! YAVP! and characters in progress too

Topic: YaVP: TrMo^Oka (3) - slightly sneaky smooth Troll.

Replies: 1

Views: 921

Re: YaVP: TrMo^Oka (3) - slightly sneaky smooth Troll.

Had a dead spell for a while... This one was fairly smooth though. Actually had 3-5 pips of stealth for most of the game, between gear with stealth, nice early white troll leather, white quicksilver scales, and a few points of Stealth kill trained up in case of wanting to use one very nice white rap...

Monday, 20th November 2017, 15:35

Forum: YASD! YAVP! and characters in progress too

Topic: YaVP: TrMo^Oka (3) - slightly sneaky smooth Troll.

Replies: 1

Views: 921

YaVP: TrMo^Oka (3) - slightly sneaky smooth Troll.

Dungeon Crawl Stone Soup version 0.21-a0-461-g2470eb2 (webtiles) character file. 1520281 loopi the Hawkeye (level 27, 265/265 HPs) Began as a Troll Monk on Nov 16, 2017. Was a High Priest of Okawaru. Escaped with the Orb ... and 3 runes on Nov 20, 2017! The game lasted 14:13:40 (98282 turns). loopi...

Monday, 20th November 2017, 08:50

Forum: Crazy Yiuf's Corner

Topic: Confusedly removedness

Replies: 9

Views: 3157

Re: Confusedly removedness

Ooh, but now I can go round up all my remaining acid charges in one. :geek:

Monday, 20th November 2017, 08:37

Forum: Crazy Yiuf's Corner

Topic: Confusedly removedness

Replies: 9

Views: 3157

Confusedly removedness

Looks like wands of confusion just disappeared from Trunk 0.21?

Dangit, there goes half my strategy. Probably just annoyed cause I dumped a couple scrolls into the things. :lol:

Friday, 17th November 2017, 12:40

Forum: Dungeon Crawling Advice

Topic: Transporter

Replies: 51

Views: 17931

Re: Transporter

I don't see how you can weigh risk in completely unknown situation. It is not that different from annoying "i wanna live" situation except you lose either life/consumables (if you enter transporter too early), xp(if you forget to enter it when its xp/items matter) or just time (when you c...

Friday, 17th November 2017, 12:17

Forum: Dungeon Crawling Advice

Topic: Lair:5 instakill to some wall?? no warning?

Replies: 14

Views: 5740

Re: Lair:5 instakill to some wall?? no warning?

function ready()
if you.feel_safe() and find_corpse() then

So I take it: The bottom line might be that Crawl has been working too hard as usual, to lull us into feeling safe at the wrong time! :?: :evil:

Wednesday, 15th November 2017, 19:31

Forum: Dungeon Crawling Advice

Topic: Lair:5 instakill to some wall?? no warning?

Replies: 14

Views: 5740

Re: Lair:5 instakill to some wall?? no warning?

i was full HP 113/113 freaking HP points with Acid resist and no monsters nearby i pressed left mouse click on corpse to loot meat, and ... next thing i saw was You die .... There was a portal to Slimes with green walls next to corpse. Like... who invented that green wall in Lair:5? I haven't been ...

Wednesday, 15th November 2017, 19:12

Forum: Crazy Yiuf's Corner

Topic: I don't love it when...

Replies: 726

Views: 362603

Re: I don't love it when...

Okay, this is funny and kinda minor but... "I charged the centaur for 6 spaces without getting shot at! Yay!" (I have 10 stealth btw.) Switches weapons to melee now. The centaur still has not even noticed I am standing there next to it, but just now it decides to start wandering and gallop...

Monday, 13th November 2017, 08:18

Forum: Dungeon Crawling Advice

Topic: Transporter

Replies: 51

Views: 17931

Re: Transporter

Slightly evil looking transporter vault on D:8 (typically somewhat out of depth perhaps).

