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Wednesday, 11th November 2015, 21:56

Forum: Dungeon Crawling Advice

Topic: MuSu kicking my @$$

Replies: 10

Views: 2940

Re: MuSu kicking my @$$

I'm going to stream some C A S U A L MuSu for the tournament on twitch in a couple hours. Will try recording it while streaming so I can maybe turn the stream into a tutorial with voice-over commentary.

Tuesday, 10th November 2015, 02:19

Forum: The Dart Board

Topic: CSDC: Week 6, Season 4 VpAE

Replies: 11

Views: 4993

Re: CSDC: Week 6, Season 4 VpAE

You deprive the world of another exciting episode of dynast vs. the royal jelly? How dare you!

Monday, 9th November 2015, 12:24

Forum: Dungeon Crawling Advice

Topic: God Tiers by Invocations Importance

Replies: 32

Views: 9987

Re: God Tiers by Invocations Importance

I would get 12-15 invo with Sif on a magic-heavy character, more only if I'm getting more than 3 runes or otherwise have a lot of XP to burn. Only 5 invo with Sif if you're using a lot of magic isn't very good. Using a CBoE for a 3-rune game is already really bad if we're trying to talk about reason...

Saturday, 7th November 2015, 15:49

Forum: Technical Support

Topic: [Solved] Online play (CDO): copy options Trunk -> 0.17 ?

Replies: 2

Views: 1218

Re: Online play (CDO): copy options Trunk -> 0.17 ?

You can copy your cdo rc from a url like: http://crawl.develz.org/configs/trunk/<name>.rc where <name> is replaced with your account name. After that, the easiest way would be to copy your trunk rc contents, log into cdo, open your 0.17 rc in the editor from the menu there, and past your trunk rc co...

Saturday, 7th November 2015, 09:13

Forum: Technical Support

Topic: Autofight with custom movement keys

Replies: 8

Views: 3076

Re: Autofight with custom movement keys

Follow-up: After some discussion I realized the syntax error I was getting from that line is due to the use of { and } as code block delimiters in the RC; the parser is seeing that } by itself in delta_to_vi() as a termination of the code block. Using < and > instead to open and close the RC code bl...

Saturday, 7th November 2015, 08:52

Forum: Technical Support

Topic: Autofight with custom movement keys

Replies: 8

Views: 3076

Re: Autofight with custom movement keys

Ok, this took a while to track down all the problems, but there are a couple issues I ran into before making this work. Two things you need to do: (1) Use the RC file here , which is your 0.17 RC on CSZO modified to have the contents of autofight.lua at the end with the necessary changes to delta_to...

Wednesday, 4th November 2015, 21:25

Forum: The Dart Board

Topic: Crawl "Sudden Death" tournament Season 4, redneck edition

Replies: 98

Views: 43195

Re: Crawl "Sudden Death" tournament Season 4, redneck editio

Just pointing at that we put a feature freeze in effect before all releases and during the tournament. No significant gameplay changes should occur between 0.17 and trunk from the date of the freeze (Oct 29th) until after the 0.17 tournament ends. I'm not aware of any Fedhas changes that happened in...

Wednesday, 4th November 2015, 07:25

Forum: The Dart Board

Topic: 0.17 Tournament

Replies: 6

Views: 2848

Re: 0.17 Tournament

Yes, we'll try to be closer to a two weeks heads-up to players next time. I should have just put up a simple announcement on CDO after that date was decided near the end of October to give players an extra few days notice, although a full two weeks wasn't possible this time. Sorry if this doesn't wo...

Wednesday, 4th November 2015, 01:38

Forum: The Dart Board

Topic: 0.17 Tournament

Replies: 6

Views: 2848

Re: 0.17 Tournament

After some discussion, we agreed to remove the 25 point bonus for the Spiteful tier 3 banner. The rules page and scoring scripts have been updated to reflect this. Thanks for pointing out that omission from the banner text.

Tuesday, 3rd November 2015, 10:11

Forum: The Dart Board

Topic: 0.17 Tournament

Replies: 6

Views: 2848

0.17 Tournament

See this post on CDO for more details. The tournament home page is online and shows the rule changes from the 0.16 tournament. We'll make the 0.17 release itself shortly before the tournament begins. Best of luck to everyone playing!

