Search found 6384 matches

Sar

Friday, 4th January 2013, 16:45

Forum: Game Design Discussion

Topic: Mechanical traps

Replies: 59

Views: 13810

Re: Mechanical traps

Is it certain that Traps skill has to go? Maybe it would be better to change how it works. Make it roll for detection only once per trap, remove active searching, increase the frequency of magic traps?

I mean, it has one of the best mastery titles!

Sar

Monday, 10th December 2012, 00:53

Forum: Dungeon Crawling Advice

Topic: Worshipping Xom

Replies: 7

Views: 2805

Re: Worshipping Xom

Shields IMO are actually not bad with trolls - you don't lose a fraction of damage of your main attack, you lose a second, weaker attack. And trolls, being huge, don't need a lot of skill to use a regular shield.

Of course, a good dragon armour helps too, but a shield is usually easier to find.

Sar

Monday, 26th November 2012, 19:58

Forum: Game Design Discussion

Topic: Question on Disjunction

Replies: 14

Views: 4225

Re: Question on Disjunction

Sar

Wednesday, 7th November 2012, 20:08

Forum: Dungeon Crawling Advice

Topic: Help with wizmode

Replies: 4

Views: 1421

Re: Help with wizmode

BlackSheep is correct. So, I guess I should just copy character's save file, load game, enter wizmode (I was mainly interested in testing some stuff with fsim) and then copy non-wizmode save back after I'm done?

Sar

Wednesday, 7th November 2012, 19:32

Forum: Dungeon Crawling Advice

Topic: Help with wizmode

Replies: 4

Views: 1421

Help with wizmode

Tried loading a character in wizmode, it loads only my skills and stats, but doesn't load XL, race and equipment. Is that how it is supposed to work or am I doing it wrong? I'm using Windows tiles build 0.12-a0-984-g507c6f2.

Sar

Saturday, 6th October 2012, 16:53

Forum: Contributions

Topic: More lines for Donald!

Replies: 14

Views: 4213

Re: More lines for Donald!

TwilightPhoenix wrote:"I ate a salad for lunch. You mad?" (Fedhas)

Please, no.

Sar

Friday, 28th September 2012, 21:31

Forum: Crazy Yiuf's Corner

Topic: Skynet gets pwned

Replies: 2

Views: 976

Re: Skynet gets pwned

This sounds vaguely lovecraftian, and the portrait-thumbnail-image-thing has that infamous Innsmouth look. Perhaps Alex has something to learn about his heritage.

Sar

Friday, 28th September 2012, 18:52

Forum: Contributions

Topic: New dialogue for Singing Sword

Replies: 40

Views: 13041

Re: New dialogue for Singing Sword

"You spin me right round baby, right round" - Dead or Alive, "You Spin Me Round". Should probably be rare. "I wish I'd pick another to be his (my? I'm not sure how deluded the sword is) killing tool" - slightly changed quote from "Black Blade" by Blue Oyster C...

Sar

Friday, 28th September 2012, 15:52

Forum: Game Design Discussion

Topic: Reserved MP for summons

Replies: 8

Views: 2031

Re: Reserved MP for summons

If sustain casting goes in, this would make sense. Buffs and summons are both duration based spells and they would both consumate maxMP. Looks like a pretty transparent solution instead of some arbitrary summon limits, also forces to choose between mana spent on buffs, summons and mana left in case...

Sar

Friday, 21st September 2012, 17:34

Forum: Game Design Discussion

Topic: Long Blades, M&F effect brainstorm

Replies: 200

Views: 44155

Re: Long Blades, M&F effect brainstorm

galehar wrote:side-step and charge ideas are dropped

Shame about charge, I can see it making repeatedly disengaging and charging back optimal (and not very fun) but you'd have to be faster than monsters for that and you can already kite slower monsters with polearms.

Sar

Monday, 17th September 2012, 21:55

Forum: Contributions

Topic: Mummy tiles

Replies: 20

Views: 6139

Re: Mummy tiles

As for other feedback, I'm going to consult and defer to ontoclasm about this, him being the artistic director of crawl development. Ultimately it's up to him what gets committed and what not, so if he says the mummies need further revisions then I'll do them, otherwise I have more important projec...

