Search found 376 matches

Friday, 29th January 2016, 10:26

Forum: YASD! YAVP! and characters in progress too

Topic: YASQ - mutation roulette

Replies: 5

Views: 1846

Re: YASQ - mutation roulette

Haven't you ever? :) If <playername> drank the potion deliberately, I think it is not really an issue. If start-scumming was necessary to achieve anything in the game - that would be an issue. Start-scumming is a "feature" of every permadeath game, as there is no drawback to restarting (ex...

Friday, 29th January 2016, 08:49

Forum: YASD! YAVP! and characters in progress too

Topic: YASQ - mutation roulette

Replies: 5

Views: 1846

Re: YASQ - mutation roulette

First of all, that could be quaff-ID, couldn't it? I can understand why somebody did not want to bother with seriously crippled character after 20-minute investment. There are no bonus points for trying to win the game with super-crappy HPs. It is of course possible that the potion of mutation was d...

Thursday, 28th January 2016, 13:57

Forum: Dungeon Crawling Advice

Topic: No SustAt for extended

Replies: 10

Views: 2632

Re: No SustAt for extended

How do you deal with extended if (...) Extended is optional. Strictly on topic, SustAt isn't necessary even in Tomb (although recommended) as long as your base stats are balanced. Leveling a character in a way that it ends with 6 Int is begging for problems. Remember that you regain lost attributes...

Thursday, 17th December 2015, 08:20

Forum: Dungeon Crawling Advice

Topic: Recanting on iron rod

Replies: 20

Views: 5000

Re: Recanting on iron rod

Yeah, my trmo^pell isn't particularly in love with his supercharged iron rod. Sorry to get a bit off topic, but if this is true, which is the best rod to supercharge? I was super underwhelmed by both shadows and clouds. Did you sufficiently train evocations? Clouds include draining and corrode, the...

Thursday, 17th December 2015, 08:10

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: MuWr^Oka - +10 CPA or no?

Replies: 7

Views: 2006

Re: CIP: MuWr^Oka - +10 CPA or no?

You forgot to mention that this CPA has MR-, which makes it a shitty no-go item for a mummy.

Wednesday, 16th December 2015, 12:58

Forum: Game Design Discussion

Topic: Death Cobs in .17

Replies: 67

Views: 18101

Re: Death Cobs in .17

We already had a lengthy discussion in Tavern about Death Cobs design, but I don't recall any dev taking a stance on them. My guess is that none of them wants to admit that popcorn got screwed up In any case, if Death Cobs shall (for unknown to me reasons) stay in the game, they could be at least so...

Wednesday, 16th December 2015, 11:16

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Lv 20 MuNe of Ru, 2 runes, stuck in the midgame

Replies: 10

Views: 2567

Re: CIP: Lv 20 MuNe of Ru, 2 runes, stuck in the midgame

I have a different view on your character. I think that Nago underestimates how squishy in melee you are with these defenses and an amulet of Harm. Additional fighting would be great, I agree on that. Considering poor apt, I'm not sure if training dodging makes a lot of sense - I'd say it doesn't. O...

Tuesday, 15th December 2015, 22:25

Forum: Crazy Yiuf's Corner

Topic: BSE: Amulet of Gourmand => Amulet of Ham

Replies: 1

Views: 858

Re: BSE: Amulet of Gourmand => Amulet of Ham

Will this amulet be provided together with an in-game warning "do you really want to wear an unidentified amulet without having remove curse scroll in your equipment? Y/N"

Tuesday, 15th December 2015, 09:36

Forum: Game Design Discussion

Topic: PSA: Amulet of Clarity => Amulet of Harm

Replies: 84

Views: 25598

Re: PSA: Amulet of Clarity => Amulet of Harm

I have a feeling that somebody's spicing the soup without tasting it. You really have to get to Zot more than once to understand how many uses clarity has. It is not funny to be chain confused by mushrooms summoned by curse toes. There is hardly any way to protect from (=overcome) random berserks in...

Monday, 14th December 2015, 14:17

Forum: Game Design Discussion

Topic: PSA: Amulet of Clarity => Amulet of Harm

Replies: 84

Views: 25598

Re: PSA: Amulet of Clarity => Amulet of Harm

I can't believe how you completely ignore my argument and continue talking about typical encounters, which are irrelevant to the gameplay. Are you never getting below 25% of HP? Are you telling me that maintaining HPs above 25% will be easier than above 0? Once you figure that you are forced to esca...

