Search found 544 matches

Thursday, 18th August 2016, 04:11

Forum: Game Design Discussion

Topic: Large Abominations Ought Not Look Like Tormentors

Replies: 25

Views: 7519

Re: Large Abominations Ought Not Look Like Tormentors

new tormentor tile looks great but fwiw i'd hate to see the old fatty fat cacodemon tile gone

Wednesday, 17th August 2016, 22:07

Forum: Game Design Discussion

Topic: Remove swiftness spell

Replies: 44

Views: 9952

Re: Remove swiftness spell

on the other hand many monsters are faster than a player with swiftness, but will be held back by summons

Wednesday, 17th August 2016, 13:53

Forum: Game Design Discussion

Topic: allow vampire to revert batform when confused

Replies: 18

Views: 4342

Re: allow vampire to revert batform when confused

in batform you can also use misc evokables but not wands. doesn't really make a lot of sense but whatever

Tuesday, 16th August 2016, 17:11

Forum: Game Design Discussion

Topic: allow vampire to revert batform when confused

Replies: 18

Views: 4342

Re: allow vampire to revert batform when confused

clarity would be too much, it would mean an almost free escape from monsters that can confuse. as dynast points out batform is already very good, it doesn't need a major buff like clarity. it just shouldn't be a total death sentence if you get confused. also i'm pretty sure you can use evokable item...

Tuesday, 16th August 2016, 12:36

Forum: Game Design Discussion

Topic: allow vampire to revert batform when confused

Replies: 18

Views: 4342

Re: allow vampire to revert batform when confused

dynast wrote:
yesno wrote:why would you nerf/remove batform while spriggan exists.

Thats why.


well getting rid of both is fine by me but until then the fact that vp can turn into a 0 AC spriggan with no spells items potions or attacks seems like a weird thing to focus on

Tuesday, 16th August 2016, 03:08

Forum: Game Design Discussion

Topic: allow vampire to revert batform when confused

Replies: 18

Views: 4342

Re: allow vampire to revert batform when confused

why would you nerf/remove batform while spriggan exists. remove spriggan first anyway i wasn't batform scumming with hexes/ranged, i was vpgl stabber fleeing from a vaults convoker who completed his call, and he called a boggart who summoned a golden eye. i do lots of scummy degenerate luring with b...

Monday, 15th August 2016, 12:35

Forum: Crazy Yiuf's Corner

Topic: Get some god damned better smilies

Replies: 19

Views: 4854

Re: Get some god damned better smilies

those rule shard

Monday, 15th August 2016, 12:32

Forum: Game Design Discussion

Topic: allow vampire to revert batform when confused

Replies: 18

Views: 4342

Re: allow vampire to revert batform when confused

Sar wrote:you can not be a bat when you play a Vp, you can't not being a mummy when you play a Mu

also it boosts your EV so pray to the RNG I guess (and don't go in batform next to confusers and in Hell)



did u read my post???

Sunday, 14th August 2016, 18:26

Forum: Game Design Discussion

Topic: allow vampire to revert batform when confused

Replies: 18

Views: 4342

allow vampire to revert batform when confused

it isn't like getting stuck in lichform or whatever. in batform while confused you can't drink, you can't use wands or rods, you lose all your AC and access to almost all other bonuses provided by your equipment, and have no useful attack. it's a really shitty boring miserable death sentence if you ...

Monday, 8th August 2016, 15:51

Forum: Crazy Yiuf's Corner

Topic: Poison Magic Brainstorm

Replies: 16

Views: 4744

Re: Poison Magic Brainstorm

i don't know about anything else but a poison summon would be good.

Monday, 8th August 2016, 13:44

Forum: Crazy Yiuf's Corner

Topic: Ideas for a fork

Replies: 45

Views: 10374

Re: Ideas for a fork

yeah there are some sprints that are cool but i'm talking about something that plays a lot like a regular game of crawl, except shorter, and with a few changes that push you to keep moving forward

Monday, 8th August 2016, 06:24

Forum: Crazy Yiuf's Corner

Topic: Ideas for a fork

Replies: 45

Views: 10374

Re: Ideas for a fork

none of the sprints are anything like what i described

Monday, 8th August 2016, 03:56

Forum: Crazy Yiuf's Corner

Topic: Ideas for a fork

Replies: 45

Views: 10374

Re: Ideas for a fork

yeah ... part of why i thought a sprint would be better than a fork is so that it would be consistent with crawl updates and benefit from the dev process, access player vaults, and hopefully draw more players by existing on official crawl servers

Monday, 8th August 2016, 00:39

Forum: Crazy Yiuf's Corner

Topic: Ideas for a fork

Replies: 45

Views: 10374

Re: Ideas for a fork

it isn't exactly well advertised, also if linesprint is "||||||||||||" sprint, that isn't at all what i was talking about ...? what is the ultra-short crawl you are talking about, pf?

