Search found 5158 matches

Thursday, 12th September 2013, 22:22

Forum: Game Design Discussion

Topic: enchanted vorpal

Replies: 16

Views: 3363

Re: enchanted vorpal

DracheReborn wrote:Why are you being deliberately obtuse?
same reason a spaniard would speak english when visiting england

DracheReborn wrote:You know full well that distortion weapons have a 10% chance of banishment, which is pretty much instantly dying on D:3.
it turns out you can find branded weapons in places that aren't D:3

Thursday, 12th September 2013, 21:50

Forum: Dungeon Crawling Advice

Topic: How do you populate stash

Replies: 13

Views: 3328

Re: How do you populate stash

how do i shot stash

Thursday, 12th September 2013, 21:49

Forum: Game Design Discussion

Topic: Make stashes useless

Replies: 46

Views: 11892

Re: Make stashes useless

Large stashes being suboptimal is kind of the problem - I'm pretty sure the optimal behaviour for survival involves maintaining lots of small stashes on stairs and carefully keeping track so that you never allow monsters to pass over them (hence nothing can get destroyed, and you use fewer turns than you would with a large stash) but it's so incredibly annoying to optimize that nobody does it. And then someone tells you to just leave everything on the floor or in inventory, which is a non-trivial survival detriment. "Nobody cares if you use autoexplore, it's suboptimal, so you shouldn't do it and you should stop complaining that it doesn't work in Shoals. If using optimal manual exploration is too tedious just hold down the direction keys, I'm sick of you people constantly complaining."

Thursday, 12th September 2013, 21:33

Forum: Game Design Discussion

Topic: enchanted vorpal

Replies: 16

Views: 3363

Re: enchanted vorpal

yeah I'm pretty sure that instantly dying is worse than getting teleported

Thursday, 12th September 2013, 01:50

Forum: Dungeon Crawling Advice

Topic: Duplicate Unrands?

Replies: 7

Views: 2492

Re: Duplicate Unrands?

MoogleDan wrote:Perfect, thanks! Just to clarify though, does that include if you happen to misplace one in a pool of lava or trade it in to a trove? Could a second one theoretically generate at that point?
No. However, if an unrandart is destroyed by leaving it in Abyss, banishing a monster carrying it, or exceeding a level's item limit, then it can generate again in Abyss (and nowhere else). I suppose you could reset Wyrmbane's enchantment this way.

Thursday, 12th September 2013, 01:42

Forum: Game Design Discussion

Topic: Detailed description for Fighting skill

Replies: 76

Views: 21648

Re: Detailed description for Fighting skill

are we just going to ignore that players also aren't told what the HP apt does

Tuesday, 10th September 2013, 23:18

Forum: Game Design Discussion

Topic: Proposal: remove chunk-eating for satiation purposes

Replies: 62

Views: 15784

Re: Proposal: remove chunk-eating for satiation purposes

The optimal behaviour (assuming you're going for survival, not turncount) actually involves way more travel than keeping one stash does, sadly.

Tuesday, 10th September 2013, 02:41

Forum: Crazy Yiuf's Corner

Topic: I don't mean to be crude, but. . . .

Replies: 56

Views: 17401

Re: I don't mean to be crude, but. . . .

www.dobrazupa.org/morgue/ddubois/morgue ... 123640.txt
106163 | Slime:6 | Identified the ring "Cunt" {Wiz +Blink rF- Dex+4} (You found it on level 6 of the Pits of Slime)

Monday, 9th September 2013, 22:44

Forum: Crazy Yiuf's Corner

Topic: Worst acquired items.

Replies: 10

Views: 2567

Re: Wort acquired items.

Acquirement routinely gives negatively enchanted armour with no ego. I've gotten a -2 wizard hat, for example.

Monday, 9th September 2013, 08:32

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: KoCK with a nice rod

Replies: 19

Views: 4743

Re: CiP: KoCK with a nice rod

WalkerBoh wrote:Best thread title ever. I wish I could like thank thread titles.
http://crawl.develz.org/tavern/viewtopic.php?f=17&t=5508

Saturday, 7th September 2013, 20:52

Forum: Dungeon Crawling Advice

Topic: tengu flight question

Replies: 3

Views: 1322

Re: tengu flight question

Experience level. The ability will fail if random2avg(100, 3) is lower than (45 - (3 times your level)).

random2avg(X, Y) means the floor of the average of Y random numbers, the first of which is a random number between 0 and X-1 inclusive, and the rest of which are random numbers between 0 and X inclusive.

