Search found 762 matches
Monday, 11th August 2014, 16:28
Forum: Game Design Discussion
Topic: Should monsters have a fixed max hp or variable max hp?
Replies: 102
Views: 27533
Monday, 11th August 2014, 05:59
Forum: Game Design Discussion
Topic: Should monsters have a fixed max hp or variable max hp?
Replies: 102
Views: 27533
Should monsters have a fixed max hp or variable max hp?
Saturday, 2nd August 2014, 21:23
Forum: Crazy Yiuf's Corner
Topic: Changing game difficulty level by scaling HP
Replies: 18
Views: 5057
Saturday, 19th July 2014, 20:38
Forum: Crazy Yiuf's Corner
Topic: Last Deck of Nemelex Xobeh
Replies: 19
Views: 7925
Re: Last Deck of Nemelex Xobeh
Friday, 18th July 2014, 07:47
Forum: Game Design Discussion
Topic: Demigod Revamp (GASP!)
Replies: 39
Views: 10852
Re: Demigod Revamp (GASP!)
Thursday, 10th July 2014, 04:23
Forum: Coding
Topic: Spellcasting Fail Rate Calculator
Replies: 27
Views: 9718
Re: Spellcasting Fail Rate Calculator
Thursday, 3rd July 2014, 08:27
Forum: Game Design Discussion
Topic: Proposal: Permamark/Forlorn species
Replies: 5
Views: 2256
Re: Proposal: Permamark/Forlorn species
Tuesday, 1st July 2014, 16:55
Forum: Crazy Yiuf's Corner
Topic: Conflicting Rules
Replies: 17
Views: 3541
Re: Conflicting Rules
Tuesday, 1st July 2014, 16:51
Forum: Game Design Discussion
Topic: Clarify failure to teleport 'right now'
Replies: 10
Views: 4307
Re: Clarify failure to teleport 'right now'
How would you handle something like a Fo in treeform during a Sprint?
Monday, 30th June 2014, 22:00
Forum: YASD! YAVP! and characters in progress too
Topic: CiP - How to deal with the Abyss as a XL 13 DDEE
Replies: 4
Views: 1699
CiP - How to deal with the Abyss as a XL 13 DDEE
Saturday, 28th June 2014, 18:08
Forum: Game Design Discussion
Topic: Please remove hatches that lead into death
Replies: 13
Views: 4219
Re: Please remove hatches that lead into death
Saturday, 28th June 2014, 17:16
Forum: Dungeon Crawling Advice
Topic: Tales of the Spider's Nest
Replies: 49
Views: 20405
Friday, 27th June 2014, 18:07
Forum: Game Design Discussion
Topic: Merge enchant weapon and enchant armor scrolls
Replies: 12
Views: 2971
Re: Merge enchant weapon and enchant armor scrolls
Friday, 27th June 2014, 17:02
Forum: Game Design Discussion
Topic: Enemy AI/abilities that cause bad interactions as allies
Replies: 9
Views: 2611
Re: Enemy AI/abilities that cause bad interactions as allies
wheals wrote:Should be fixed in 0.15-a0-1763-g7df3b23.
Kill stealer.
Edit: Just fixed Sirens too. (879dee4)
Friday, 27th June 2014, 16:08
Forum: Game Design Discussion
Topic: Enemy AI/abilities that cause bad interactions as allies
Replies: 9
Views: 2611
Re: Enemy AI/abilities that cause bad interactions as allies
Friday, 27th June 2014, 14:28
Forum: Game Design Discussion
Topic: Enemy AI/abilities that cause bad interactions as allies
Replies: 9
Views: 2611
Re: Enemy AI/abilities that cause bad interactions as allies
and into wrote:+ Orb Spiders: ..... Their "keep away" AI should be overwritten when allied.
Friday, 27th June 2014, 01:24
Forum: Game Design Discussion
Topic: do not generate enchanted plain equipment.
Replies: 41
Views: 10627
Re: do not generate enchanted plain equipment.
Thursday, 26th June 2014, 14:06
Forum: Game Design Discussion
Topic: do not generate enchanted plain equipment.
Replies: 41
Views: 10627
Re: do not generate enchanted plain equipment.
Monday, 23rd June 2014, 23:01
Forum: Crazy Yiuf's Corner
Topic: Worthless drawing: Abyssal sky
Replies: 7
Views: 3050
Re: Worthless drawing: Abyssal sky
Psiweapon wrote:Who made that? It's crazy awesome.
The picture is by Nathaniel "cowfuture" Marlow
Sunday, 22nd June 2014, 05:47
Forum: Crazy Yiuf's Corner
Topic: Teleportation fail
Replies: 8
Views: 2280
Re: Teleportation fail
dck wrote:ad and rw
Saturday, 21st June 2014, 20:00
Forum: Game Design Discussion
Topic: Removal: Fish ponds
Replies: 36
Views: 12375
Re: Removal: Fish ponds
Friday, 20th June 2014, 06:16
Forum: Game Design Discussion
Topic: Random god
Replies: 13
Views: 3616
Re: Random god
Friday, 20th June 2014, 02:46
Forum: Crazy Yiuf's Corner
Topic: turnbyturn.txt
Replies: 3
Views: 1595
Re: turnbyturn.txt
Patashu wrote:history
Wednesday, 18th June 2014, 22:24
Forum: Game Design Discussion
Topic: Remove Dragon Slaying brand
Replies: 30
Views: 8800
Re: Remove Dragon Slaying brand
(And yes I'll give wyrmbane a special case which lets it keep the bonus damage to dragons.)
Tuesday, 17th June 2014, 22:11
Forum: Game Design Discussion
Topic: Monster: Bone Dragon
Replies: 66
Views: 20283
Re: Monster: Bone Dragon
duvessa wrote:Someone asks to remove a monster, and in response, a monster gets added instead. Crawl development at its finest.