Sunday, 7th August 2016, 22:18

Forum: Crazy Yiuf's Corner

Topic: Ideas for a fork

Replies: 45

Views: 10374

Re: Ideas for a fork

- 27 floors - stairs lock behind you until you get the orb - harder orb run - no branches and no runes - more portals and more kinds of portals - some levels spawn with dungeon features and monster sets resembling current branches thta's the basic idea ... much quicker game, prob 1/2 to 1/3 as long...

Sunday, 7th August 2016, 19:23

Forum: Crazy Yiuf's Corner

Topic: Ideas for a fork

Replies: 45

Views: 10374

Re: Ideas for a fork

- 27 floors - stairs lock behind you until you get the orb - harder orb run - no branches and no runes - more portals and more kinds of portals - some levels spawn with dungeon features and monster sets resembling current branches thta's the basic idea ... much quicker game, prob 1/2 to 1/3 as long ...

Sunday, 7th August 2016, 17:53

Forum: Crazy Yiuf's Corner

Topic: The Problem with --VM (and Poison Magic)

Replies: 31

Views: 8138

Re: The Problem with --VM (and Poison Magic)

remove VM and As, bring back thief and stalker, give stalker a book with a new envenom weapon spell, swiftness, meph cloud, lrd, and pog 8)

Saturday, 6th August 2016, 04:51

Forum: Crazy Yiuf's Corner

Topic: vaults thread

Replies: 49

Views: 16134

Re: vaults thread

vergil wrote:Xom's throwing a party with himself, and a few starring guests. And they said there's no parties in crawl
xom.PNG


i really liked this one when a player ghost spawned inside

Wednesday, 3rd August 2016, 16:28

Forum: Game Design Discussion

Topic: Remove MP Cost of Deity-Given Abilities

Replies: 20

Views: 5182

Re: Remove MP Cost of Deity-Given Abilities

Other reasons to get rid of invo MP costs: It is generally irrelevant, especially if you're not playing a char that casts much. MP costs for invos are pretty low and you generally don't want to invoke a lot in a row, so there's usually enough MP. To the point that it's very easy to forget that the ...

Tuesday, 2nd August 2016, 19:13

Forum: Crazy Yiuf's Corner

Topic: vaults thread

Replies: 49

Views: 16134

vaults thread

post some vaults here

Image

wow whatta vault!!

Sunday, 31st July 2016, 00:08

Forum: Game Design Discussion

Topic: Vampire blood simplification

Replies: 14

Views: 3771

Re: Vampire blood simplification

Traditionally vampires can only drink human blood, and in the occasional piece of vampire media where they can drink from animals it usually makes them sick in some way. shard1697 come on now, you've got anne rice and vampire: the masquerade and buffy to contend with on this point. honestly have yo...

Saturday, 30th July 2016, 22:43

Forum: Game Design Discussion

Topic: Vampire blood simplification

Replies: 14

Views: 3771

Re: Vampire blood simplification

Most of these seem like reasonable quality-of-life changes. That said, the game will be better when the entire species' design is vastly simplified. Vp is fundamentally about transformation between sets of different resistances, weaknesses, and speed. Decoupling that from hunger states and substant...

Saturday, 30th July 2016, 22:38

Forum: Game Design Discussion

Topic: Vampire blood simplification

Replies: 14

Views: 3771

Re: Vampire blood simplification

i don't think blood from worms / slugs / spiders makes sense tbh, i like OP's proposal 2 though.

Saturday, 30th July 2016, 15:13

Forum: Crazy Yiuf's Corner

Topic: Undead race without Regen?

Replies: 10

Views: 3298

Re: Undead race without Regen?

oh yeah

Saturday, 30th July 2016, 14:10

Forum: Crazy Yiuf's Corner

Topic: Slime Knights

Replies: 47

Views: 11867

Re: Remove Berserker Background

the best argument in favor of Slime Knight is it sounds really cute, and well that argument is good enough for me

Saturday, 30th July 2016, 14:07

Forum: Crazy Yiuf's Corner

Topic: Undead race without Regen?

Replies: 10

Views: 3298

Re: Undead race without Regen?

there are already 3 undead and no nonliving species. DD should be replaced with a construct species that heals only through XP gain (no ely healing, no makh healing, no vamp, no device healing).

