Search found 1531 matches
Wednesday, 3rd July 2013, 00:08
Forum: Coding
Topic: Implementing Zig proposal from Wiki
Replies: 48
Views: 14224
Tuesday, 2nd July 2013, 22:52
Forum: Game Design Discussion
Topic: Replace summoning magic with evokables
Replies: 9
Views: 2861
Re: Replace summoning magic with evokables
Tuesday, 2nd July 2013, 04:11
Forum: Game Design Discussion
Topic: Replace summoning magic with evokables
Replies: 9
Views: 2861
Re: Replace summoning magic with evokables
Monday, 1st July 2013, 22:19
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75638
Re: Discussion: Improving Skalds
Siegurt wrote:Note that there are no more priests.
However we are talking about Skalds, and a HOSk can now worship Beogh at a very early opportunity, to create the scenario the poster was talking about.
Monday, 1st July 2013, 22:18
Forum: Game Design Discussion
Topic: Skald spells feedback
Replies: 12
Views: 4128
Re: Skald spells feedback
qoala wrote:I suspect their custom stats code overwrites the weapon's benefit by accident.
If you used ghost_demon to set ac/ev then I think it *should* be compatible with weapon brands (if not then it'd be good to fix this certainly).
Monday, 1st July 2013, 18:15
Forum: YASD! YAVP! and characters in progress too
Topic: I should've seen this coming. . . .
Replies: 16
Views: 4783
Re: I should've seen this coming. . . .
Amnesiac wrote:Have you actually tried to remove the shield of the Onion?
Do you have to kind of peel it off, layer-by-layer?
Sunday, 30th June 2013, 03:24
Forum: Dungeon Crawling Advice
Topic: Sack of spiders?
Replies: 4
Views: 2402
Sunday, 30th June 2013, 00:42
Forum: Game Design Discussion
Topic: New God Idea: Balor, the Dreamer
Replies: 53
Views: 17851
Re: New God Idea: Balor, the Dreamer
Saturday, 29th June 2013, 23:22
Forum: Game Design Discussion
Topic: New God Idea: Balor, the Dreamer
Replies: 53
Views: 17851
Re: New God Idea: Balor, the Dreamer
khalil wrote:There's an infinite amount of XP available in the game, thanks to abyss and pan.
By the time you can take advantage of that, you've already won.
The dreamworld you get earlier, when XP is in less abundant supply.
Saturday, 29th June 2013, 11:40
Forum: Game Design Discussion
Topic: Twisted Resurection and stairs
Replies: 53
Views: 15059
Re: Twisted Resurection and stairs
Saturday, 29th June 2013, 10:53
Forum: Game Design Discussion
Topic: Proposal: Rework Item Destruction
Replies: 173
Views: 61173
Re: Proposal: Rework Item Destruction
Saturday, 29th June 2013, 01:48
Forum: Game Design Discussion
Topic: Proposal: Give all weapon types additional effects
Replies: 45
Views: 12480
Re: Proposal: Give all weapon types additional effects
Friday, 28th June 2013, 23:35
Forum: YASD! YAVP! and characters in progress too
Topic: I should've seen this coming. . . .
Replies: 16
Views: 4783
Re: I should've seen this coming. . . .
tasonir wrote:what happens now instead?
You don't die.
Friday, 28th June 2013, 23:20
Forum: Game Design Discussion
Topic: Proposal: Give all weapon types additional effects
Replies: 45
Views: 12480
Re: Proposal: Give all weapon types additional effects
Friday, 28th June 2013, 22:07
Forum: Game Design Discussion
Topic: Suggestion: slightly more enemy variety in lower dungeon
Replies: 93
Views: 25981
Re: Suggestion: slightly more enemy variety in lower dungeon
Igxfl wrote:They could try to follow behind you from just outside your LOS, but that might be far too annoying to put into the game.
Wandering mushrooms...
Friday, 28th June 2013, 21:44
Forum: Game Design Discussion
Topic: Proposal: Give all weapon types additional effects
Replies: 45
Views: 12480
Re: Proposal: Give all weapon types additional effects
Friday, 28th June 2013, 19:46
Forum: Game Design Discussion
Topic: Proposal: Give all weapon types additional effects
Replies: 45
Views: 12480
Re: Proposal: Give all weapon types additional effects
KennySheep wrote:So if I understood the thread correctly, maces and flails are getting a slowing effect?
No, it just does more damage for consecutive hits on the same monster.
Friday, 28th June 2013, 19:29
Forum: YASD! YAVP! and characters in progress too
Topic: I should've seen this coming. . . .
Replies: 16
Views: 4783
Re: I should've seen this coming. . . .