Monday, 14th December 2015, 13:20

Forum: Game Design Discussion

Topic: PSA: Amulet of Clarity => Amulet of Harm

Replies: 84

Views: 25598

Re: PSA: Amulet of Clarity => Amulet of Harm

It is even more advantageous for the player, given that many enemies will not take advantage of their benefit, instead wasting turns on stupid things like blinking/summoning/casting a hex/moving/shouting/using a ranged attack that is highly likely to miss you anyways/etc/etc... This is just plainly...

Friday, 11th December 2015, 23:11

Forum: Crazy Yiuf's Corner

Topic: Yet Another Golem/Automaton Species Proposal

Replies: 3

Views: 1028

Re: Yet Another Golem/Automaton Species Proposal

Really, think about the name. If it's called Mountain Dwarf, people will want it in the game! I don't see why limited choices == less interesting choices I'm implying that penalizing might implicitly remove a choice. A penalty/disadvantage is interesting if you really have to adapt to it, e.g. slow ...

Friday, 11th December 2015, 13:10

Forum: Crazy Yiuf's Corner

Topic: Rant: Dynast's Current DCSS Analysis

Replies: 42

Views: 12296

Re: Rant: Dynast's Current DCSS Analysis

The big problem i see with the later part of the game is how it showers the player with a almost infinite barrage of monsters, many of which are completely trivial at that point, then insert a threating monster here and there and expect the player to play cautios all the time to not get caught by s...

Friday, 11th December 2015, 13:07

Forum: Crazy Yiuf's Corner

Topic: Yet Another Golem/Automaton Species Proposal

Replies: 3

Views: 1028

Re: Yet Another Golem/Automaton Species Proposal

Let me start with the most important part: naming. I do not understand why you would like golem/automaton flavour. Mountain dwarf fits much better. No HP regen = deep dwarf, so obviously no MP regen = mountain dwarf! Continuing with less critical items, no mana regen mostly limits choices, not makes...

Thursday, 10th December 2015, 09:21

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! 15 Rune Deep Elf Wizard of Sif

Replies: 7

Views: 2177

Re: YAVP! 15 Rune Deep Elf Wizard of Sif

What you miss about Sif Muna channeling is that a) it provides way more mana per turn than staff of energy (over full skill range) and is thus more useful in combat b) it never hurts you unlike crystal ball This is exactly what I mean when I say that Sif Muna is reliable. Sure, evocations are useful...

Thursday, 10th December 2015, 08:58

Forum: Game Design Discussion

Topic: Rods (split from GDD Pakellas thread)

Replies: 34

Views: 7756

Re: Rods (split from GDD Pakellas thread)

Having to wield a rod isn't even a big disadvantage; it's really mostly tedious. Assuming I have one rod I'm willing to spam (which is quite good assumption considering low drop rate of rods), I will most likely explore the map wielding it, spam until charges are out and then swap to a weapon. This ...

Thursday, 10th December 2015, 08:43

Forum: Game Design Discussion

Topic: Remove *Tele

Replies: 3

Views: 1126

Re: Remove *Tele

We are moving towards discouraging swapping amulets at the moment. I don't think +tele alone on the ring would discourage swapping. It still would be optimal to keep more useful ring in place of +tele, swap when there is no stress and use a scroll in cases where swap delay would be critical. I would...

Wednesday, 9th December 2015, 14:27

Forum: Crazy Yiuf's Corner

Topic: Demigod auras

Replies: 4

Views: 1168

Re: Demigod auras

pubby wrote:Let's make demigods different.
Let's leave demigods as they are.

No reasoning, I smell CYC.

Wednesday, 9th December 2015, 14:19

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! 15 Rune Deep Elf Wizard of Sif

Replies: 7

Views: 2177

Re: YAVP! 15 Rune Deep Elf Wizard of Sif

Miscast protection is much better than I initially thought. Not only it helps to get rid of dangerous miscast effects for high level spells, but also allows to use mid-level spells very early. I remember casting deflect missiles at 70% miscast chance (I haven't had access to repel) and cloud spells ...

Monday, 7th December 2015, 12:45

Forum: Game Design Discussion

Topic: Remove Rod of the Swarm

Replies: 10

Views: 2255

Re: Remove Rod of the Swarm

The rod of the swarm does not scale at all, which isn't a good feature. If you get it early, it's absolutely overpowered. If you get it late, it hardly does anything. If you make it scale with power, you get sack of spiders.

