Search found 4414 matches
Monday, 15th July 2019, 08:11
Forum: Crazy Yiuf's Corner
Topic: No MP Regen with monsters in LOS
Replies: 30
Views: 8698
Monday, 15th July 2019, 07:39
Forum: Crazy Yiuf's Corner
Topic: No MP Regen with monsters in LOS
Replies: 30
Views: 8698
Re: No MP Regen with monsters in LOS
Sunday, 14th July 2019, 13:34
Forum: Game Design Discussion
Topic: no random stat gain pls.
Replies: 41
Views: 14783
Re: no random stat gain pls.
Friday, 12th July 2019, 13:08
Forum: Game Design Discussion
Topic: no random stat gain pls.
Replies: 41
Views: 14783
Re: no random stat gain pls.
Thursday, 11th July 2019, 10:26
Forum: Game Design Discussion
Topic: no random stat gain pls.
Replies: 41
Views: 14783
Re: no random stat gain pls.
qepasa wrote:@VeryAngryFelid
Random stats are so cool and important!
Probably you didn't get what I was trying to say. Bonus random stats should be replaced with bonus stats explicitly chosen by player like is done for Dg.
Thursday, 11th July 2019, 06:11
Forum: Game Design Discussion
Topic: no random stat gain pls.
Replies: 41
Views: 14783
Re: no random stat gain pls.
Thursday, 11th July 2019, 06:04
Forum: Game Design Discussion
Topic: Remove the id game (new reason)
Replies: 58
Views: 40819
Re: Remove the id game (new reason)
Tuesday, 25th June 2019, 13:37
Forum: Crazy Yiuf's Corner
Topic: Probability of dying on the next turn
Replies: 8
Views: 3009
Re: Probability of dying on the next turn
Tuesday, 25th June 2019, 08:06
Forum: Game Design Discussion
Topic: Reforming the scoring function
Replies: 31
Views: 7649
Re: Reforming the scoring function
Tuesday, 25th June 2019, 07:58
Forum: Crazy Yiuf's Corner
Topic: Probability of dying on the next turn
Replies: 8
Views: 3009
Re: Probability of dying on the next turn
Monday, 24th June 2019, 06:30
Forum: Game Design Discussion
Topic: Replace inedible corpses with plain corpses
Replies: 19
Views: 6265
Re: Replace inedible corpses with plain corpses
Monday, 24th June 2019, 06:25
Forum: Game Design Discussion
Topic: Remove spell hunger
Replies: 7
Views: 2837
Re: Remove spell hunger
Thursday, 30th May 2019, 06:00
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP: MuMo challenge edition
Replies: 7
Views: 3422
Thursday, 30th May 2019, 05:38
Forum: Game Design Discussion
Topic: How does the code 'know' to do things?
Replies: 11
Views: 3710
Re: How does the code 'know' to do things?
svendre wrote:^^ someone should notify Yermak
Wednesday, 29th May 2019, 13:24
Forum: Game Design Discussion
Topic: About the Demonspawn magic shield mutation...
Replies: 9
Views: 3770
Re: About the Demonspawn magic shield mutation...
Ds is all about adaptation to random mutations you get all game. If you don't want to adapt, play some other species instead.
Monday, 27th May 2019, 10:41
Forum: Game Design Discussion
Topic: How does the code 'know' to do things?
Replies: 11
Views: 3710
Re: How does the code 'know' to do things?
Monday, 27th May 2019, 03:48
Forum: Game Design Discussion
Topic: How does the code 'know' to do things?
Replies: 11
Views: 3710
Re: How does the code 'know' to do things?
Saturday, 25th May 2019, 06:25
Forum: Dungeon Crawling Advice
Topic: sudden death challenge week 4 - FoEn
Replies: 25
Views: 8024
Re: sudden death challenge week 4
Thursday, 23rd May 2019, 06:56
Forum: Crazy Yiuf's Corner
Topic: Level 6 spell: Bolt of Everything
Replies: 2
Views: 1959
Re: Level 6 spell: Bolt of Everything
Wednesday, 22nd May 2019, 02:13
Forum: Game Design Discussion
Topic: As a new player, dungeon feels too long
Replies: 42
Views: 16055
Re: As a new player, dungeon feels too long
Tuesday, 21st May 2019, 10:31
Forum: Game Design Discussion
Topic: As a new player, dungeon feels too long
Replies: 42
Views: 16055
Re: As a new player, dungeon feels too long
Tuesday, 21st May 2019, 10:19
Forum: Game Design Discussion
Topic: As a new player, dungeon feels too long
Replies: 42
Views: 16055
Re: As a new player, dungeon feels too long
Tuesday, 21st May 2019, 08:30
Forum: Game Design Discussion
Topic: As a new player, dungeon feels too long
Replies: 42
Views: 16055
Re: As a new player, dungeon feels too long
http://crawl.chaosforge.org/Explore_mode
Monday, 20th May 2019, 10:08
Forum: Dungeon Crawling Advice
Topic: So, uh, FeBe?
Replies: 33
Views: 8964
Re: So, uh, FeBe?
sanka wrote:You can also achieve differentiation via harder challenges, not just harder combos.
Monday, 20th May 2019, 07:16
Forum: Dungeon Crawling Advice
Topic: So, uh, FeBe?
Replies: 33
Views: 8964
Re: So, uh, FeBe?
