Search found 246 matches

Wednesday, 22nd August 2012, 13:44

Forum: Game Design Discussion

Topic: Some tile flipping

Replies: 5

Views: 1303

Re: Some tile flipping

I have summoned a rat, and a goblin is attacking it. Which way should the goblin face? Good question. I guess monsters need to face things that they attacking then, and not exactly the player's char. it's just I rarely summon anything, so everybody attacking me :) Also, if monster run from someone ...

Wednesday, 22nd August 2012, 08:08

Forum: Game Design Discussion

Topic: Some tile flipping

Replies: 5

Views: 1303

Re: Some tile flipping

What is wrong with the current method of a question mark in the corner? Absolutely nothing wrong with "?" or "Zzz". And they need to stay as well. It's just will look better if mobs will turn to you after they spot you. Your idea also has the problem of when the player is direct...

Wednesday, 22nd August 2012, 07:26

Forum: Crazy Yiuf's Corner

Topic: How large is the Crawl community?

Replies: 20

Views: 4581

Re: How large is the Crawl community?

I personally surprised that community is big as it is. And pretty active as well. I'm not saying that Crawl don't deserve it, but it's far from mainstream. And though tiles brought it little closer, for majority of gamers it's still a goofy nonsence from the stone age.

Wednesday, 22nd August 2012, 07:09

Forum: Game Design Discussion

Topic: Some tile flipping

Replies: 5

Views: 1303

Some tile flipping

Thanks to this topic I have an idea. You know how most monsters look to the left on tiles. Let's make them look on player's char when they see him and reverse if unaware. It will be so cool. And it must be pretty easy to do by flipping tiles on the fly.

Tuesday, 21st August 2012, 17:37

Forum: Dungeon Crawling Advice

Topic: Trapped !

Replies: 4

Views: 1296

Re: Trapped !

Abyss is changing constantly. Just wait.

Tuesday, 21st August 2012, 08:03

Forum: Dungeon Crawling Advice

Topic: How good mob's AI really is?

Replies: 2

Views: 950

How good mob's AI really is?

For example, I drag some mobs out of their position and then run away: - Did they go back to previous position by shortest way as soon, as I leave their LoS? - Did they go to last place they have seen me and start some "spiral searching" from there? - Did they follow me with some cheating ...

Monday, 20th August 2012, 18:24

Forum: Dungeon Crawling Advice

Topic: These accursed ghosts...

Replies: 21

Views: 4295

Re: These accursed ghosts...

It must be dwarven bread...

Image

Sunday, 19th August 2012, 08:48

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: CeHu of Okawaru (Abyss escapist)

Replies: 6

Views: 1620

Re: CiP: CeHu of Okawaru: My very first rune!!!

Roderic wrote:The centaur hunter looks promising...

Yeah. They do surprisingly well. Deadly with projectiles. But also can poke to death many bad things with polearm from safe distance because of their speed.

Sunday, 19th August 2012, 08:30

Forum: Crazy Yiuf's Corner

Topic: You still haven't won yet?

Replies: 33

Views: 9225

Re: You still haven't won yet?

Not even close.
Played around 30 games by now.
My best achievement is that I've almost got snaky rune once.
Also have played some ancient version long time ago. 0.1.something. Didn't get far either.
But this time I determined to complete at least 3-rune run.

Saturday, 18th August 2012, 13:29

Forum: Dungeon Crawling Advice

Topic: These accursed ghosts...

Replies: 21

Views: 4295

Re: These accursed ghosts...

My CeHu did a decent job killing strong MiFi by running circles and shooting. And overall it was pretty good run. For a change I was killed by some unique thing named Sonja and not my own ghost. Now I hope that he really can't use that crossbow and bolts of fire. Otherwise D11 going to be a tomb for...

