Search found 293 matches

Thursday, 19th June 2014, 14:44

Forum: Game Design Discussion

Topic: Rebalance dragon armors, possibly make hides easier to find

Replies: 33

Views: 8452

Re: Rebalance dragon armors, possibly make hides easier to f

true enough

I just hate having useless bonuses on things, like I'd rather it just not have rSteam at all and just be (functionally) a high-ac robe

Wednesday, 18th June 2014, 18:17

Forum: Game Design Discussion

Topic: Rebalance dragon armors, possibly make hides easier to find

Replies: 33

Views: 8452

Re: Rebalance dragon armors, possibly make hides easier to f

also I think SteamDA needs something more useful than rSteam (though it's a good armor otherwise)

Wednesday, 18th June 2014, 18:14

Forum: Game Design Discussion

Topic: Rebalance dragon armors, possibly make hides easier to find

Replies: 33

Views: 8452

Re: Rebalance dragon armors, possibly make hides easier to f

I don't think I've ever actually used a dragon armor aside from when I got a PDA on D1

usually by the time I get one, I already have something better

also I've never seen an artifact DA. do they exist?

Wednesday, 18th June 2014, 15:29

Forum: Game Design Discussion

Topic: Discussion of Holy Enemies

Replies: 28

Views: 8609

Re: Discussion of Holy Enemies

Tbh I didn't mind paladins - they could maybe use a buff to be more in line with Pan threats but I don't think every enemy should be a special little snowflake (that thinking gave us shedu and phoenixes). Angles are good but fighting only angels would be a little dry. agreed sometimes you just want...

Thursday, 12th June 2014, 18:28

Forum: Game Design Discussion

Topic: Proposal: Rexa, the Gladiator God

Replies: 15

Views: 3992

Re: Proposal: Rexa, the Gladiator God

jaygee wrote:would people seriously let enemies whittle them down for bonus piety?

yes

extreme minmaxing should be a diagnosed mental disorder imo

Thursday, 12th June 2014, 17:58

Forum: Game Design Discussion

Topic: Making +acc more useful

Replies: 49

Views: 13270

Re: Making +acc more useful

how about making certain weapon types see a greater bonus from accuracy?

a dagger would benefit much more from more accurate strikes than a giant spiked club

Tuesday, 10th June 2014, 15:54

Forum: Game Design Discussion

Topic: Randomized Tiles for Fruit

Replies: 10

Views: 3069

Re: Randomized Tiles for Fruit

Mulzaro wrote:Or just add a new tile. Like a fruit pile or bowl.

Monday, 2nd June 2014, 17:26

Forum: Game Design Discussion

Topic: Tedium and the Illusion of Lethality

Replies: 149

Views: 40687

Re: Tedium and the Illusion of Lethality

damiac wrote:Perhaps I'm in the minority with the viewpoint that I just want to make a really powerful character and kill everything in the game


that's how I roll too

Tuesday, 15th April 2014, 19:19

Forum: Game Design Discussion

Topic: Komodo dragons are pretty annoying

Replies: 35

Views: 11708

Re: Komodo dragons are pretty annoying

I never understood why komodo dragons give sickness from a flavor standpoint

komodo dragons aren't poisonous iirc so it seems random. maybe give it to gray rats instead (bites from which often transmit diseases--black plague anyone?)

Tuesday, 15th April 2014, 19:16

Forum: Game Design Discussion

Topic: FR: Decrease Beogh Smiting Piety Cost

Replies: 6

Views: 1628

Re: FR: Decrease Beogh Smiting Piety Cost

Lyrick wrote:you don't have to abandon plate mail to use it.

this is pretty big

still could use an Invo scaling buff, but having a smite-target attack in plate with such a low xp investment is quite strong

Tuesday, 15th April 2014, 19:12

Forum: Game Design Discussion

Topic: Species: Salamander

Replies: 26

Views: 7881

Re: Species: Salamander

reminds me alot of lava orc

Thursday, 10th April 2014, 19:18

Forum: Game Design Discussion

Topic: Spell Idea: Comet

Replies: 12

Views: 3123

Re: Spell Idea: Comet

I think a spell that turned you into a comet would be cooler

moving leaves a trail of freezing clouds behind you and melee damage could have additional damage

but that's not quite how comets work so it's a little misguided

Tuesday, 1st April 2014, 18:15

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 919443

Re: I think we learned an important lesson today.