Sunday, 25th October 2015, 18:12

Forum: Dungeon Crawling Advice

Topic: Is there ever a good time to pick Sif Muna?

Replies: 43

Views: 13436

Re: Is there ever a good time to pick Sif Muna?

IMO sif is pretty much always better than veh for winning, simply because channeling is better than vehumet's passives for at least the first few stars of piety (it's impossible for early veh gifts to be useful to any character that would remotely want either god). What early gifts are we talking a...

Saturday, 24th October 2015, 07:40

Forum: Crazy Yiuf's Corner

Topic: New spell: Even Steven

Replies: 12

Views: 2816

Re: New spell: Even Steven

pubby wrote:New unique: Elven Stelven


Race me in Ghosts n' Goblins. Consider this a public challenge.

Saturday, 24th October 2015, 07:38

Forum: Crazy Yiuf's Corner

Topic: remove amulet of yendor

Replies: 4

Views: 1519

Re: remove amulet of yendor

hp aren't even good. Only bad players say things like moving in a direction tapers off in mid-game. Things way better than hp that are actually broken: saving, quitting, leaving notes like ":ok", char dump. Basically I'm saying hp are like reddit with a really questionable Berlin interpret...

Sunday, 18th October 2015, 09:27

Forum: Dungeon Crawling Advice

Topic: Query sequell: how to sort by turns?

Replies: 1

Views: 999

Re: Query sequell: how to sort by turns?

Imagine I'd like to know the fastest (turncount) wins and the players, e.g. !lg * win urune=15 Mi-- turn<35000 s=turn, name will search for all mino wins with 15 runes in < 35 k turns: 6 games for * (win urune=15 Mi-- turn<35000): 30129 (PurpleRed), 27655 (keymashgrqeeg), 27486 (PurpleRed), 28057 (...

Wednesday, 30th September 2015, 12:08

Forum: Technical Support

Topic: Lua

Replies: 1

Views: 919

Re: Lua

It's used extensively in level layouts and in des files that define vaults. The dlua interpreter used in crawl has functions to call into most aspects of level generation and player, monster, and item manipulation. There's also a clua interpreter that the player can call into through their rc file w...

Friday, 25th September 2015, 23:32

Forum: Suggestions & Criticism

Topic: fr: Announce bans

Replies: 32

Views: 14116

Re: fr: Announce bans

Banned users can't log in at all, nor update their avatar or signature. They just see the ban reason message and get a mailto link for forum@crawl.develz.org (not even sure if anyone checks that).

Friday, 25th September 2015, 19:56

Forum: Suggestions & Criticism

Topic: fr: Announce bans

Replies: 32

Views: 14116

Re: fr: Announce bans

Amusingly, even as a board admin, I can't find a way to tell if an account is currently banned. <grumble subject="phpbb" /> Yes, onget was banned. I don't actually know if it was a temp or permanent ban. You can go to Moderator Control panel and then either User Notes or to Banning and th...

Thursday, 24th September 2015, 21:37

Forum: The Dart Board

Topic: Crawl Race Brainstorming

Replies: 6

Views: 3153

Re: Crawl Race Brainstorming

Oh that's interesting, I hadn't thought of how they might have a specific scoring system for that. I thought it was more or less a traditional realtime speedrun. I'm not sure, but this might end up being similar to a crawl tournament or the the CSDC that WalkerBoh ran a few times, but with an emphas...

Wednesday, 23rd September 2015, 23:19

Forum: Crazy Yiuf's Corner

Topic: first degree black belt

Replies: 23

Views: 5526

Re: first degree black belt

what is your fighting style and signature move?

Monday, 21st September 2015, 05:16

Forum: Crazy Yiuf's Corner

Topic: buppy vs gammafunk FIGHT OF THE CENTURY

Replies: 18

Views: 5256

Re: buppy vs gammafunk FIGHT OF THE CENTURY

Results after I won Golden Axe in less than 20 minutes: SCORE buppy: 2 gammafunk: https://upload.wikimedia.org/math/d/2/4/d245777abca64ece2d5d7ca0d19fddb6.png If pubby had at least completed the game his second attempt, I'd only get one point. But he made it to the last boss, ignored my advice to sp...