Saturday, 7th September 2013, 18:16

Forum: Dungeon Crawling Advice

Topic: What weapon should I use?

Replies: 3

Views: 1970

Re: What weapon should I use?

Use the dire flail. It actually does the best damage of any of the weapons you have, and by a significant margin. Against most enemies the great mace is the second most damaging weapon (and against enemies with spells it is likely better). It is unlikely you will ever have reason to wield the other two.
Also, turn off Maces & Flails once it reaches 20; that gives you minimum delay on a great mace, and you're very likely to get a better great mace in the future.

Saturday, 7th September 2013, 15:53

Forum: Game Design Discussion

Topic: Starting with Unarmed

Replies: 55

Views: 16298

Re: Starting with Unarmed

Klown wrote:This is pretty weird. Can swing a 200 pound battleaxe like Alex Rodriguez on steroids, but throw punches slower? That should probably be looked at. :P
this is a game where you whack KILLER FUCKING BEES with a halberd and throw javelins at them your realism argument does not apply

savageorange wrote:^ Unarmed fighters starting with robes instead of scale mail would be optimal (avoid UC penalty), but confusing ("why does every other choice of weapon get scale?")
The unarmed penalty is small enough that before you find spells (and sometimes even after) you're better off with heavy armour. Fighter is bad, but starting with the scale mail is definitely better than starting with a robe, at least for most races, and being unarmed doesn't change that at all.

Friday, 6th September 2013, 20:07

Forum: Dungeon Crawling Advice

Topic: Discussion about Mara

Replies: 57

Views: 12976

Re: Discussion about Mara

tasonir wrote:Edit: Also, you didn't specify what is wrong about a ration making the clone deal 0 damage.
it's wrong because wielding a ration doesn't make the clone deal 0 damage

Friday, 6th September 2013, 16:36

Forum: Game Design Discussion

Topic: Amulet of Form Change unrand

Replies: 7

Views: 2178

Re: Amulet of Form Change unrand

You can get most of these things from potions of mutation. The ones you can't get are for very good reason. If you want to play a minotaur, just play a minotaur.

Friday, 6th September 2013, 16:31

Forum: Game Design Discussion

Topic: Starting with Unarmed

Replies: 55

Views: 16298

Re: Starting with Unarmed

I'd be fine with letting all weapon classes start with unarmed iff you also remove monk.

Thursday, 5th September 2013, 22:25

Forum: Game Design Discussion

Topic: Submerged monsters

Replies: 21

Views: 4800

Re: Submerged monsters

Unless it is an electric eel or a salamander with a ranged weapon, the only way that monster will ever attack you again is if you move next to it again. Do you find it difficult to avoid moving next to plants? It is no more difficult to avoid moving next to a submerged monster. And even if it IS an electric eel or salamander, that only upgrades it from plant threat level to statue threat level, which is still not very high.

Thursday, 5th September 2013, 22:11

Forum: Game Design Discussion

Topic: Submerged monsters

Replies: 21

Views: 4800

Re: Lair Branch Loot Balancing

njvack wrote:
minmay wrote:Except you don't have to deal with them when they're close, because they won't ever get close because they're submerged.

Whaa? Some aquatic monsters can be totally avoided, but it's not like you can just avoid all the water in most games.

... can you?
You can take one step away from the monster in question. I'm fairly certain that in most games it's possible for the player to MOVE. Yes, this still allows a submerged monster to be a threat if it kills you in one hit, but I'm fairly certain that's undesirable behaviour for other reasons.

Thursday, 5th September 2013, 01:16

Forum: Game Design Discussion

Topic: Submerged monsters

Replies: 21

Views: 4800

Re: Lair Branch Loot Balancing

dpeg wrote:Sporkman: This is sort of known. I believe that submersion has a place in Crawl at least as a stabbing-like device for monsters: you cannot attack them from afar and have to deal with them when they're close, which is good.
Except you don't have to deal with them when they're close, because they won't ever get close because they're submerged.

