Search found 1453 matches
Friday, 20th September 2013, 14:36
Forum: Dungeon Crawling Advice
Topic: Trolls
Replies: 44
Views: 12988
Wednesday, 18th September 2013, 15:15
Forum: Game Design Discussion
Topic: Condense Fruits
Replies: 17
Views: 5470
Re: Condense Fruits
Wednesday, 18th September 2013, 01:20
Forum: Game Design Discussion
Topic: New Unique: Milton, Devotee of Ashenzari
Replies: 18
Views: 4226
Re: New Unique: Milton, Devotee of Ashenzari
Monday, 16th September 2013, 10:52
Forum: Technical Support
Topic: What do I do to make autopickup default for some items?
Replies: 5
Views: 1818
Re: What do I do to make autopickup default for some items?
Sunday, 15th September 2013, 15:50
Forum: Game Design Discussion
Topic: Did redacted really quit because someone was mean?
Replies: 38
Views: 16366
Saturday, 14th September 2013, 17:18
Forum: Game Design Discussion
Topic: Blessed range weapon
Replies: 12
Views: 3723
Re: Blessed range weapon
Thursday, 12th September 2013, 15:41
Forum: Game Design Discussion
Topic: Should temple be accessible before D:8?
Replies: 1
Views: 855
Re: Should temple be accessible before D:8?
Wednesday, 11th September 2013, 17:35
Forum: Dungeon Crawling Advice
Topic: Duplicate Unrands?
Replies: 7
Views: 2478
Re: Duplicate Unrands?
Wednesday, 11th September 2013, 15:17
Forum: Dungeon Crawling Advice
Topic: WTF - actual 1 turn death w/ no warning (bad vault)
Replies: 8
Views: 2979
Re: WTF - actual 1 turn death w/ no warning (bad vault)
That looks like a 14 damage hit and a 23 damage hit while at 27/91 HP to me.
Wednesday, 11th September 2013, 07:28
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75115
Re: Discussion: Improving Skalds
Saturday, 7th September 2013, 03:23
Forum: Game Design Discussion
Topic: Ashenzari warns you...
Replies: 9
Views: 2915
Re: Ashenzari warns you...
Thursday, 5th September 2013, 21:09
Forum: Game Design Discussion
Topic: Starting with Unarmed
Replies: 55
Views: 16230
Re: Starting with Unarmed
Thursday, 5th September 2013, 01:29
Forum: Game Design Discussion
Topic: Idea for a new rod
Replies: 14
Views: 3619
Re: Idea for a new rod
Wednesday, 4th September 2013, 03:20
Forum: Game Design Discussion
Topic: Progress pages like Doomrl
Replies: 12
Views: 3597
Re: Progress pages like Doomrl
Wednesday, 4th September 2013, 00:56
Forum: Dungeon Crawling Advice
Topic: Discussion about Mara
Replies: 57
Views: 12860
Re: Discussion about Mara
Edit: also, moved to Advice.
Wednesday, 4th September 2013, 00:56
Forum: Game Design Discussion
Topic: Remove slow healing from bad mutations
Replies: 13
Views: 4116
Re: Remove slow healing from bad mutations
Daggtex wrote:Could it then be listed as a lvl 3 innate Deep Dwarf mutation?
That is exactly how current Slow Healing works, and obviously a replacement that has the same effect at level 3 would continue to work the same way, yes.
Tuesday, 3rd September 2013, 19:19
Forum: Dungeon Crawling Advice
Topic: Elms?
Replies: 20
Views: 8138
Re: Elms?
Wednesday, 21st August 2013, 20:00
Forum: Game Design Discussion
Topic: In Defense of the Holy Tree
Replies: 9
Views: 2547
Re: In Defense of the Holy Tree
Re: Player Dolls
Wednesday, 21st August 2013, 02:08
Forum: Game Design Discussion
Topic: In Defense of the Holy Tree
Replies: 9
Views: 2547
Tuesday, 20th August 2013, 23:32
Forum: Game Design Discussion
Topic: Linesprint balance
Replies: 11
Views: 3572
Re: Linesprint balance
Tuesday, 20th August 2013, 23:18
Forum: Game Design Discussion
Topic: In Defense of the Holy Tree
Replies: 9
Views: 2547
Re: In Defense of the Holy Tree
(The patch in question removes some leftover speech lines).
Tuesday, 20th August 2013, 19:11
Forum: Game Design Discussion
Topic: Linesprint balance
Replies: 11
Views: 3572
Re: Linesprint balance
Tuesday, 20th August 2013, 00:08
Forum: Dungeon Crawling Advice
Topic: Proper use of Curare and CBOE
Replies: 23
Views: 5199
Re: Proper use of Curare and CBOE
Saturday, 17th August 2013, 15:57
Forum: Game Design Discussion
Topic: New ?vorpalise
Replies: 81
Views: 21259
Saturday, 17th August 2013, 03:18
Forum: Game Design Discussion
Topic: How about a Jiyva background?
Replies: 46
Views: 13842
Re: How about a Jiyva background?
Saturday, 17th August 2013, 01:56
Forum: Suggestions & Criticism
Topic: Moderation of useless posts in GDD
Replies: 28
Views: 9887
Re: Moderation of useless posts in GDD
galehar wrote:I used to do that, but it's very time consuming. It would be great indeed to have a stricter moderation in GDD. Do you want mod rights MarvinPA?