Saturday, 18th August 2012, 06:43

Forum: Game Design Discussion

Topic: Epic at the end of the game

Replies: 24

Views: 6429

Re: Epic at the end of the game

I'm more a fan of exiting D1 up to a D0 screen that is either randomly formed or based on the character itself, with maybe a section of Duvessa- and Jessica-alikes and throw some Norris' over by a sandy shoals-esque area, or come up and there is lava everywhere and smoke and demons, or maybe a happ...

Saturday, 18th August 2012, 04:31

Forum: Technical Support

Topic: what is the shortcut back to main menu?

Replies: 12

Views: 4319

Re: what is the shortcut back to main menu?

Can I somehow go back to main menu from specie/class screen? Oddly Esc key kicks me out of the game completely.
Or can change the name AFTER I pick specie/class? I keep forgetting about it, but I like to have constant names for certain chars.

Friday, 17th August 2012, 17:06

Forum: Dungeon Crawling Advice

Topic: These accursed ghosts...

Replies: 21

Views: 4295

Re: These accursed ghosts...

Yeah, I know. Wiki is the answer for almost any topic. But here you can get better hints.
Although this page will help me a lot. Thanks for link.

Friday, 17th August 2012, 14:51

Forum: Dungeon Crawling Advice

Topic: These accursed ghosts...

Replies: 21

Views: 4295

Re: These accursed ghosts...

Help me to clear some things out. 1. Every time the dungeon have only one ghost or there can me many? 2. It's one (any) of my dead chars or the last one(s)? 3. After being killed or after I die on another level, the same ghosts will not appear again? Never? 4. Does ghost gains any new abilities or b...

Friday, 17th August 2012, 13:08

Forum: Dungeon Crawling Advice

Topic: These accursed ghosts...

Replies: 21

Views: 4295

Re: These accursed ghosts...

About running away. I don't know but it feels like they are two times faster than me. May be the weight of inventory matters... Although I don't remember being burdened. Anyway I can't run away in most times and they catching me after blink pretty quick. Ghostbuster is a good idea. And I thought tha...

Friday, 17th August 2012, 12:26

Forum: Dungeon Crawling Advice

Topic: These accursed ghosts...

Replies: 21

Views: 4295

These accursed ghosts...

Ok, I need another advice. My old char's ghosts keep slaying my new ones. I die at least half of times by the hands of my own ghosts. They are ridiculously quick and strong. I can't run from them and can't blink. And there is no way I can beat them in "fair" face-to-face combat. I'm afraid...

Friday, 17th August 2012, 11:05

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 925342

Re: I think we learned an important lesson today.

Stay away form your own ghosts!
Or maybe it's just me... But not that long ago I've lost my MiFi to a DDBe, and straight after that another MiFi to pervious one. It's seems like conspiracy of some kind...

Thursday, 16th August 2012, 12:57

Forum: Contributions

Topic: Looking for feedback... (tiles discussion)

Replies: 116

Views: 37931

Re: Looking for feedback...

Just one minor point: Somehow I can't see that ladder surviving long in the Slime Pits without completely dissolving :) Also I think the slimes sometimes move between levels and they wouldn't be able to climb ladders ... I am imagining some sort of slimy ramp instead of stairs (so you could imagine...

Thursday, 16th August 2012, 08:24

Forum: Contributions

Topic: Looking for feedback... (tiles discussion)

Replies: 116

Views: 37931

Re: Looking for feedback...

Here's final variant: https://crawl.develz.org/mantis/view.php?id=6077
Well, not THE final ofcourse. I predict there going to be plenty of editing, after (if) it hits the game. But the main job is done.

Wednesday, 15th August 2012, 12:33

Forum: Contributions

Topic: Looking for feedback... (tiles discussion)

Replies: 116

Views: 37931

Re: Looking for feedback...

I think I will not make hellish portals. We have a nice ones by roctavian already and I'd like to visit all late-game locations by myself and not with wizard teleportation. So, as soon as we decide something about 'vaults', I'll upload this set to mantis. Tell me if I missed some minor branches/vaul...

