Search found 291 matches
Tuesday, 7th January 2014, 02:27
Forum: Game Design Discussion
Topic: New God: Dang, the Shadowed
Replies: 277
Views: 79959
Tuesday, 7th January 2014, 02:13
Forum: Contributions
Topic: Depths Entry Question
Replies: 1
Views: 2037
Re: Depths Entry Question
Actually, the other vaults probably shouldn't be minivaults anyway (xref Zot entry vaults).
Wednesday, 25th December 2013, 21:41
Forum: Game Design Discussion
Topic: Mana "rotting"
Replies: 4
Views: 1751
Re: Mana "rotting"
Saturday, 23rd November 2013, 02:07
Forum: Contributions
Topic: Odd vault error / Sprint WIP
Replies: 2
Views: 1946
Re: Odd vault error / Sprint WIP
Thursday, 21st November 2013, 05:09
Forum: Crazy Yiuf's Corner
Topic: Scroll of Imolation + Orc Mines = Beauty
Replies: 5
Views: 1967
Friday, 15th November 2013, 01:46
Forum: Dungeon Crawling Advice
Topic: Overplanning and Improvised Builds
Replies: 9
Views: 2654
Re: Overplanning and Improvised Builds
Friday, 15th November 2013, 01:03
Forum: Game Design Discussion
Topic: Hat of the High Council.
Replies: 23
Views: 6034
Re: Hat of the High Council.
Thursday, 14th November 2013, 17:04
Forum: Crazy Yiuf's Corner
Topic: In Soviet Zot,
Replies: 21
Views: 5407
Tuesday, 29th October 2013, 22:36
Forum: Game Design Discussion
Topic: Proposal: Replace Teleport Other in Greater Naga spellset
Replies: 17
Views: 4827
Re: Proposal: Replace Teleport Other in Greater Naga spellse
and into wrote:Based on Wahaha's post, I think quitting could use a buff. Give it MR-check paralysis and irresistible blink other.
It already ignores MR; why would it suddenly need to check MR?
Monday, 28th October 2013, 04:41
Forum: Technical Support
Topic: Tournament Banner not awarded
Replies: 2
Views: 1319
Re: Tournament Banner not awarded
If not, it doesn't count as a tournament game.
Saturday, 26th October 2013, 00:10
Forum: Dungeon Crawling Advice
Topic: Is there anything in this vault?
Replies: 8
Views: 2580
Re: Is there anything in this vault?
Friday, 11th October 2013, 19:43
Forum: Game Design Discussion
Topic: Improving Pan and the Hells
Replies: 63
Views: 20487
Re: Improving Pan and the Hells
eeviac wrote:forest was created as a crypt swap
Forest only rotates with Crypt because at the time it landed we couldn't think of somewhere else to put it without affecting game length too much. If some runes freed up, I could see them co-existing.
Friday, 4th October 2013, 14:14
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 2964986
Re: Best/Worst Artifacts
Found on D:5.
Shame it's not a longbow, but I've already cleared Snake and most of Vaults with it...
Saturday, 7th September 2013, 04:08
Forum: Technical Support
Topic: How exactly do I use the ssh-key login?
Replies: 11
Views: 2946
Monday, 2nd September 2013, 14:55
Forum: Crazy Yiuf's Corner
Topic: Species Mergers Discussion
Replies: 46
Views: 14553
Re: Species Mergers Discussion
Wednesday, 14th August 2013, 03:59
Forum: Crazy Yiuf's Corner
Topic: Thread of Unnecessaries
Replies: 7
Views: 1977
Tuesday, 16th July 2013, 02:24
Forum: Crazy Yiuf's Corner
Topic: Odd things sighted in dungeon.
Replies: 963
Views: 279816
Re: Odd things sighted in dungeon.
joellercoaster wrote:In current trunk, someone has implemented something very much resembling the Nethack Castle as a Zot entry vault.
This amuses me greatly.
That is evilmike_zot_entry_castle, and it's been around for a while.
Sunday, 14th July 2013, 03:42
Forum: Crazy Yiuf's Corner
Topic: I love it when...