Monday, 7th December 2015, 12:37

Forum: Game Design Discussion

Topic: Pakellas: don't think this god is a great addition.

Replies: 32

Views: 11171

Re: Pakellas

I'll disagree with this part strongly. Having all wands fully identified to start with is a -huge- boost. How many useful wands do you usually get in early game? Two maybe? You're telling me that two scrolls of identify are a huge boost? Pakellas makes magic a limited resource, just like DD make hp...

Monday, 7th December 2015, 11:20

Forum: Game Design Discussion

Topic: Pakellas: don't think this god is a great addition.

Replies: 32

Views: 11171

Pakellas: don't think this god is a great addition.

I don't think this god is a great addition. Innovation: Very low. Pakellas doesn't bring anything new to the table. His abilities only empower or duplicate effects that are already available in the game. Usefulness: Low in the beginning (no passive boosts, meaningful activated ability comes late, ea...

Friday, 4th December 2015, 16:02

Forum: Game Design Discussion

Topic: Enemies using spells in a chain

Replies: 19

Views: 3860

Re: Enemies using spells in a chain

For the most part, the swinginess of magic units is not any higher than the swinginess of other units. But of course it is if you consider factors like: doublezapping bolt of lightning, unpreventable damage from hellfire, undodgeable damage from fireballs, min vs max spell damage and the fact that ...

Friday, 4th December 2015, 13:54

Forum: Game Design Discussion

Topic: Enemies using spells in a chain

Replies: 19

Views: 3860

Re: Enemies using spells in a chain

If all it does is spam torment, how can you possibly lose? It shouldn't be hard to imagine the monster (or his friends) eventually doing something else than torment. Also, why are you standing around and eating 8 torments? After two-three torments a character is already left with a small two-digit ...

Friday, 4th December 2015, 12:37

Forum: Crazy Yiuf's Corner

Topic: PSA: Item destruction is back (but for randarts this time)

Replies: 34

Views: 10023

Re: PSA: Item destruction is back (but for randarts this tim

Am I the only one who finds it weird that fragile armour can withstand thousands of blows, but as soon as it is taken off, it gets destroyed?

On the other topic: can we get artifacts upgradeable with enchant armour/weapon scrolls?

Friday, 4th December 2015, 10:12

Forum: Game Design Discussion

Topic: Enemies using spells in a chain

Replies: 19

Views: 3860

Re: Enemies using spells in a chain

Duvessa, while I accepted your initial explanation and found it plausible, I can't see what you mean behind things aren't balanced around that at all I can't call balanced a fight where a single monster casts torment 8 times in a row. Imagine that every monster would actually spam their best spells ...

Tuesday, 1st December 2015, 19:47

Forum: Dungeon Crawling Advice

Topic: Conjurer training class

Replies: 21

Views: 4589

Re: Conjurer training class

Thank was for reservations on swapping to melee. It's easier for experienced crawlers to swap to melee since they have more experience with it, but if you're having trouble with skilling it may be more difficult to know when to swap, especially since Conjurations would already be your main killdude...

Tuesday, 1st December 2015, 16:10

Forum: Dungeon Crawling Advice

Topic: Conjurer training class

Replies: 21

Views: 4589

Re: Conjurer training class

Sar wrote:Dazzling Spray sort of helps with melee a bit.

Well, I admit, I have yet to try that path. Maybe hexes make sense after all if you prefer melee version.

Tuesday, 1st December 2015, 16:07

Forum: Dungeon Crawling Advice

Topic: Conjurer training class

Replies: 21

Views: 4589

Re: Conjurer training class

I have mixed feelings about advising conjurers to transition to melee early. Unlike most book backgrounds, conjurers do not possess any spells that actually help once engaged in melee. Conjurations can be used to soften enemies, ok, but they are experience-costly softeners. A decent weapon can be us...

Tuesday, 1st December 2015, 08:28

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP Hahu^Trog->Lug

Replies: 1

Views: 819

Re: YAVP Hahu^Trog->Lug

Couldn't handle the OOF problem at all - not enough silver ammo, and a short sword of draining was a waste of time Distortion is a very decent way to handle OOFs for Lugonu worshippers. ran around looking for the Abyssal rune for ages then gave up I'm not sure if that was the problem, but Abyssal r...

