Search found 700 matches

Wednesday, 28th September 2016, 04:22

Forum: Game Design Discussion

Topic: Proposal for dealing with excess consumables

Replies: 19

Views: 4239

Re: Proposal for dealing with excess consumables

Mm, what about if only yellow and red names drop consumables? Then no more farming easy mobs or stashing them for later.

Tuesday, 27th September 2016, 22:46

Forum: Game Design Discussion

Topic: Proposal for dealing with excess consumables

Replies: 19

Views: 4239

Re: Proposal for dealing with excess consumables

Hmm good point. maybe make it so items don't drop if too many turns passed since entering the level?

Tuesday, 27th September 2016, 20:44

Forum: Game Design Discussion

Topic: Proposal for dealing with excess consumables

Replies: 19

Views: 4239

Re: Proposal for dealing with excess consumables

Rast wrote:That would be an interesting game but it would not be Crawl.


I tried this argument on devs before for changes i thought was non crawl like. They seem immune to it so im not really worried about it.

Tuesday, 27th September 2016, 20:43

Forum: Game Design Discussion

Topic: Proposal for dealing with excess consumables

Replies: 19

Views: 4239

Re: Proposal for dealing with excess consumables

Im not proposing keeping the player in constant supply. In fact its the opposite, enforced non constant supply. Any time u use an item your # of that item would reduce to zero, and it would be a long time in game before another one of that item drops, leaving you in a vulnerable spot. Contrast this ...

Tuesday, 27th September 2016, 18:16

Forum: Game Design Discussion

Topic: Proposal for dealing with excess consumables

Replies: 19

Views: 4239

Proposal for dealing with excess consumables

My proposal is as follows: 1) The player can only hold a certain number of each consumable (generally, one). 2) Consumables only generate by being dropped by slain monsters 3) After a consumable drops it will disappear after X number of turns (short enough to avoid hypothetical-optimal strategies li...

Tuesday, 27th September 2016, 18:00

Forum: Game Design Discussion

Topic: Too Much XP in Crawl? (was: New hosted branch: haste reform)

Replies: 16

Views: 5291

Re: Too Much XP in Crawl? (was: New hosted branch: haste ref

Been playing hellcrawl for the past few days and the XP crunch definitely makes the game more difficult. However, the lack of items is the part I find more interesting, from a player standpoint. Lack of exp is very binary. Either I knew from experience (lol) how much experience there is in the game,...

Tuesday, 27th September 2016, 13:20

Forum: Crazy Yiuf's Corner

Topic: DCSS played with sound in WebTiles on CWZ

Replies: 10

Views: 4672

Re: DCSS played with sound in WebTiles on CWZ

cool find. Any way to get the sound working on other servers?

Monday, 26th September 2016, 22:48

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 438069

Re: [proclick] new fork, hellcrawl

Yeah, the ammo amounts seem ridiculous. I understand everything mulches now but damn. Maybe the numbers were too high in vanilla to begin with.

Monday, 26th September 2016, 15:09

Forum: Crazy Yiuf's Corner

Topic: I was wrong about Makhleb

Replies: 8

Views: 2460

Re: I was wrong about Makhleb

Makhleb seems mollified.

Monday, 26th September 2016, 15:05

Forum: Game Design Discussion

Topic: New hosted branch: haste reform

Replies: 71

Views: 21298

Re: New hosted branch: haste reform

In all seriousness, i think "use X times per Y levels" is a little...... un-Crawl-like. Idk, doesnt seem there are any other abilities that work this way except felid extra lives. Maybe just make players start with a haste potion, remove all non potion sources of haste and reduce haste pot...

Monday, 26th September 2016, 12:39

Forum: Game Design Discussion

Topic: New hosted branch: haste reform

Replies: 71

Views: 21298

Re: New hosted branch: haste reform

Well, I'm not going to try it but I don't like it. Imo players should not have "one reliable emergency option even on D:1". Crawl needs more early game unavoidable deaths, not less. I don't even remember the last time I experienced an unavoidable death, disregarding Xom. Im autistic so it...

Monday, 26th September 2016, 12:30

Forum: Dungeon Crawling Advice

Topic: Acid/corrosion

Replies: 16

Views: 4352

Re: Acid/corrosion

Wait, wand of acid doesnt already lower enemy ac? Then what the hell did you even put it in the game for? To trick us? To teach us a valuable lesson that "nothing is ever intuitive"...? Do u know how many times i already acid wanded things thinking i could melee them down easier? ...... >=0

Sunday, 25th September 2016, 23:46

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 438069

Re: [proclick] new fork, hellcrawl

Thanks bro, playing now.

