Search found 1649 matches
Friday, 16th August 2013, 12:10
Forum: Crazy Yiuf's Corner
Topic: Merge Short and Long Blades?
Replies: 39
Views: 8804
Friday, 16th August 2013, 11:51
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: LoFi of Oka
Replies: 13
Views: 3014
Re: CIP: LoFi of Oka
Friday, 16th August 2013, 11:40
Forum: Crazy Yiuf's Corner
Topic: Merge Short and Long Blades?
Replies: 39
Views: 8804
Re: Merge Short and Long Blades?
Friday, 16th August 2013, 11:01
Forum: Crazy Yiuf's Corner
Topic: Merge Short and Long Blades?
Replies: 39
Views: 8804
Re: Merge Short and Long Blades?
Besides short blades kill people just fine even if they're aware of your presence.
Friday, 16th August 2013, 10:20
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: LoFi of Oka
Replies: 13
Views: 3014
Re: CIP: LoFi of Oka
Thursday, 15th August 2013, 23:56
Forum: Game Design Discussion
Topic: Make a curare spell
Replies: 31
Views: 9398
Re: Make a curare spell
ackack wrote:MoogleDan wrote:I figured rRot would be implied by the non-living holiness. The aim was to yoink all the unusual defense boosts gargoyles get . . .
We already have Statue Form.
the point is this spell would be not rubbish.
Thursday, 15th August 2013, 20:37
Forum: Game Design Discussion
Topic: Make a curare spell
Replies: 31
Views: 9398
Re: Make a curare spell
Thursday, 15th August 2013, 20:21
Forum: Game Design Discussion
Topic: Make a curare spell
Replies: 31
Views: 9398
Re: Make a curare spell
Thursday, 15th August 2013, 19:00
Forum: Game Design Discussion
Topic: Make a curare spell
Replies: 31
Views: 9398
Re: Make a curare spell
Thursday, 15th August 2013, 13:58
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: LoFi of Oka
Replies: 13
Views: 3014
Re: CIP: LoFi of Oka
Thursday, 15th August 2013, 13:14
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: LoFi of Oka
Replies: 13
Views: 3014
Re: CIP: LoFi of Oka
Wednesday, 14th August 2013, 19:53
Forum: Dungeon Crawling Advice
Topic: What would you buy?
Replies: 17
Views: 4094
Re: What would you buy?
Wednesday, 14th August 2013, 14:40
Forum: Game Design Discussion
Topic: Proposal: Give real numbers for weapon attack speed in game
Replies: 54
Views: 16774
Re: Proposal: Give real numbers for weapon attack speed in
Wednesday, 14th August 2013, 13:07
Forum: Game Design Discussion
Topic: Proposal: Give real numbers for weapon attack speed in game
Replies: 54
Views: 16774
Re: Proposal: Give real numbers for weapon attack speed in
Wednesday, 14th August 2013, 11:05
Forum: Game Design Discussion
Topic: Antimagic and MP
Replies: 17
Views: 3922
Re: Antimagic and MP
Wednesday, 14th August 2013, 01:48
Forum: Game Design Discussion
Topic: Werewolves: the Bifurcated Ones
Replies: 29
Views: 6983
Re: Werewolves: the Bifurcated Ones
Also needing to keep an eye on turncount to avoid instant death doesn't sound very good.
Tuesday, 13th August 2013, 19:49
Forum: Game Design Discussion
Topic: New Unrand Boots
Replies: 49
Views: 13975
Re: New Unrand Boots
reaver wrote:Oh really? What about Berserking?
If you want to be obtuse then have fun but movespeed penalties are still the worst thing in the game.
Tuesday, 13th August 2013, 18:50
Forum: Game Design Discussion
Topic: Jiangshi, sixfirhies and boulder beetles.
Replies: 6
Views: 2098
Jiangshi, sixfirhies and boulder beetles.
Tuesday, 13th August 2013, 17:11
Forum: Game Design Discussion
Topic: New Unrand Boots
Replies: 49
Views: 13975
Tuesday, 13th August 2013, 14:54
Forum: Game Design Discussion
Topic: New Unrand Boots
Replies: 49
Views: 13975
Re: New Unrand Boots
Tuesday, 13th August 2013, 12:40
Forum: Game Design Discussion
Topic: New Unrand Boots
Replies: 49
Views: 13975
Re: New Unrand Boots
Mon fleeing is awful and should die though.
Tuesday, 13th August 2013, 11:10
Forum: Game Design Discussion
Topic: Antimagic and MP
Replies: 17
Views: 3922
Monday, 12th August 2013, 20:22
Forum: Game Design Discussion
Topic: New Unrand Boots
Replies: 49
Views: 13975
Re: New Unrand Boots
Monday, 12th August 2013, 14:37
Forum: Game Design Discussion
Topic: Antimagic and MP
Replies: 17
Views: 3922
Re: Antimagic and MP
mikee wrote:when they see a dangerous spellcaster, they hit it with the antimagic weapon, remove the weapon, abandon trog, and lcs it. After the fight they wield the weapon again and rejoin trog to remove the wrath.