Wednesday, 15th August 2012, 05:39

Forum: Contributions

Topic: Looking for feedback... (tiles discussion)

Replies: 116

Views: 37931

Re: Looking for feedback...

Crypt tiles are here: https://crawl.develz.org/mantis/view.php?id=6073 ... About the skulls/bones as decoration. I feel like they can be scattered around many places. To represent the danger or as neutral decorations. They can be used for most "wild" branch entrances. Lair, slime pits, swa...

Tuesday, 14th August 2012, 19:50

Forum: Contributions

Topic: Looking for feedback... (tiles discussion)

Replies: 116

Views: 37931

Re: Looking for feedback...

That's not really how most of the Crawl tilesets are, nor is it really a priority. Check out the tiles & floors of pretty much any branch, and you'll see the floors and walls are distinct from each other. There's a reason for this - it's horrible to try to make out the map when the floor and wa...

Tuesday, 14th August 2012, 15:51

Forum: Contributions

Topic: Looking for feedback... (tiles discussion)

Replies: 116

Views: 37931

Re: Looking for feedback...

Hmm... I don't see it really. I think walls are much brighter than floors and with texture diference it creates plenty if contrast. But it can be changed little more I guess. I don't want to change color much, because similar tint creates more consistent picture as whole.

Tuesday, 14th August 2012, 14:31

Forum: Contributions

Topic: Looking for feedback... (tiles discussion)

Replies: 116

Views: 37931

Re: Looking for feedback...

I've traveled into crypt, before I started the stairs, and found out that it made of nice but super-contrast tiles. Here's a little edit. I believe it is improvement.

Tuesday, 14th August 2012, 10:29

Forum: Contributions

Topic: GUI icons

Replies: 61

Views: 17582

Re: GUI icons

Yep, that's good. As long as not everybody heals with time and it's kinda vainly to use 100 turns for searching.

Tuesday, 14th August 2012, 06:24

Forum: Contributions

Topic: GUI icons

Replies: 61

Views: 17582

Re: GUI icons

I've noticed that 'heal and search' icon do not signifies searching in no way. On the contrary it shows sleeping man who can't possibly search anything. And although I like the picture, maybe change it to campfire or something else, little more alert than sleeping. Maybe use two sand clocks: big one...

Tuesday, 14th August 2012, 05:56

Forum: Contributions

Topic: Looking for feedback... (tiles discussion)

Replies: 116

Views: 37931

Re: Looking for feedback...

Alternative torment icon. Can be troubles with similarities as long, as skull represents curse (in my set at least). Maybe it need to be flipped horizontally or skull need to be little more reddish... Anyway, if it will be used with another set it's good as it is.

Monday, 13th August 2012, 16:24

Forum: Contributions

Topic: Looking for feedback... (tiles discussion)

Replies: 116

Views: 37931

Re: Looking for feedback...

Ok then. Maybe I'll fit it in 32x32 but for now I don't see how it possible. ... And now to the other thing. Glowing hatches. I think that red one are classy and warns about danger one-way can hold. Blue one looks better but kinda too peacefull for the job. Natural yellowish light is pointless but m...

Monday, 13th August 2012, 13:45

Forum: Contributions

Topic: Looking for feedback... (tiles discussion)

Replies: 116

Views: 37931

Re: Looking for feedback...

There should be restrictions in code which can prevent shops to spawn near the wall to the right. Ok, no. The game mechanics should not be subservient to the graphics/interface, but the other way around. Adding an arbitrary restriction to where shops can spawn just to be able to add little signs to...

Monday, 13th August 2012, 12:33

Forum: Contributions

Topic: Looking for feedback... (tiles discussion)

Replies: 116

Views: 37931

Re: Looking for feedback...

When you take a hatch, the game actually says something like "a mysterious force pulls you upwards" so it's reasonable for them to be a little bit magical. Most mechanisms in Crawl have a little bit of magic in some way or another :) The game can say "a hidden mechanism closes the ha...