Thursday, 5th September 2013, 01:15

Forum: Game Design Discussion

Topic: Idea for a new rod

Replies: 14

Views: 3655

Re: Idea for a new rod

This existed in old versions of Crawl, along with a divinations spell school. Both were removed for very good reason.

Wednesday, 4th September 2013, 18:00

Forum: Dungeon Crawling Advice

Topic: Elms?

Replies: 20

Views: 8200

Re: Elms?

  Code:
<minqmay> !lg * el x=crace
<Sequell> 1095. [crace=Elm] heteroy the Twirler (L7 ElHe), worshipper of Elyvilon, blasted by an orc (wand of lightning) on D:7 on 2007-12-31 22:03:16, with 804 points after 5637 turns and 0:21:09.

Wednesday, 4th September 2013, 17:55

Forum: Dungeon Crawling Advice

Topic: Discussion about Mara

Replies: 57

Views: 12976

Re: Discussion about Mara

You do realize that the "bread ration trick" is a fucking terrible idea that you should never actually do and will only get you killed? The only problem I see in this thread is people being too bad to realize how useless it is, and that's not Crawl's fault.

Wednesday, 4th September 2013, 17:50

Forum: Dungeon Crawling Advice

Topic: killer bee on D:3? Seriously?

Replies: 35

Views: 10193

Re: killer bee on D:3? Seriously?

I see you haven't been following development, killer bee is currently one of the most dangerous monsters in the game for healers. Also starting stealth is barely significant and if you train stealth at all before d:3 and aren't En, you're insane.

That said I've had killer bees on D:2 and D:3 and they are generally much less scary than D:2 Ijyb or getting a giant gecko as your first monster, and the latter two are much more likely to happen.

Wednesday, 4th September 2013, 17:41

Forum: Game Design Discussion

Topic: Starting with Unarmed

Replies: 55

Views: 16298

Re: Proposal: Hero Background

Here is how to start an unarmed character with a shield, without having claws:
1. start Fi
2. press d, then a, then enter

Wednesday, 4th September 2013, 17:40

Forum: Game Design Discussion

Topic: Proposal: Sage background

Replies: 6

Views: 2141

Re: Proposal: Sage background

or you could play ANY OTHER CLASS IN THE GAME and just train the skill you want

Tuesday, 3rd September 2013, 23:40

Forum: Game Design Discussion

Topic: Fedhas Improved

Replies: 25

Views: 6621

Re: Fedhas Improved

fedhas is dramatically stronger than beogh at any and all points in the game

Tuesday, 3rd September 2013, 23:34

Forum: Dungeon Crawling Advice

Topic: What to do next.

Replies: 14

Views: 3858

Re: What to do next.

vaults

Tuesday, 3rd September 2013, 23:33

Forum: Game Design Discussion

Topic: Progress pages like Doomrl

Replies: 12

Views: 3644

Re: Progress pages like Doomrl

You acknowledge in your post that it already exists; why would anyone want to go to the effort of coding it a second time?

Tuesday, 3rd September 2013, 03:27

Forum: Game Design Discussion

Topic: Lair Branch Loot Balancing

Replies: 38

Views: 11544

Re: Lair Branch Loot Balancing

snake is also entered at the lowest average xl (and this becomes more dramatic if you only look at games by greatplayers), the earlier you do a branch the more likely it is to kill you, for about 5 different reasons

Tuesday, 3rd September 2013, 03:20

Forum: Game Design Discussion

Topic: God Options for Rogues, Archers and Warrior Mages

Replies: 39

Views: 16289

Re: God Options for Rogues, Archers and Warrior Mages

Klown wrote:When I first started playing, I saw the Skald description and thought 'A Fighter who can use spells!' Ended up getting a medicore melee character
well if you try playing fighter you'll find your impression was pretty accurate

Monday, 2nd September 2013, 22:52

Forum: Crazy Yiuf's Corner

Topic: Other fantasy races I'd like to see in DCSS

Replies: 81

Views: 19151

Re: Other fantasy races I'd like to see in DCSS

Jeez, if LO gets removed, will people a few years out believe it never existed? I don't know if reaver is trying to be funny or is just ignorant, but I've had just about enough of people spreading this stupid myth that elms aren't real.

