Search found 1453 matches

Tuesday, 25th February 2014, 14:41

Forum: Game Design Discussion

Topic: Suggestion for the Implementation of Zin's Book of Alliances

Replies: 6

Views: 1879

Re: Suggestion for the Implementation of Zin's Book of Allia

Recite is already pretty heavily overloaded as an ability that does so many different things, even after being simplified a little recently. I'm not sure that adding even more to it would be a good idea.

Tuesday, 18th February 2014, 23:00

Forum: Game Design Discussion

Topic: Simplify putting on things

Replies: 40

Views: 15372

Re: Simplify putting on things

I use equip_unequip and haven't ever had a problem with the idea of making it the default.

Monday, 17th February 2014, 01:08

Forum: Dungeon Crawling Advice

Topic: How does Zin's Recite work?

Replies: 6

Views: 2095

Re: How does Zin's Recite work?

Crystal guardians have existed as a vault redefine of crystal golems for a while, those are what the out-of-date LearnDB refers to (the new non-vault-redefined crystal guardians were based on them).

Sunday, 16th February 2014, 23:56

Forum: Crazy Yiuf's Corner

Topic: New Harold

Replies: 15

Views: 3022

Re: New Harold

duvessa wrote:The only change to Harold within the last 10 major versions is that he has different speech lines now (well, and AI changes, but that applies to every monster).

http://s-z.org/neil/git/?p=crawl.git;a= ... a420e7ea3d

Thursday, 13th February 2014, 21:35

Forum: Game Design Discussion

Topic: Green/Yellow Dr should keep sting/acid bite in Dragon Form

Replies: 8

Views: 3080

Re: Green/Yellow Dr should keep sting/acid bite in Dragon Fo

Acidic bite hasn't been suppressed for a while. Having green dracs keep the stinger seems fine too.

Thursday, 13th February 2014, 16:28

Forum: Dungeon Crawling Advice

Topic: DCSS Weapon Comparison spreadsheet

Replies: 115

Views: 91351

Re: DCSS Weapon Comparison spreadsheet

Unstickied this since Fsim now does a pretty good job for weapon damage (and it appears to be out-of-date).

Thursday, 13th February 2014, 16:24

Forum: Dungeon Crawling Advice

Topic: Short blades/weapon damage

Replies: 62

Views: 11714

Re: The thread of minor questions.

The last one of these was locked and the reasons there seem likely to apply here too. Small threads to ask a simple question are fine. Renamed the thread rather than locking it since this one seems to mostly only have one topic so far.

Wednesday, 12th February 2014, 22:40

Forum: Game Design Discussion

Topic: Proposal: Remove Ecumenical Temple

Replies: 68

Views: 22954

Re: Proposal: Remove Ecumenical Temple

This seems to have been pretty adequately discussed.

Monday, 10th February 2014, 15:35

Forum: Technical Support

Topic: autopickup question

Replies: 11

Views: 4647

Re: autopickup question

The < should be there if you want to pick them up, it marks them as an inclusion rather than an exclusion.

Friday, 7th February 2014, 13:53

Forum: Game Design Discussion

Topic: buffs since .14 is harder

Replies: 3

Views: 1494

Re: buffs since .14 is harder

See readme (multiple suggestions in one thread, no reasoning).

Wednesday, 5th February 2014, 11:06

Forum: Game Design Discussion

Topic: Paralysation

Replies: 2

Views: 1117

Re: Paralysation

Wednesday, 5th February 2014, 05:31

Forum: Suggestions & Criticism

Topic: the Counsellors thread

Replies: 164

Views: 96990

Re: the Counsellors thread

For what it's worth I still think having a Counsellor group is a pretty bad idea too, yes.

Sunday, 2nd February 2014, 01:17

Forum: Game Design Discussion

Topic: Linesprint Change Suggestion

Replies: 12

Views: 3683

Re: Linesprint Change Suggestion

I'm pretty sure the travel back on the orbrun is an intended part of the map and is usually pretty challenging since as you said, fiends and panlords aren't likely to be easy for a lot of characters even in Sprint.