Sunday, 25th September 2016, 23:39

Forum: Crazy Yiuf's Corner

Topic: Sif Muna is the new magic Trog

Replies: 43

Views: 12312

Re: Sif Muna is the new magic Trog

I like channeling, but i gotta agree with other posters that divine energy seems needlessly complex. +10 MP and partial/full immunity to MP drain would do the same thing without the need for active ability.

Sunday, 25th September 2016, 13:36

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 438069

Re: [proclick] new fork, hellcrawl

Well i guess that's one way to make the game shorter.

Sunday, 25th September 2016, 12:47

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 438069

Re: [proclick] new fork, hellcrawl

VeryAngryFelid wrote:Well, casting a fireball at adjacent monster in corridor is not fun ;)


Implying one wouldnt use sticky flame

Sunday, 25th September 2016, 12:45

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 438069

Re: [proclick] new fork, hellcrawl

My hellcrawl save on project 357 wont load =/ Any way to fix?

Thursday, 22nd September 2016, 05:11

Forum: Crazy Yiuf's Corner

Topic: Please Welcome New Devs: Brannock and CanOfWorms

Replies: 17

Views: 5052

Re: Please Welcome New Devs: Brannock and CanOfWorms

Pretty much the response i expected

Wednesday, 21st September 2016, 21:39

Forum: Crazy Yiuf's Corner

Topic: Please Welcome New Devs: Brannock and CanOfWorms

Replies: 17

Views: 5052

Re: Please Welcome New Devs: Brannock and CanOfWorms

So are you two gonna do anything about poison magic / food / consumables / luring / stairdancing / the game being too long?

Wednesday, 21st September 2016, 21:15

Forum: Crazy Yiuf's Corner

Topic: How would you make Crawl harder, in a fun way?

Replies: 107

Views: 35330

Re: How would you make Crawl harder, in a fun way?

Dpeg: most of the un-fun things about crawl would be less un-fun if players dont have to do them over... And over... And over... Shortening the game will be good, in particular shortening the length of time the player spends dealing with any given set of surroundings, monsters, obstacles... Pacing i...

Wednesday, 21st September 2016, 04:47

Forum: Crazy Yiuf's Corner

Topic: How would you make Crawl harder, in a fun way?

Replies: 107

Views: 35330

Re: How would you make Crawl harder, in a fun way?

Shorten all the branches by a lot and dont increase xp/item generation to compensate.

Dungeon: 10 floors
Everything else: 2 floors

Make abyss/pan not give any items or xp.

Boom, everything solved.

Wednesday, 21st September 2016, 03:56

Forum: Crazy Yiuf's Corner

Topic: top 10 O-faces

Replies: 9

Views: 2898

Re: top 10 O-faces

Ya soul eater not currently scary enough to justify its scary tile

Tuesday, 20th September 2016, 06:20

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 438069

Re: [proclick] new fork, hellcrawl

Hey OP Im playing on CPO, im gonna play your fork for as long as u update.

Vanilla DCSS is just too long and grindy for my tastes. Thanks for the effort bro.

Tuesday, 20th September 2016, 06:16

Forum: Dungeon Crawling Advice

Topic: DCSS TrunkWatch™: new Protection brand, two small removals

Replies: 39

Views: 17034

Re: DCSS TrunkWatch™: new Protection brand, two small remova

Could just make the buff disappear if you unwield the protstick. In fact, if that isn't already the case, i'll be surprised.

Tuesday, 20th September 2016, 06:12

Forum: Game Design Discussion

Topic: I hate shorter branches

Replies: 38

Views: 12750

Re: I hate shorter branches

There is a certain threshhold of length/monotony beyond which a game becomes a test of patience/endurance/concentration moreso than a test of skill/strategy... and I think vanilla crawl is well beyond that threshold. To put it another way, it would be vastly better to have the 'difficulty' of crawl ...

Sunday, 18th September 2016, 06:00

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 438069

Re: [proclick] new fork, hellcrawl

make items not generate in pan/abyss

make pan shorter

hellmonk pls

Sunday, 18th September 2016, 05:30

Forum: Game Design Discussion

Topic: Orc cities?

