Re: enchanted vorpal
DracheReborn wrote:Why are you being deliberately obtuse?
DracheReborn wrote:You know full well that distortion weapons have a 10% chance of banishment, which is pretty much instantly dying on D:3.
Thursday, 12th September 2013, 22:22
Forum: Game Design Discussion
Topic: enchanted vorpal
Replies: 16
Views: 3363
DracheReborn wrote:Why are you being deliberately obtuse?
DracheReborn wrote:You know full well that distortion weapons have a 10% chance of banishment, which is pretty much instantly dying on D:3.
Thursday, 12th September 2013, 21:50
Forum: Dungeon Crawling Advice
Topic: How do you populate stash
Replies: 13
Views: 3328
Thursday, 12th September 2013, 21:49
Forum: Game Design Discussion
Topic: Make stashes useless
Replies: 46
Views: 11892
Thursday, 12th September 2013, 21:33
Forum: Game Design Discussion
Topic: enchanted vorpal
Replies: 16
Views: 3363
Thursday, 12th September 2013, 01:50
Forum: Dungeon Crawling Advice
Topic: Duplicate Unrands?
Replies: 7
Views: 2492
MoogleDan wrote:Perfect, thanks! Just to clarify though, does that include if you happen to misplace one in a pool of lava or trade it in to a trove? Could a second one theoretically generate at that point?
Thursday, 12th September 2013, 01:42
Forum: Game Design Discussion
Topic: Detailed description for Fighting skill
Replies: 76
Views: 21648
Tuesday, 10th September 2013, 23:18
Forum: Game Design Discussion
Topic: Proposal: remove chunk-eating for satiation purposes
Replies: 62
Views: 15784
Tuesday, 10th September 2013, 02:41
Forum: Crazy Yiuf's Corner
Topic: I don't mean to be crude, but. . . .
Replies: 56
Views: 17401
Monday, 9th September 2013, 22:44
Forum: Crazy Yiuf's Corner
Topic: Worst acquired items.
Replies: 10
Views: 2567
Monday, 9th September 2013, 08:32
Forum: YASD! YAVP! and characters in progress too
Topic: CiP: KoCK with a nice rod
Replies: 19
Views: 4743
WalkerBoh wrote:Best thread title ever. I wish I could like thank thread titles.
Saturday, 7th September 2013, 20:52
Forum: Dungeon Crawling Advice
Topic: tengu flight question
Replies: 3
Views: 1322
Saturday, 7th September 2013, 18:16
Forum: Dungeon Crawling Advice
Topic: What weapon should I use?
Replies: 3
Views: 1970
Saturday, 7th September 2013, 15:53
Forum: Game Design Discussion
Topic: Starting with Unarmed
Replies: 55
Views: 16298
Klown wrote:This is pretty weird. Can swing a 200 pound battleaxe like Alex Rodriguez on steroids, but throw punches slower? That should probably be looked at.
savageorange wrote:^ Unarmed fighters starting with robes instead of scale mail would be optimal (avoid UC penalty), but confusing ("why does every other choice of weapon get scale?")
Friday, 6th September 2013, 20:07
Forum: Dungeon Crawling Advice
Topic: Discussion about Mara
Replies: 57
Views: 12976
tasonir wrote:Edit: Also, you didn't specify what is wrong about a ration making the clone deal 0 damage.
Friday, 6th September 2013, 16:36
Forum: Game Design Discussion
Topic: Amulet of Form Change unrand
Replies: 7
Views: 2178
Friday, 6th September 2013, 16:31
Forum: Game Design Discussion
Topic: Starting with Unarmed
Replies: 55
Views: 16298
Thursday, 5th September 2013, 22:25
Forum: Game Design Discussion
Topic: Submerged monsters
Replies: 21
Views: 4800
Thursday, 5th September 2013, 22:11
Forum: Game Design Discussion
Topic: Submerged monsters
Replies: 21
Views: 4800
njvack wrote:minmay wrote:Except you don't have to deal with them when they're close, because they won't ever get close because they're submerged.
