Search found 546 matches
Saturday, 16th January 2016, 00:20
Forum: Dungeon Crawling Advice
Topic: Old Stone Soup versions
Replies: 8
Views: 2606
Friday, 15th January 2016, 14:12
Forum: Game Design Discussion
Topic: Improving Random Altars
Replies: 39
Views: 9984
Re: Improving Random Altars
Friday, 15th January 2016, 08:27
Forum: Crazy Yiuf's Corner
Topic: Race: Magma Wyrm
Replies: 6
Views: 1770
Re: Race: Magma Wyrm
Friday, 15th January 2016, 02:13
Forum: Game Design Discussion
Topic: Improving Random Altars
Replies: 39
Views: 9984
Re: Improving Random Altars
Sunday, 10th January 2016, 23:30
Forum: Contributions
Topic: 3D Tiles and WebGl
Replies: 23
Views: 16426
Re: 3D Tiles and WebGl
Sunday, 10th January 2016, 03:54
Forum: Contributions
Topic: 3D Tiles and WebGl
Replies: 23
Views: 16426
Re: 3D Tiles and WebGl
Friday, 8th January 2016, 01:23
Forum: Game Design Discussion
Topic: bring back old aptitudes display
Replies: 59
Views: 11302
Re: bring back old aptitudes display
Thursday, 7th January 2016, 13:19
Forum: Game Design Discussion
Topic: bring back old aptitudes display
Replies: 59
Views: 11302
Re: bring back old aptitudes display
Thursday, 7th January 2016, 09:25
Forum: Game Design Discussion
Topic: bring back old aptitudes display
Replies: 59
Views: 11302
Re: bring back old aptitudes display
Friday, 1st January 2016, 12:22
Forum: Crazy Yiuf's Corner
Topic: 2016 MEGATHREAD
Replies: 12
Views: 3171
Friday, 1st January 2016, 05:39
Forum: Game Design Discussion
Topic: Stash solution – extra items but with a turn penalty
Replies: 20
Views: 5418
Re: Stash solution – extra items but with a turn penalty
dpeg wrote:I like how to you (archeo), food is always part of the problem?
"You're either part of the solution, or you're food." -- the pragmatic cannibal's motto.
I have to agree though. Food is simple but annoying to manage, and chunks are the main annoyance.
Thursday, 31st December 2015, 10:35
Forum: Game Design Discussion
Topic: Liminals (split from Lacertilians thread)
Replies: 22
Views: 5068
Re: Lacertilians, playable on CBRO
Sunday, 27th December 2015, 08:18
Forum: Game Design Discussion
Topic: Lacertilians, playable on CBRO
Replies: 26
Views: 8606
Re: Lacertilians, playable on CBRO
Thursday, 24th December 2015, 02:22
Forum: Game Design Discussion
Topic: Show Range as a number instead of an ASCII picture
Replies: 6
Views: 1468
Re: Show Range as a number instead of an ASCII picture
Wednesday, 23rd December 2015, 23:53
Forum: Game Design Discussion
Topic: Show Range as a number instead of an ASCII picture
Replies: 6
Views: 1468
Re: Show Range as a number instead of an ASCII picture
I think max range could be shown via appending .'s to the range diagram, similar to how spellpower is currently done.
Sunday, 13th December 2015, 23:54
Forum: Game Design Discussion
Topic: Audio for Webtiles
Replies: 7
Views: 2240
Re: Audio for Webtiles
Friday, 11th December 2015, 09:05
Forum: Crazy Yiuf's Corner
Topic: DCSS is on IndieDB
Replies: 0
Views: 592
DCSS is on IndieDB
Friday, 11th December 2015, 08:12
Forum: Crazy Yiuf's Corner
Topic: HUMAN RACE, GOZAG ONLY, FINAL DESTINATION!
Replies: 3
Views: 1086
Re: HUMAN RACE, GOZAG ONLY, FINAL DESTINATION!
You could also wish him luck in his quest to become a sandwich, while you're at it.
Tuesday, 1st December 2015, 04:07
Forum: Suggestions & Criticism
Topic: Development Tracker/Purpose of GDD
Replies: 27
Views: 13079
Re: Incoming Amulet Reform Discussion
Monday, 26th October 2015, 05:45
Forum: Dungeon Crawling Advice
Topic: How do you read the "Relative Cost" of skills?
Replies: 5
Views: 1595
Re: How do you read the "Relative Cost" of skills?