Replies: 14

Views: 4009

Re: Orc cities?

That's such a cool proposal it should just take over the main game.

Dungeon Fortress: Stone Citadel.

Sunday, 18th September 2016, 01:32

Forum: Crazy Yiuf's Corner

Topic: cut Haste spell, replace with cooler charms

Replies: 8

Views: 2325

Re: cut Haste spell, replace with cooler charms

Is haste wand still going to be in the game?

Friday, 16th September 2016, 10:51

Forum: Dungeon Crawling Advice

Topic: *Confuse mechanic

Replies: 21

Views: 7173

Re: *Confuse mechanic

But you just said you were worried about her. I guess you're confused. But then, Ash prevents confusion, which explains why you don't seem distressed by any of this.

Friday, 16th September 2016, 10:49

Forum: Crazy Yiuf's Corner

Topic: My monster danger ranking

Replies: 102

Views: 35826

Re: My monster danger ranking

So like... Shouldnt we maybe combine some of the less dangerous monsters on the list, or cut them from the game entirely?

And/or remove 2-3 floors from each branch?

And/or reduce # of consumables?

And/or remove food?

Friday, 16th September 2016, 10:42

Forum: Dungeon Crawling Advice

Topic: Desolation of Salt

Replies: 23

Views: 8989

Re: Desolation of Salt

arandomperson12 wrote:I lost a large chunk of my health, and ran away.


Good man.

Thursday, 15th September 2016, 22:19

Forum: Game Design Discussion

Topic: Resting to full HP with Yred allies

Replies: 8

Views: 2789

Re: Resting to full HP with Yred allies

You could do what i do and use force_more_message for low hp, distortion, holy wrath, banishers, blowgun/wand users etc. Then when that stops being useful because you just habitually hit space every turn you can use screen_flash_message. Then when that stops being useful because your mind just auto ...

Thursday, 15th September 2016, 22:15

Forum: Game Design Discussion

Topic: Change polymorph to avoid spoilers being useful

Replies: 19

Views: 5542

Re: Change polymorph to avoid spoilers being useful

Nah but seriously the frog idea sounds good to me.

Thursday, 15th September 2016, 22:09

Forum: Crazy Yiuf's Corner

Topic: My monster danger ranking

Replies: 102

Views: 35826

Re: My monster danger ranking

Maybe someone should make a list of just how hard a monster is to fight if you insist on fighting it and not resetting the fight or running/avoiding. They could call it... HD... And even add it to the wiki for all to see...

Thursday, 15th September 2016, 17:45

Forum: Crazy Yiuf's Corner

Topic: My monster danger ranking

Replies: 102

Views: 35826

Re: My monster danger ranking

Some stuff that are weird even by minmayish standards: [*]Unseen horror. These are overrepresented in online stats because most players don't know what batty movement is. If you do know, only OOD unseen horrors should be a problem. [*]Spark wasp. The danger level of a spark wasp at its native depth...

Thursday, 15th September 2016, 00:38

Forum: Crazy Yiuf's Corner

Topic: My monster danger ranking

Replies: 102

Views: 35826

Re: My monster danger ranking

How do you feel about the fact that the strongest threats players experience are all early game? Good, bad, neutral?

Tuesday, 13th September 2016, 09:21

Forum: Crazy Yiuf's Corner

Topic: Hopefully non-boring pacifist god

Replies: 6

Views: 2238

Re: Hopefully non-boring pacifist god

Make him an exploration themed god instead of pacifist that way you can give him more abilities and players can still kill stuff.

Monday, 12th September 2016, 23:01

Forum: Game Design Discussion

Topic: Don't give XP for easy and harmless monsters

Replies: 48

Views: 11958

Re: Don't give XP for easy and harmless monsters

One problem is that crawl already throws an aggravatingly unnecessary number of monsters at you. Removing the XP gain from killing them makes them purely an inconvenience which is likely to cause players to kinda... wake up to the fact that the game is too long. Which is already fairly annoying prob...

Monday, 12th September 2016, 13:17

Forum: Game Design Discussion

Topic: God of Summoning Magic

Replies: 11

Views: 4069

Re: God of Summoning Magic

This feels way too bland to me. Like it literally is just summoner that gets some free hp and mp. Its not even really clear that the hp and mp will really help since if somethings getting past your summon wall then its also not getting killed by your summons and you cant fight back With the mp anywa...

