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Wednesday, 23rd February 2011, 21:07

Forum: Dungeon Crawling Advice

Topic: Is Trog behaving (gifting) correctly?

Replies: 16

Views: 3738

Re: Is Trog behaving (gifting) correctly?

He keeps giving me slings now. This is like the first time I played a SpBe and Trog gave me seven negative valued sling artifacts.

Wednesday, 23rd February 2011, 20:08

Forum: Dungeon Crawling Advice

Topic: Is Trog behaving (gifting) correctly?

Replies: 16

Views: 3738

Re: Is Trog behaving (gifting) correctly?

minmay wrote:Uh, he does.


So... getting that crossbow, but having zero skill in it is basically an instance of Trog bucking the gifting trend?

Wednesday, 23rd February 2011, 19:47

Forum: Dungeon Crawling Advice

Topic: Is Trog behaving (gifting) correctly?

Replies: 16

Views: 3738

Re: Is Trog behaving (gifting) correctly?

minmay wrote:It's only a bug if Trog gives you an item that you can't use at all (e.g. a giant club for a character who isn't a troll or ogre). Trog simply giving you items you don't like is not a bug.


Just making sure. I was under the impression he gifted skewed based on known / experienced skills.

Wednesday, 23rd February 2011, 19:38

Forum: Dungeon Crawling Advice

Topic: Is Trog behaving (gifting) correctly?

Replies: 16

Views: 3738

Re: Is Trog behaving (gifting) correctly?

XuaXua wrote:I don't like creating bugs if I don't have to, and I figured here is the best place to ask.


Also maybe there should be a bug speculation subforum for asking whether or not something is a bug before going to the tracker.

Wednesday, 23rd February 2011, 19:36

Forum: Dungeon Crawling Advice

Topic: Is Trog behaving (gifting) correctly?

Replies: 16

Views: 3738

Is Trog behaving (gifting) correctly?

I don't like creating bugs if I don't have to, and I figured here is the best place to ask. I have a Spriggan Berserker. He has the following skills: Fighting: 10 Short Blades: 13 Long Blades: 2 Axes: 2 Bows: 8 Throwing: 3 Slings: 2 In my equipment I have a sling, a bow, some short swords and a blow...

Wednesday, 23rd February 2011, 17:20

Forum: Dungeon Crawling Advice

Topic: Other backgrounds for Spriggans

Replies: 47

Views: 12940

Re: Other backgrounds for Spriggans

szanth wrote:Yeah... often I wish the food cost of berserking were reduced or removed in place of something else; anything else, really. But I know damn well that'll never happen. :p


Find an Amulet of Rage, it helps.

Wednesday, 23rd February 2011, 17:17

Forum: Dungeon Crawling Advice

Topic: Other backgrounds for Spriggans

Replies: 47

Views: 12940

Re: Other backgrounds for Spriggans

It took me reading an iteration of this thread (a while back) to realize that "darkened classes" does not mean "restricted from use for this race" and have been playing with Spriggan Berserkers for a while.

Tuesday, 22nd February 2011, 22:38

Forum: Game Design Discussion

Topic: What in Crawl isn't fun?

Replies: 245

Views: 74460

Re: What in Crawl isn't fun?

I think all chunks should provide nutrition. That creates an interesting choice if you are starving - this chunk could save me, but it will give me rot / mutations / poison. It's not as if rotting nutrition giving chunks would be "too good" of an item ... Do all potions provide nutrition ...

Tuesday, 22nd February 2011, 22:37

Forum: Game Design Discussion

Topic: Autoexploring while Berserk

Replies: 16

Views: 4315

Re: Autoexploring while Berserk OR Starving

I can't autoexplore, even though it is just as effective as click-exploring to find some food. It's actually not. At all. Why not? It opens up empty spaces (ok, it's "grab the nearest dark space and go in that direction and then reverse instead of searching for secret doors") to spot food...

Tuesday, 22nd February 2011, 22:06

Forum: Game Design Discussion

Topic: Autoexploring while Berserk

Replies: 16

Views: 4315

Re: Autoexploring while Berserk OR Starving

Also, why can't I autoexplore while STARVING? I mean, let's say I'm Starving and I don't have any food. I've been stopped by autoexplore to tell me I'm starving. I can't autoexplore, even though it is just as effective as click-exploring to find some food. I think autoexplore should have a yes/no ch...

