Search found 291 matches

Sunday, 11th May 2014, 11:57

Forum: Dungeon Crawling Advice

Topic: Gold aura for Gozag?

Replies: 16

Views: 4722

Re: Gold aura for Gozag?

Buying potions or shops from Gozag costs two thirds the price with faith.

Sunday, 11th May 2014, 01:17

Forum: Game Design Discussion

Topic: IE Requests

Replies: 3

Views: 1214

Re: IE Requests

And for Ice and Air Elementalist's sake; can we please get an (a)bility to disperse your own clouds? (Or a low level Air Spell to disperse them?) Hitting "5" to wait for your Freezing Cloud to clear so you can continue isn't fun. There's a god for that . Even better, just move out of thei...

Saturday, 10th May 2014, 00:41

Forum: Crazy Yiuf's Corner

Topic: FR: Remove everything

Replies: 46

Views: 14872

Re: FR: Remove everything

Crawl 0.16 will be comprised of a single room containing the Orb of Zot and an invisible Orb Guardian.

You're welcome.

Saturday, 10th May 2014, 00:26

Forum: Game Design Discussion

Topic: Praying over corpses

Replies: 7

Views: 2081

Re: Praying over corpses

There's been some dev interest expressed in removing corpse sacrifice from most gods altogether (Fedhas, I believe, being the exception).

Friday, 9th May 2014, 05:23

Forum: Dungeon Crawling Advice

Topic: Amulet rMut for undead

Replies: 2

Views: 1158

Re: Amulet rMut for undead

Yes.

Thursday, 8th May 2014, 22:18

Forum: Dungeon Crawling Advice

Topic: Gold aura for Gozag?

Replies: 16

Views: 4722

Re: Gold aura for Gozag?

Even when it was around in game, it still capped at 27 skill.

Thursday, 8th May 2014, 18:07

Forum: Bulletin Board

Topic: Interim Trunk Win32 builds

Replies: 6

Views: 5001

Interim Trunk Win32 builds

Hi all!

As various parties work on getting cdo's automated trunk build system up and running again, I'm going to try to provide occasional trunk builds in the meantime. Look over here for the goodies.

Thursday, 8th May 2014, 05:21

Forum: Dungeon Crawling Advice

Topic: Gold aura for Gozag?

Replies: 16

Views: 4722

Re: Gold aura for Gozag?

The skill boost is no more; it was replaced by a chance to distract nearby creatures on their actions.

Thursday, 8th May 2014, 05:18

Forum: Dungeon Crawling Advice

Topic: God for Naga Transmuter

Replies: 9

Views: 2765

Re: God for Naga Transmuter

File200 wrote:Chei


Don't do this. It's extremely painful to play.

Thursday, 8th May 2014, 05:05

Forum: Dungeon Crawling Advice

Topic: Tornado or Glaciate

Replies: 24

Views: 8042

Re: Tornado or Glaciate

TheDefiniteArticle wrote:During design and implementation Glaciate's damage output was intentionally balanced to be less than that of Ice Storm

False.

Tuesday, 6th May 2014, 19:08

Forum: Crazy Yiuf's Corner

Topic: Poll: Use of polls

Replies: 10

Views: 2934

Poll: Use of polls

See above.

Sunday, 4th May 2014, 05:45

Forum: Crazy Yiuf's Corner

Topic: The ranged_combat branch has landed

Replies: 27

Views: 6876

The ranged_combat branch has landed

cszo and cbro have it in trunk right now; other servers should follow shortly.

Go play some ranged characters.

Especially with throwing. I hear it might be good now.

Saturday, 3rd May 2014, 20:30

Forum: Game Design Discussion

Topic: God: Qazlal Stormbringer

Replies: 156

Views: 50287

Re: God: Qazlal Stormbringer

You can only displace a cloud when you are not standing in a cloud.

You were standing in catlobe breath, and you were warned about entering the cloud...

Saturday, 3rd May 2014, 19:54

Forum: Game Design Discussion

Topic: God: Qazlal Stormbringer

Replies: 156

Views: 50287

Re: God: Qazlal Stormbringer

Also, getting rid of the dazzling and confusing light show is part of the point of the exercise.

In other news, you now generate as much noise as you'd expect to make up for less thunder clouds.