Monday, 30th November 2015, 15:07

Forum: Game Design Discussion

Topic: Enemies using spells in a chain

Replies: 19

Views: 3860

Re: Enemies using spells in a chain

annihilator is not fast so he cant multiple LCS. everything else is easy to sustain with our hp alone by the time you meet those creatures. Except for the orc priest, of course. I'm too lazy to check code, so from wiki: Hellion, speed 12, max 45 damage from hellfire. Orb of fire, speed 15, max 129 ...

Monday, 30th November 2015, 13:55

Forum: Game Design Discussion

Topic: Enemies using spells in a chain

Replies: 19

Views: 3860

Enemies using spells in a chain

The situation A) An orc priest comes into view. Consecutive turns: multiple smites. B) A hellion comes into view. Consecutive turns: multiple hellfires. C) A deep elf annihilator comes into view. Multiple LCS. D) An orb of fire comes into view. Multiple fireballs. E) In general, monster can perform...

Monday, 30th November 2015, 12:30

Forum: YASD! YAVP! and characters in progress too

Topic: HEAE -- Documentation Run

Replies: 12

Views: 2724

Re: HEAE -- Documentation Run

3d43 fireball damage with rF+ means 60+ damage max; delivered at speed 15, fireballs might roast a character in just a couple of turns. The fact that such numbers are seen rarely doesn't make OOFs any less formidable (or in my personal opinion - balanced). On the other hand, you didn't hurry to kill...

Friday, 27th November 2015, 09:38

Forum: Game Design Discussion

Topic: Lom Lobon's abilities and their consequences

Replies: 22

Views: 4956

Re: Lom Lobon's abilities and their consequences

Lom during combat keeps spamming these two interchangeably, making him not even dangerous I'd like to see a character for whom an enemy that blinks around and heals and also has Glaciate and Tornado is "not even dangerous, just annoying". You should have seen then my naga with 300 HP, 54A...

Thursday, 26th November 2015, 22:50

Forum: Game Design Discussion

Topic: Lom Lobon's abilities and their consequences

Replies: 22

Views: 4956

Lom Lobon's abilities and their consequences

Hello, I'd like to talk about Lom Lobon and his abilities. To start with, let's list Lom's skills: a) Glaciate b) Major Healing c) Blink Range d) Conjure Ball Lightning e) Tornado I find this combination very problematic. Not because of glaciate or tornado - OK, these can hurt, but Pan Lords shall b...

Thursday, 26th November 2015, 22:23

Forum: Game Design Discussion

Topic: Make doing mega zigs less tedius

Replies: 49

Views: 12217

Re: Make doing mega zigs less tedius

You can make that argument about literally any change made to literally anything. What if I loved nausea and playing the nausea mini-game was enjoyable to me? How dare they tell me how to play Crawl? Wow, the level of your argumentation isn't very encouraging to discussion, but in hope your intenti...

Thursday, 26th November 2015, 10:14

Forum: Dungeon Crawling Advice

Topic: Current monster item pickup rules

Replies: 13

Views: 2845

Re: Current monster item pickup rules

Baldu3 wrote:i was also told in webtiles chat

Webtiles chat: almost as bad as badwiki.

Thursday, 26th November 2015, 09:58

Forum: Crazy Yiuf's Corner

Topic: How to follow Gozag?

Replies: 19

Views: 5640

Re: How to follow Gozag?

How does removing all corpses by Gozag make the god interesting ? Characters who rely on higher level spells and corpse dependent species are challenged by Gozag conduct, but I doubt it's a very interesting challenge. It seems to be rather a limiting and repulsive factor. What is the goal behind pr...

Thursday, 26th November 2015, 09:35

Forum: Game Design Discussion

Topic: Make doing mega zigs less tedius

Replies: 49

Views: 12217

Re: Make doing mega zigs less tedius

if you retain infinite Zig portals in an infinite Pan, then the only reason to use a Zig Figurine would be as an escape item. It would be optimal to just grab the Tomb:3 zigurine and then continue scumming Zig:1-26 It is still possible to keep Zigurine as an escape item as long as one doesn't want ...

Thursday, 26th November 2015, 08:22

Forum: Crazy Yiuf's Corner

Topic: Apporting the Orb

Replies: 4

Views: 1284

Re: Apporting the Orb

Except I was talking about cases where teleport is a very bad option if character is weak and second lung uncleared (because character is weak) I admit that most of characters can clear both lungs by luring enemies one by one, but on the other hand it is almost mandatory if I want to teleport around...