Whaa? Some aquatic monsters can be totally avoided, but it's not like you can just avoid all the water in most games.
... can you?
Thursday, 5th September 2013, 01:16
Forum: Game Design Discussion
Topic: Submerged monsters
Replies: 21
Views: 4800
dpeg wrote:Sporkman: This is sort of known. I believe that submersion has a place in Crawl at least as a stabbing-like device for monsters: you cannot attack them from afar and have to deal with them when they're close, which is good.
Thursday, 5th September 2013, 01:15
Forum: Game Design Discussion
Topic: Idea for a new rod
Replies: 14
Views: 3655
Wednesday, 4th September 2013, 18:00
Forum: Dungeon Crawling Advice
Topic: Elms?
Replies: 20
Views: 8200
Wednesday, 4th September 2013, 17:55
Forum: Dungeon Crawling Advice
Topic: Discussion about Mara
Replies: 57
Views: 12976
Wednesday, 4th September 2013, 17:50
Forum: Dungeon Crawling Advice
Topic: killer bee on D:3? Seriously?
Replies: 35
Views: 10193
Wednesday, 4th September 2013, 17:41
Forum: Game Design Discussion
Topic: Starting with Unarmed
Replies: 55
Views: 16298
Wednesday, 4th September 2013, 17:40
Forum: Game Design Discussion
Topic: Proposal: Sage background
Replies: 6
Views: 2141
Tuesday, 3rd September 2013, 23:40
Forum: Game Design Discussion
Topic: Fedhas Improved
Replies: 25
Views: 6621
Tuesday, 3rd September 2013, 23:34
Forum: Dungeon Crawling Advice
Topic: What to do next.
Replies: 14
Views: 3858
Tuesday, 3rd September 2013, 23:33
Forum: Game Design Discussion
Topic: Progress pages like Doomrl
Replies: 12
Views: 3644
Tuesday, 3rd September 2013, 03:51
Forum: Crazy Yiuf's Corner
Topic: chat invasions
Replies: 41
Views: 12746
Tuesday, 3rd September 2013, 03:27
Forum: Game Design Discussion
Topic: Lair Branch Loot Balancing
Replies: 38
Views: 11544
Tuesday, 3rd September 2013, 03:20
Forum: Game Design Discussion
Topic: God Options for Rogues, Archers and Warrior Mages
Replies: 39
Views: 16289
Klown wrote:When I first started playing, I saw the Skald description and thought 'A Fighter who can use spells!' Ended up getting a medicore melee character
Monday, 2nd September 2013, 22:52
Forum: Crazy Yiuf's Corner
Topic: Other fantasy races I'd like to see in DCSS
Replies: 81
Views: 19151
Monday, 2nd September 2013, 22:45
Forum: Dungeon Crawling Advice
Topic: How find a lost object?
Replies: 17
Views: 4441
Monday, 2nd September 2013, 22:41
Forum: Dungeon Crawling Advice
Topic: Strength Question
Replies: 5
Views: 2045
Monday, 2nd September 2013, 22:36
Forum: Game Design Discussion
Topic: Lair Branch Loot Balancing
Replies: 38
Views: 11544
Monday, 2nd September 2013, 05:41
Forum: YASD! YAVP! and characters in progress too
Topic: YASD (kind of, game crashed)
Replies: 8
Views: 1841
Monday, 2nd September 2013, 05:08
Forum: Technical Support
Topic: Brainless Bug?
Replies: 10
Views: 3465
neil wrote:How long did you spend with your int at zero? Every turn with a zero stat adds one more turn of recovery.
Monday, 2nd September 2013, 05:07
Forum: Game Design Discussion
Topic: Lair Branch Loot Balancing
Replies: 38
Views: 11544
Sunday, 1st September 2013, 17:30
Forum: Dungeon Crawling Advice
Topic: No weapons, no pickup, autotraining
Replies: 70
Views: 13885
Hurkyl wrote:Sandman25 wrote:Ctrl+A does not help, the character does not pickup food after that. SpVM is doable also, it died on D9 after killing many undead monsters and yaks - I didn't expect Eye of Devastation to ignore Mephitic Cloud despite reading that it is immune to hostile enchantments (expected it relates to Hexes only).