Monday, 20th May 2019, 06:33
Forum: Technical Support
Topic: 0.23 on CAO: Glowing rune unreachable
Replies: 5
Views: 3661
Re: 0.23 on CAO: Glowing rune unreachable
Monday, 20th May 2019, 05:28
Forum: Dungeon Crawling Advice
Topic: So, uh, FeBe?
Replies: 33
Views: 8964
Re: So, uh, FeBe?
Sunday, 19th May 2019, 10:32
Forum: Dungeon Crawling Advice
Topic: So, uh, FeBe?
Replies: 33
Views: 8964
Sunday, 19th May 2019, 10:31
Forum: Dungeon Crawling Advice
Topic: So, uh, FeBe?
Replies: 33
Views: 8964
Tuesday, 14th May 2019, 04:18
Forum: Crazy Yiuf's Corner
Topic: I love it when...
Replies: 1478
Views: 3199637
Re: I love it when...
Yermak wrote:VeryAngryFelid wrote:allied zombies break stealth
Err... what?
Friday, 10th May 2019, 20:31
Forum: Game Design Discussion
Topic: Re-positioning branch's entrance and make short.
Replies: 29
Views: 9075
Re: Re-positioning branch's entrance and make short.
Friday, 10th May 2019, 13:00
Forum: Dungeon Crawling Advice
Topic: sudden death chalange week 2
Replies: 13
Views: 4080
Re: sudden death chalange week 2
Friday, 10th May 2019, 05:58
Forum: Game Design Discussion
Topic: Re-positioning branch's entrance and make short.
Replies: 29
Views: 9075
Re: Re-positioning branch's entrance and make short.
Thursday, 9th May 2019, 06:16
Forum: Game Design Discussion
Topic: Re-positioning branch's entrance and make short.
Replies: 29
Views: 9075
Re: Re-positioning branch's entrance and make short.
Thursday, 9th May 2019, 06:13
Forum: Game Design Discussion
Topic: Re-positioning branch's entrance and make short.
Replies: 29
Views: 9075
Re: Re-positioning branch's entrance and make short.
Wednesday, 8th May 2019, 14:34
Forum: Game Design Discussion
Topic: Re-positioning branch's entrance and make short.
Replies: 29
Views: 9075
Re: Re-positioning branch's entrance and make short.
Wednesday, 8th May 2019, 13:30
Forum: Game Design Discussion
Topic: Re-positioning branch's entrance and make short.
Replies: 29
Views: 9075
Re: Re-positioning branch's entrance and make short.
Wednesday, 8th May 2019, 11:23
Forum: Game Design Discussion
Topic: Re-positioning branch's entrance and make short.
Replies: 29
Views: 9075
Re: Re-positioning branch's entrance and make short.
Wednesday, 8th May 2019, 07:11
Forum: Game Design Discussion
Topic: Re-positioning branch's entrance and make short.
Replies: 29
Views: 9075
Re: Re-positioning branch's entrance and make short.
Tuesday, 7th May 2019, 18:46
Forum: Dungeon Crawling Advice
Topic: How can I see how much damage I do?
Replies: 10
Views: 3343
Re: How can I see how much damage I do?
Friday, 3rd May 2019, 14:12
Forum: Dungeon Crawling Advice
Topic: Blaster caster questions
Replies: 13
Views: 4802
Re: Blaster caster questions
Friday, 3rd May 2019, 13:46
Forum: Dungeon Crawling Advice
Topic: sudden death chalange week 1
Replies: 8
Views: 2836
Re: sudden death chalange week 1
viewtopic.php?f=12&t=25969&p=335023#p335023
Friday, 3rd May 2019, 13:41
Forum: Game Design Discussion
Topic: Shafts without disadvantages
Replies: 12
Views: 4019
Re: Shafts without disadvantages
Friday, 3rd May 2019, 13:39
Forum: Game Design Discussion
Topic: Shafts - Too common now?
Replies: 159
Views: 49916
Re: Shafts - Too common now?
Friday, 3rd May 2019, 07:13
Forum: Game Design Discussion
Topic: Make resistance pips consistent and uncapped
Replies: 25
Views: 7236
Re: Make resistance pips consistent and uncapped
Friday, 3rd May 2019, 04:45
Forum: Game Design Discussion
Topic: Shafts without disadvantages
Replies: 12
Views: 4019
Re: Shafts without disadvantages
Thursday, 2nd May 2019, 15:48
Forum: Game Design Discussion
Topic: Shafts - Too common now?
Replies: 159
Views: 49916
Re: Shafts - Too common now?
sanka wrote:Oh, so you think that for beginners, playing a MiBe, Juggernaut is a very hard monster? What do you think about caustic shrikes then?
Thursday, 2nd May 2019, 15:43
Forum: Game Design Discussion
Topic: Shafts without disadvantages
Replies: 12
Views: 4019
Re: Shafts without disadvantages
TheMeInTeam wrote:We already have "TP trap on entering the floor" in crawl right now.
Thursday, 2nd May 2019, 15:14
Forum: Game Design Discussion
Topic: Shafts - Too common now?
Replies: 159
Views: 49916
Re: Shafts - Too common now?
Thursday, 2nd May 2019, 14:53
Forum: Game Design Discussion
Topic: Shafts - Too common now?
Replies: 159
Views: 49916