Sunday, 2nd February 2014, 01:04

Forum: Game Design Discussion

Topic: All scrolls auto-ID on pick up

Replies: 72

Views: 33629

Re: All scrolls auto-ID on pick up

How about: 1.) All scrolls ID upon reading. 2.) Scrolls of curse foo never generate randomly. 3.) For Ash, praying over remove curse scrolls destroys them, and replaces them with scrolls of curse foo. However, more than one scroll of curse foo can be generated from each scroll of remove curse, such...

Saturday, 1st February 2014, 23:15

Forum: Game Design Discussion

Topic: Please bring back Lamia

Replies: 69

Views: 21120

Re: Please bring back Lamia

This thread probably isn't going anywhere productive at this point. Lamia is currently unlikely to return, although there have been some discussions in IRC of ideas for other Snake uniques which may or may not surface in the future.

Saturday, 1st February 2014, 21:55

Forum: Game Design Discussion

Topic: Inverse Piety?

Replies: 15

Views: 4539

Re: Inverse Piety?

There's a (very old) devwiki proposal vaguely along these lines, where piety becomes a much more limited resource that you spend: https://crawl.develz.org/wiki/doku.php? ... se:summons

Saturday, 1st February 2014, 21:37

Forum: Game Design Discussion

Topic: All scrolls auto-ID on pick up

Replies: 72

Views: 33629

Re: All scrolls auto-ID on pick up

A general note that applies to a lot of people in this thread: avoid responding to off-topic or unhelpful posts as this is likely to make the thread even less useful. Instead use the "Report" button. Thanks!

Saturday, 1st February 2014, 02:09

Forum: Game Design Discussion

Topic: New God: Dang, the Shadowed

Replies: 277

Views: 80236

Re: New God: Seth, the Shadow King

A bunch of posts had an accident, rip. Consider the cases for and against adding more visual feedback on Shadow Mimic thoroughly made.

Wednesday, 29th January 2014, 02:43

Forum: Technical Support

Topic: Getting booted while ascending

Replies: 3

Views: 1261

Re: Getting booted while ascending

I believe this is fixed now, and the servers have been updating (not sure if they are all done yet but presumably they will be after not too long).

Tuesday, 28th January 2014, 22:47

Forum: Technical Support

Topic: Getting booted while ascending

Replies: 3

Views: 1261

Re: Getting booted while ascending

There was a mistake when merging some commits into trunk that caused save compatibility issues and these crashes. I've not been following the details, it sounds a little complex to fix though. I'll try and remember to post here when it's fixed.

Friday, 24th January 2014, 20:49

Forum: Game Design Discussion

Topic: Singing sword + song of slaying

Replies: 14

Views: 4609

Re: Singing sword + song of slaying

Closing since this is way off topic now (and the topic has been addressed: a flavour message might be fine, but not a gameplay effect).

Thursday, 23rd January 2014, 09:43

Forum: Dungeon Crawling Advice

Topic: Why can't I blink ?

Replies: 1

Views: 1259

Re: Why can't I blink ?

Sounds like this bug which was just fixed, it should work again once the builds are updated.

Wednesday, 22nd January 2014, 10:46

Forum: The Dart Board

Topic: Crawl "Sudden Death" Challenges Season 1 - Complete

Replies: 228

Views: 81562

Re: Crawl "Sudden Death" Challenges

Unfortunately no, I don't think the Korean server is an official server. If the games you play don't show up on your profile (http://crawl.akrasiac.org/scoring/players/headcrab0803.html), it won't work. Maybe try posting a thread in the Technical Support forum to see if there's any way you can play...

Tuesday, 21st January 2014, 02:56

Forum: Game Design Discussion

Topic: Proposal: Remove Ecumenical Temple

Replies: 68

Views: 22954

Re: Proposal: Remove Ecumenical Temple

I don't really have a strong opinion on this generally but 2) is sort of a non-argument here since that is an independent problem which needs to be fixed anyway (and still exists if Temple is removed). Certainly the other stuff might be relevant though.

Monday, 20th January 2014, 04:49

Forum: Game Design Discussion

Topic: Option for adjustable dungeon complexity/gamelength

Replies: 5

Views: 2393

Re: Option for adjustable dungeon complexity/gamelength

A lot of the code related to this stuff (branches, mon-pick) was refactored and made a lot more flexible recently, and there was a patch making vault definitions handle branch changes more gracefully too. I don't really see something like this being added as an official feature any time soon, but I ...