That'd be good.
Friday, 16th August 2013, 20:13
Forum: Technical Support
Topic: Maybe bug in sublimation of blood?
Replies: 11
Views: 2953
Re: Maybe bug in sublimation of blood?
Friday, 16th August 2013, 20:08
Forum: Suggestions & Criticism
Topic: Moderation of useless posts in GDD
Replies: 28
Views: 9887
Moderation of useless posts in GDD
Friday, 16th August 2013, 17:32
Forum: Technical Support
Topic: Maybe bug in sublimation of blood?
Replies: 11
Views: 2953
Re: Maybe bug in sublimation of blood?
Wednesday, 14th August 2013, 17:04
Forum: Game Design Discussion
Topic: New ?vorpalise
Replies: 81
Views: 21259
Re: New ?vorpalise
MoogleDan wrote:How about they start treating it as though you'd just drawn a Blade card?
Sounds good.
Sunday, 11th August 2013, 15:01
Forum: Technical Support
Topic: SA forum link on main CDO wordpress page is broken
Replies: 6
Views: 2684
Re: SA forum link on main CDO wordpress page is broken
Friday, 9th August 2013, 22:15
Forum: Technical Support
Topic: Colours in inventory (trunk)
Replies: 5
Views: 2041
Re: Colours in inventory (trunk)
Friday, 9th August 2013, 19:03
Forum: Game Design Discussion
Topic: Replace score with turn count
Replies: 26
Views: 5693
Re: Replace score with turn count
Siegurt wrote:Unique artifacts that you get from Hell lords and Cerebov are worth bonus points, which is... something.
no
Friday, 9th August 2013, 10:39
Forum: Crazy Yiuf's Corner
Topic: What if Mummies were less terrible?
Replies: 28
Views: 8786
Wednesday, 31st July 2013, 19:53
Forum: Dungeon Crawling Advice
Topic: Dungeon gives
Replies: 30
Views: 8295
Tuesday, 30th July 2013, 07:27
Forum: Game Design Discussion
Topic: Humans are Terrible
Replies: 51
Views: 13265
Tuesday, 30th July 2013, 04:19
Forum: Game Design Discussion
Topic: Humans are Terrible
Replies: 51
Views: 13265
Wednesday, 24th July 2013, 22:08
Forum: Dungeon Crawling Advice
Topic: Change logs revisited
Replies: 2
Views: 975
Re: Change logs revisited
Monday, 22nd July 2013, 22:58
Forum: Dungeon Crawling Advice
Topic: waiting around?
Replies: 14
Views: 3128
Re: waiting around?
Monday, 22nd July 2013, 16:34
Forum: Dungeon Crawling Advice
Topic: Ensorcelled Hibernation & Power
Replies: 28
Views: 6497
Re: Ensorcelled Hibernation & Power
Sandman25 wrote:Stab damage is random, it's still possible to cause 30 damage with stabbing 27 and +9 Sabre if you are unlucky to roll 1 as base damage
I can't really be bothered to go and check but I'm almost certain this is completely made-up.
Monday, 22nd July 2013, 16:12
Forum: Dungeon Crawling Advice
Topic: How would one beat Arena of Blood?
Replies: 8
Views: 3886
Re: How would one beat Arena of Blood?
Sunday, 21st July 2013, 19:07
Forum: Game Design Discussion
Topic: Strength and HP
Replies: 28
Views: 8346
Sunday, 21st July 2013, 18:35
Forum: Game Design Discussion
Topic: Strength and HP
Replies: 28
Views: 8346
Re: Strength and HP
Sunday, 21st July 2013, 16:18
Forum: Dungeon Crawling Advice
Topic: Ensorcelled Hibernation & Power
Replies: 28
Views: 6497
Re: Ensorcelled Hibernation & Power
Sandman25 wrote:Both. It determines duration which is decreased by monster attributes. If the final duration is positive, the monster is put to sleep.
No, power just affects success rate.
Friday, 19th July 2013, 03:25
Forum: Dungeon Crawling Advice
Topic: Chei abilities...
Replies: 7
Views: 1988
Re: Chei abilities...
Tuesday, 16th July 2013, 14:16
Forum: Dungeon Crawling Advice
Topic: Rescue this DECj on the orb run
Replies: 58
Views: 14729
Re: Rescue this DECj on the orb run
Tuesday, 16th July 2013, 10:49
Forum: Dungeon Crawling Advice
Topic: Downside of gargoyle?
Replies: 4
Views: 1456
Re: Downside of gargoyle?
Wednesday, 10th July 2013, 20:53
Forum: Game Design Discussion
Topic: Proposal: Preventing popcorn spawns
Replies: 41
Views: 12295
Re: Proposal: Branch end up stairs
minmay wrote:oh does that bug still exist where stairs leading out of a branch can count as unknown? thats dumb
That sounds unlikely considering that there is only one staircase out of branches now.
Wednesday, 10th July 2013, 17:48
Forum: Crazy Yiuf's Corner
Topic: Sugestions galore
Replies: 14
Views: 2775
Re: Sugestions galore
(Also there are various options you can set to automatically sacrifice corpses in various ways, with prompts or just when you start exploring and so on).