Search found 268 matches

Wednesday, 18th January 2017, 18:24

Forum: Crazy Yiuf's Corner

Topic: Remove Halflings

Replies: 14

Views: 4589

Re: Remove Halflings

I had forgotten about that golf thing. Please add the unrandart "Golf Club", which, when it kills an enemy, uses the head of the enemy as a projectile thrown in the same direction as the hit that killed it. BTW, is a circle of people who regularly meet to play golf also a golf club? Prett...

Wednesday, 18th January 2017, 16:53

Forum: Crazy Yiuf's Corner

Topic: Revert Ogre apt change

Replies: 35

Views: 9403

Re: Revert Ogre apt change

Weapon choice is meaningful in the sense of, one hander+shield+throwing vs 2 hander + launcher, and fast vs slow but that's already self contained in every weapon branch but polearms and UAC. From what I can tell it's mostly in-game as a way to give different races different feels in combat along wi...

Wednesday, 18th January 2017, 16:49

Forum: Crazy Yiuf's Corner

Topic: Make slime pit shorter

Replies: 9

Views: 2658

Re: Make slime pit shorter

Slime is already effectively one floor, it's just spaced vertically in a rather nifty bit of design. Can we please preserve this.

Wednesday, 18th January 2017, 15:26

Forum: Crazy Yiuf's Corner

Topic: Revert Ogre apt change

Replies: 35

Views: 9403

Re: Revert Ogre apt change

Pretty sure big shield + big rock has always been the optimal Ogre build unless you're worshiping trog. Eveningstar/Morningstar is already overkill off ogre str. -3 spells apts did not even remotely impede ogre's from picking up utility spellsets with light int invest and conjurations are pretty wor...

Wednesday, 18th January 2017, 06:55

Forum: Crazy Yiuf's Corner

Topic: Revert Ogre apt change

Replies: 35

Views: 9403

Re: Revert Ogre apt change

#SavetheOgres2016

Tuesday, 17th January 2017, 15:55

Forum: Dungeon Crawling Advice

Topic: Status Effects and Stabber Midgame

Replies: 14

Views: 4429

Re: Status Effects and Stabber Midgame

There are plenty of ways to kill high Mr things on a stabber in the mid-lategame but by far the easiest option is to not take dith on En starts and train invo/necro. Or just play Ru.

EE is very stabby and actually enjoys dith and is generaly a stronger start .

Tuesday, 17th January 2017, 15:44

Forum: Crazy Yiuf's Corner

Topic: Borg's Revivification is a trap

Replies: 21

Views: 6498

Re: Borg's Revivification is a trap

Just used borgs in zot5 lungs on a FoFi^Kiku (floorgod gift ) because 7 OOF's spawned in one lung.

Three times.

It's pretty good in a 3 rune.

Tuesday, 17th January 2017, 15:39

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 478010

Re: [proclick] new fork, hellcrawl

New newsif now completely obsoletes veh. About on par with kiku. Feels good man.

Saturday, 14th January 2017, 14:53

Forum: YASD! YAVP! and characters in progress too

Topic: NaWz with OJ CPA And No God- Decisions to be made.

Replies: 7

Views: 2321

Re: NaWz with OJ CPA And No God- Decisions to be made.

TonberryJam wrote:The only reason to go Chei as Naga is to abuse slouch. Probably with Statue Form and a Amulet of Faith. And chei is really good at making you a solid Tank. And with chei it's better to get items that increase stats.


Chei is pretty much free for Na on trunk.

Friday, 13th January 2017, 16:44

Forum: Crazy Yiuf's Corner

Topic: Which Build Was Your First Win?

Replies: 51

Views: 19359

Re: Which Build Was Your First Win?

NaFE^Chei

Fun times.

Thursday, 12th January 2017, 04:38

Forum: Game Design Discussion

Topic: Complete mutation revamp: a plea for 0.2X

Replies: 17

Views: 5428

Re: Complete mutation revamp: a plea for 0.2X

3 is the big one, I think. Current passive defences are actually special cases, which you are likely not to get: two gods out of 23, three races out of 26, some artifacts you can't expect to find, and a level 8 double school spell. Halflings have innate rMut too. And there are 3 levels of rMut muta...

Wednesday, 11th January 2017, 14:26

Forum: Dungeon Crawling Advice

Topic: Skills needed to win with FeCj

Replies: 8

Views: 2758

Re: Skills needed to win with FeCj

High stealth/dodge, with enough uac to stab and a panic button god featuring some way to ninja runes is my preference on felid (LRD+ apport + passage for preference). Felids are low xl wins you'll average xl17-21. For starter book prioritize Daz spray (stabs) and Prism (This is your primary killdude...