Saturday, 3rd May 2014, 16:38

Forum: Game Design Discussion

Topic: Proposal: Hand crossbows and the Thief background

Replies: 16

Views: 4569

Proposal: Hand crossbows and the Thief background

The reasoning here is a bit complicated, so bear with me for a bit. You may have heard of the ranged_combat branch , currently playable on cszo and cbro , in which I'm working on rewriting the entire ranged combat system based partially on the melee combat formulas. One significant aspect of this is...

Saturday, 3rd May 2014, 15:32

Forum: Game Design Discussion

Topic: God: Qazlal Stormbringer

Replies: 156

Views: 50287

Re: God: Qazlal Stormbringer

Clouds only ever generate 1 or 2 tiles away from you, and with increasing piety, the density of clouds increases and not their radius. This seems close enough to my original ideas that I think I'm going to give it a try; except for the small radius, this is already how it works anyway. EDIT: Now pl...

Saturday, 3rd May 2014, 03:52

Forum: Crazy Yiuf's Corner

Topic: Reaver is a DM now?

Replies: 10

Views: 2350

Re: Reaver is a DM now?

reaver is part of our Code Refactoring Brigade, basically.

Friday, 2nd May 2014, 20:47

Forum: Crazy Yiuf's Corner

Topic: Remove reform

Replies: 14

Views: 3315

Remove reform

DCSS is flawless right now. Any attempt at reform is therefore meaningless and should not exist.

Thursday, 1st May 2014, 14:29

Forum: Game Design Discussion

Topic: proposal:reform halfling's mutation resistant

Replies: 4

Views: 1426

Re: proposal:reform halfling's mutation resistant

"I don't like that this race can't do this one thing well, so change it."

Is that accurate?

Wednesday, 30th April 2014, 20:43

Forum: Technical Support

Topic: Knoppix Instalation help, what am I doing wrong?

Replies: 2

Views: 1344

Re: Knoppix Instalation help, what am I doing wrong?

What architecture is your system running on, and what are the contents of /etc/apt/sources.list right now ? 0.10.3 isn't even in our own repositories any longer (the latest 0.10 version is 0.10.4), so either it's not pulling from our repository or there's something preventing the relevant package ve...

Tuesday, 29th April 2014, 05:02

Forum: Crazy Yiuf's Corner

Topic: Random Stupid Ideas

Replies: 10

Views: 2650

Re: Random Stupid Ideas

Monday, 28th April 2014, 22:13

Forum: Game Design Discussion

Topic: God: Qazlal Stormbringer

Replies: 156

Views: 50287

Re: God: Qazlal Stormbringer

A couple of adjustments I just made (you could be playing with this god on the gods branch of cbro right now, for the record): you can displace your own clouds, and clouds don't generate on firewood (this should solve some of the residual autoexplore / spamminess issues).

Sunday, 27th April 2014, 12:42

Forum: Crazy Yiuf's Corner

Topic: New species:Pegasus

Replies: 12

Views: 3253

Re: New species:Pegasus

Have you seen this? It doesn't seem like you have.

Saturday, 26th April 2014, 19:36

Forum: Game Design Discussion

Topic: Remove or reform Demonic Guardian

Replies: 22

Views: 5964

Re: Remove or reform Demonic Guardian

Random idea: turn it into an active ability with some form of timeout (one at a time; if one dies it takes a while for another to be callable?).

Saturday, 26th April 2014, 13:53

Forum: Dungeon Crawling Advice

Topic: Problem Setting Waypoints

Replies: 4

Views: 1967

Re: Problem Setting Waypoints

*W

Saturday, 26th April 2014, 05:08

Forum: Game Design Discussion

Topic: Suggestion for new unique: O'Malley

Replies: 19

Views: 4991

Re: Suggestion for new unique: O'Malley

No mention of kobolds yet?

Thursday, 24th April 2014, 21:30

Forum: Technical Support

Topic: Debian trunk broken?

Replies: 8

Views: 3117

Re: Debian trunk broken?

I've just updated the Debian repository with 0.14.0 and the current version of trunk, for those paying attention to this thread.

Wednesday, 23rd April 2014, 15:59

Forum: Game Design Discussion

Topic: Evocations-Brand synergy

Replies: 35

Views: 8930

Re: Evocable brands

giovform wrote:The idea is to allow some weapon brands (or all if possible) to be evocable and its power linked to evocations skill.