Tuesday, 22nd February 2011, 22:02

Forum: Game Design Discussion

Topic: Do Spriggans get Elven-make Bonuses?

Replies: 24

Views: 5545

Re: Do Spriggans get Elven-make Bonuses?

danr wrote:The orcish bonus for weapons can be even better IF you have high piety with Beogh.


It's a requirement to worship Beogh to be an orc?

With that, the bonus seems somewhat redundant.

Tuesday, 22nd February 2011, 18:25

Forum: Game Design Discussion

Topic: What in Crawl isn't fun?

Replies: 245

Views: 74460

Re: What in Crawl isn't fun?

I hate, HATE portals that disappear over TIME or if you leave the level. Look, I get it , you want the player to address the level at or around the time it appears, but this can be more challenging than you think. Unfortunately, that's exactly the point. The portals aren't supposed to be treasure p...

Tuesday, 22nd February 2011, 18:20

Forum: Dungeon Crawling Advice

Topic: Lantern of Shadows and the Abyss

Replies: 3

Views: 1631

Lantern of Shadows and the Abyss

According to the Knowledge Bot, but not according to the Crawl Game Wiki, the Lantern of Shadows is "rumored to be useful for escaping the abyss".

Can anyone provide any details on this? I have a couple distortion-branded weapons and just got the lantern, so I'm curious.

Tuesday, 22nd February 2011, 17:35

Forum: Game Design Discussion

Topic: Autoexploring while Berserk

Replies: 16

Views: 4315

Re: Autoexploring while Berserk

It was a hacky fix to the bug where autoexploring while berserk let you stay berserk the whole time you explored, I think. For me, I care not that I might be left destitute encountering several enemies; when I am still in full rage, my goal is to find new enemies and to me the easiest way to do tha...

Tuesday, 22nd February 2011, 17:32

Forum: Game Design Discussion

Topic: Do Spriggans get Elven-make Bonuses?

Replies: 24

Views: 5545

Re: Do Spriggans get Elven-make Bonuses?

I was unaware of how insignificant the race-brand bonuses for the races that use them.

Monday, 21st February 2011, 20:31

Forum: Game Design Discussion

Topic: Do Spriggans get Elven-make Bonuses?

Replies: 24

Views: 5545

Do Spriggans get Elven-make Bonuses?

I'm not trying to min-max, but I just wanted to find out something. 1 - FACT: Elves get a bonus to Elven items. 2 - FACT (from description): Spriggans are small, magical creatures distantly related to Elves. 3 - QUESTION: Do Spriggans benefit from items of Elven origin? 4 - QUESTION: If not, should ...

Monday, 21st February 2011, 18:51

Forum: Game Design Discussion

Topic: Autoexploring while Berserk

Replies: 16

Views: 4315

Re: Autoexploring while Berserk

Could the game have a flag added to turn this feature off?

I unwisely continue to look for kills to faint in front of while berserk.

Monday, 21st February 2011, 18:49

Forum: Game Design Discussion

Topic: What in Crawl isn't fun?

Replies: 245

Views: 74460

Re: What in Crawl isn't fun?

I'll repeat it; storage in stores. It gets me kind of excited to think about, and I can't think of any way that this would break the game. Storage in tesseracts. We ARE talking about a game with magic, right? ... I don't understand. o_O A tesseract is generally used in pop culture (read: comic book...

Monday, 21st February 2011, 18:26

Forum: Game Design Discussion

Topic: Autoexploring while Berserk

Replies: 16

Views: 4315

Autoexploring while Berserk

Why can't I autoexplore while berserk? I've killed everything around me. I have prayed to Trog on the appropriate corpses (if necessary). I've picked up what I want to pick up. What's the next thing I do? Explore. But I can't auto-explore, I have to do it manually for the, maybe 10-15 walking spaces...

Friday, 18th February 2011, 04:19

Forum: Game Design Discussion

Topic: What in Crawl isn't fun?