Wednesday, 11th January 2017, 13:24

Forum: Crazy Yiuf's Corner

Topic: The Mutation Game

Replies: 10

Views: 2964

Re: The Mutation Game

It's worth it if you have a ton ofearly curemut, are horribly mutated, or get absolute shit on by the RNG early on playing naga.

Tuesday, 10th January 2017, 19:13

Forum: YASD! YAVP! and characters in progress too

Topic: CIP MfSu w/ two runes

Replies: 1

Views: 768

Re: CIP MfSu w/ two runes

Slings are fantastic early with no invest and terrible late with invest without metric fucktons of slay. Scritters is a huge power spike so I'd probably just take it and the Rmsl book then raid vaults for grand moneys training up a bit of bulk and investing in charms/hexes a bit to power up SMV/Rmsl...

Tuesday, 10th January 2017, 14:09

Forum: Game Design Discussion

Topic: Wands of Flame and Random Effects should be purple

Replies: 8

Views: 2409

Re: Wands of Flame and Random Effects should be purple

Seconding wand of flame being very strong in the water branches.

Monday, 9th January 2017, 19:33

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 478010

Re: [proclick] new fork, hellcrawl

Bit late but I rather enjoy playing ghoul and vampire in this fork.

Remove food I'm still iffy on but these racial changes should really make it to trunk.

Monday, 9th January 2017, 19:24

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DrFE - advice for V:5?

Replies: 6

Views: 2025

Re: CIP: DrFE - advice for V:5?

Do slime instead. It's by far the easiest rangedude 3rd rune.

Monday, 9th January 2017, 19:06

Forum: Crazy Yiuf's Corner

Topic: Please add more Slime:5, Tomb:3 ending vaults

Replies: 8

Views: 2503

Re: Please add more Slime:5, Tomb:3 ending vaults

Sometimes, yes. If something obnoxious like snake+shoals shows up on a dude capable of early slime the route might look like slime>exp in vaults>abyss or shoals or (rarely) snake/tomb> open 3rd rune. Depends entirely on drops since most 3 rune viable branches can be cheesed out without risking snake...

Monday, 9th January 2017, 17:44

Forum: Crazy Yiuf's Corner

Topic: Please add more Slime:5, Tomb:3 ending vaults

Replies: 8

Views: 2503

Re: Please add more Slime:5, Tomb:3 ending vaults

Slime is legit my firstrune of preference on rangedudes or anything with excessively high power lrd+brilliance. Ez dive ez life, immo+haste cheeses out trj supprisingly easily. Tombs is rather smooth and simple with the recent noise change as a second or 3rd rune. Depending on god/combo/floorgod it'...

Monday, 9th January 2017, 16:41

Forum: Game Design Discussion

Topic: Let Ashenzari curse holy wrath weapons

Replies: 4

Views: 1763

Re: Let Ashenzari curse holy wrath weapons

Throwing is quite nice for panlords provided you can actually weild a blowgun.

Mages like to whip out melesticks when silenced along with actually using channel+elemental staves.

Monday, 9th January 2017, 16:03

Forum: Game Design Discussion

Topic: New Experimental: Cyno Species

Replies: 65

Views: 31283

Re: New Experimental: Cyno Species

Plays like a much much weaker hill orc.

Cool idea though.

Monday, 9th January 2017, 16:00

Forum: Game Design Discussion

Topic: Let Ashenzari curse holy wrath weapons

Replies: 4

Views: 1763

Re: Let Ashenzari curse holy wrath weapons

Ash is already the best god in the game for everything but megazigs.

You really do not wwnt to xurse weapon in ext which is the only place HW matters.

That said this would be a nice quality of life buff.

Monday, 9th January 2017, 15:50

Forum: Dungeon Crawling Advice

Topic: How do I use inner flame

Replies: 16

Views: 4911

Re: How do I use inner flame

treat it like fcloud, but dual school level 3 ft blast damage.

Or just spectate doesnt as he learns the spell on every single combo.

Monday, 9th January 2017, 15:48

Forum: Crazy Yiuf's Corner

Topic: Please add more Slime:5, Tomb:3 ending vaults

Replies: 8

Views: 2503

Re: Please add more Slime:5, Tomb:3 ending vaults

Snake vault ft vashnia is already way meaner than both of those.

Sunday, 8th January 2017, 16:27

Forum: Crazy Yiuf's Corner

Topic: Poison on the Well

Replies: 20

Views: 6579

Re: Poison on the Well

I dont think there is anything "painful" about playing any dd, quite the contrary, it is a smooth care-free run. If anything, its just boring. Your pain is just you trying to play a highly resourceful race conservatively. Conservative is not how I would phrase my play ever. The health mir...