Why? Having evocations be a no-brainer for everyone is a terrible idea.

Wednesday, 23rd April 2014, 15:54

Forum: Crazy Yiuf's Corner

Topic: So, when and how did you get into this game?

Replies: 31

Views: 8734

Re: So, when and how did you get into this game?

I first remember playing Crawl on a student club computer in 2006 or so, at the height of my NetHack mania. I never got very far with it (I think I played one character, a MDFi who made it far enough to worship Xom). Six years later, shortly after picking up NetHack again and winning every possible ...

Wednesday, 23rd April 2014, 01:27

Forum: Crazy Yiuf's Corner

Topic: EPIC VAULT IS EPIC

Replies: 18

Views: 3695

Re: EPIC VAULT IS EPIC

That is grunt_ashenzari_visionary.

(You can thank |amethyst / neil for giving me the idea to have it display which Lair branches you get; it originally just showed you random things.)

Tuesday, 22nd April 2014, 01:45

Forum: Dungeon Crawling Advice

Topic: Is it normal...

Replies: 9

Views: 2424

Re: Is it normal...

Rare, but possible (they're on the Swamp spawn table and one of the rune vaults places one sometimes).

Monday, 21st April 2014, 15:16

Forum: Dungeon Crawling Advice

Topic: Pure stealth build is not viable (Also Dithmembos is meh))

Replies: 42

Views: 13489

Re: Pure stealth build is not viable (Also Dithmembos is meh

and into wrote:And more smoke bleed than usual
Correct; it triggers on every hit.

Monday, 21st April 2014, 14:29

Forum: Dungeon Crawling Advice

Topic: Pure stealth build is not viable (Also Dithmembos is meh))

Replies: 42

Views: 13489

Re: Pure stealth build is not viable (Also Dithmembos is meh

Shadow form sucks! It costs a lot of piety! It drains you! Reduces your damage output. And gives what exactly? Plain invisibility. It also gives you 50% damage reduction and immunity to hostile enchantments . This is clearly spelled out in the ability description. The invisibility is just icing on ...

Monday, 21st April 2014, 14:26

Forum: Game Design Discussion

Topic: God brainstorm: permahaste w/ penalties for killing

Replies: 6

Views: 1763

Re: God proposal: Wind

you gain piety by exploration Ashenzari already does this, and I'm not sure it fits here. your movespeed is increased by 1 Boots of running, swiftness, etc. Gust (activated ability, costs 5-10 Breath timer) pushes monsters at least 1 tile Force Lance / fan of gales / the wind blast ability of some ...

Monday, 21st April 2014, 01:32

Forum: Game Design Discussion

Topic: God: Qazlal Stormbringer

Replies: 156

Views: 50287

Re: God: Qazlal Stormbringer

Now with Elemental Force as an active ability.

I also nudged the name (rip "the"; thanks to roctavian for the suggestion).

Sunday, 20th April 2014, 06:30

Forum: Crazy Yiuf's Corner

Topic: Replacing bad potions with lignification-like potions

Replies: 30

Views: 8147

Re: Lignification

I don't think we're looking for an either/or; we want ideas that have good and bad effects at the same time.

Sunday, 20th April 2014, 04:28

Forum: Crazy Yiuf's Corner

Topic: So, how do you pronounce the gods' names?

Replies: 34

Views: 8855

Re: So, how do you pronounce the gods' names?

Ashenzari: AH-shen-ZAH-ree Beogh: BEE-augh Cheibriados: CHAY-BREE-ah-dose Dithmenos: DITH-men-us Elyvilon: ELL-ee-vill-un Fedhas: FED-hass Jiyva: JY-vah Kikubaaqudgha: KICK-oo-bah-COULD-gah Lugonu: loo-GO-nu Makhleb: MACK-leb Nemelex Xobeh: nem-ell-ex ZO-beh Okawaru: OH-kah-wah-ru Sif Muna: siff MOO...

Saturday, 19th April 2014, 16:03

Forum: Dungeon Crawling Advice

Topic: I killed the 3 bears

Replies: 5

Views: 1698

Re: I killed the 3 bears

Is it a haiku?
Well, no, it was not a haiku.
This, however, is.

