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Thursday, 8th August 2013, 01:09

Forum: Game Design Discussion

Topic: Throwing Buff Ideas

Replies: 36

Views: 12178

Throwing Buff Ideas

Common knowledge is that Throwing is semi-useless past lower levels and yet both it and 'slings' still get skill slots. Rather than completely scrapping it (or keeping it so it's a stupid decision to use past the lower levels) I'd like to submit a suggestion to significantly buff throwing (and chang...

Wednesday, 7th August 2013, 22:16

Forum: Game Design Discussion

Topic: New spell: recall ammo

Replies: 25

Views: 6161

Re: New spell: recall ammo

The OP's original spell should be Charms/Translocations, and after cast, give a temporary status to the player so that any ammo fired/launched/thrown will be auto-branded with an additional temporary Returning brand. Solved. Auto-Branding spells in general are kind of cool; but I don't think they c...

Wednesday, 7th August 2013, 15:45

Forum: Game Design Discussion

Topic: Sethygir: Sea God and Water Addition

Replies: 113

Views: 32687

Sethygir: Sea God and Water Addition

Sethygir, much like Jiyva; can only be acquired in the mid to late game and likewise is a god that is actually difficult to acquire; but very worth it for certain builds. Got this idea after thinking about what there is and isn't in gods in the game. There are two gods associated with necromancy and...
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