how trivialising
Monday, 12th August 2013, 11:47
Forum: Game Design Discussion
Topic: Antimagic and MP
Replies: 17
Views: 3922
Re: Antimagic and MP
Sunday, 11th August 2013, 23:35
Forum: Game Design Discussion
Topic: okawaru the no-brainer
Replies: 26
Views: 5868
Re: okawaru the no-brainer
Arrhythmia wrote:Every character should cast spells, because spells can do a lot of very good things in this game.
but this is true
Sunday, 11th August 2013, 23:28
Forum: Game Design Discussion
Topic: okawaru the no-brainer
Replies: 26
Views: 5868
Re: okawaru the no-brainer
Sunday, 11th August 2013, 21:32
Forum: Game Design Discussion
Topic: okawaru the no-brainer
Replies: 26
Views: 5868
Re: okawaru the no-brainer
Saturday, 10th August 2013, 12:58
Forum: Game Design Discussion
Topic: New ?vorpalise
Replies: 81
Views: 21491
Re: New ?vorpalise
Corrosion is stupid as well, especially from early Js.
Saturday, 10th August 2013, 04:44
Forum: Game Design Discussion
Topic: Make a curare spell
Replies: 31
Views: 9398
Re: Make a curare spell
Friday, 9th August 2013, 19:17
Forum: Game Design Discussion
Topic: New ?vorpalise
Replies: 81
Views: 21491
Re: New ?vorpalise
Friday, 9th August 2013, 15:03
Forum: Game Design Discussion
Topic: Is it possible to..
Replies: 7
Views: 1942
Friday, 9th August 2013, 14:30
Forum: Game Design Discussion
Topic: New ?vorpalise
Replies: 81
Views: 21491
Re: New ?vorpalise
Friday, 9th August 2013, 01:15
Forum: Crazy Yiuf's Corner
Topic: What if Mummies were less terrible?
Replies: 28
Views: 8893
Thursday, 8th August 2013, 20:03
Forum: Game Design Discussion
Topic: Throwing Buff Ideas
Replies: 36
Views: 12076
Re: Throwing Buff Ideas
Wednesday, 7th August 2013, 12:21
Forum: Dungeon Crawling Advice
Topic: Food drops / spawns
Replies: 27
Views: 6395
Re: Food drops / spawns
Wednesday, 7th August 2013, 10:00
Forum: Dungeon Crawling Advice
Topic: Food drops / spawns
Replies: 27
Views: 6395
Re: Food drops / spawns
Trolls don't use D for food when they're going for hell runes, at least not trolls piloted by someone sensible.
So both.
Wednesday, 7th August 2013, 09:42
Forum: Dungeon Crawling Advice
Topic: Food drops / spawns
Replies: 27
Views: 6395
Re: Food drops / spawns
Monday, 5th August 2013, 16:59
Forum: Game Design Discussion
Topic: Proposal: Give all weapon types additional effects
Replies: 45
Views: 12530
Re: Proposal: Give all weapon types additional effects
Saturday, 3rd August 2013, 22:18
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75968
Re: Discussion: Improving Skalds
Tiktacy wrote:The thing I don't really understand why Skalds don't have haste in their spellbook. Its a spellbook based on charms, thats like having FE's start without fireball, or EE's starting without LRD.
haste on a starting spellbook holy fuck what are you even on?
Saturday, 3rd August 2013, 19:31
Forum: Game Design Discussion
Topic: Shadow dragon armour
Replies: 38
Views: 12132
Re: Proposal: Shadow dragon armour
Friday, 2nd August 2013, 01:29
Forum: Game Design Discussion
Topic: Ancestor Veneration (i.e. Bad Player God)
Replies: 11
Views: 3407
Re: Proposal: Ancestor Veneration (i.e. Bad Player God)
Friday, 2nd August 2013, 00:15
Forum: Game Design Discussion
Topic: Ancestor Veneration (i.e. Bad Player God)
Replies: 11
Views: 3407
Re: Proposal: Ancestor Veneration (i.e. Bad Player God)
Thursday, 1st August 2013, 17:33
Forum: Game Design Discussion
Topic: Thematically Appropriate Scythe Buff
Replies: 34
Views: 10901
Re: Thematically Appropriate Scythe Buff
Thursday, 1st August 2013, 17:08
Forum: Game Design Discussion
Topic: Thematically Appropriate Scythe Buff
Replies: 34
Views: 10901
Re: Thematically Appropriate Scythe Buff
Igxfl wrote:Actually, this would make it the only weapon capable of hitting two monsters at once in a corridor, which is really pretty cool.
According to the OP they'd have either one effect or another, so no.
Thursday, 1st August 2013, 16:53
Forum: Game Design Discussion
Topic: Thematically Appropriate Scythe Buff
Replies: 34
Views: 10901
Re: Thematically Appropriate Scythe Buff
Thursday, 1st August 2013, 13:40
Forum: Game Design Discussion
Topic: Demigod Suggestion
Replies: 53
Views: 16886
Re: Demigod Suggestion
Thursday, 1st August 2013, 11:32
Forum: Game Design Discussion
Topic: Demigod Suggestion
Replies: 53
Views: 16886
Re: Demigod Suggestion
Tuesday, 30th July 2013, 11:41
Forum: Game Design Discussion
Topic: Monster Summon Caps
Replies: 18
Views: 6034