Search found 6452 matches

Tuesday, 14th July 2020, 18:38

Forum: Crazy Yiuf's Corner

Topic: What just happened to butchering?

Replies: 28

Views: 17828

Re: What just happened to butchering?

Instead, I think it would be fun to add a "swallow whole" ability. Save-or-Die is, historically, kind of a bad idea in most games that implement something of the sort. If I were to do that I would have the success chance of the swallow ability scale directly with the remaining HP of the m...

Sunday, 12th July 2020, 19:47

Forum: Game Design Discussion

Topic: Proposal for an upper bound on turns taken: Zot Specters

Replies: 11

Views: 3453

Re: Proposal for an upper bound on turns taken: Zot Specters

So here's some "crawl" specific problems with a hard (or even medium hard) clock that need resolving: 1. There's a wide variance in the number of aut's it's "reasonable" to spend on a level, Ogres for example have a large HP pool put poor defenses, meaning they have to spend a lo...

Sunday, 12th July 2020, 07:28

Forum: Technical Support

Topic: Trunk not updated in 2 months

Replies: 5

Views: 3477

Re: Trunk not updated in 2 months

Siegurt wrote:See: viewtopic.php?f=9&t=25634 for a prior discussion of this, also some links for a workaround.


Sunday, 12th July 2020, 07:27

Forum: Technical Support

Topic: Trunk not updated in 2 months

Replies: 5

Views: 3477

Re: Trunk not updated in 2 months

See: viewtopic.php?f=9&t=25634 for a prior discussion of this, also some links for a workaround.

Saturday, 11th July 2020, 21:12

Forum: Game Design Discussion

Topic: Proposal for an upper bound on turns taken: Zot Specters

Replies: 11

Views: 3453

Re: Proposal for an upper bound on turns taken: Zot Specters

Note that the work to remove much of food-related stuff is currently underway already:

https://github.com/crawl/crawl/search?o ... pe=Commits

Saturday, 11th July 2020, 21:08

Forum: YASD! YAVP! and characters in progress too

Topic: Analysis Paralysis (Acquire choices)

Replies: 5

Views: 2414

Re: Analysis Paralysis (Acquire choices)

Magipi wrote:I would have acquired gold. You have less than 500 gold right now if I am not mistaken.

That's because I'd bought everything that was of any use from all the shops, acquiring gold when there's nothing to buy is dumb.

Saturday, 11th July 2020, 02:41

Forum: YASD! YAVP! and characters in progress too

Topic: Analysis Paralysis (Acquire choices)

Replies: 5

Views: 2414

Re: Analysis Paralysis (Acquire choices)

duvessa wrote:The CPA, because a +6 longbow of flaming is already better than glaive of the guard, whereas a +3 chain mail is not as good as a +5 CPA.

That was what I ended up doing. I just like torturing myself when fixarts crop up.

Saturday, 11th July 2020, 00:06

Forum: YASD! YAVP! and characters in progress too

Topic: Analysis Paralysis (Acquire choices)

Replies: 5

Views: 2414

Analysis Paralysis (Acquire choices)

Working along with this guy: Dungeon Crawl Stone Soup version 0.26-a0-42-g4f279345d9 (tiles) character file. Game seed: 97949075870671673 Erbil the Archer (Merfolk Gladiator) Turns: 30466, Time: 01:36:48 Health: 130/130 AC: 26 Str: 20 XL: 16 Next: 54% Magic: 25/25 EV: 14 Int: 11 God: Okawaru [*****....

Thursday, 9th July 2020, 18:51

Forum: Technical Support

Topic: Nightly build page stuck again

Replies: 6

Views: 4234

Re: Nightly build page stuck again

Automated trunk build page has stopped updataing again (@5/23/2020)

Nightly builds appear to still be being generated and the above rss links still work (That's why I searched out this old thread and necro'd it :)

Thursday, 9th July 2020, 01:26

Forum: Dungeon Crawling Advice

Topic: Figurine of Zig to escape a zig?

Replies: 2

Views: 1735

Re: Figurine of Zig to escape a zig?