Tuesday, 17th June 2014, 04:12
Forum: Game Design Discussion
Topic: Proposal: Ru, god of balance and sacrifice
Replies: 363
Views: 251034
Re: Proposal: Iashol, God of balance and sacrifice
Lasty wrote:* Turned off amulet of faith for Iashol.
Monday, 16th June 2014, 19:38
Forum: Game Design Discussion
Topic: Beogh Suggestions
Replies: 19
Views: 6219
Re: Beogh Suggestions
Monday, 16th June 2014, 19:29
Forum: Game Design Discussion
Topic: Bikeshedding Iashol
Replies: 25
Views: 6357
Re: Bikeshedding Iashol
Wednesday, 11th June 2014, 21:45
Forum: Crazy Yiuf's Corner
Topic: Post here when you go dith and don't use Shadow Form
Replies: 36
Views: 8814
Re: Post here when you go dith and don't use Shadow Form
Yes the passives of Dith are great but it's kind of hard to know when to use his abilities... I'm sure a better player than I could use them effectively but I never really used any of them.
Wednesday, 11th June 2014, 21:44
Forum: Crazy Yiuf's Corner
Topic: new god idea
Replies: 12
Views: 3284
Re: new god idea
Tuesday, 10th June 2014, 03:15
Forum: Game Design Discussion
Topic: Randomized Tiles for Fruit
Replies: 10
Views: 3076
Re: Randomized Tiles for Fruit
ontoclasm wrote:I'm going to do this, I just haven't gotten around to figuring out how.
Tuesday, 10th June 2014, 03:13
Forum: Game Design Discussion
Topic: There is something blocking the doorway
Replies: 20
Views: 5072
Re: There is something blocking the doorway
Monday, 9th June 2014, 19:12
Forum: Game Design Discussion
Topic: There is something blocking the doorway
Replies: 20
Views: 5072
Re: There is something blocking the doorway
Monday, 9th June 2014, 18:51
Forum: Game Design Discussion
Topic: Gozag duplication improvement
Replies: 1
Views: 1008
Re: Gozag duplication improvement
Sunday, 8th June 2014, 21:31
Forum: Game Design Discussion
Topic: There is something blocking the doorway
Replies: 20
Views: 5072
Re: There is something blocking the doorway
Sunday, 8th June 2014, 06:16
Forum: Game Design Discussion
Topic: Chunkless experimental branch playable on CSZO and CBRO
Replies: 71
Views: 17460
Re: Chunkless experimental branch playable on CSZO and CBRO
Friday, 6th June 2014, 20:05
Forum: Game Design Discussion
Topic: Chunkless experimental branch playable on CSZO and CBRO
Replies: 71
Views: 17460
Re: Chunkless experimental branch playable on CSZO and CBRO
Thursday, 5th June 2014, 20:20
Forum: Crazy Yiuf's Corner
Topic: Cursed Puzzle Box Item
Replies: 13
Views: 3678
Re: Cursed Puzzle Box Item
Wednesday, 4th June 2014, 20:55
Forum: Crazy Yiuf's Corner
Topic: Protest the UNFAIR Gong nerf
Replies: 21
Views: 5502
Re: Protest the UNFAIR Gong nerf
Wednesday, 4th June 2014, 20:46
Forum: YASD! YAVP! and characters in progress too
Topic: GrBe - First Win!
Replies: 6
Views: 1947
Re: GrBe - First Win!
Monday, 2nd June 2014, 13:56
Forum: Game Design Discussion
Topic: Chunkless experimental branch playable on CSZO and CBRO
Replies: 71
Views: 17460
Re: Chunkless experimental branch playable on CSZO and CBRO
Sunday, 1st June 2014, 22:54
Forum: Game Design Discussion
Topic: Chunkless experimental branch playable on CSZO and CBRO
Replies: 71
Views: 17460
Chunkless experimental branch playable on CSZO and CBRO
Sunday, 1st June 2014, 04:26
Forum: Game Design Discussion
Topic: Equipment god
Replies: 121
Views: 29735
Re: Equipment god
Friday, 30th May 2014, 03:59
Forum: Game Design Discussion
Topic: Equipment god
Replies: 121
Views: 29735
Re: Equipment god
reaver wrote:I tried updating smith god once:
Twice now, this time I actually did it. So if you want to try Igni but love the item destruction change, now's your chance. Note this breaks save compatibility with old smithgod (but not Trunk!). Also there are no online experimental branches yet.
Thursday, 29th May 2014, 05:59
Forum: Crazy Yiuf's Corner
Topic: Lair 8 junk?
Replies: 4
Views: 1382
Re: Lair 8 junk?
KoboldLord wrote:Maybe you just happened to draw one of the less garish Lair endings?
Thursday, 29th May 2014, 05:51
Forum: Game Design Discussion
Topic: New acid brand similar to reworked corrosion effect
Replies: 12
Views: 4310
Re: New acid brand similar to reworked corrosion effect
Friday, 23rd May 2014, 01:06
Forum: Game Design Discussion
Topic: Level generators
Replies: 46
Views: 14192
Re: Level generators
Thursday, 22nd May 2014, 17:59
Forum: Game Design Discussion
Topic: [Akrasiac] Display title on wins table
Replies: 6
Views: 3200
Re: [Akrasiac] Display title on wins table
Wednesday, 21st May 2014, 19:25
Forum: Game Design Discussion
Topic: The problem with curse skulls
Replies: 13
Views: 4514
Re: The problem with curse skulls
Tuesday, 20th May 2014, 17:41
Forum: Dungeon Crawling Advice
Topic: How do you deal with Thorn Hunters?
Replies: 10
Views: 3402