Friday, 28th June 2013, 19:27
Forum: Game Design Discussion
Topic: Suggestion: slightly more enemy variety in lower dungeon
Replies: 93
Views: 25981
Re: Suggestion: slightly more enemy variety in lower dungeon
Friday, 28th June 2013, 19:22
Forum: Game Design Discussion
Topic: Proposal: Give all weapon types additional effects
Replies: 45
Views: 12480
Re: Proposal: Give all weapon types additional effects
Friday, 28th June 2013, 18:42
Forum: Contributions
Topic: Come judge my first vault, also questions about vault making
Replies: 16
Views: 7678
Re: Come judge my first vault, also questions about vault ma
Friday, 28th June 2013, 18:36
Forum: Game Design Discussion
Topic: New God Idea: Balor, the Dreamer
Replies: 53
Views: 17851
Re: New God Idea: Balor, the Dreamer
Friday, 28th June 2013, 18:15
Forum: Game Design Discussion
Topic: Suggestion: slightly more enemy variety in lower dungeon
Replies: 93
Views: 25981
Re: Suggestion: slightly more enemy variety in lower dungeon
Friday, 28th June 2013, 18:03
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75638
Re: Discussion: Improving Skalds
Friday, 28th June 2013, 10:47
Forum: Contributions
Topic: Question about new Sprint modules
Replies: 10
Views: 3900
Re: Question about new Sprint modules
Friday, 28th June 2013, 09:24
Forum: Game Design Discussion
Topic: New God Idea: Balor, the Dreamer
Replies: 53
Views: 17851
Re: New God Idea: Balor, the Dreamer
Thursday, 27th June 2013, 23:30
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75638
Re: Discussion: Improving Skalds
Thursday, 27th June 2013, 21:32
Forum: Game Design Discussion
Topic: New God Idea: Balor, the Dreamer
Replies: 53
Views: 17851
Re: New God Idea: Balor, the Dreamer
Thursday, 27th June 2013, 18:12
Forum: Technical Support
Topic: Can't compile murma's demigods
Replies: 8
Views: 2179
Re: Can't compile murma's demigods
Thursday, 27th June 2013, 11:07
Forum: Contributions
Topic: Question about new Sprint modules
Replies: 10
Views: 3900
Re: Question about new Sprint modules
Thursday, 27th June 2013, 10:25
Forum: Game Design Discussion
Topic: Suggestion: slightly more enemy variety in lower dungeon
Replies: 93
Views: 25981
Re: Suggestion: slightly more enemy variety in lower dungeon
Thursday, 27th June 2013, 05:55
Forum: Technical Support
Topic: Can't compile murma's demigods
Replies: 8
Views: 2179
Re: Can't compile murma's demigods
Thursday, 27th June 2013, 05:32
Forum: Technical Support
Topic: Can't compile murma's demigods
Replies: 8
Views: 2179
Re: Can't compile murma's demigods
Thursday, 27th June 2013, 04:07
Forum: Game Design Discussion
Topic: Proposal: Enchant Weapon Targetting
Replies: 27
Views: 6181
Re: Proposal: Enchant Weapon Targetting
Thursday, 27th June 2013, 03:04
Forum: Game Design Discussion
Topic: Proposal: Enchant Weapon Targetting
Replies: 27
Views: 6181
Re: Proposal: Enchant Weapon Targetting
Thursday, 27th June 2013, 02:55
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75638
Re: Discussion: Improving Skalds
nicolae wrote:Or <Wizard Name's> Ablative Armour".
This is pretty good, but possibly not quite reaching the extremely high standard of Battlepants
Thursday, 27th June 2013, 00:59
Forum: Game Design Discussion
Topic: Proposal: Enchant Weapon Targetting
Replies: 27
Views: 6181
Re: Proposal: Enchant Weapon Targetting
Thursday, 27th June 2013, 00:54
Forum: Contributions
Topic: Question about new Sprint modules
Replies: 10
Views: 3900
Re: Question about new Sprint modules
Wednesday, 26th June 2013, 23:40
Forum: Game Design Discussion
Topic: New God Idea: Balor, the Dreamer
Replies: 53
Views: 17851
Re: New God Idea: Balor, the Dreamer
Wednesday, 26th June 2013, 22:49
Forum: Game Design Discussion
Topic: Proposal: Improve Box of Beasts
Replies: 56
Views: 16198
Re: Proposal: Improve Box of Beasts
Wednesday, 26th June 2013, 22:42
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75638
Re: Discussion: Improving Skalds
Wednesday, 26th June 2013, 20:41
Forum: Game Design Discussion
Topic: Proposal: Improve Box of Beasts
Replies: 56
Views: 16198
Re: Proposal: Improve Box of Beasts
Wednesday, 26th June 2013, 09:22
Forum: Crazy Yiuf's Corner
Topic: Bikethreading Megashed
Replies: 32
Views: 8316
Re: Bikeshedding megathread
Wednesday, 26th June 2013, 07:23
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75638
Re: Discussion: Improving Skalds
blinkfrog wrote:Yes, I played yesterday and AFAIR SW was acting correctly.
The server is updating now with a bugfix, it should be fine in a couple of minutes.
Thanks for letting us know!
Wednesday, 26th June 2013, 07:00
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75638
Re: Discussion: Improving Skalds
Wednesday, 26th June 2013, 06:05
Forum: Crazy Yiuf's Corner
Topic: Bikethreading Megashed
Replies: 32
Views: 8316
Re: Bikeshedding megathread
Wednesday, 26th June 2013, 00:13
Forum: Game Design Discussion
Topic: Proposal: Improve Box of Beasts
Replies: 56
Views: 16198
Re: Proposal: Improve Box of Beasts
Wednesday, 26th June 2013, 00:04
Forum: Game Design Discussion
Topic: Proposal: Improve Box of Beasts
Replies: 56
Views: 16198
Re: Proposal: Improve Box of Beasts
XuaXua wrote:mumra wrote:XuaXua wrote:What happens if you are carrying multiple boxes?
Then you have multiple boxes to evoke from.
I meant from the aspect of the capture mechanic.
There is no capture mechanic.
Tuesday, 25th June 2013, 23:18
Forum: Game Design Discussion
Topic: Proposal: Improve Box of Beasts
Replies: 56
Views: 16198
Re: Proposal: Improve Box of Beasts
XuaXua wrote:What happens if you are carrying muktiple boxes?
Then you have multiple boxes to evoke from.
Tuesday, 25th June 2013, 22:59
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75638
Re: Discussion: Improving Skalds
nicolae wrote:if it gets renamed can it have a wizard name in it, i really like it when spells have wizard names in them
Tukima's Battlepants