Sunday, 19th January 2014, 23:17

Forum: Crazy Yiuf's Corner

Topic: Dithmengos is broken for Ds with Nightstalker

Replies: 16

Views: 5139

Re: Dithmengos is broken for Ds with Nightstalker

The balance of this specific combination is probably not a big issue, and I expect umbra's stealth boost in general will be adjusted if that turns out to be necessary. It's certainly a pretty weird hidden interaction that umbra (and corona for that matter) are affected by LOS radius, though. http://...

Sunday, 19th January 2014, 15:11

Forum: Game Design Discussion

Topic: Formicids (Was: Dwants)

Replies: 314

Views: 99853

Re: Formicids (Was: Dwants)

That commit only touches blood, potions other than blood and porridge don't give nutrition.

Friday, 17th January 2014, 20:09

Forum: Dungeon Crawling Advice

Topic: Formicids (twohanders/shields)

Replies: 18

Views: 3744

Re: Formicids (twohanders/shields)

Split some advice stuff (shield vs two-hander) from GDD.

Friday, 17th January 2014, 15:55

Forum: Game Design Discussion

Topic: Proposal: More detailed action tables for ranged combat

Replies: 3

Views: 1104

Re: Proposal: More detailed action tables for ranged combat

Not sure how detailed action_counts should get since it still needs to be readable, but distinguishing sling and blowgun ammo seems like something that would be added if somebody made a patch, yeah.

Thursday, 16th January 2014, 17:40

Forum: Game Design Discussion

Topic: New God: Dang, the Shadowed

Replies: 277

Views: 80236

Re: New God: Seth, the Shadow King

I don't see "no noisy things" making for a great conduct. Being noisy is already a bad thing generally, and in addition to that it's penalised further when worshipping Dith (you can't shadow step to things if you've woken them up by being noisy). The fire/light conduct was already simplifi...

Thursday, 16th January 2014, 16:11

Forum: Suggestions & Criticism

Topic: Proposal: how to REPLY in GDD

Replies: 6

Views: 3586

Re: Proposal: how to REPLY in GDD

I added a couple of points to the existing readme (seems fine to just have one thread for it), with some of pubby's suggestions from the other thread too. Can edit/add to it if there are more ideas, yeah.

Thursday, 9th January 2014, 20:20

Forum: Game Design Discussion

Topic: Velocity Card should not equal Swiftness 2.0

Replies: 9

Views: 2634

Re: Velocity Card should not equal Swiftness 2.0

A thing was suggested, a developer said "nope this thing isn't happening".

You Must Read This Before Posting in GDD

Thursday, 9th January 2014, 18:25

Forum: Game Design Discussion

Topic: Velocity Card should not equal Swiftness

Replies: 10

Views: 2918

Re: Velocity Card should not equal Swiftness

"Blind drawing from decks sometimes has bad effects" is in fact a pretty common theme of decks, so no, that's not a problem or a reason to change it either.

Closing this.

Thursday, 9th January 2014, 10:45

Forum: Game Design Discussion

Topic: Sethygir: Sea God and Water Addition

Replies: 113

Views: 32203

Re: Sethygir: Sea God and Water Addition

Dungeon generation shouldn't depend on the player. Acquirement items in vaults are the only place this happens as far as I'm aware (these are okay in some rare places but even those shouldn't be acquirement-based the vast majority of the time), and messing with terrain generation is far more intrusi...

Thursday, 9th January 2014, 05:50

Forum: Game Design Discussion

Topic: Velocity Card should not equal Swiftness

Replies: 10

Views: 2918

Re: Velocity Card should not equal Swiftness

Well if he'd done it right he would've just put it right on mantis without involving the tavern at all. I assume he came in here for the free thanks (and probably snarky comments) like the rest of us. It's not a bug, so Mantis is not the right place for it and it would have been closed. (Unless you...

Monday, 6th January 2014, 04:44

Forum: Technical Support

Topic: Typo reports

Replies: 4

Views: 1466

Re: Typo reports

Fixed (but yeah, please report these on Mantis, more developers read that than here).

Friday, 3rd January 2014, 10:54

Forum: Crazy Yiuf's Corner

Topic: Roguelike of the Year

Replies: 17

Views: 4112

Re: Roguelike of the Year

Here's a list that's not based on a bad (deliberately, I guess) poll, you should play these instead! Four Scepters I remember being neat, also 86856527 is really good. Also there's a followup post on the Ascii Dreams blog listing the smaller roguelikes that got a noticeable number of votes - this s...