Monday, 2nd September 2013, 22:45

Forum: Dungeon Crawling Advice

Topic: How find a lost object?

Replies: 17

Views: 4441

Re: How find a lost object?

press X, then ctrl+f, then Y, and then press o until you find it

Monday, 2nd September 2013, 22:41

Forum: Dungeon Crawling Advice

Topic: Strength Question

Replies: 5

Views: 2045

Re: Strength Question

It works like it does for weapons, but note that unarmed has 40% strength weighting, and that Unarmed Combat skill doesn't multiply damage, making the effect quite a bit smaller - unless you're getting one of the special case form bonuses mentioned above, of course.

Monday, 2nd September 2013, 22:36

Forum: Game Design Discussion

Topic: Lair Branch Loot Balancing

Replies: 38

Views: 11544

Re: Lair Branch Loot Balancing

snake is only high because people are bad though

Monday, 2nd September 2013, 05:41

Forum: YASD! YAVP! and characters in progress too

Topic: YASD (kind of, game crashed)

Replies: 8

Views: 1841

Re: CIP: Merfolk AK asking help for mid-late game.

I've mostly retired from giving advice on this forum...but take off that fucking ring mail and throw it in lava and get a robe or mottled dragon armour. Don't train armour. Training ice for ozocubu's armour would actually give you more AC than training armour for a shitty ring mail, and also be better for about 5 other reasons (seriously even a +0 robe is better than that thing, jesus christ what is wrong with you). Another good place to spend xp would be haste.

Monday, 2nd September 2013, 05:08

Forum: Technical Support

Topic: Brainless Bug?

Replies: 10

Views: 3465

Re: Brainless Bug?

neil wrote:How long did you spend with your int at zero? Every turn with a zero stat adds one more turn of recovery.

Monday, 2nd September 2013, 05:07

Forum: Game Design Discussion

Topic: Lair Branch Loot Balancing

Replies: 38

Views: 11544

Re: Lair Branch Loot Balancing

I'd rather get rid of labs

Sunday, 1st September 2013, 17:30

Forum: Dungeon Crawling Advice

Topic: No weapons, no pickup, autotraining

Replies: 70

Views: 13885

Re: No weapons, no pickup, autotraining

Hurkyl wrote:
Sandman25 wrote:Ctrl+A does not help, the character does not pickup food after that. SpVM is doable also, it died on D9 after killing many undead monsters and yaks - I didn't expect Eye of Devastation to ignore Mephitic Cloud despite reading that it is immune to hostile enchantments (expected it relates to Hexes only).

I don't think that has anything to do with MR -- that's its immunity to mind-altering effects. I can't see the wiki, but the bots say "Intelligence: plant".

IIRC, it doesn't resist the confusion spell: you simply get the message that it's unaffected.
Actually it ignores mephitic cloud because it doesn't breathe. Same for all other eyes.

Sunday, 1st September 2013, 17:18

Forum: Game Design Discussion

Topic: God Options for Rogues, Archers and Warrior Mages

Replies: 39

Views: 16289

Re: God Options for Rogues, Archers and Warrior Mages

Team Impy wrote:I don't think it would be any more tedious than any of the currently existing god designs, I would actually argue that it would be definitely less tedious than a certain few of them.
just because some existing things are stupid doesn't mean you should add more stupid things

Sunday, 1st September 2013, 06:48

Forum: YASD! YAVP! and characters in progress too

Topic: CiP(YASD) - LOMo of TSO: A terrible curse

Replies: 12

Views: 3046

Re: CiP - LOMo of TSO: Glitch + bad reaction = help

Grandiloquent Gentleman wrote:TSO won't save you
wrong

Grandiloquent Gentleman wrote:Yred
wrong

Grandiloquent Gentleman wrote:only
wrong, Beogh also does it

(xom also doesn't "protect you from harm" the same way other gods do but whatever)

Friday, 30th August 2013, 17:38

Forum: Game Design Discussion

Topic: Oklobs and plants.