Sunday, 8th January 2017, 15:57

Forum: Crazy Yiuf's Corner

Topic: Meleeing panlords during orb run

Replies: 28

Views: 7050

Re: Meleeing panlords during orb run

VeryAngryFelid wrote:So how a NaBe would kill a panlord?


Tabtabtab.

It's an xl27 naga.

Sunday, 8th January 2017, 15:49

Forum: Dungeon Crawling Advice

Topic: (Not optimal!) Little things that spice up your game?

Replies: 29

Views: 9194

Re: (Not optimal!) Little things that spice up your game?

Playing a truely obscene number of randomnagas.

Worshiping first viable non-okatrog god.

Sequence breaking or running lairless. There are a suprising number of combo's that benefit from this.

Playing quickly.

Sunday, 8th January 2017, 15:44

Forum: Crazy Yiuf's Corner

Topic: Poison on the Well

Replies: 20

Views: 6579

Re: Poison on the Well

DD works but playing one is like slowly flaying the skin off your own genitals.

The change just makes DDEE^Mak (the least painful combo in precious versions) nauseatingly painful.

Saturday, 7th January 2017, 18:10

Forum: Crazy Yiuf's Corner

Topic: (poll) Do you like trunk after all these removals?

Replies: 21

Views: 6468

Re: (poll) Do you like trunk after all these removals?

No.

Removing wands and Pcloud changes were positive, the other changes all feel strictly worse.

Saturday, 7th January 2017, 04:52

Forum: Crazy Yiuf's Corner

Topic: [poll] does kiting make the game better or worse

Replies: 9

Views: 2513

Re: [poll] does kiting make the game better or worse

It certainly makes this game playable.

Friday, 6th January 2017, 05:49

Forum: YASD! YAVP! and characters in progress too

Topic: NaWz with OJ CPA And No God- Decisions to be made.

Replies: 7

Views: 2321

Re: NaWz with OJ CPA And No God- Decisions to be made.

Na goes hybrid without heavy armor invest. Becaucse they're naga's. Just acquire barding and enchant it up, you'll still tab zot with 40+ AC in the archmagi robe.

If no books have dropped you probably want to go kiku or newsif.

Friday, 6th January 2017, 05:45

Forum: Crazy Yiuf's Corner

Topic: Bring back Poisonous Cloud

Replies: 9

Views: 3067

Re: Bring back Poisonous Cloud

The funny thing is this is a direct buff to Pcloud.

Friday, 6th January 2017, 02:14

Forum: Game Design Discussion

Topic: A possibly workable change to poison magic.

Replies: 48

Views: 18395

Re: A possibly workable change to poison magic.

One should not confuse number of keypresses with number of interesting decisions made or the amount of risk taken. The other day, I used OTR to clear out Orc almost without getting hit. I killed an orc warlord by kiting it the whole length of the floor without it able to hit me once. Is that "...

Friday, 6th January 2017, 02:01

Forum: Crazy Yiuf's Corner

Topic: "bararchians" could totally just be elves

Replies: 17

Views: 6646

Re: "bararchians" could totally just be elves

There is a reason nobody plays D&D 4.0

Thursday, 5th January 2017, 17:34

Forum: Crazy Yiuf's Corner

Topic: Variety Should Go To Hell

Replies: 5

Views: 1918

Re: Variety Should Go To Hell

These seem better suited to Pan snce hell effects are... sorta implied to happen to every single living thing that enters that place and pan is a realm of infinite variety that uuuuuh, is 99% bland as fuck.

Also hell is hell so you'll never see them because dive dive dive.

Thursday, 5th January 2017, 17:30

Forum: Crazy Yiuf's Corner

Topic: Unrandarts and stupid memes - Enemies of progress

Replies: 25

Views: 7662

Re: Unrandarts and stupid memes - Enemies of progress

Most fixedarts are literally spells or consumables in equipment form.

Thursday, 5th January 2017, 17:22

Forum: Dungeon Crawling Advice

Topic: Higher-Level Summoning Spells

Replies: 32

Views: 10781

Re: Higher-Level Summoning Spells

Haunt is very nice, but it is not worth learning if you don't have use for both summonings and necromancy. For a summoner who first learns Regeneration and trains some necromancy and then learns Dispel Undead and learns some more necromancy, it is a natural pick imo. Sublimation of blood is almost ...

Thursday, 5th January 2017, 16:40

Forum: Dungeon Crawling Advice

Topic: Higher-Level Summoning Spells

Replies: 32

Views: 10781

Re: Higher-Level Summoning Spells

Haunt is very nice, but it is not worth learning if you don't have use for both summonings and necromancy. For a summoner who first learns Regeneration and trains some necromancy and then learns Dispel Undead and learns some more necromancy, it is a natural pick imo. Sublimation of blood is almost ...