Zigception! Zigs within zigs, turtles all the way down baby!

Monday, 6th July 2020, 19:33

Forum: Crazy Yiuf's Corner

Topic: What just happened to butchering?

Replies: 28

Views: 17828

Re: What just happened to butchering?

New hunger clock is actually relevant on weak species. I expect that must be changed a bit. I play quickly on melee octopodes compared to average players and even there its been tight a couple times. Extra hunger from melee was removed a few hours ago (likely not in your trunk yet) so that should h...

Monday, 6th July 2020, 18:34

Forum: Crazy Yiuf's Corner

Topic: What just happened to butchering?

Replies: 28

Views: 17828

Re: What just happened to butchering?

By the way, Siegurt, what is your source? I use http://crawl.develz.org/trunk/changes.txt but there is no sign of this change yet. If you want to see *everything* you can go here: https://github.com/crawl/crawl/commits/master If you want to search for something you can type it in the search bar at ...

Monday, 6th July 2020, 07:14

Forum: Crazy Yiuf's Corner

Topic: What just happened to butchering?

Replies: 28

Views: 17828

Re: What just happened to butchering?

Trolls apparently don't require as much food as they did: Remove chunk eating for most species Ghouls retain the ability because that's their thing. With spell hunger removed food conducts become a vestigal part of crawl that can be used to tweak the food clock for different species. Spriggans, with...

Wednesday, 1st July 2020, 01:02

Forum: Dungeon Crawling Advice

Topic: Immolation and Cloud Immunity?

Replies: 3

Views: 1890

Re: Immolation and Cloud Immunity?

It protects you from the residual effects from standing around in clouds. Immolation causes things to explode in a fireball-like way, and leave behind fire clouds. The damage from the explosion isn't cloud damage, and the scarf provides no protection from it.

Monday, 29th June 2020, 20:35

Forum: Dungeon Crawling Advice

Topic: Dithmenos and Invocations

Replies: 3

Views: 1877

Re: Dithmenos and Invocations

I seem to recall that it effects the chances of, and damage done by your shadows, I could very well be wrong though, that may have been just something that someone suggested.

Monday, 29th June 2020, 18:19

Forum: Dungeon Crawling Advice

Topic: Online play, accounts question

Replies: 4

Views: 1968

Re: Online play, accounts question

There've been some suggestions on how to handle this in the past (the simplest way is a tag in your .rc that identifies which "combined" score name you want to use, preferably digitally signed if we want to actually prevent people from using it maliciously) This would actually be a fairly...

Monday, 29th June 2020, 18:04

Forum: Dungeon Crawling Advice

Topic: Online play, accounts question

Replies: 4

Views: 1968

Re: Online play, accounts question

There've been some suggestions on how to handle this in the past (the simplest way is a tag in your .rc that identifies which "combined" score name you want to use, preferably digitally signed if we want to actually prevent people from using it maliciously) This would actually be a fairly ...

Monday, 29th June 2020, 17:54

Forum: Technical Support

Topic: 0.25.0 --- crash on first downstairs

Replies: 2

Views: 2299

Re: 0.25.0 --- crash on first downstairs

Self-replying as I solved it (I hope) and someone else might have the same problem --- it was my .crawlrc file. In my innocence, I'd thought I should specify a crawl_dir other than "random location in the build tree". This apparently broke things. I don't know what the intended use case f...

Sunday, 28th June 2020, 22:57

Forum: Crazy Yiuf's Corner

Topic: Can you one hit KO the Royal Jelly?

Replies: 25

Views: 10913

Re: Can you one hit KO the Royal Jelly?

You used to be able to get stab bonuses with Dragon form claws as a Felid, which was also a top-tier level of silly.

Thursday, 25th June 2020, 01:29

Forum: Game Design Discussion

Topic: Add debuff to Wu Jian's whirlwind

Replies: 17

Views: 5568

Re: Add debuff to Wu Jian's whirlwind

Note that Wu *was* just recently nerfed (pin was removed from whirlwind) and there's not a really strong contingent that thinks [s]he's significantly overpowered Wu is actually the one god for whom pronouns are unambiguous. As per lore, "The Wu Jian Council is a congregation of martial monks.&...