Nice garden, though.

evil transp.jpg
evil transp.jpg (75.05 KiB) Viewed 15528 times

Sunday, 12th November 2017, 03:13

Forum: YASD! YAVP! and characters in progress too

Topic: Now YASD - GrFi - Lots of Slaying

Replies: 12

Views: 3548

Re: CIP - GrFi - Lots of Slaying

25 slaying? And 5 MR... Definite hubris risk territory, haha. Look out for nastier ranged/smite and special effects sort of threats, including those that go right around MR like the oh so friendly tarantella bite. Portal projectile would be great if you can get it, but yeah that's a whopper of front...

Sunday, 12th November 2017, 02:02

Forum: YASD! YAVP! and characters in progress too

Topic: Now YASD - GrFi - Lots of Slaying

Replies: 12

Views: 3548

Re: CIP - GrFi - Lots of Slaying

Looks like you're set up quite well so far. Another pip of MR would be impressive, but it's pretty grand. The ringmail and especially the war axe are nothing to laugh at, either. Training up a bit more Dodging as you seem to be already, might be a good hedge anyway. You've surely noticed that the Ne...

Saturday, 11th November 2017, 21:06

Forum: Dungeon Crawling Advice

Topic: Spellbook prices (polling an example)

Replies: 7

Views: 2216

Re: Spellbook prices (polling an example)

pedritolo wrote:Could you have found this book on one of those shops that sometimes show up in gozag altar vaults, where every item is extremely expensive by design?

Not this one. It was just sitting in the open on the dungeon floor. It also has several more moderately priced books, from around 600-1,500 gold.

Saturday, 11th November 2017, 18:39

Forum: Dungeon Crawling Advice

Topic: Spellbook prices (polling an example)

Replies: 7

Views: 2216

Re: Spellbook prices (polling an example)

Voted "Probably not" because you're with Gozag. If you weren't with Gozag I would have voted "Only if I had a ton of gold with no other plans". The book is worth buying on a non-Gozag character if you have enough gold and have nothing else to spend the gold on. You're weighing 4...

Saturday, 11th November 2017, 18:31

Forum: YASD! YAVP! and characters in progress too

Topic: Now YASD - GrFi - Lots of Slaying

Replies: 12

Views: 3548

Re: CIP - GrFi - Lots of Slaying

I don't use blowguns a lot, but my general understanding as of 0.20 (mostly from reading forums) is that 8 Throwing is kind of minimal to make them semi-effective. I'd try them against low-evasion targets at range as an opener, but I wouldn't rely on them too much. I just haven't had the best of luc...

Saturday, 11th November 2017, 18:06

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1478

Views: 3189694

Re: I love it when...

Sonja shouts, "Too slow!" at me...

And she's currently 7-9 spaces away and, trying to chase me while already in the process of being petrified.

(I also have Lee's Rapid Deconstruction.)

Saturday, 11th November 2017, 18:01

Forum: Dungeon Crawling Advice

Topic: Spellbook prices (polling an example)

Replies: 7

Views: 2216

Re: Spellbook prices (polling an example)

The plot thickens!

If you don't mind, tack on a reply to say whether it would affect your answer NOW that this book proves to be the ticket to the Treasure Trove (found on D:11).

:evil:

Saturday, 11th November 2017, 17:31

Forum: Dungeon Crawling Advice

Topic: Spellbook prices (polling an example)

Replies: 7

Views: 2216

Spellbook prices (polling an example)

Mostly I was curious to hear whatever people thought of this case. But it might be a fun topic generally? Saw this book at a shop on D:9. I'm currently on an earth elementalist so I don't exactly see it, but I am doing Gozag so I dunno if I should totally rule it out at first blush either... Still, ...

Saturday, 7th October 2017, 21:06

Forum: Dungeon Crawling Advice

Topic: Rule of thumb- Hells or Pan?

Replies: 22

Views: 5806

Re: Rule of thumb- Hells or Pan?

The few times I went extended, I did Hell first. I think Hell effects do add some difficulty, but you know what you are going to meet, so in general you can load up your resistances and avoid the worst damage spikes. I am more in this school as well. But I usually only go if I can get 3 pips of the...