Saturday, 19th September 2015, 01:39

Forum: Crazy Yiuf's Corner

Topic: buppy vs gammafunk FIGHT OF THE CENTURY

Replies: 18

Views: 5256

Re: buppy vs gammafunk FIGHT OF THE CENTURY

1) You've played that game way more than me before we raced. We raced an easier game we both hadn't played and I destroyed you with my novel boss strategies and jukes. 2) Adventure Island more like Poop Island, can't believe it was one of Hudsonsoft's premier titles. 3) You won't play real games lik...

Tuesday, 15th September 2015, 20:59

Forum: Crazy Yiuf's Corner

Topic: buppy vs gammafunk FIGHT OF THE CENTURY

Replies: 18

Views: 5256

Re: buppy vs gammafunk FIGHT OF THE CENTURY

All you need to watch is this amazing improvised technique as I defeat the last boss the first time I fight it. Sorry I forgot to enable sound, apparently.

Tuesday, 15th September 2015, 20:08

Forum: Crazy Yiuf's Corner

Topic: buppy vs gammafunk FIGHT OF THE CENTURY

Replies: 18

Views: 5256

Re: buppy vs gammafunk FIGHT OF THE CENTURY

Ah but in the true test of skill, a one-time play-through of a game we've both never played, we learn who has the real skill:

http://www.speedrunslive.com/races/result/#!/147986

Sunday, 13th September 2015, 23:53

Forum: Crazy Yiuf's Corner

Topic: buppy vs gammafunk FIGHT OF THE CENTURY

Replies: 18

Views: 5256

Re: buppy vs gammafunk FIGHT OF THE CENTURY

my emulator crashed and I have to play with a keyboard and I dont know how to play cv1 and Frank was a major pain in the ass with that little jumping flea dude wtf.

Sunday, 13th September 2015, 01:24

Forum: Game Design Discussion

Topic: Retroactive patches?

Replies: 4

Views: 1653

Re: Retroactive patches?

Yes, it and related fixes were back-ported into 0.16. See the 0.16 commit log . We regularly do this for any important fixes from trunk that also affect the stable release and then make stable point releases for download as necessary (0.16.3 will be released along with 0.17). Basically if it's an im...

Friday, 11th September 2015, 17:55

Forum: Contributions

Topic: Sunken Ecumenical Temple

Replies: 8

Views: 4433

Re: Sunken Ecumenical Temple

He was more thinking what MainiacJoe attempted, but there are a few reasons why don't want to do it. The first is that it won't work in console; users will simply see shallow water and there's no way this approach can show the right glyph. Secondly actual arches are susceptible to LRD, and this one ...

Friday, 11th September 2015, 17:08

Forum: Crazy Yiuf's Corner

Topic: Ultimate Mummy GEAR YOURSELF guide!

Replies: 8

Views: 2366

Re: Ultimate Mummy GEAR YOURSELF guide!

Indeed, fixed in 0.17-a0-1805-g6093636, thanks! Also, it's nice if you can report bugs on Mantis so we can see them more easily.

Monday, 7th September 2015, 05:13

Forum: Crazy Yiuf's Corner

Topic: Replace Sticks to Snakes

Replies: 4

Views: 1258

Re: Replace Sticks to Snakes

heh

Sunday, 6th September 2015, 17:41

Forum: Coding

Topic: accuracy vs. monster EV

Replies: 5

Views: 4270

Re: accuracy vs. monster EV

You can use grep just fine since our codebase is pretty flat, with most relevant files directly in the source directory, but it can be better to use a tool like git grep, which will search any file in the tree automatically and knows how to do things like search for a context function. Here's what g...

Friday, 4th September 2015, 20:18

Forum: Dungeon Crawling Advice

Topic: New Monster: Juggernaut

Replies: 34

Views: 9184

Re: New Monster: Juggernaut

It was fixed by wheals in 0.17-a0-1754-gcb87171, and servers have been updated.

Thursday, 3rd September 2015, 00:07

Forum: Suggestions & Criticism

Topic: Why was a temporary ban necessary?