Replies: 1478
Views: 3036962
Re: I love it when...
(This post brought to you by getting Statue Form at single digit failure by mid-Lair.)
Wednesday, 10th July 2013, 00:22
Forum: Suggestions & Criticism
Topic: Working group for new Tavern post rank titles
Replies: 75
Views: 22494
Monday, 8th July 2013, 16:11
Forum: Coding
Topic: Implementing Zig proposal from Wiki
Replies: 48
Views: 14122
Re: Implementing Zig proposal from Wiki
Saturday, 6th July 2013, 14:21
Forum: Game Design Discussion
Topic: New Unique Idea: Vanessa, Tloc Yaktaur Captain
Replies: 24
Views: 6652
Re: New Unique Idea: Vanessa, Tloc Yaktaur Captain
Grandiloquent Gentleman wrote:Alas [Portal Projectile] is not a monster spell (yet)
I did write an implementation for monster Portal Projectile a long time ago; essentially, it's not around because we don't have a use for it at present.
Saturday, 6th July 2013, 00:34
Forum: Crazy Yiuf's Corner
Topic: I love it when...
Replies: 1478
Views: 3036962
Re: I love it when...
DeathKnyte wrote:Please do tell; which weapon allowed such a magnificent achievement, with so many "!"'s in the text?
A +7,+8 giant spiked club.
Not even a giant spiked club of crushing or any other brand; just a heavily enchanted but otherwise normal giant spiked club.
Tuesday, 2nd July 2013, 14:53
Forum: Coding
Topic: Implementing Zig proposal from Wiki
Replies: 48
Views: 14122
Re: Implimenting Zig proposal from Wiki
If you want to start up a discussion on zigs again, I would start from scratch; my current perception is that not a lot needs to change there right now.
Sunday, 30th June 2013, 14:36
Forum: Dungeon Crawling Advice
Topic: I think we learned an important lesson today.
Replies: 2859
Views: 913431
Re: I think we learned an important lesson today.
Saturday, 29th June 2013, 04:25
Forum: Crazy Yiuf's Corner
Topic: I love it when...
Replies: 1478
Views: 3036962
Re: I love it when...
(This post brought to you by winning an OgHu of Xom just now.)
Wednesday, 26th June 2013, 15:35
Forum: Game Design Discussion
Topic: unfinished skald god proposal
Replies: 33
Views: 8158
Re: unfinished skald god proposal
njvack wrote:It'd be kind of funny if djinn could join, but depress just instantly killed them.
That would be pretty depressing.
Re: /saves?
db and des contain databases of text and vaults respectively, which should be generated on a per-version basis, and thus shouldn't be copied.
Sunday, 23rd June 2013, 15:12
Forum: Crazy Yiuf's Corner
Topic: Bikethreading Megashed
Replies: 32
Views: 8251
Re: Bikeshedding megathread
pratamawirya wrote:Also, "Fist of Fury" summons the image of a berserker, and I don't like that. We need a more peaceful name.
Fists of Faith?
Fists of Fabulousness?
Fists of Fedhas (turns enemies into plants)?
Sunday, 23rd June 2013, 04:14
Forum: Crazy Yiuf's Corner
Topic: Bikethreading Megashed
Replies: 32
Views: 8251
Re: Bikeshedding megathread
mumra wrote:Can we rename the topic to "Threadshedding megabike" please.
Wait, what? Clearly "Shedbiking threadmega" is a much better name.
Sunday, 16th June 2013, 14:27
Forum: Crazy Yiuf's Corner
Topic: I love it when...
Replies: 1478
Views: 3036962
Re: I love it when...
Annonith wrote:...when Okawaru is piss drunk
Go home Oka, you are embarrassing yourself.
Clearly Okawaru raided the display case instead of the attic...
Re: 711 HP.
Now you know!
Saturday, 15th June 2013, 03:47
Forum: Crazy Yiuf's Corner
Topic: I love it when...
Replies: 1478
Views: 3036962
Re: I love it when...
Tarp wrote:I am the dodgiest octopode ever!