Monday, 2nd October 2017, 05:55

Forum: Dungeon Crawling Advice

Topic: rMsl from scarves permanent until scarf removal?

Replies: 3

Views: 1899

Re: rMsl from scarves permanent until scarf removal?

Another alternative, if you need one, is to go with Qazlal for deity and rack up some piety for a mostly permanent RMsl. (It stays as long as you don't drop below 4 pips.)

Just beware the noise. Hehe.

Monday, 2nd October 2017, 05:48

Forum: Crazy Yiuf's Corner

Topic: Is crawl too easy now?

Replies: 18

Views: 7143

Re: Is crawl too easy now?

[]These paragraphs parse with a strangely high degree of confidence, considering the fact that I can't figure out what they mean at all That's okay, I can't really read your pages of fine print, zero-margin deep dive game stats either. But have you never done a jigsaw puzzle? It's the same thing. M...

Sunday, 1st October 2017, 21:28

Forum: Crazy Yiuf's Corner

Topic: Is crawl too easy now?

Replies: 18

Views: 7143

Re: Is crawl too easy now?

The AI is really exploitable around corners, but I dont know how to improve that. Proper monster AI would make centaurs kill anyone lol. Different speed monsters can use different algorithms. If smart centaurs are OP, just remove them. It is weird that the same monster is either trivial (if it's ad...

Friday, 29th September 2017, 07:51

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40188

Re: Player ghost aggravation

the AI should ... randomly create one Could you please explain what you find so good in ghosts (comparing to normal monsters) that you want to create them? Why can't I read this without feeling it's getting a little weird? Maybe it's just me though. First off, I didn't say I needed them to appear m...

Friday, 29th September 2017, 07:25

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40188

Re: Player ghost aggravation

So, I have to stair-dance. Agree, problem isn't the inherent difficulty of surviving ghosts, problem is that it's almost never a good idea to fight most of them and avoiding them is both trivial and time-consuming. Couldn't this kind of thing be solved by a set of rules for all sorts of encounters....

Friday, 29th September 2017, 07:09

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40188

Re: Player ghost aggravation

I went back and read Hellmonk's later post where changed/capped ghosts might somehow not "resemble" players enough, but I don't think I really agree with it. It gets into arguing about what ghosts "are" in a way that I don't really see any need to buy into. I'd be fine with cappi...

Wednesday, 27th September 2017, 10:29

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40188

Re: Player ghost aggravation

Maybe I can explain my thought process... I don't play formicids, and I'm not quite sure what "shaftrobin" is. Other than that, while I'm not sure I quite agree with quite all of it, I do appreciate the relatively clear post. 8-) But ghosts as implented right now can not be balanced. Hell...

Wednesday, 27th September 2017, 09:56

Forum: YASD! YAVP! and characters in progress too

Topic: YaVP: OgBe (3) - Early drops rock.

Replies: 3

Views: 1468

Re: YaVP: OgBe (3) - Early drops rock.

Yeah, I had a really strong flail from D:4 and I think maybe some strong wands. So I didn't get into throwing seriously until much later. You can see on the chart, a few points at level 5-7 and some more much later, at level 21. I really wanted to use my white giant clubs, so I spent a long time in ...

Wednesday, 27th September 2017, 08:33

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40188

Re: Player ghost aggravation

If ghosts are fixed to be balanced, they are no longer ghosts, just random monsters inspired by ghosts and then they can be generated no matter if some player died on the level or not. Really similar to pan lords. I don't really understand this. Are you recommending that it should be adjusted such ...

Wednesday, 27th September 2017, 08:05

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40188

Re: Player ghost aggravation

I suppose there could also be a simple rough analogy: Is hellfire too awful for extended players to be faced with, or is it a key part of how Crawl is and should be to provide humility-horror-some extreme form of balance or whatever? And based on whatever you feel about hellfire, what should happen ...