Saturday, 19th April 2014, 02:06

Forum: Game Design Discussion

Topic: God: Qazlal Stormbringer

Replies: 156

Views: 50287

Re: God: Qazlal the Stormbringer

It seems the major concern that basically everyone has pointed out about this is that piety gain based on elemental kills is problematic and possibly scummy as written. For the moment, here's an implementation with plain piety-on-(collateral-)kills pending a better method of piety gain. There are a ...

Thursday, 17th April 2014, 20:10

Forum: Crazy Yiuf's Corner

Topic: Shoals vs. Swamps

Replies: 60

Views: 17070

Re: Shoals vs. Swamps

Bloax wrote:Merfolk javelineers could use being less overpowered.
I suspect this will come with the territory of my ranged combat rewrite.

Tuesday, 15th April 2014, 19:28

Forum: Game Design Discussion

Topic: Species: Salamander

Replies: 26

Views: 7861

Re: Species: Salamander

DracheReborn wrote:Well, that's because it is based on Lava Orc.
No it isn't.

Tuesday, 15th April 2014, 15:53

Forum: Game Design Discussion

Topic: Species: Salamander

Replies: 26

Views: 7861

Species: Salamander

I've been tinkering with this since shortly before the tournament began, mainly to explore the species design space in a few ways that haven't sufficiently been explored before that I think have the potential to be an interesting game experience - namely, what can be done to balance an (initially) s...

Tuesday, 15th April 2014, 14:48

Forum: Crazy Yiuf's Corner

Topic: what was the reasoning behind perma summons

Replies: 1

Views: 881

Re: what was the reasoning behind perma summons

What permasummons?

Monday, 14th April 2014, 23:53

Forum: Game Design Discussion

Topic: FR: Change the Staff of Death

Replies: 8

Views: 2100

Re: FR: Change the Staff of Death

Let's rework staves of fire; we already have flaming brands.

Let's rework staves of cold; we already have freezing brands.

Let's rework staves of air; we already have an electrocution brand.

What makes this specific case so special?

Monday, 14th April 2014, 21:26

Forum: Game Design Discussion

Topic: God: Qazlal Stormbringer

Replies: 156

Views: 50287

Re: God: Qazlal the Stormbringer

Here's an alternate version of the god which grants Elemental Servants as a 3* ability - you're gifted up to four servants, one for each element, sort of similar to Yred's undead servants (complete with recall). It could probably use some further refinement re cloud interaction, and something to di...

Monday, 14th April 2014, 19:41

Forum: Game Design Discussion

Topic: God: Qazlal Stormbringer

Replies: 156

Views: 50287

Re: God: Qazlal the Stormbringer

Tiktacy wrote:Natures summoning
I can't picture this working - your storm clouds basically preclude having any significant degree of ally play without some degree of work to have them avoid clouds. I suppose it's possible, just tricky.

Monday, 14th April 2014, 17:32

Forum: Game Design Discussion

Topic: God: Qazlal Stormbringer

Replies: 156

Views: 50287

Re: God: Qazlal the Stormbringer

For those of you not overly distracted by the tournament, I'm in the process of implementing this . If a better *** idea comes forward, I'll probably use that, but for now it is Elemental Barrier more or less as written. Storm Shield is always active, but clouds are set up to try to spawn in such a ...

Monday, 14th April 2014, 17:20

Forum: Dungeon Crawling Advice

Topic: How do I learn patience?

Replies: 34

Views: 9841

Re: How do I learn patience?

Rep Henry Clay wrote:How do I learn patience?
Wait for it.

Monday, 14th April 2014, 17:20

Forum: Crazy Yiuf's Corner

Topic: If you could only use one potion..

Replies: 21

Views: 4697

Re: If you could only use one potion..

dck wrote:haste

reasons:

zooom


At least until you turn into an ugly thing from all the glow.

Monday, 14th April 2014, 15:24

Forum: Crazy Yiuf's Corner

Topic: dranichekk's idea list

Replies: 11

Views: 3054

Re: dranichekk's idea list

TeshiAlair wrote:Aside about Android: I got JuicySSH on my phone. Crawl everywhar I go. Awwww yeaaaah.
I see I'm not the only one to have discovered this.
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