Replies: 19

Views: 6184

Re: Why was a temporary ban necessary?

Mod Note: Moved to S&C since that is the relevant place for this discussion.

Thursday, 3rd September 2015, 00:05

Forum: Suggestions & Criticism

Topic: Why was a temporary ban necessary?

Replies: 19

Views: 6184

Re: Why was a temporary ban necessary?

A personal insult can be one like "all current crawl developers are childish fools." That's simply being personally insulting to each person in that group. It's somehow different if someone makes a bullet list with every name in that group next to text of "childish fool"? It's ce...

Wednesday, 2nd September 2015, 21:26

Forum: Dungeon Crawling Advice

Topic: Any way to check 'exact' monster stat in-game (or out-game)?

Replies: 125

Views: 23677

Re: Any way to check 'exact' monster stat in-game (or out-ga

Seems like a new monster called 'juggernaut' got added to the recent trunk version. I want to know its stats-hp, movement speed, AC/EV/ whatever numeric values the game is not showing . Is there any way I can get access to the information? Emphasis added by me to highlight what was in the original ...

Wednesday, 2nd September 2015, 10:59

Forum: Dungeon Crawling Advice

Topic: Any way to check 'exact' monster stat in-game (or out-game)?

Replies: 125

Views: 23677

Re: Any way to check 'exact' monster stat in-game (or out-ga

There's also the following interesting phenomenon: <Gretell> juggernaut skeleton (Z) | Spd: 13 | HD: 20 | HP: 128-156 | AC/EV: 14/3 | Dam: 116 | undead, evil, unbreathing | Res: magic(26), cold++, poison+++, drown, rot+++, neg+++, torm | Vul: holy++ | XP: 1426 | Sz: Giant | Int: brainless. <Gretell>...

Wednesday, 2nd September 2015, 07:19

Forum: Dungeon Crawling Advice

Topic: Any way to check 'exact' monster stat in-game (or out-game)?

Replies: 125

Views: 23677

Re: Any way to check 'exact' monster stat in-game (or out-ga

Yes, you can query the Gretell bot in the ##crawl channel on IRC with a query prefix of '@??', like this: <+gammafunk> @??juggernaut < Gretell> juggernaut (C) | Spd: 15 (atk: 450%) | HD: 20 | HP: 158-185 | AC/EV: 20/10 | Dam: 120 | doors, fighter, see invisible | Res: magic(120), drown | XP: 7224 | ...

Wednesday, 2nd September 2015, 05:26

Forum: Dungeon Crawling Advice

Topic: Armor for Hybrids

Replies: 29

Views: 6397

Re: Armor for Hybrids

Out of curiosity: How does the fighting skill scale in on that damage progression, exactly? I was always under the assumption that an increase in accuracy is more important than a slightly better delay? It has a large impact on damage even if you don't consider accuracy. It's an N/60 increase in da...

Tuesday, 1st September 2015, 23:33

Forum: Crazy Yiuf's Corner

Topic: Trog is not great

Replies: 45

Views: 11325

Re: Trog is not great

Is this what it feels like to be in a love triangle?

Tuesday, 1st September 2015, 16:31

Forum: Technical Support

Topic: Msysgit Obsolete

Replies: 3

Views: 1653

Re: Msysgit Obsolete

OP, the guide has been updated with instructions for how to use Git for Windows SDK that you mentioned. I recommend this approach if have any trouble getting Cygwin to work. The SDK takes a little while to install, but is otherwise easy to get running and you have a working compilation environment w...

Tuesday, 1st September 2015, 14:59

Forum: Dungeon Crawling Advice

Topic: Armor for Hybrids

Replies: 29

Views: 6397

Re: Armor for Hybrids

OP, Berder's list above is the basic idea for how you make a melee character that also casts damaging magic spells. You can disregard any useless meme posts in this thread of "you can't use conjurations or damaging magic depending on spell power." You also don't at all need Cheibriados to ...

Wednesday, 26th August 2015, 19:07

Forum: Crazy Yiuf's Corner

Topic: POLL: OP spells?

Replies: 168

Views: 25578

Re: POLL: OP spells?

they need haste spell because they want to say "chei is shit! because chei forbides haste!".