Replies: 10

Views: 2936

Re: Oklobs and plants.

galehar wrote:
Amnesiac wrote:How about the exclusion for oklobs considering plants the wall tiles?

Well, you might want to avoid walking in their LOS anyway if you plan to stab them latter.
By this logic, every monster in the game should be autoexcluded...

Friday, 30th August 2013, 17:36

Forum: Crazy Yiuf's Corner

Topic: Crawl Wiki Down?

Replies: 17

Views: 5208

Re: Crawl Wiki Down?

Thursday, 29th August 2013, 02:17

Forum: YASD! YAVP! and characters in progress too

Topic: YASD. DEWz - MP management problem

Replies: 7

Views: 1523

Re: CiP. DEWz - Lair entrance problem

BlackSheep wrote:(also, how would you get the slimy rune without exploring the Lair?)
use zcrawl's rod of recall

Thursday, 29th August 2013, 02:03

Forum: Dungeon Crawling Advice

Topic: Ascending with Chei

Replies: 10

Views: 2867

Re: Ascending with Chei

Basically a large portion of the development team and player base doesn't see a problem with having weak gods (species, backgrounds, etc), and on the rare occasions when someone does care enough to come up with a buff, they have to get past one very active and vocal member who actually thinks Cheibriados is too good despite the overwhelming evidence to the contrary.

Thursday, 29th August 2013, 01:58

Forum: Dungeon Crawling Advice

Topic: Staff of Earth or +8,+7 Lajatang of Speed?

Replies: 29

Views: 7323

Re: Staff of Earth or +8,+7 Lajatang of Speed?

XuaXua wrote:It isn't like you won't find an earth staff
except it is like that

Thursday, 29th August 2013, 01:57

Forum: Game Design Discussion

Topic: Permafood hoards

Replies: 22

Views: 5216

Re: Permafood hoards

I've never even found spell hunger to be a significant restriction, and I've played quite a lot of "pure casters" with awful spellcasting skill/int. It is relevant for Elyvilon invocations, to a much lesser extent berserk (unlike pacification you could actually remove the hunger cost from berserk and it wouldn't become unbalanced) and that's about it.

Wednesday, 28th August 2013, 21:31

Forum: Dungeon Crawling Advice

Topic: setting Hunger- in wizard mode?

Replies: 3

Views: 1033

Re: setting Hunger- in wizard mode?

That's because there isn't one. It has Hunger- because the base item is a ring of sustenance. The easiest way to get it is to just make a randart from a ring of sustenance.

Wednesday, 28th August 2013, 02:29

Forum: Dungeon Crawling Advice

Topic: Remove oklob vault (img)

Replies: 35

Views: 9441

Re: Remove oklob vault (img)

Siegurt wrote:From the posted morgue:
  Code:
Really walk into a travel-excluded area?
[Y]es or [N]o only, please.
Really walk into a travel-excluded area?
Marking area around the oklob plant as unsafe for travelling.
2 oklob plants come into view.
The oklob plant spits acid at you.
The splash of acid hits you! The acid burns!
The oklob plant spits acid at you.
The splash of acid hits you! The acid burns!
* * * LOW HITPOINT WARNING * * *
The oklob plant spits acid at you.
The splash of acid hits you! The acid corrodes your +0 shield! The acid burns!
* * * LOW HITPOINT WARNING * * *
The oklob plant spits acid at you.
The splash of acid hits you!
The acid corrodes your +1 pair of gauntlets!
The acid burns!
You die...


You'll note that he didn't "open the door and die" the door was already open, and he had to deliberately walk into the auto-excluded area.
Well this player probably didn't expect two more oklobs to appear when they made one step into the vault...

Wednesday, 28th August 2013, 02:24

Forum: Game Design Discussion

Topic: Permafood hoards

Replies: 22

Views: 5216

Re: Permafood hoards

Hurkyl wrote:If hunger is so severe that kiting a monster around for 100 turns is a bad idea, what about the people to stand and fight (or even just suffer a few unlucky severe blows) and have to spend 200 turns resting?
Forget that, what about using autoexplore?
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