Friday, 3rd January 2014, 10:42

Forum: Game Design Discussion

Topic: Brand armour

Replies: 1

Views: 1104

Re: Brand armour

See the readme thread for some guidelines on posting threads in GDD.

Also here's an old thread on vaguely the same topic with some explanations (which would mostly still apply even if the proposal there wasn't unbelievably complicated) on why it is probably a bad idea anyway.

Monday, 30th December 2013, 19:31

Forum: Game Design Discussion

Topic: Proposal: Fly over adjacent monster ability

Replies: 22

Views: 5527

Re: Proposal: Fly over adjacent monster ability

The previous thread on this exact same topic was Yiufed for a reason yes.

(Also the reason it is a bad idea has been pretty clearly explained now too).

Wednesday, 25th December 2013, 18:01

Forum: Crazy Yiuf's Corner

Topic: Remove Haste as a spell.

Replies: 54

Views: 16013

Re: Remove Haste as a spell.

Yes, this is why I was asked to stop posting in GDD: monsters are balanced based on Haste. Orb of Fire came into view? Haste yourself. Are about to enter Cerebov's vault? Haste yourself. Going to Shatter rune vault? Haste yourself. Going to steal a rune by cBlink/apportation and teleport? Haste you...

Wednesday, 25th December 2013, 17:34

Forum: Game Design Discussion

Topic: Make Haste similar to new Swiftness

Replies: 135

Views: 32396

Re: Make Haste similar to new Swiftness

If calling people out for basing their arguments on deliberate misrepresentation of somebody else's words makes me spiteful and a prick then there's no hope for us all. Tiktacy can consider this a warning for making a bad thread even worse with personal insults I guess.

Merry Christmas! :)

Sunday, 22nd December 2013, 17:16

Forum: Game Design Discussion

Topic: Make Haste similar to new Swiftness

Replies: 135

Views: 32396

Re: Make Haste similar to new Swiftness

more stuff Maybe just stop posting in GDD? Like, there are a lot of bad posts here but yours are about as worthless as it gets since not only are they completely irrelevant to the actual discussion of whether a change is needed and what that change should be if so, they continue to deliberately mis...

Sunday, 22nd December 2013, 16:23

Forum: Game Design Discussion

Topic: Make Haste similar to new Swiftness

Replies: 135

Views: 32396

Re: Make Haste similar to new Swiftness

After reading comments for that mantis ticket I suspect that the patch won't be accepted :( The reason is simple - monsters are balanced based on Haste effect. Expecting that everyone uses the spell is a clear indication of something wrong with the spell. You can use Polearms or Long Swords or Cros...

Wednesday, 18th December 2013, 00:22

Forum: Game Design Discussion

Topic: Item glyph consistency

Replies: 8

Views: 2541

Re: Item glyph consistency

Fixed, I assume it's just a remnant of + being the default in the distant past as crate mentioned.

Saturday, 14th December 2013, 19:52

Forum: Game Design Discussion

Topic: Why did my thread get locked?

Replies: 1

Views: 935

Re: Why did my thread get locked?

See PM!

Saturday, 14th December 2013, 18:41

Forum: Game Design Discussion

Topic: Give Yellow Draconians an aptitude bonus or a better ability

Replies: 38

Views: 8294

Re: Give Yellow Draconians an aptitude bonus or a better abi

Well I was going to split out all the "which draconian is best" discussion and leave behind any actual discussion of potential changes to yellow draconians but it turns out there isn't any of that. Feel free to carry on here.

Friday, 13th December 2013, 18:34

Forum: Game Design Discussion

Topic: Remove yellow draconians

Replies: 6

Views: 1638

Re: Remove yellow draconians

Friday, 13th December 2013, 18:29

Forum: Game Design Discussion

Topic: Too many different types of fruit

Replies: 7

Views: 2205

Re: Too many different types of fruit

https://crawl.develz.org/tavern/viewtopic.php?f=8&t=9336&p=128173 "Pieces of fruit" could be a single item type using the speech database for messages like pizza does. Presumably the flavour message for strawberries/grapes/sultanas would be "a handful of <whatever>" to ju...
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