Wednesday, 27th September 2017, 07:49

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40188

Re: Player ghost aggravation

Ezero. You argue pro ghosts in a very wierd way: you agree that they are bad but then you keep mentioning other monsters who share their problems. I don't know what to tell you except what I have already told: presence of other problems is not an excuse. I don't know about Ezero, but I wouldn't arg...

Tuesday, 26th September 2017, 16:06

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40188

Re: Player ghost aggravation

This is not GDD so nothing will happen no matter what we do :( I want ghosts made optional online like I have them optional offline. I wouldn't mind that. I generally agree with people having more options, or variants around to play (or not, as one likes). Not that I have to design them, but anyway...

Tuesday, 26th September 2017, 14:19

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40188

Re: Player ghost aggravation

This is starting to go round in circles. I'm wondering what exactly is who (and particularly VaF) asking to be done again... (I looked back and didn't find too much agreement on prescriptions, where there were any.) Or is this only intended as a "they're really bad... No they're not!" grip...

Tuesday, 26th September 2017, 13:59

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40188

Re: Player ghost aggravation

In my view, it isn't whatabouttery at all. Aren't there whole threads fussing about the frequency of random "small" monsters appearing with super strong wands in recent versions of Crawl? I'm sure there are whole threads complaining about Ijyb, or Sigmund, or Mara (even without wand chanc...

Tuesday, 26th September 2017, 09:29

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40188

Re: Player ghost aggravation

"As dramatic as it sounds to say Glaciate, I played badly and died to Ijyb" is a really strange whataboutism. All these suggestions to save ghosts by revising the bad parts and keeping the good parts are missing the fact that, to the people who want to remove ghosts, literally everything ...

Tuesday, 26th September 2017, 09:22

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40188

Re: Player ghost aggravation

Ghosts are a reason *not* to play Webtiles. I play online because I've met some cool people there and I like the record keeping and the tournaments and such. The novelty wears off after the 300th MiBe blob of HP, AC, and EV with a weapon of insert brand here making the game more of a chore than it ...

Tuesday, 26th September 2017, 09:19

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40188

Re: Player ghost aggravation

chequers wrote:If ghosts are removed from crawl I will fork it to readd them and update CPO to only host my fork. Ghosts forever.

Hey now... You should, at the very least, say keep all or several forks that still have ghosts enabled.

I want to keep Yiufcrawl available too, after all. :ugeek:

Monday, 25th September 2017, 17:34

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40188

Re: Player ghost aggravation

Most uniques don't become hilariously easy with Dispel Undead and extremely hard when you have a dagger of draining/venom. So....? Try and take on most uniques like Louise, Donald, Mara or Nikola in Swamp/Elf with Dispel Undead and low venom-branded weapon skill (not to mention needing to stay clos...

Monday, 25th September 2017, 17:26

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40188

Re: Player ghost aggravation

I just don't see my experience matching up very neatly with most of the various complaints. I'm still surprised that people are quite so bothered about ghosts as they are, because pretty often I find them avoidable with a little work (at least, kitable enough to make them more or less avoidable) if ...

Monday, 25th September 2017, 14:01

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40188

Re: Player ghost aggravation

Why are ghosts worse than OOD monsters or early level uniques? And if randomness is bad, then do we like shops, the current level of dungeon levels, variability in what branches appear... List goes on. And why? (There is always gnollcrawl... And this is at least partly why I don't find myself inter...

Monday, 25th September 2017, 13:59

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40188

Re: Player ghost aggravation

One middle way towards making ghosts less spoilery would be to make them hd based and ignore all skills and such. Hd could uniformly determine their melee precision and damage, as well as spell power and hp. This would mean ignoring the weapon carried at time of death, with the exception of brand. ...

Monday, 25th September 2017, 12:12

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40188

Re: Player ghost aggravation

I don't really buy that features should be removed simply because it's possible for people to cheat by digging around in the game folders. Supposedly it's possible to figure out what's likely in vaults or around the whole dungeon by simply spying on various files in the system. So then we'd need to ...
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