Sar

Monday, 17th September 2012, 06:36

Forum: Contributions

Topic: Mummy tiles

Replies: 20

Views: 6139

Re: Feedback on Trunk deployment (.12)

I'm sorry, but I don't think those new tiles are much of an improvement. Maybe they need a revision.

Sar

Wednesday, 12th September 2012, 16:37

Forum: Crazy Yiuf's Corner

Topic: What's your god's gender?

Replies: 19

Views: 5050

Re: What's your god's gender?

a female god of the orcs would be pretty interesting http://incursion-roguelike.org/man/Pantheon.html#KH Never gave much thought to the topic myself though. The only interpretation that strikes me as weird is Lugonu having a gender at all - c'mon, it's a deity whose domain is an infinite realm of e...

Sar

Friday, 7th September 2012, 12:00

Forum: Game Design Discussion

Topic: Doubleskill weapons

Replies: 14

Views: 2804

Re: Doubleskill weapons

I don't think that attack speed increase, however it works in the hypothetical new system, should be tied to both skills. Make additional skill influence only frequency with which the additional effect will trigger.

Sar

Friday, 7th September 2012, 11:43

Forum: Game Design Discussion

Topic: Doubleskill weapons

Replies: 14

Views: 2804

Re: Doubleskill weapons

I've suggested something similar but slightly more elaborate, in order to differentiate high-tier weapons. All weapons would have a single skill, like now, but executioner's axe etc. would in addition check another skill for an extra effect. I believe that simply adding damage is not good enough --...

Sar

Monday, 3rd September 2012, 18:43

Forum: Game Design Discussion

Topic: Retooling Okawaru

Replies: 31

Views: 7292

Re: Retooling Okawaru

Okawaru is actually one of my favourite gods at the moment. There are only two changes I might make. One is to make Heroism passive, since it is quite close to that already but it'd be more convenient. The second is to get rid of the piety loss for allies dying, and possibly replace it with activel...

Sar

Sunday, 2nd September 2012, 17:05

Forum: Game Design Discussion

Topic: Curses

Replies: 74

Views: 21310

Re: Curses

Just to elaborate on that quote, I'm new to Brogue, and as far as I can tell, the curses are very limited, applying only to rings, and have the exact effect the ring would have given its enchantment level, but in reverse. Armor and weapons in Brogue can be cursed too, which usually (always?) means ...

Sar

Sunday, 2nd September 2012, 14:55

Forum: Crazy Yiuf's Corner

Topic: Brogue

Replies: 6

Views: 2176

Re: Brogue

Thanks to small maps it's usually easy to find hidden doors. You're lucky you're playing 1.6.4 - in 1.6.2 you didn't have passive searching unless wearing a ring of awareness and paralysis traps used to spawn gas right on the trigger tile. So unless you mashed "search" every other turn you...

Sar

Saturday, 1st September 2012, 16:46

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 252

Views: 591264

Re: Thank you!

I guess I'll just join the many voices here who express their gratitude. My first RL was DoomRL, and I never expected to get into Crawl - I got it by googling "roguelikes" or "best roguelike" or something like that and decided to give it a try. Definitely one of my favorite games...

Sar

Saturday, 1st September 2012, 14:39

Forum: YASD! YAVP! and characters in progress too

Topic: First victory! HOHe!

Replies: 16

Views: 4082

Re: First victory! HOHe!

Leaving aside the fact that Crawl tends to stray away from some common fantasy tropes by design (love it or hate it), a case can be made that orcs, favoring strong authority (they're often portrayed as evil wizard servants after all), are good at following gods because what are gods if not the ultim...

Sar

Friday, 24th August 2012, 15:09

Forum: Game Design Discussion

Topic: Background suggestion, the Trickster

Replies: 3

Views: 1091

Re: Background suggestion, the Trickster

Sputterflies, blink and silence in a starting book?

Sar

Friday, 17th August 2012, 17:42

Forum: Game Design Discussion

Topic: Fixing bad fixedarts

Replies: 40

Views: 8753

Re: Fixing bad fixedarts

mikee wrote:
eeviac wrote:knife of Accuracy

This is actually not as bad as you think.

Okay, I give up. In which situation would you find that extremely accurate, but very low on damage (and unable to receive even temporary brand) weapon useful? Apart from having crazy amounts of slaying, perhaps (octopode)?