No, they're not talking about the haste spell, they're talking about haste potions and the wand of hasting, because that's how most people use haste.

Tuesday, 25th August 2015, 06:10

Forum: Game Design Discussion

Topic: But seriously, remove hunger

Replies: 291

Views: 107362

Re: But seriously, remove hunger

Mod Note: This thread has reached the end of its life in terms of productive conversation, I think. Thanks to archaeo for getting an important topic started and putting together a spreadsheet that can be referenced later. There's certainly interest among several dev team members in addressing the fo...

Saturday, 22nd August 2015, 23:47

Forum: Technical Support

Topic: can't install 0.16 from debian repos

Replies: 12

Views: 5502

Re: can't install 0.16 from debian repos

It's back. The new 0.16.2-1 release depends on an unavailable version of libstdc++6 (>= 4.9). This is on Linux Mint 17.2 which is otherwise current and up-to-date. Sorry about that! I built the packages relative to utopic instead of trusty (apparently forgot the lesson learned when releasing 0.16.0...

Saturday, 22nd August 2015, 08:03

Forum: Crazy Yiuf's Corner

Topic: strong gods at early game are

Replies: 25

Views: 5241

Re: The god that early game is strong

hogehoge?

Friday, 21st August 2015, 23:17

Forum: Crazy Yiuf's Corner

Topic: Death cobs

Replies: 39

Views: 7405

Re: Death cobs

Mod Note: Split off the discussion regarding the hunger interface and starvation into a GDD topic.

Friday, 21st August 2015, 23:15

Forum: Game Design Discussion

Topic: Hunger interface and starvation (Split from Death Cobs in CYC)

Replies: 20

Views: 4454

Re: Hunger interface and starvation (Split from Death Cobs i

Moderator's Note: Split hunger interface and starvation off into this topic in GDD, since we're making some commits based on various feedback. This topic is about the hunger interface and how starvation works. Please see the AF_HUNGER topic if you want to talk about the hungry ghost / death cob cha...

Friday, 21st August 2015, 21:42

Forum: Game Design Discussion

Topic: Hunger interface and starvation (Split from Death Cobs in CYC)

Replies: 20

Views: 4454

Re: Death cobs

With this commit from neil adding a hunger state of for "fainting from hunger", you'll now know when your nutrition is low enough that you can faint. There's a hunger status light of "Fainting", and a message of "You are fainting from starvation!" (which can be put in f...

Friday, 21st August 2015, 20:27

Forum: Crazy Yiuf's Corner

Topic: i want to play Dj

Replies: 16

Views: 3175

Re: i want to play Dj

You can find 0.14-a the latest windows build made on CDO for the version before the removal (which was in 0.14-a0-2810-g474977d) here: Windows Tiles+Console Installer Windows Tiles zip I tested the installer in Wine and Tiles works fine. As for playing online, well you can certainly set up a WebTile...

Wednesday, 19th August 2015, 05:17

Forum: YASD! YAVP! and characters in progress too

Topic: CIP - DESu speedrun

Replies: 11

Views: 2251

Re: CIP - DESu speedrun

OP, if you're curious about what's been done speedrun-wise as summoners for 15-rune speedruns since the summons nerf in 0.10-a/0.11, here's are some: A summoner from 0.12 that started IE since that was a stronger start overall compared to Su. Quit on D:1 with the Orb because it just missed having th...

Tuesday, 18th August 2015, 01:52

Forum: YASD! YAVP! and characters in progress too

Topic: CIP - DESu speedrun

Replies: 11

Views: 2251

Re: CIP - DESu speedrun

Monster summoners still have a chance of casting Mass Abjure each time they would summon. Fighting most summoners is pretty easy if you have mass abjure and sif because you can easily outsummon them, although you want to keep in mind that any summoning monster can abjure your summons. An ancient lic...

Monday, 17th August 2015, 00:56

Forum: Crazy Yiuf's Corner

Topic: PSA: Death Cobs/Hungry ghosts have been buffed

Replies: 13

Views: 2566

Re: PSA: Death Cobs/Hungry ghosts have been buffed

Early gozag users? I hope this thread turns out well.
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