Thursday, 26th November 2015, 08:05

Forum: Game Design Discussion

Topic: Make doing mega zigs less tedius

Replies: 49

Views: 12217

Re: Make doing mega zigs less tedius

I don't get it. Why do Zig portals get removed from Pan? I understand that searching for zig entrance could be annoying, but finding one by accident in Pan was a nice thing. Can't we have zigurines both on zig:27 and randomly in Pan? I can't see what's the benefit from forcing to finish a Zig in ord...

Wednesday, 25th November 2015, 22:20

Forum: Crazy Yiuf's Corner

Topic: New Dev: amalloy

Replies: 11

Views: 2811

Re: New Dev: amalloy

Dominion strategy? Is this a support group where I can talk about the game I lost against someone who had never played before and "stupided" (it's a word) their way into a big money strategy unintentionally and won? Or how I wish it was easier to make powerful engines but I know that in r...

Wednesday, 25th November 2015, 15:13

Forum: Dungeon Crawling Advice

Topic: How good (or bad) is Devastator?

Replies: 2

Views: 1192

Re: How good (or bad) is Devastator?

Does your average bad guy die noticeably faster to one of these weapons? You have your winner! The truth is - you don't even have to test it. The lajatang is the winner without tests (unless you are surrounded by weak enemies, which shouldn't happen or be a problem). The shatter damage from devastat...

Wednesday, 25th November 2015, 14:47

Forum: Crazy Yiuf's Corner

Topic: Apporting the Orb

Replies: 4

Views: 1284

Re: Welcome amalloy to the Dev Team

There is only one Orb of Zot, so we cannot really talk about any consistency in this case. There's also nothing spoilery in the fact that touching (magically) orb of zot makes bad things start to happen. I used to apport the orb with weaker characters to avoid problems on zot:5, where teleport is a ...

Wednesday, 25th November 2015, 13:02

Forum: Crazy Yiuf's Corner

Topic: Apporting the Orb

Replies: 4

Views: 1284

Apporting the Orb

gammafunk wrote:If you appreciate the fact that apporting the ORB now begins the orb run instead of giving some players a reason to tediously apport it to the stairs, you can thank amalloy for that.


Can I also express my dissatisfaction with this change here? I want my super-tedious secret tech back!

Wednesday, 25th November 2015, 12:54

Forum: Crazy Yiuf's Corner

Topic: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Replies: 47

Views: 13088

Re: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Enish, Crawl is not your typical rougelike - especially the latest revisions. Many of "immersive" aspects have been removed in favor of simplicity; some other exist no more to avoid what is called "a boring and repetitive, yet optimal play". Since you are (apparently) relatively ...

Tuesday, 24th November 2015, 13:57

Forum: Dungeon Crawling Advice

Topic: Incoming Jugg nerf!

Replies: 42

Views: 10676

Re: Incoming Jugg nerf!

Spoiled with the knowledge of what juggernaut is capable of, without being given this information in-game; paranoid as a result of being warned by other (possibly exaggerating) players, Crawlers undertake utmost countermeasures when they spot juggernauts. There are though monsters deserving more att...

Tuesday, 24th November 2015, 11:25

Forum: Dungeon Crawling Advice

Topic: Incoming Jugg nerf!

Replies: 42

Views: 10676

Re: Incoming Jugg nerf!

Where are people getting trounced by these juggernauts generally? Umm, in Depths? Short story: I once saw a guy who walked past two brimstone fiends unhasted for 8 turns and he lost only 50 HP. Conclusion: brimstone fiends are rather harmless. My point is - anecdotal references are good for storyte...

Tuesday, 24th November 2015, 09:57

Forum: Crazy Yiuf's Corner

Topic: Early altars of Jiyva

Replies: 5

Views: 1569

Re: Early altars of Jiyva

On most characters an early Jiyva altar is just a trap; the god was not designed for early worship like this Yes, please, hold my hand all the time. Could you also add big red/blinking warnings to early ogres and require confirmation twice when I want to worship Cheibriados? I agree that the placem...

Tuesday, 17th November 2015, 08:25

Forum: Dungeon Crawling Advice

Topic: how to win a centaur

Replies: 39

Views: 10972

Re: how to win a centaur

According to my understanding: tab-friendly = tab-tab-tab-tab-tab- enemies dead, tab-unfriendly = tab-tab-reatreat-tab-retreat-retreat-retreat-retreat-tab-tab-enemies dead. It is optimal to kite enemies that reached the character before they were killed by ranged attacks, it is optimal to kite every...
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