Tuesday, 23rd June 2020, 15:39

Forum: Dungeon Crawling Advice

Topic: Version Questions

Replies: 7

Views: 3464

Re: Version Questions

If you choose a server running released version does that mean it is not updated as frequently? Or are all servers updated fairly regularly? Most servers run more than one version, a typical server will run trunk plus several prior releases (some include offshoots or "forks" as well), I d...

Saturday, 20th June 2020, 02:55

Forum: Dungeon Crawling Advice

Topic: Draft guide to Crawl's time system

Replies: 8

Views: 2808

Re: Draft guide to Crawl's time system

There should probably be some mention of "multi-turn actions" (like wearing armour) which are one keypress, but take up multiple turns in your turncount for scoring purposes. Had to do a double take, because this one is already in there! Last sentence of the first paragraph in the regener...

Friday, 19th June 2020, 20:15

Forum: Dungeon Crawling Advice

Topic: Draft guide to Crawl's time system

Replies: 8

Views: 2808

Re: Draft guide to Crawl's time system

There should probably be some mention of "multi-turn actions" (like wearing armour) which are one keypress, but take up multiple turns in your turncount for scoring purposes.

Thursday, 18th June 2020, 20:42

Forum: Game Design Discussion

Topic: Add debuff to Wu Jian's whirlwind

Replies: 17

Views: 5568

Re: Add debuff to Wu Jian's whirlwind

IIUC the code, Serpent's Lash is 2-3 piety. For comparison Heroism, which I often see regarded as pretty spammable, is 1-2 piety. I would call those both fairly cheap but I suppose sensibilities differ. Well, spammable-ness aside why is it particularly good for mana users? (Rather than say "pe...

Wednesday, 17th June 2020, 19:16

Forum: Dungeon Crawling Advice

Topic: Corruption has sealed off the swamp rune vault

Replies: 6

Views: 5659

Re: Corruption has sealed off the swamp rune vault

Blink or dig or fly?

Wednesday, 17th June 2020, 19:15

Forum: Game Design Discussion

Topic: Add debuff to Wu Jian's whirlwind

Replies: 17

Views: 5568

Re: Add debuff to Wu Jian's whirlwind

Wu is my favourite god because he can reset high danger fights to isolate, lash to stairs, lash to shops, and his fog takes one turn to block LOS rather than two. I think Wu is the strongest deity on naga casters, and significantly stronger than Vehumet because lash is equivalent to +2 cast range a...

Tuesday, 16th June 2020, 21:04

Forum: Game Design Discussion

Topic: Add debuff to Wu Jian's whirlwind

Replies: 17

Views: 5568

Re: Add debuff to Wu Jian's whirlwind

Personally I think that the entire point of taking Wu Jian previously was for the old pin effect, without it, the god is worthless, and whirlwind is now not worth using ever. I would just remove Wu Jian entirely, if pin was too powerful, then the god didn't work at all, and needs to go. There' s lit...

Monday, 15th June 2020, 15:33

Forum: YASD! YAVP! and characters in progress too

Topic: What killed me? Shoals Stench cloud perma confused?

Replies: 7

Views: 2511

Re: What killed me? Shoals Stench cloud perma confused?

Indeed, you did not have rPois, and Meph cloud was blown into your face by the wind drake (yes wind drakes can move clouds)

Thursday, 11th June 2020, 16:32

Forum: Dungeon Crawling Advice

Topic: How to survive giants?

Replies: 6

Views: 3668

Re: How to survive giants?

*also* if you don't want to get pelted with (ranged attacks generally, but large rocks in this case), have a meat-shield in the way, a good choice is a nonthreatening monster. Even something that not nonthreatening, but won't-do-as-much-damage-as-a-giant-throwing-rocks might be a decent choice, part...

Thursday, 11th June 2020, 16:18

Forum: Crazy Yiuf's Corner

Topic: Old returning player

Replies: 5

Views: 2804

Re: Old returning player

If you're playing trunk the elemental spellcasting has been reworked in a fairly major way. (particularly FE/IE)

Thursday, 11th June 2020, 05:11

Forum: YASD! YAVP! and characters in progress too

Topic: What killed me? Shoals Stench cloud perma confused?