Sar

Thursday, 16th August 2012, 22:55

Forum: Game Design Discussion

Topic: Spider god

Replies: 167

Views: 93650

Re: Spider god

This god FORCES you to be a stabber. Speed boost, huge amounts of EV and self-shafting can be useful for a lot of characters. If the 10% Spellcasting penalty would be removed I'd definitely try a spider mage, else I'd go for a troll or ogre spider. With all of the above if you never want to invoke ...

Sar

Thursday, 16th August 2012, 21:27

Forum: Game Design Discussion

Topic: Spider god

Replies: 167

Views: 93650

Re: Spider god

Could someone explain without mentioning any flavor why this god is appealing? You get permaswiftness (by the way, how does it work with traps and stealth, like regular swiftness or not?), huge evasion too while potentially keeping decent HP and/or aptitudes. If octopodes keep their 8 rings that co...

Sar

Saturday, 11th August 2012, 10:28

Forum: Game Design Discussion

Topic: Minor interface suggestion for "Can't reach some items"?

Replies: 11

Views: 2754

Re: Minor interface suggestion for "Can't reach some items"?

Is it possible to stop items from spawning under plants? It's pretty annoying.

Sar

Saturday, 4th August 2012, 11:37

Forum: Dungeon Crawling Advice

Topic: Should I get attached to this randart armour?

Replies: 17

Views: 4172

Re: Should I get attached to this randart armour?

Wouldn't Dodging be a better choice anyway since that way you can use DEX bonus to its full potential?

Sar

Sunday, 29th July 2012, 10:14

Forum: Game Design Discussion

Topic: Fruit spawning on trees

Replies: 7

Views: 1749

Re: Fruit spawning on trees

Speaking about it, is there any point in items spawning under plants apart from messing with autopickup?

Sar

Tuesday, 24th July 2012, 19:46

Forum: Game Design Discussion

Topic: Fighting reform

Replies: 127

Views: 314830

Re: Fighting reform

What do you think would be more effective against an ogre; Stabbing it in the neck with a dagger, or bashing it's skull in with a huge hammer? Well if you, say, sever its carotid artery, it would lose consciousness very fast. Regardless (stabbing works on undead as well) it's more of a gameplay con...

Sar

Sunday, 22nd July 2012, 23:51

Forum: Game Design Discussion

Topic: Fighting reform

Replies: 127

Views: 314830

Re: Fighting reform

When choosing which attribute to raise, the choice should be something like "do I want bigger spells, bigger weapons or better evasion?". Except it, obviously, isn't that simple (and won't be) even with proposed mechanics, even with suggested changes. Perhaps stat balance warrants a separ...

Sar

Sunday, 22nd July 2012, 21:48

Forum: Game Design Discussion

Topic: Banishment Reform

Replies: 40

Views: 8767

Re: Banishment Reform

Level scaling is hardly an interesting mechanic.

Sar

Sunday, 22nd July 2012, 17:26

Forum: Game Design Discussion

Topic: Fighting reform

Replies: 127

Views: 314830

Re: Fighting reform

I think an interesting benefit for Long Blades (if they need one) could be Parry, represented either as a bonus to evasion against melee attacks or a chance to get a free attack on monster whose attack you dodged - though that would benefit high-EV characters more.

Sar

Thursday, 12th July 2012, 03:14

Forum: Game Design Discussion

Topic: Double & triple sword?

Replies: 69

Views: 19683

Re: Double & triple sword?

I suppose funny things like double and triple swords could be kept to artifacts. And passive attacks like cleave would be a great way to distinguish the weapon classes - there's a need for balancing it but that could be done after implementing and testing it, right?

Sar

Saturday, 7th July 2012, 15:41

Forum: Game Design Discussion

Topic: Beogh conversion

Replies: 21

Views: 5283

Re: Beogh conversion

They would still convert, but only the 12 strongests would follow you around and across levels. HOPr is a bit of a new player's choice (it was my first character to see a rune and Zot), and a lot of people play it for flavor. What I want to say is that those people would prefer a named orc warrior ...

Sar

Friday, 6th July 2012, 13:53

Forum: Game Design Discussion

Topic: Beogh conversion

Replies: 21

Views: 5283

Re: Beogh conversion

I wanted to suggest that "toggled off" orcs subtypes would still convert, but stay neutral and just wander there until reached with toggle on, but I like the "apostles" idea as well. The only problem with it I see is in automatically determining the balance between warlords, knig...
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