Search found 553 matches
Friday, 6th April 2012, 00:07
Forum: Dungeon Crawling Advice
Topic: Dual Elementalists
Replies: 8
Views: 2130
Tuesday, 3rd April 2012, 11:29
Forum: Game Design Discussion
Topic: Spider branch
Replies: 107
Views: 26777
Re: Spider branch
Sunday, 1st April 2012, 05:53
Forum: Game Design Discussion
Topic: CHANGE THE TEXT IN TRUNK BACK TO WHAT IT WAS BEFORE!!!! NOW!
Replies: 19
Views: 4598
Re: CHANGE THE TEXT IN TRUNK BACK TO WHAT IT WAS BEFORE!!!!
Re: Vault glyph *
Thursday, 29th March 2012, 23:24
Forum: Game Design Discussion
Topic: Dungeon Layout
Replies: 51
Views: 14536
Re: Dungeon Layout
Stormfox wrote:I'm just imagining how much steam would be generated by starting a forest fire on such a map.
Forest fires only affect a small region. You can't burn down an entire map with just one. (but in any case - the answer is a hell of a lot of steam)
Thursday, 29th March 2012, 10:01
Forum: Game Design Discussion
Topic: Dungeon Layout
Replies: 51
Views: 14536
Re: Dungeon Layout
Wednesday, 28th March 2012, 22:37
Forum: Game Design Discussion
Topic: What's the point of halflings?
Replies: 15
Views: 4258
Re: What's the point of halflings?
Wednesday, 28th March 2012, 09:35
Forum: Game Design Discussion
Topic: Dungeon Layout
Replies: 51
Views: 14536
Re: Dungeon Layout
Tuesday, 27th March 2012, 00:33
Forum: Game Design Discussion
Topic: Non-Demonic Summoning Path
Replies: 18
Views: 4065
Re: Non-Demonic Summoning Path
Monday, 26th March 2012, 21:59
Forum: Crazy Yiuf's Corner
Topic: A Game of Thrones
Replies: 37
Views: 8890
Re: A Game of Thrones
Monday, 26th March 2012, 21:55
Forum: Game Design Discussion
Topic: Spider branch
Replies: 107
Views: 26777
Re: Spider branch
Monday, 26th March 2012, 07:46
Forum: Crazy Yiuf's Corner
Topic: A Game of Thrones
Replies: 37
Views: 8890
Re: A Game of Thrones
Monday, 26th March 2012, 01:05
Forum: Game Design Discussion
Topic: Spider branch
Replies: 107
Views: 26777
Sunday, 25th March 2012, 23:50
Forum: Game Design Discussion
Topic: Spider branch
Replies: 107
Views: 26777
Re: Spider branch
mumra wrote: - Strategic placement of web traps which of course trigger nearby spiders to rush in
This already happens, in fact. Nearby spiders can sense when you're caught in a web.
Sunday, 25th March 2012, 23:36
Forum: Game Design Discussion
Topic: Spider branch
Replies: 107
Views: 26777
Re: Spider branch
Sunday, 25th March 2012, 22:03
Forum: Game Design Discussion
Topic: Spider branch
Replies: 107
Views: 26777
Re: Feedback on Trunk deployment (.11)
Sunday, 25th March 2012, 00:07
Forum: Game Design Discussion
Topic: Spider branch
Replies: 107
Views: 26777
Re: Spider branch
Saturday, 24th March 2012, 23:48
Forum: Crazy Yiuf's Corner
Topic: A Game of Thrones
Replies: 37
Views: 8890
Re: A Game of Thrones
Saturday, 24th March 2012, 23:27
Forum: Game Design Discussion
Topic: Spider branch
Replies: 107
Views: 26777
Re: Spider branch
Saturday, 24th March 2012, 22:31
Forum: Game Design Discussion
Topic: Spider branch
Replies: 107
Views: 26777
Re: Spider branch
minmay wrote:Does it even need more rune vaults? Snake had just one vault for a very long time.
It's not super high priority but I'd like to have at least two. One is enough for the time being though (especially when the overall threat for the branch end is still being worked on).