Grimm wrote:Don't do ANYTHING the wiki tells you to.

Thursday, 27th March 2014, 15:16

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 919443

Re: I think we learned an important lesson today.

Common items become inordinately scarce once you need them.

Wednesday, 26th March 2014, 13:24

Forum: Game Design Discussion

Topic: Better differentiate Flame Tongue and Throw Flame

Replies: 29

Views: 8835

Re: Better differentiate Flame Tongue and Throw Flame

roctavian wrote:We do have the code for cone-shaped spells now, and a range 2 or 3 cone of fire for Flame Tongue would be fun.

this would be so legit

Wednesday, 26th March 2014, 13:15

Forum: Game Design Discussion

Topic: Tile build: Melee animation

Replies: 40

Views: 14460

Re: Tile build: Melee animation

the option would be awesome

maybe even a little blood splat on the enemy you hit, 1-2 frames long

Wednesday, 26th March 2014, 13:12

Forum: Game Design Discussion

Topic: Couple FixedArt Ideas

Replies: 13

Views: 2865

Re: Couple FixedArt Ideas

random blinks tend to kill me more than save me haha

Wednesday, 26th March 2014, 13:11

Forum: Game Design Discussion

Topic: Proposal:Steam Whistle

Replies: 10

Views: 2412

Re: Proposal:Steam Whistle

making rSteam more useful would be a better change (or having a better resist on Steam DA)

Wednesday, 26th March 2014, 13:08

Forum: Game Design Discussion

Topic: Proposal : More cards for nemelex

Replies: 3

Views: 1656

Re: Proposal : More cards for nemelex

I would love more things to do with gold and junk items

I've always thought that a God based on gold and item manipulation would be cool. maybe even "bless" a mundane/branded item into a randart at ****** (once per game, TSO/Kiku style)

Wednesday, 26th March 2014, 12:56

Forum: Game Design Discussion

Topic: Proposal: Resistances overhaul

Replies: 24

Views: 4508

Re: Proposal: Resistances overhaul

Bart wrote:We should not complicate [resists (or anything really)] for the sake of logic.

Tuesday, 18th March 2014, 18:55

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 919443

Re: I think we learned an important lesson today.

azure jellies will completely smoke you if you don't have rC+

Tuesday, 18th March 2014, 06:26

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 919443

Re: I think we learned an important lesson today.

don't equip mundane cloaks/hats/gloves and forget about them for 10 levels

last game I walked around with a -4 cloak and -3 gloves for jiyva knows how long

edit: thank god they changed how corrosion works

Thursday, 6th February 2014, 18:48

Forum: Dungeon Crawling Advice

Topic: Hidden orc mines entrance?!? (luckiest game!)

Replies: 13

Views: 3947

Re: Hidden orc mines entrance?!? (luckiest game!)

Konedar wrote:exec axe +7/+7 of speed, rN, +3dex

sweet jesus...

Thursday, 6th February 2014, 17:00

Forum: Dungeon Crawling Advice

Topic: Are Vampires bad?

Replies: 32

Views: 7389

Re:

If you are more attached to the Assassin background than you are to Vampires, Vampires might not be the best Assassins in the game. They are by no means the worst but you could always try another species and find out for yourself! Try Kobolds, as they can eat raw chunks right up to Engorged. Low HP...

Thursday, 6th February 2014, 16:57

Forum: Dungeon Crawling Advice

Topic: Are Vampires bad?

Replies: 32

Views: 7389

Re: Re:

I don't know if I will be playing any thing but assassin until I ascend but would you mind letting me know what 'SBI' is ? I highly recommend changing up your playstyle. I used to be a serious KoAs junkie, then I started branching to other combos and it's made me a much better player overall. As fo...

Wednesday, 22nd January 2014, 08:26

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 919443

Re: I think we learned an important lesson today.

mrbobbyg wrote: swarm of killer bees is waiting right at the edge of your vision.

Tuesday, 21st January 2014, 19:41

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 919443

Re: I think we learned an important lesson today.

don't forget the ID metagame

Identify early!

Wednesday, 8th January 2014, 14:00

Forum: Game Design Discussion

Topic: make a melee attack always be 1 turn

Replies: 18

Views: 4408

Re: make a melee attack always be 1 turn

harder =/= better

Monday, 6th January 2014, 19:29

Forum: Game Design Discussion

Topic: Curio shop vault

Replies: 20

Views: 7008

Re: Curio shop vault

(Personally I don't like vaults placing items that cannot otherwise generate.)