Replies: 7

Views: 2511

Re: What killed me? Shoals Stench cloud perma confused?

From their message history: The sea snake bites you. The water nymph points at you and mumbles some strange words. The water swirls and strikes you! The merfolk hits you from afar with a +1 vorpal trident! The merfolk hits you from afar with a +0 trident! The snapping turtle completely misses you. ...

Wednesday, 10th June 2020, 00:27

Forum: YASD! YAVP! and characters in progress too

Topic: What killed me? Shoals Stench cloud perma confused?

Replies: 7

Views: 2511

Re: What killed me? Shoals Stench cloud perma confused?

Your youtube link is dead (private?), However I did track down your actual morgue link from when you died: https://underhound.eu/crawl/morgue/DildoBatman/morgue-DildoBatman-20200609-211221.txt It appears that you drank a potion of mutation as your last action (maybe you pressed the wrong button when...

Wednesday, 10th June 2020, 00:06

Forum: The Dart Board

Topic: Weekly Dungeons Discord server

Replies: 7

Views: 4608

Re: Weekly Dungeons Discord server

Blyxx wrote: I'll ask him to create a Tavern account and post here.

Also I think the new account creation might still be disabled.

Wednesday, 10th June 2020, 00:01

Forum: The Dart Board

Topic: Weekly Dungeons Discord server

Replies: 7

Views: 4608

Re: Weekly Dungeons Discord server

My introduction to the server was like this: I was playing a game of Crawl on CAO and a spectator messaged me and said he is sponsoring a weekly competition for a $10 prize that he is funding himself. He sent a link to the Discord server. I joined the server and didn't post anything right away, jus...

Tuesday, 9th June 2020, 19:16

Forum: The Dart Board

Topic: Weekly Dungeons Discord server

Replies: 7

Views: 4608

Re: Weekly Dungeons Discord server

Hi all, just wanted to post here that there is a fairly new Discord server devoted to hosting weekly Crawl challenges. There are server ranks to rise through and there is even a $ prize (usually $10USD but this week is $30USD!). So far the format has been based on a species/background combo that's ...

Tuesday, 9th June 2020, 19:08

Forum: Dungeon Crawling Advice

Topic: Typical Vaults:5 Question

Replies: 3

Views: 2950

Re: Typical Vaults:5 Question

If you berserk him 1:1 he should go down I personally find that using berserk on mennas particularly is slightly higher risk than I'm comfortable with. He will go down a very high percentage of the time, but his shield can occasionally randomly roll well enough to keep him alive through the length ...

Tuesday, 9th June 2020, 01:49

Forum: Game Design Discussion

Topic: Have Xom Explicitly Gift Ammo

Replies: 10

Views: 3856

Re: Have Xom Explicitly Gift Ammo

chequers wrote:I don't think Xom is the right god to propose adding guaranteed gifts to.

I suspect Xom would gift you ammo by shooting it at you... "Catch!"

Sunday, 17th May 2020, 20:10

Forum: Game Design Discussion

Topic: Connect magic schools with player resistances

Replies: 17

Views: 5394

Re: Connect magic schools with player resistances

To flip this on it's head, how would you feel if there was an item that gave you +10 or +26 to some skill?

Thursday, 7th May 2020, 04:52

Forum: Dungeon Crawling Advice

Topic: What are the actually effects of +str on damage?

Replies: 22

Views: 11316

Re: What are the actually effects of +str on damage?

So 1 point of slay is roughly worth 2 points of strength? Assuming that equation remains true throughout all ranges of strength and there aren't any diminishing returns (which I am unsure of), seems to me that 2 STR == 1.246 Slaying, making Slaying almost twice as effective but with an edge of +1 d...

Thursday, 30th April 2020, 23:40

Forum: Dungeon Crawling Advice

Topic: How can I get all skills to 27

Replies: 18

Views: 9216

Re: How can I get all skills to 27

petercordia wrote:plz no. Bites don't cleave. If dragon's too weak give it Archmagi and extra hp.