Tuesday, 20th October 2015, 03:12
Forum: Crazy Yiuf's Corner
Topic: RPS lists DCSS in 50 Best Free PC Games
Replies: 23
Views: 5475
Re: RPS lists DCSS in 50 Best Free PC Games
Wednesday, 14th October 2015, 04:06
Forum: Game Design Discussion
Topic: Daily Challenge Mode
Replies: 29
Views: 13129
Re: Daily Challenge Mode
Thursday, 1st October 2015, 11:41
Forum: Game Design Discussion
Topic: Daily Challenge Mode
Replies: 29
Views: 13129
Re: Daily Challenge Mode
Wednesday, 30th September 2015, 07:16
Forum: Game Design Discussion
Topic: Proposal: Challenges
Replies: 4
Views: 1209
Re: Proposal: Challenges
Monday, 28th September 2015, 07:27
Forum: Game Design Discussion
Topic: Daily Challenge Mode
Replies: 29
Views: 13129
Re: Daily Challenge Mode
Monday, 28th September 2015, 03:29
Forum: Crazy Yiuf's Corner
Topic: You don't choose the character you like, and I can prove it
Replies: 82
Views: 20028
Re: You don't choose the character you like, and I can prove
Monday, 28th September 2015, 01:12
Forum: Game Design Discussion
Topic: Daily Challenge Mode
Replies: 29
Views: 13129
Re: Daily Challenge Mode
Monday, 28th September 2015, 00:59
Forum: Crazy Yiuf's Corner
Topic: You don't choose the character you like, and I can prove it
Replies: 82
Views: 20028
Re: You don't choose the character you like, and I can prove
Monday, 28th September 2015, 00:28
Forum: Game Design Discussion
Topic: Daily Challenge Mode
Replies: 29
Views: 13129
Re: Daily Challenge Mode
Sunday, 27th September 2015, 07:54
Forum: Crazy Yiuf's Corner
Topic: You don't choose the character you like, and I can prove it
Replies: 82
Views: 20028
Re: You don't choose the character you like, and I can prove
Sunday, 27th September 2015, 05:56
Forum: Crazy Yiuf's Corner
Topic: You don't choose the character you like, and I can prove it
Replies: 82
Views: 20028
Re: You don't choose the character you like, and I can prove
Saturday, 26th September 2015, 06:41
Forum: Game Design Discussion
Topic: Stat cap reasons
Replies: 26
Views: 5466
Re: Stat cap reasons
Saturday, 26th September 2015, 00:58
Forum: Game Design Discussion
Topic: Stat cap reasons
Replies: 26
Views: 5466
Re: Stat cap reasons
Friday, 25th September 2015, 07:32
Forum: Game Design Discussion
Topic: Stat cap reasons
Replies: 26
Views: 5466
Re: Stat cap reasons
Friday, 25th September 2015, 01:43
Forum: Game Design Discussion
Topic: Stat cap reasons
Replies: 26
Views: 5466
Monday, 21st September 2015, 09:43
Forum: Game Design Discussion
Topic: Stat cap reasons
Replies: 26
Views: 5466
Re: Stat cap reasons
Because it allows you to balance the function without worrying overly about brokenness caused by pathological cases.
Failing to do this leads to ToME or Nethack, where you can make a sport out of becoming broken by stacking bonuses up.
Monday, 21st September 2015, 03:11
Forum: Game Design Discussion
Topic: "worn silver wand" vs jellies?
Replies: 7
Views: 2159
Re: "worn silver wand" vs jellies?
Monday, 21st September 2015, 03:07
Forum: Dungeon Crawling Advice
Topic: Trunk does not load anymore
Replies: 6
Views: 1962
Re: Trunk does not load anymore
less is more, but more more than more is, so more is less less, so use more less if you want less more. (...) If less is more than more, most is more than less.
Monday, 14th September 2015, 00:45
Forum: Game Design Discussion
Topic: Tiles lighting rework
Replies: 11
Views: 2962
Re: Tiles lighting rework
Sunday, 13th September 2015, 12:21
Forum: Game Design Discussion
Topic: Tiles lighting rework
Replies: 11
Views: 2962
Re: Tiles lighting rework
Wednesday, 19th August 2015, 08:18
Forum: Game Design Discussion
Topic: Change Searing Ray Interface
Replies: 31
Views: 8336
Re: Change Searing Ray Interface
Wednesday, 5th August 2015, 12:40
Forum: Game Design Discussion
Topic: Reciting to an unseen monster.
Replies: 9
Views: 2057
Re: Reciting to an unseen monster.
Sunday, 2nd August 2015, 10:05
Forum: YASD! YAVP! and characters in progress too
Topic: help this char escort Nemelex into a zig
Replies: 34
Views: 8011
Re: i can haz Nem: Fe 0.17 / Gh 0.17 / HO 0.10 / Hill Dwarf
Sunday, 2nd August 2015, 09:15
Forum: Dungeon Crawling Advice
Topic: What do I do when I don't have what I need to continue?
Replies: 42
Views: 10294
Re: What do I do when I don't have what I need to continue?
Monday, 27th July 2015, 08:12
Forum: Dungeon Crawling Advice
Topic: Enchanter and Conjurer are way too luck dependent. And more.
Replies: 74
Views: 14181
Re: Enchanter and Conjurer are way too luck dependent. And m
Thursday, 23rd July 2015, 04:55
Forum: Technical Support
Topic: [linux tip] best fullscreen mode
Replies: 5
Views: 2382
Re: [linux tip] best fullscreen mode
Monday, 20th July 2015, 14:29
Forum: Crazy Yiuf's Corner
Topic: God proposal: Hashila, the another dual wielding post
Replies: 5
Views: 1436
Re: God proposal: Hashila, the another dual wielding post
Tuesday, 14th July 2015, 11:32
Forum: Game Design Discussion
Topic: FR: remove map generation scripts that make autoexplore bad
Replies: 7
Views: 1497
Re: FR: remove map generation scripts that make autoexplore
have autoexplore preferentially "hug the wall."
Berder, are you saying that the current auto-explore wall-favoring option (explore_wall_bias) is inadequate? Or are you unaware of it?
Sunday, 12th July 2015, 10:48
Forum: Game Design Discussion
Topic: [request] user-friendly mechanism for tiles override
Replies: 6
Views: 1581
Re: [request] user-friendly mechanism for tiles override
Sunday, 12th July 2015, 08:26
Forum: Game Design Discussion
Topic: [request] user-friendly mechanism for tiles override
Replies: 6
Views: 1581