Monday, 13th August 2012, 09:13

Forum: Contributions

Topic: Looking for feedback... (tiles discussion)

Replies: 116

Views: 37931

Re: Looking for feedback...

An Idea for shops. One tile for main building (same for every shop). It's an actual entrance to a shop. Another for sign (different for every shop). It's a decoration, as blood splats or something. Which means that cell remains empty. It gives us prettier shops AND big and easily recognisable signs....

Monday, 13th August 2012, 05:25

Forum: Contributions

Topic: Looking for feedback... (tiles discussion)

Replies: 116

Views: 37931

Re: Looking for feedback...

Regarding trapdoors/hatches: I never favoured the "all red" colouring; obviously it makes them stand out, but I think they might look nicer with more realistic colouring, so long as they are still distinct looking from normal D stairs (maybe they need a magical glow, since the in-game tex...

Sunday, 12th August 2012, 12:35

Forum: Contributions

Topic: Looking for feedback... (tiles discussion)

Replies: 116

Views: 37931

Re: Looking for feedback...

I like it, the only thing that bothers me is that the perspective for upstairs and downstairs are almost identical. It's hard to tell which is which. Flames always look better with some animation. It shouldn't be a problem because they never gonna be placed on one floor. I think skulls would be mor...

Sunday, 12th August 2012, 10:49

Forum: Contributions

Topic: Looking for feedback... (tiles discussion)

Replies: 116

Views: 37931

Re: Looking for feedback...

I'm not sure about the skulls around the Lair entrance, considering there are practically no intelligent monsters in Lair that could have placed them there. I've actually thought about this. The bones lying around are work of the animals. And the ones on spikes are placed there by nagas (they can b...

Sunday, 12th August 2012, 09:58

Forum: Contributions

Topic: Eating named characters!

Replies: 5

Views: 2185

Re: Eating named characters!

It is great idea and I want to expand a little... - Eating uniques can cause more extensive effects. - Bad as well as good (mutations, blessings, curses, basically any effect/spell in game can be used here with much fun). - Temporary or permanent. - Different for each species, classes and religions....

Sunday, 12th August 2012, 09:46

Forum: Contributions

Topic: Looking for feedback... (tiles discussion)

Replies: 116

Views: 37931

Re: Looking for feedback...

Main entrance and exit for the Lair. Bones are for nearby tiles. Should be scattered randomly, I guess.

Also, is there any way for me to know which floors used in each branch (except actually walk there in game)? I need it to make exits and inner stairs better fitting the floors.

Sunday, 12th August 2012, 07:42

Forum: Contributions

Topic: Looking for feedback... (tiles discussion)

Replies: 116

Views: 37931

Re: Looking for feedback...

Here's temple entrance. And an exit. Little thingy on side can be used with or without statues. They can be strictly placed on sides or use some other presets. I can make several frames of animation for flame, if needed.

Sunday, 12th August 2012, 06:05

Forum: Contributions

Topic: Looking for feedback... (tiles discussion)

Replies: 116

Views: 37931

Re: Looking for feedback...

I never even thought about the time it takes to get to the other floor. I assume it's about 1 turn, enough for mobs to go after me. But I still do not know it for sure. Anyway, I personally don't think the ladder is so confusing but you can make it in fact longer to climb. Like 2 turns instead of 1....

Saturday, 11th August 2012, 10:54

Forum: Contributions

Topic: GUI icons

Replies: 61

Views: 17582

Re: GUI icons

I've just cheked out a new trunk and I must say that new inventory cells are... disappointing. I mean the old ones were not so good, but new ones continues the worst traditions: the background is still pretty noisy (it suppresses the item/icon on top of it) and borders are too bright and thick (it s...

Saturday, 11th August 2012, 08:03

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 925342

Re: I think we learned an important lesson today.

True. But. When I quit like this I am usually forget who's gone invisible, blinked or just get out of LoS. How many monsters I've killed already thus how many of them still can be out there. And such. I feel the game much better when I played some time. To start in the middle of the skirmish is a go...