Why (specifically)?

imo they add flavor (but obviously shouldn't be overused)

Monday, 6th January 2014, 19:10

Forum: Game Design Discussion

Topic: Proposal: Multi-projectile spells

Replies: 8

Views: 2697

Re: Proposal: Multi-projectile spells

- can send a bunch of damage at one target, similar to single target damage spells - can clear a line of weaker enemies, similar to bolt spells - can also clear a medium-strength enemy, and then several weaker enemies behind them The first item is covered by bolt spells, and the latter two are cove...

Monday, 6th January 2014, 18:50

Forum: Game Design Discussion

Topic: Proposal: beogh reform

Replies: 79

Views: 17071

Re: Proposal: beogh reform

maybe the game needs a more robust interface for controlling summoned monsters to make the micromanagement less tedious

Monday, 30th December 2013, 04:21

Forum: Game Design Discussion

Topic: Axe buffing

Replies: 38

Views: 9430

Re: Axe buffing

what about a short duration damage/hit debuff to cleaved enemies? (basically lasting just long enough so that it is constantly active on enemies you are attacking but too short to stack on every enemy in sight) this will make attacking multiple enemies more feasible and increase survivability for ax...

Monday, 30th December 2013, 04:13

Forum: Game Design Discussion

Topic: remove dart gifts

Replies: 29

Views: 8404

Re: remove dart gifts

I'm for anything that eliminates gear switching

taking a half turn to equip a blowgun is 90% of the reason I rarely use one

Monday, 30th December 2013, 04:01

Forum: Dungeon Crawling Advice

Topic: List your favourite builds

Replies: 212

Views: 95459

Re: List your favourite builds

Merfolk Gladiator + Nemelex

very strong early game, very versatile, and so far my favorite combo

Thursday, 12th December 2013, 21:30

Forum: Dungeon Crawling Advice

Topic: how do I bind commands to the numpad?

Replies: 1

Views: 656

how do I bind commands to the numpad?

like if I wanted to make the numpad enter and plus keys explore and autoattack, what would I put in bindkey?

bindkey = [??] CMD_EXPLORE

Tuesday, 26th March 2013, 15:02

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DDHu with sling

Replies: 7

Views: 2086

Re: Cant find the rune in L8

Spoiler: show
there isn't one :)

Tuesday, 26th March 2013, 15:00

Forum: Crazy Yiuf's Corner

Topic: SO... Have you cheated yet?

Replies: 103

Views: 30671

Re: SO... Have you cheated yet?

I've savescummed so I can experience some of the later branches/enemies, but I find the game to be heinously boring and tedious if there's nothing at stake.

I still haven't earned my first rune without scumming, but I'll get there soon enough :)

Saturday, 23rd March 2013, 13:53

Forum: Dungeon Crawling Advice

Topic: Hat of Pondering question

Replies: 66

Views: 20796

Re: Hat of Pondering question

so is the hat any good or what?

Tuesday, 12th March 2013, 06:05

Forum: Dungeon Crawling Advice

Topic: manuals + ashenzari

Replies: 4

Views: 1369

Re: manuals + ashenzari

I don't see why not

you'd have to be pretty lucky to get the right manual though

Monday, 11th March 2013, 04:16

Forum: Dungeon Crawling Advice

Topic: Mutation lottery

Replies: 24

Views: 13350

Re: Mutation lottery

I do it all the time

tbh it works out well more often than not. last time I got +1 dex +blink and rF+

I like to do it early game so I can just scrap the character if it's an unplayable combo

Monday, 4th March 2013, 05:58

Forum: Dungeon Crawling Advice

Topic: List your favourite builds

Replies: 212

Views: 95459

Re: List your favourite builds

Minotaur Berzerker
Kobold/Halfling Assassin

Friday, 22nd February 2013, 06:13

Forum: Dungeon Crawling Advice

Topic: What stats would justify wearing negatively enchanted items?

Replies: 17

Views: 3907

Re: What stats would justify wearing negatively enchanted it

+10 plate armor with rPois, +3 STR +6 Acc -1 Dam

worth it imo

Tuesday, 19th February 2013, 18:56

Forum: Game Design Discussion

Topic: Item Destruction

Replies: 54

Views: 22252

Re: Item Destruction

random item destruction is a terrible mechanic in any game
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