Thursday, 5th January 2017, 16:30

Forum: Game Design Discussion

Topic: A possibly workable change to poison magic.

Replies: 48

Views: 18395

Re: A possibly workable change to poison magic.

The only pure "kiting" spell in Pmagic is sting, and uuuh that's every level 1 attack spell but freeze yo. Optimal OTR movement is not-kiting as often as it is kiting. It is however the only "kite spell" other than sting in games where ignite poison does not drop. It's removed in...

Thursday, 5th January 2017, 15:19

Forum: Game Design Discussion

Topic: A possibly workable change to poison magic.

Replies: 48

Views: 18395

Re: A possibly workable change to poison magic.

The main strat of FE is to burn everything.

Cflame/Sflame is mostly used for a nice mele-range yak roast.

Thursday, 5th January 2017, 14:59

Forum: Dungeon Crawling Advice

Topic: Higher-Level Summoning Spells

Replies: 32

Views: 10781

Re: Higher-Level Summoning Spells

Block the malmutation with tactics.

Thursday, 5th January 2017, 14:58

Forum: Game Design Discussion

Topic: A possibly workable change to poison magic.

Replies: 48

Views: 18395

Re: A possibly workable change to poison magic.

Yeah I cut the summoning overlap at hydra to distinguish "wood magic" and "nature" since the later could potentialy eat like half the spells in the game and hydra's are explicitly locked to lair/swamp "most of the time" and fit the flavor of magicaly manipulated growth....

Thursday, 5th January 2017, 14:52

Forum: Dungeon Crawling Advice

Topic: Higher-Level Summoning Spells

Replies: 32

Views: 10781

Re: Higher-Level Summoning Spells

Shadow creatures:

By the time you can cast this it is always strong.

Haunt: GG i win.

Going past these isn't really worth it but horrible things is nice.

Thursday, 5th January 2017, 14:48

Forum: Crazy Yiuf's Corner

Topic: My background ranking

Replies: 11

Views: 3106

Re: My background ranking

Lucky Wn's are the best background though.

Thursday, 5th January 2017, 14:39

Forum: Crazy Yiuf's Corner

Topic: My background ranking

Replies: 11

Views: 3106

Re: My background ranking

VM is a lot stronger than the taven suggests. On the other hand IE has some really spoilery skilling if you want to avoid the midgame dropoff. So the disparity between your winrate an taven talk isn't terribly jarring. Though I am suprised to see VM over FE/EE/Be. Fi can be stronger than Gl or even ...

Wednesday, 4th January 2017, 19:19

Forum: Crazy Yiuf's Corner

Topic: Reboot vampires

Replies: 5

Views: 1583

Re: Reboot vampires

Hellcrawl vampires are quite good. The domination steps on evo/divine territory (and by steps I mean curbstomps) and sounds overpowered as fuck. You missed about 100 things on that list of "vampire powers" the main one being that... killing them is just about fucking impossible, and even k...

Tuesday, 3rd January 2017, 21:03

Forum: Game Design Discussion

Topic: Injury Bond idea & Seraph CLARITY buff

Replies: 2

Views: 1105

Re: Injury Bond idea & Seraph CLARITY buff

NGL, Thought this was a post about giving clarity to Seraphs. All things considered in terms of buffing seraphs ally protection... for the love of Chei no these are already the most obnoxious enemy, worse than the unique pan/hell lords at times. They do not need fatter frens. In terms of displaying ...

Tuesday, 3rd January 2017, 20:19

Forum: Game Design Discussion

Topic: A possibly workable change to poison magic.

Replies: 48

Views: 18395

Re: A possibly workable change to poison magic.

VM is low-key very good, it mercilessly slaughters every single non Rpois thing in the game with the starting book and scales to a full screen iron shot on crack. The DoT aspect is much less noticeable than the "holy fuck that burst damage on non-rpois" especially with good ole ignite pois...

Tuesday, 3rd January 2017, 18:29

Forum: Crazy Yiuf's Corner

Topic: Ice midgame.

Replies: 31

Views: 9423

Re: Ice midgame.

Release delay fireball is instant (or very very close to it). Other fun facts Ice clouds block the instant cast 0 mp fireball. Dfireball is more common than the mid tier ice spells and can be "charged" at max power every single time. It also consumes 1 spell slot, and has a similar exp req...

Tuesday, 3rd January 2017, 16:03

Forum: Game Design Discussion

Topic: YALF: Yet Another Luring Fix

Replies: 15

Views: 3308

Re: YALF: Yet Another Luring Fix

If disengaging from every fight requires consumable use or specific terain you want to fight absolutely nothing in a pack. Nerfs to player movement or buffs to monster movement create more of the above situation. Most "lure wow" posts involve movement changes. Most replys inform them that ...
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