Saturday, 24th March 2012, 20:56
Forum: Game Design Discussion
Topic: Spider branch
Replies: 107
Views: 26777
Re: Spider branch
Saturday, 24th March 2012, 02:14
Forum: Game Design Discussion
Topic: Spider branch
Replies: 107
Views: 26777
Re: Feedback on Trunk deployment (.11)
Saturday, 24th March 2012, 01:37
Forum: Game Design Discussion
Topic: Spider branch
Replies: 107
Views: 26777
Re: Feedback on Trunk deployment (.11)
Friday, 23rd March 2012, 22:24
Forum: Dungeon Crawling Advice
Topic: Updating hell effects in the wiki
Replies: 3
Views: 1251
Re: Updating hell effects in the wiki
Wednesday, 21st March 2012, 07:32
Forum: Dungeon Crawling Advice
Topic: Needler builds
Replies: 11
Views: 3683
Re: Needler builds
Thursday, 15th March 2012, 20:51
Forum: Game Design Discussion
Topic: (Forge) Dwarfs again
Replies: 22
Views: 4793
Re: (Forge) Dwarfs again
Monday, 12th March 2012, 20:16
Forum: Game Design Discussion
Topic: Improving Nemelex
Replies: 60
Views: 46441
Re: Improving Nemelex
Sunday, 11th March 2012, 22:41
Forum: Game Design Discussion
Topic: HO and Mi armour aptitude look quite low
Replies: 3
Views: 1748
Re: HO and Mi armour aptitude look quite low
Re: Dungeon Run
Friday, 9th March 2012, 17:55
Forum: Game Design Discussion
Topic: Tiles Lantern of Shadows is annoying
Replies: 19
Views: 4678
Re: Tiles Lantern of Shadows is annoying
Thursday, 8th March 2012, 00:45
Forum: Game Design Discussion
Topic: Require killing Hell/Pan lords to get their runes
Replies: 49
Views: 11588
Re: Require killing Hell/Pan lords to get their runes
Monday, 5th March 2012, 02:38
Forum: Dungeon Crawling Advice
Topic: DDEE Deity choice
Replies: 8
Views: 2232
Re: DDEE Deity choice
Thursday, 1st March 2012, 18:54
Forum: Game Design Discussion
Topic: Dev Wiki vs. IRC vs. Tavern for Discussion
Replies: 17
Views: 6058
Re: Dev Wiki vs. IRC vs. Tavern for Discussion
Wednesday, 29th February 2012, 09:58
Forum: Game Design Discussion
Topic: Two more abyss/banishment proposals
Replies: 64
Views: 17423
Re: Two more abyss/banishment proposals
Grimm wrote:I haven't looked at the code so that's my impression based on my experience. Abyss used to be a death sentence for me and I saw maybe two exits total out of twenty or thirty trips; now I almost always escape. Something's changed for the better.
You're probably just better at crawl now.
Wednesday, 29th February 2012, 07:28
Forum: Game Design Discussion
Topic: necromutation
Replies: 21
Views: 5881
Re: necromutation
absolutego wrote:but is it really as terrible as minmay suggests? or were you talking exclusively about the spell there? (because yeah that would be terrible.)
He was talking about the spell.
Tuesday, 28th February 2012, 15:35
Forum: Game Design Discussion
Topic: Draining: a sensible solution
Replies: 18
Views: 5319
Re: Draining: a sensible solution
Tuesday, 28th February 2012, 15:08
Forum: Game Design Discussion
Topic: Draining: a sensible solution
Replies: 18
Views: 5319
Re: Draining: a sensible solution
Tuesday, 28th February 2012, 14:09
Forum: Game Design Discussion
Topic: necromutation
Replies: 21
Views: 5881
Re: necromutation
njvack wrote:Well... the top-tier Necro spells could, in principle, keep working for lichformers.
Yes, but it would be a major inconsistency with ghouls, mummies, and bloodless vampires (with ghouls being a slight exception, being allowed to use regeneration).
Tuesday, 28th February 2012, 13:31
Forum: Game Design Discussion
Topic: necromutation
Replies: 21
Views: 5881
Re: necromutation
Tuesday, 28th February 2012, 12:58
Forum: Game Design Discussion
Topic: necromutation
Replies: 21
Views: 5881
Re: necromutation
Tuesday, 28th February 2012, 01:36
Forum: Dungeon Crawling Advice
Topic: New player lost without numbers
Replies: 16
Views: 4523
Re: New player lost without numbers
Monday, 27th February 2012, 02:41
Forum: Contributions
Topic: This paid-for game is using DCSS tiles?
Replies: 8
Views: 3684
Re: This paid-for game is using DCSS tiles?
Sunday, 26th February 2012, 00:22
Forum: Game Design Discussion
Topic: dpeg on Roguelike Radio
Replies: 21
Views: 5549
Re: dpeg on Roguelike Radio
Saturday, 25th February 2012, 10:16
Forum: Dungeon Crawling Advice
Topic: Balancing Spellcasting Vs. Spell Schools
Replies: 8
Views: 2423
Re: Balancing Spellcasting Vs. Spell Schools
Thursday, 23rd February 2012, 11:00
Forum: Game Design Discussion
Topic: dpeg on Roguelike Radio
Replies: 21
Views: 5549
Re: dpeg on Roguelike Radio
Wednesday, 22nd February 2012, 04:27
Forum: Crazy Yiuf's Corner
Topic: Added difficulty?
Replies: 52
Views: 17447
Re: Added difficulty?
Monday, 20th February 2012, 23:47
Forum: Game Design Discussion
Topic: New Mutation Proposal; Amnesiac
Replies: 8
Views: 2248
Re: New Mutation Proposal; Amnesiac
Monday, 20th February 2012, 23:38
Forum: Game Design Discussion
Topic: alternatives to permabuff
Replies: 117
Views: 24554
Re: alternatives to permabuff
Monday, 20th February 2012, 22:54
Forum: Game Design Discussion
Topic: alternatives to permabuff
Replies: 117
Views: 24554
Re: minimum spell hunger cost
Sunday, 19th February 2012, 08:39
Forum: YASD! YAVP! and characters in progress too
Topic: Fastest allrune win in history, 3:02:57! (MiFi/Zin)
Replies: 18
Views: 13191