Replies: 245

Views: 74460

Re: What in Crawl isn't fun?

I hate, HATE portals that disappear over TIME or if you leave the level. Look, I get it , you want the player to address the level at or around the time it appears, but this can be more challenging than you think. Unfortunately, that's exactly the point. The portals aren't supposed to be treasure p...

Thursday, 17th February 2011, 23:31

Forum: Game Design Discussion

Topic: What in Crawl isn't fun?

Replies: 245

Views: 74460

Re: What in Crawl isn't fun?

szanth wrote:I'll repeat it; storage in stores. It gets me kind of excited to think about, and I can't think of any way that this would break the game.


Storage in tesseracts. We ARE talking about a game with magic, right?

Thursday, 17th February 2011, 23:27

Forum: Game Design Discussion

Topic: Safely Unwielding Distortion Brands

Replies: 6

Views: 2047

Re: Safely Unwielding Distortion Brands

MarvintheParanoidAndroid wrote:You get a distortion unwield effect upon transforming, so it works out exactly the same as if you'd just unwielded it.


I used the card and I don't recall noticing it; maybe I missed it?

Thursday, 17th February 2011, 23:12

Forum: Game Design Discussion

Topic: What in Crawl isn't fun?

Replies: 245

Views: 74460

Re: What in Crawl isn't fun?

I understand monsters with hands picking up weapons and armor and wands. I think the scroll/potion/jewelry/misc. item-wandering should go away. And yet, how many times have you encountered a goblin armed with a +0 +0 dagger sleeping next to an unused +X +X Branded Artifact sabre ? This is the thing...

Thursday, 17th February 2011, 23:08

Forum: Game Design Discussion

Topic: What in Crawl isn't fun?

Replies: 245

Views: 74460

Re: What in Crawl isn't fun?

TwilightPhoenix wrote:Poison resistance is too binary and not fun. You're either totally vulnerable or totally invulnerable, barring a few special cases.


Especially considering that you have potions of poison and potions of STRONG poison, which last longer, etc.

Thursday, 17th February 2011, 23:07

Forum: Game Design Discussion

Topic: What in Crawl isn't fun?

Replies: 245

Views: 74460

Re: What in Crawl isn't fun?

This has only ever been a factor for one character of mine, but when you explode a monster with Orb of Destruction, all of its chunks are marked for auto-pickup. Even if they're contaminated and you're engorged. It's extremely tedious needing to pick up (and immediately drop) six chunks strewn abou...

Thursday, 17th February 2011, 23:06

Forum: Game Design Discussion

Topic: What in Crawl isn't fun?

Replies: 245

Views: 74460

Re: What in Crawl isn't fun?

I hate, HATE portals that disappear over TIME or if you leave the level. Look, I get it , you want the player to address the level at or around the time it appears, but this can be more challenging than you think. In order to address this problem, here is the solution I propose: Make a portal disapp...

Thursday, 17th February 2011, 20:01

Forum: Game Design Discussion

Topic: Missing Documentation on Allies

Replies: 2

Views: 1061

Re: Missing Documentation on Allies

Relevant existing text from document Some monsters can be friendly; friendly monsters will follow you around and fight on your behalf (you gain half the normal experience points for any kills they make). You can command your allies using the 't' key, which lets you shout to attract them or tell them...

Thursday, 17th February 2011, 19:48

Forum: Game Design Discussion

Topic: Missing Documentation on Allies

Replies: 2

Views: 1061

Missing Documentation on Allies

Allies and Ally control is pretty much missing from the documentation. Suggested subtopics might include 1) What are allies vs. neutrals 2) How one gains allies - distinguish between temporary and permanent 3) What allies do for you (and the reduced XP involved in such) 4) Controlling allies - being...

Thursday, 17th February 2011, 18:13

Forum: Game Design Discussion

Topic: Safely Unwielding Distortion Brands

Replies: 6

Views: 2047

Safely Unwielding Distortion Brands

To safely unwield a distortion weapon without any effects, become transformed (via the Flight card or Spider Form or (untried) Blade Hands spell and answer 'N' to the question "Switch back to main weapon?". I just tried this and it works (and added it to the game wiki). 1) Is this the corr...
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