Monday, 12th September 2016, 10:39

Forum: Crazy Yiuf's Corner

Topic: Consumables in DCSS [split]

Replies: 41

Views: 10928

Re: Consumables in DCSS [split]

Damn I love this post. Anywho, I would settle for either option at this point. Less consumables or shorter game. But if I had to choose, definitely shorter game. I introduced a good friend to DCSS. He loved the game for a while because of the strategic tension of the early/midgame, and the lack of O...

Monday, 12th September 2016, 10:28

Forum: Crazy Yiuf's Corner

Topic: Most dangerous dragon?

Replies: 33

Views: 9561

Re: Most dangerous dragon?

More bad ass dragons is never a bad thing, damnit.

Monday, 12th September 2016, 10:26

Forum: Dungeon Crawling Advice

Topic: Blink and fast characters

Replies: 7

Views: 2551

Re: Blink and fast characters

Its important to understand that blink TPs you to a random tile in range in your LOS. So if there's a lot of monsters chasing you, and you round the edge of a corridor or wall so you break LoS with the monsters, and then blink, you have a much better chance of arriving at a safe area. Instead of jus...

Monday, 12th September 2016, 10:22

Forum: Crazy Yiuf's Corner

Topic: Most dangerous dragon?

Replies: 33

Views: 9561

Re: Most dangerous dragon?

This game needs a ghost dragon that breathes ghostly flame.

Monday, 12th September 2016, 10:19

Forum: Crazy Yiuf's Corner

Topic: implemented wont do

Replies: 27

Views: 8284

Re: implemented wont do

Hellmonk wrote:
PleasingFungus wrote:
Hellmonk wrote:Feature request: give full xp for summons/ally kills because it is neither a "necessary balance tool" nor an effective balance tool, and summons/allies should probably be balanced by actually balancing summons and allies.

i agree. patches welcome

Sent :^)

the absolute madman

Monday, 12th September 2016, 10:12

Forum: Crazy Yiuf's Corner

Topic: Unrandart proposal: Glaive of Dispel

Replies: 13

Views: 3196

Re: Unrandart proposal: Glaive of Dispel

Why a short sword, if it's a glaive? To make it easier for some dev to copy paste the stats. If wanted, it could have slightly better stats. Dam 8, Hit+4, Speed 10 (better dmg than rapier, same accuracy and speed as dagger). Edit: lol im dumb i forgot there was a glaive polearm. Let me edit the OP.

Monday, 12th September 2016, 09:59

Forum: Crazy Yiuf's Corner

Topic: Unrandart proposal: Glaive of Dispel

Replies: 13

Views: 3196

Unrandart proposal: Glaive of Dispel

+ 6 Antimagic glaive 33% chance of casting Yara's violent unravelling on hit (player immune to damage from the effect) Can be evoked to cause "cancellation" on player (same chance and evocations bonus as cloak of invis) MR++ Drain on unequip Enables kinda-sorta a new playstyle where you ca...

Saturday, 10th September 2016, 08:31

Forum: Game Design Discussion

Topic: Any last words? (y/n)

Replies: 8

Views: 2088

Re: Any last words? (y/n)

Gozag whispers, "Psst! It needn't end here! Login to your iTunes account now to purchase an additional life!"

Wednesday, 7th September 2016, 07:08

Forum: Crazy Yiuf's Corner

Topic: Race proposal: Anubis

Replies: 17

Views: 4225

Re: Race proposal: Anubis

I guess we'll just never know for sure.

Tuesday, 6th September 2016, 18:37

Forum: Crazy Yiuf's Corner

Topic: Race proposal: Anubis

Replies: 17

Views: 4225

Re: Race proposal: Anubis

...So it's the opposite of a Vampire (Immune to Torm and Dispel Undead at once, instead of Vulnerable to both). Early/Mid Game this race sounds fairly strong, but pretty boring comparable to Hu, primarily. (boring fairly average apts only particularly good at Necro and Transmutations/Unarmed). Late...

Tuesday, 6th September 2016, 18:37

Forum: Crazy Yiuf's Corner

Topic: Race proposal: Anubis

Replies: 17

Views: 4225

Re: Race proposal: Anubis

goodcoolguy wrote:New monster: Dashboard hula girl,


merfolk lol
PreviousNext

Return to advanced search

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.