I don't think that has anything to do with MR -- that's its immunity to mind-altering effects. I can't see the wiki, but the bots say "Intelligence: plant".
IIRC, it doesn't resist the confusion spell: you simply get the message that it's unaffected.
Sunday, 1st September 2013, 17:18
Forum: Game Design Discussion
Topic: God Options for Rogues, Archers and Warrior Mages
Replies: 39
Views: 16289
Team Impy wrote:I don't think it would be any more tedious than any of the currently existing god designs, I would actually argue that it would be definitely less tedious than a certain few of them.
Sunday, 1st September 2013, 06:48
Forum: YASD! YAVP! and characters in progress too
Topic: CiP(YASD) - LOMo of TSO: A terrible curse
Replies: 12
Views: 3046
Grandiloquent Gentleman wrote:TSO won't save you
Grandiloquent Gentleman wrote:Yred
Grandiloquent Gentleman wrote:only
Friday, 30th August 2013, 17:38
Forum: Game Design Discussion
Topic: Oklobs and plants.
Replies: 10
Views: 2936
galehar wrote:Amnesiac wrote:How about the exclusion for oklobs considering plants the wall tiles?
Well, you might want to avoid walking in their LOS anyway if you plan to stab them latter.
Friday, 30th August 2013, 17:36
Forum: Crazy Yiuf's Corner
Topic: Crawl Wiki Down?
Replies: 17
Views: 5208
Thursday, 29th August 2013, 02:17
Forum: YASD! YAVP! and characters in progress too
Topic: YASD. DEWz - MP management problem
Replies: 7
Views: 1523
BlackSheep wrote:(also, how would you get the slimy rune without exploring the Lair?)
Thursday, 29th August 2013, 02:03
Forum: Dungeon Crawling Advice
Topic: Ascending with Chei
Replies: 10
Views: 2867
Thursday, 29th August 2013, 01:58
Forum: Dungeon Crawling Advice
Topic: Staff of Earth or +8,+7 Lajatang of Speed?
Replies: 29
Views: 7323
XuaXua wrote:It isn't like you won't find an earth staff
Thursday, 29th August 2013, 01:57
Forum: Game Design Discussion
Topic: Permafood hoards
Replies: 22
Views: 5216
Wednesday, 28th August 2013, 21:31
Forum: Dungeon Crawling Advice
Topic: setting Hunger- in wizard mode?
Replies: 3
Views: 1033
Wednesday, 28th August 2013, 02:29
Forum: Dungeon Crawling Advice
Topic: Remove oklob vault (img)
Replies: 35
Views: 9441
Siegurt wrote:From the posted morgue:
- Code:
Really walk into a travel-excluded area?
[Y]es or [N]o only, please.
Really walk into a travel-excluded area?
Marking area around the oklob plant as unsafe for travelling.
2 oklob plants come into view.
The oklob plant spits acid at you.
The splash of acid hits you! The acid burns!
The oklob plant spits acid at you.
The splash of acid hits you! The acid burns!
* * * LOW HITPOINT WARNING * * *
The oklob plant spits acid at you.
The splash of acid hits you! The acid corrodes your +0 shield! The acid burns!
* * * LOW HITPOINT WARNING * * *
The oklob plant spits acid at you.
The splash of acid hits you!
The acid corrodes your +1 pair of gauntlets!
The acid burns!
You die...
You'll note that he didn't "open the door and die" the door was already open, and he had to deliberately walk into the auto-excluded area.
Wednesday, 28th August 2013, 02:24
Forum: Game Design Discussion
Topic: Permafood hoards
Replies: 22
Views: 5216
Hurkyl wrote:If hunger is so severe that kiting a monster around for 100 turns is a bad idea, what about the people to stand and fight (or even just suffer a few unlucky severe blows) and have to spend 200 turns resting?