Re: Positional Attack Magic Implementation
One clarification question. I think this is a language barrier issue. By decrease in convenience do you mean "decrease in when you can cast a spell without moving" or something else?
Monday, 18th November 2019, 23:42
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 51194
Monday, 18th November 2019, 23:40
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 51194
Monday, 18th November 2019, 23:27
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 51194
Sunday, 17th November 2019, 05:04
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 51194
Friday, 15th November 2019, 04:52
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 51194
Friday, 15th November 2019, 04:45
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 51194
Wednesday, 13th November 2019, 05:17
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 51194
Monday, 4th November 2019, 18:40
Forum: Game Design Discussion
Topic: Dartura: Possible Bug?
Replies: 14
Views: 4270
Wednesday, 16th October 2019, 01:21
Forum: Game Design Discussion
Topic: Positional Attack Spells
Replies: 101
Views: 100634
tealizard wrote:My dudes don't realize they can deal with these hydras with summon imp.
Wednesday, 16th October 2019, 01:07
Forum: Game Design Discussion
Topic: Positional Attack Spells
Replies: 101
Views: 100634
Wednesday, 16th October 2019, 00:14
Forum: Game Design Discussion
Topic: Positional Attack Spells
Replies: 101
Views: 100634
petercordia wrote:I'm a a bit worried what this will do to early-game Wizards and FE.
If Conjure Flame is nerfed as suggested, how can a wizard kill hydra's and other rPois nasties in Lair?
Tuesday, 15th October 2019, 19:43
Forum: Game Design Discussion
Topic: Positional Attack Spells
Replies: 101
Views: 100634
Tuesday, 15th October 2019, 13:10
Forum: Game Design Discussion
Topic: Positional Attack Spells
Replies: 101
Views: 100634
Tuesday, 15th October 2019, 11:30
Forum: Game Design Discussion
Topic: Positional Attack Spells
Replies: 101
Views: 100634
Tuesday, 15th October 2019, 04:14
Forum: Game Design Discussion
Topic: Casting UI Concerns (was: No More Haste Spell)
Replies: 23
Views: 7645
Tuesday, 15th October 2019, 02:21
Forum: Game Design Discussion
Topic: Positional Attack Spells
Replies: 101
Views: 100634
Monday, 14th October 2019, 22:10
Forum: Game Design Discussion
Topic: Food suggestion
Replies: 31
Views: 7824
Monday, 14th October 2019, 22:07
Forum: Game Design Discussion
Topic: Positional Attack Spells
Replies: 101
Views: 100634
Tuesday, 1st October 2019, 05:02
Forum: Crazy Yiuf's Corner
Topic: Unrandart proposals
Replies: 29
Views: 10649
Tuesday, 4th June 2019, 02:29
Forum: Game Design Discussion
Topic: Experimental branch: two state vampires
Replies: 80
Views: 27005
Thursday, 23rd May 2019, 00:32
Forum: Game Design Discussion
Topic: Throwing Brand Removals thread
Replies: 74
Views: 23831
Tuesday, 21st May 2019, 14:44
Forum: Game Design Discussion
Topic: Throwing Brand Removals thread
Replies: 74
Views: 23831
Monday, 20th May 2019, 00:28
Forum: Game Design Discussion
Topic: teleport traps remove interesting choice
Replies: 2
Views: 1872
Tuesday, 14th May 2019, 19:02
Forum: Game Design Discussion
Topic: Experimental branch: two state vampires
Replies: 80
Views: 27005
petercordia wrote:I think it means that all changes to trunk have been implemented in the experimental branch. So you'll have boomerangs in the vampire branch but no vampires in trunk.
Monday, 13th May 2019, 23:09
Forum: Game Design Discussion
Topic: Experimental branch: two state vampires
Replies: 80
Views: 27005
Saturday, 11th May 2019, 18:16
Forum: Game Design Discussion
Topic: Experimental branch: two state vampires
Replies: 80
Views: 27005
Saturday, 11th May 2019, 18:10
Forum: Game Design Discussion
Topic: Throwing Brand Removals thread
Replies: 74
Views: 23831
Friday, 10th May 2019, 16:12
Forum: Game Design Discussion
Topic: Throwing Brand Removals thread
Replies: 74
Views: 23831
Thursday, 9th May 2019, 06:47
Forum: Game Design Discussion
Topic: Throwing Brand Removals thread
Replies: 74
Views: 23831
Saturday, 4th May 2019, 17:21
Forum: The Dart Board
Topic: 0.23 Crawl Sudden Death Challenges
Replies: 1
Views: 5170
Monday, 29th April 2019, 05:00
Forum: Game Design Discussion
Topic: Experimental branch: two state vampires
Replies: 80
Views: 27005
Sunday, 28th April 2019, 18:04
Forum: Game Design Discussion
Topic: Experimental branch: two state vampires
Replies: 80
Views: 27005
Saturday, 27th April 2019, 18:44
Forum: Crazy Yiuf's Corner
Topic: Leo Littlebook's thread
Replies: 76
Views: 26402
Saturday, 27th April 2019, 14:41
Forum: Crazy Yiuf's Corner
Topic: Leo Littlebook's thread
Replies: 76
Views: 26402
Tuesday, 23rd April 2019, 21:59
Forum: Game Design Discussion
Topic: Experimental branch: two state vampires
Replies: 80
Views: 27005
Tuesday, 23rd April 2019, 12:18
Forum: Game Design Discussion
Topic: Experimental branch: two state vampires
Replies: 80
Views: 27005
Tuesday, 23rd April 2019, 03:52
Forum: Game Design Discussion
Topic: Experimental branch: two state vampires
Replies: 80
Views: 27005
Monday, 22nd April 2019, 20:42
Forum: Game Design Discussion
Topic: Experimental branch: two state vampires
Replies: 80
Views: 27005
Monday, 22nd April 2019, 12:02
Forum: Game Design Discussion
Topic: Experimental branch: two state vampires
Replies: 80
Views: 27005
Monday, 22nd April 2019, 05:05
Forum: Game Design Discussion
Topic: Experimental branch: two state vampires
Replies: 80
Views: 27005
Sunday, 21st April 2019, 00:01
Forum: Game Design Discussion
Topic: Experimental branch: two state vampires
Replies: 80
Views: 27005
Saturday, 20th April 2019, 00:07
Forum: The Dart Board
Topic: 0.23 Crawl Sudden Death Challenges
Replies: 1
Views: 5170
Friday, 19th April 2019, 03:35
Forum: Game Design Discussion
Topic: Shafts - Too common now?
Replies: 159
Views: 54570
Tuesday, 16th April 2019, 00:59
Forum: Contributions
Topic: A Couple New Vaults
Replies: 13
Views: 7621
Friday, 12th April 2019, 03:31
Forum: Contributions
Topic: A Couple New Vaults
Replies: 13
Views: 7621
Friday, 29th March 2019, 03:41
Forum: Crazy Yiuf's Corner
Topic: New Unrandart: Scimitar of the Gladiator
Replies: 6
Views: 2487
Friday, 29th March 2019, 03:10
Forum: Contributions
Topic: A Couple New Vaults
Replies: 13
Views: 7621
Wednesday, 20th March 2019, 16:09
Forum: Game Design Discussion
Topic: Experimental branch: Known Traps
Replies: 97
Views: 42536
Wednesday, 27th February 2019, 02:09
Forum: Game Design Discussion
Topic: Monsters and alarm traps
Replies: 19
Views: 6807