Saturday, 11th August 2012, 07:15

Forum: Contributions

Topic: Looking for feedback... (tiles discussion)

Replies: 116

Views: 37931

Re: Looking for feedback...

I know they are not required, but I decided to make some new stairs. Not to replace existing ones, but maybe to use somewhere else (not really sure where exactly). Anyway, here they are: https://crawl.develz.org/mantis/view.php?id=6050 By the way, should I reopen the issue in this case? Or I had to ...

Saturday, 11th August 2012, 04:55

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 925342

Re: I think we learned an important lesson today.

I am torn between 'don't quit the game while character in danger' and 'don't play while being tired/bored'. I think both situations cause problems, but don't sure which one is worse. If you leave your char during a fight or stuck in some dead end being chased by baddies, the chances are that you nev...

Friday, 10th August 2012, 19:41

Forum: Contributions

Topic: Looking for feedback... (tiles discussion)

Replies: 116

Views: 37931

Re: Looking for feedback...

Not the worst variant, I think.
Maybe the best...

Friday, 10th August 2012, 18:00

Forum: Dungeon Crawling Advice

Topic: DDBe: weapon for massive enchanting

Replies: 14

Views: 3727

Re: DDBe: weapon for massive enchanting

Trog gave me an artifact executioner's axe called Xom's Favor. It has some useful properties, but unfortunately teleports me constantly. Maybe I'll get lucky and find control teleport somewhere...

Friday, 10th August 2012, 16:22

Forum: Dungeon Crawling Advice

Topic: DDBe: weapon for massive enchanting

Replies: 14

Views: 3727

Re: DDBe: weapon for massive enchanting

May I ask why +4? Is this a breaking point of some kind? Can I fail enchanting? Or it's just average enchantment level?

Also I doubt I can identify endgame weapon, given that I never been at the end. What statistic tells? Does enchanted weapons beats artifacts, or vice versa?

Friday, 10th August 2012, 14:04

Forum: Dungeon Crawling Advice

Topic: DDBe: weapon for massive enchanting

Replies: 14

Views: 3727

DDBe: weapon for massive enchanting

I wasted some enchantment scrolls already but now I am saving them for uberweapon. The question is, what weapon it should be? I'm playing DDBe and Trog gives me some stuff from time to time. What should I wait for before putting enchantments on it? For example, now I got +1, +7 dwarven war axe of an...

Friday, 10th August 2012, 13:09

Forum: Contributions

Topic: Looking for feedback... (tiles discussion)

Replies: 116

Views: 37931

Re: Looking for feedback...

white_noise wrote:Good idea for noise.

Nope. Tried it. Looks weird and not noisy.

Friday, 10th August 2012, 12:53

Forum: Contributions

Topic: Looking for feedback... (tiles discussion)

Replies: 116

Views: 37931

Re: Looking for feedback...

I've tried some eyes for fear. It always looks like 'night vision' or something like that, but never like 'fear'.

Good idea for noise.

But closed eyes for blink is too stretchy. Best case scenario it gonna look like 'blindness'.

Friday, 10th August 2012, 06:15

Forum: Contributions

Topic: Looking for feedback... (tiles discussion)

Replies: 116

Views: 37931

Re: Looking for feedback...

Old fear icon is basically evil eyes (and mouth). We just need to keep it then. About crossed skull, I think we need to avoid any type of crossings at any cost. It always looks ugly. This is the reason I do not cross amnesia brain. Anyway I think I'll add new icons to already created report. I'll pu...

Thursday, 9th August 2012, 15:35

Forum: Contributions

Topic: Looking for feedback... (tiles discussion)

Replies: 116

Views: 37931

Re: Looking for feedback...

So, what do you think of alternative scrolls, guys? Second and third variants are not so plastic and kinda textured (at least noisy). Also, new silence. It must be it. White gag makes it look like teeth, red one like open mouth, black like Terence/Philip from South Park. Blue works. And I changed co...
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