That's a pretty dodgy assertion.
Saturday, 15th June 2013, 03:04
Forum: Crazy Yiuf's Corner
Topic: I love it when...
Replies: 1478
Views: 3036962
Re: I love it when...
Really, a +absurd quick blade of pain eviscerates most of the rest of the game.
Tuesday, 11th June 2013, 00:38
Forum: Contributions
Topic: Donald dialogue for new/improved branches
Replies: 15
Views: 5065
Donald dialogue for new/improved branches
Sunday, 9th June 2013, 17:47
Forum: Crazy Yiuf's Corner
Topic: Vim development
Replies: 7
Views: 1768
Re: Vim development
nicolae wrote:the crawl devs unanimously support emacs, begone heretic
Don't presume to speak for us, heathen! vim is the--
*sounds of struggle from offscreen*
--ed is the standard text editor!
Sunday, 9th June 2013, 04:48
Forum: Game Design Discussion
Topic: Weapon Skills
Replies: 6
Views: 1848
Re: Weapon Skills
Wednesday, 29th May 2013, 18:25
Forum: Contributions
Topic: Work in progress: reviving the Enchanted Forest as a branch
Replies: 73
Views: 22642
Re: Work in progress: reviving the Enchanted Forest as a bra
Monday, 27th May 2013, 16:32
Forum: Game Design Discussion
Topic: Forest redux monster balancing (or other Forest matters)
Replies: 78
Views: 21725
Re: Forest redux monster balancing (or other Forest matters)
Monday, 27th May 2013, 04:33
Forum: Game Design Discussion
Topic: Forest redux monster balancing (or other Forest matters)
Replies: 78
Views: 21725
Forest redux monster balancing (or other Forest matters)
Monday, 27th May 2013, 03:21
Forum: Contributions
Topic: Work in progress: reviving the Enchanted Forest as a branch
Replies: 73
Views: 22642
Forest redux!
Saturday, 18th May 2013, 04:07
Forum: Game Design Discussion
Topic: Suggestions concerning Poison Magic
Replies: 169
Views: 45501
Re: Suggestions concerning Poison Magic
o_O wrote:Most other schools have THAT ONE SPELL.
...Poison Arrow?
Saturday, 18th May 2013, 04:06
Forum: Contributions
Topic: Music and Sound In-Game
Replies: 60
Views: 37662
Re: Music and Sound In-Game
Wednesday, 15th May 2013, 01:11
Forum: Crazy Yiuf's Corner
Topic: Odd things sighted in dungeon.
Replies: 963
Views: 279816
Re: Odd things sighted in dungeon.
Xion350 wrote:An interesting new level I found in 0.12. It had A LOT of enemies, and a lot of loot everywhere plus several shops. In addition it had portals to Pandemonium, Hell, and the Abyss.
hangedman_spin_cycle, for the record.
Saturday, 11th May 2013, 03:44
Forum: Game Design Discussion
Topic: Divine Genders
Replies: 25
Views: 7103
Saturday, 11th May 2013, 03:42
Forum: Game Design Discussion
Topic: Spell Proposal: Abduction
Replies: 8
Views: 2112
Re: Spell Proposal: Abduction
twelwe wrote:a player blink other close spell is already being discussed by the dev team
It is?
Wednesday, 24th April 2013, 22:22
Forum: Dungeon Crawling Advice
Topic: Settings to prevent autotravel
Replies: 4
Views: 1658
Re: Settings to prevent autotravel
Tuesday, 16th April 2013, 14:46
Forum: Game Design Discussion
Topic: Unique idea
Replies: 40
Views: 8329
Sunday, 14th April 2013, 22:11
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75215
Re: Discussion: Improving Skalds
Sunday, 14th April 2013, 03:51
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75215
Discussion: Improving Skalds
Saturday, 6th April 2013, 22:11
Forum: Crazy Yiuf's Corner
Topic: Good finds on D:1
Replies: 221
Views: 64079
Re: Good finds on D:1
...and then died several dungeon levels down to Grum's war dogs on an open level after not finding a single enchant armour scroll for the duration.