See also: Hydra form

Sunday, 26th April 2020, 17:59

Forum: Game Design Discussion

Topic: concepts for equipment/evo god

Replies: 2

Views: 1591

Re: concepts for equipment/evo god

Some questions to answer for god-designing: 1. What does this god do that changes the way you play? And in what way is it different from how your playstyle is changed by other gods? 2. Does anything about these changes increase tedium for benefit? 3. Do the benefits have enough appeal that it would ...

Tuesday, 21st April 2020, 01:05

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 123

Views: 48008

Re: Positional Attack Magic Implementation [Now Playable]

Could you give some specific examples, because I don't really recognise that problem. Playing as an IE, in the early game I could win most fights by casting Frozen Ramparts, optionally Armour, and then tabbing. In lair if I was too lazy to walk to the nearest wall I could summon a few icebeasts and...

Monday, 20th April 2020, 19:34

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 123

Views: 48008

Re: Positional Attack Magic Implementation [Now Playable]

So I've played through a large number of games now with the positional magic, and here's what I have to say about it: It adds a VERY large amount of tedium to the game. The first six, 50 or even 1000 times you cast a spell that has positional requirements, you have to think about it, and maybe it's ...

Sunday, 22nd March 2020, 20:13

Forum: Suggestions & Criticism

Topic: Do forum sessions have a timer now?

Replies: 3

Views: 25052

Re: Do forum sessions have a timer now?

I'm pretty sure no-one has touched the forum code in well over a decade...

Wednesday, 11th March 2020, 19:45

Forum: Game Design Discussion

Topic: Name 10-aut units, or do away with them and just count auts

Replies: 21

Views: 8446

Re: Name 10-aut units, or do away with them and just count a

I thought monsters were effected my weapon delay when using a weapon, taking a number of 'energy points' equal to Average(weapon base delay, 10). Is that incorrect? That's incorrect, the number of energy points a monster needs to use to take a normal action is fixed, the number of action points you...

Wednesday, 11th March 2020, 19:02

Forum: Game Design Discussion

Topic: Amnesia trap

Replies: 7

Views: 3914

Re: Amnesia trap

No, this would lead to people writing down the color of the potions. Or something like that. No. Really. No. Yeah even if it generated new fake appearences for all those items and made you like drop them or something (So you can't remember them by inventory slot) there'd be still be leaks (which on...

Tuesday, 10th March 2020, 19:57

Forum: Dungeon Crawling Advice

Topic: New Leech

Replies: 17

Views: 7072

Re: New Leech

Sure, of course if you would pick normal vampiric on a demon blade over Eos you'll be likely to want Leech over Eos. I can't be the only one suspicious of that first choice though. Personally, I would rate a normal vampiric demon blade pretty close to Eos (probably slightly better, at least in pre-...

Tuesday, 10th March 2020, 19:37

Forum: Game Design Discussion

Topic: Name 10-aut units, or do away with them and just count auts

Replies: 21

Views: 8446

Re: Name 10-aut units, or do away with them and just count a

If the player's action was faster/slower than 10 auts, then the monster's energy gain is scaled, although I have no idea how it handles rounding. static void _monster_add_energy(monster& mons) { if (mons.speed > 0) { // Randomise to make counting off monster moves harder: const int energy_gaine...

Wednesday, 4th March 2020, 19:31

Forum: Contributions

Topic: Can I have a comission of mine to the loading screen?

Replies: 2

Views: 3123

Re: Can I have a comission of mine to the loading screen?

FWIW, here's the 4 year old thread where the OP requested this happen the first time:

viewtopic.php?f=19&t=18433&p=288950&hilit=commission#p288950

There was some paperwork requested for copyright assignment

Sunday, 1st March 2020, 22:35

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2661740

Re: Best/Worst Artifacts

Well, *this* game is on easy mode now.. a - the +7 demon blade of Circular Logic (weapon) {vamp, rF+ rC+ Str+3 Dex+4} (You acquired it on level 9 of the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It affects your dexterity (+4...
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