Saturday, 30th July 2016, 13:38

Forum: Game Design Discussion

Topic: Vampire blood simplification

Replies: 14

Views: 3771

Re: Vampire blood simplification

https://crawl.develz.org/tavern/viewtopic.php?f=8&t=19464 agree another helpful thing would be to spawn some blood shops in place of food shops as vp, bc otherwise you often have to save blood in the form of living orcs or elves in branches in order to tackle branches without much blood (like sp...

Tuesday, 26th July 2016, 19:50

Forum: Game Design Discussion

Topic: Don't spawn player ghosts in portals

Replies: 23

Views: 5382

Re: Don't spawn player ghosts in portals

tedric wrote:
yesno wrote:seeing a player ghost in a portal usually means you should just leave immediately so the ghost doesn't kill you.

Which is another way of saying "Give me more loot for less risk."


there needs to be some latin name for this argument

Tuesday, 26th July 2016, 16:21

Forum: Game Design Discussion

Topic: Don't spawn player ghosts in portals

Replies: 23

Views: 5382

Re: Don't spawn player ghosts in portals

in most situations you don't have a close encounter, nor do you make an interesting decision. in most situations, you are evaluating the portal and your character's ability to handle it (ie the fun and interesting part), when a ghost shows up that makes your decision for you: "leave now or acce...

Tuesday, 26th July 2016, 01:27

Forum: Game Design Discussion

Topic: Don't spawn player ghosts in portals

Replies: 23

Views: 5382

Don't spawn player ghosts in portals

portals are fun. they are a quick diversion from the rest of the dungeon and often have good loot. they are usually small spaces with no room to run from a ghost. seeing a player ghost in a portal usually means you should just leave immediately so the ghost doesn't kill you. this is super awful.

Sunday, 24th July 2016, 04:29

Forum: Game Design Discussion

Topic: FR: Remove Books

Replies: 25

Views: 5748

Re: FR: Remove Books

i've thought the same thing. it would be nice, i mean it's lame to carry around spellbooks you might want to learn from later. anything that cuts down on inventory juggling is good

Friday, 22nd July 2016, 15:15

Forum: Crazy Yiuf's Corner

Topic: Terrible design choice and service

Replies: 151

Views: 40120

Re: Terrible design choice and service

agreed, shafts are great http://i.imgur.com/656fR2X.png I think if this happened to me I would have legit quit crawl for a good week or two. That's as bad as getting banished from an ogre Mage at the back of the pack, glad that can't happen anymore. theres nothing wrong with taking a 2-week break f...

Thursday, 21st July 2016, 21:40

Forum: Game Design Discussion

Topic: New Naga Unique - Stheno

Replies: 16

Views: 4157

Re: New Naga Unique

Arrhythmia wrote:A good name would be either of Medusa's sisters: Euryale and Stheno. I like Stheno, as it sounds particularly snake-ish!


medusa's sisters arent nagas! theyre gorgons! like medusa!

Wednesday, 20th July 2016, 18:52

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 23777

Re: mild alt to abstracting weapons

@longposters: Guys, people are going to start getting out the "didn't read lol" gifs before long here. seriously like You ... uhm ... had to delete the sentence immediate before my statement in order make it sound as if I was all worked up as if somebody was trying to remove my kidneys .....

Tuesday, 19th July 2016, 22:57

Forum: Game Design Discussion

Topic: Make rings of fire and ice generate cursed

Replies: 2

Views: 1032

Re: Make rings of fire and ice generate cursed

why? generally the only time cursed jewellery matters in my games is early D, like when as a newer player i would wear-id jewellery earlier and more often. your chances of finding a ring that will save you (like +ac, +stealth, a couple of others) vs one that will mess you up are not great so general...

Tuesday, 19th July 2016, 22:45

Forum: Game Design Discussion

Topic: New Naga Unique - Stheno

Replies: 16

Views: 4157

Re: New Naga Unique

crawl already has uniques directly named for or representing mythological figures (asterion, arachne, mara, ereshkigal, tiamat, ... ) so if you like the idea just make an actual medusa unique instead why not

Tuesday, 19th July 2016, 06:57

Forum: Game Design Discussion

Topic: Make removing an Amulet of Harm cause rot

Replies: 4

Views: 1559

Re: Make removing an Amulet of Harm cause rot

but why

just remove amulet of harm

please

Monday, 18th July 2016, 02:25

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 23777

Re: mild alt to abstracting weapons

how are xv and console not relevant to the discussion

Sunday, 17th July 2016, 21:40

Forum: Crazy Yiuf's Corner

Topic: Nerf shoals

Replies: 22

Views: 5190

Re: Nerf shoals

one nice shoals change that would be a slight nerf: eliminate splashing noise from rising water. shoals is hard enough without this annoying source of noise, which is easy to forget about and easy but tedious to ignore if you choose to do so. it also doesn't make sense, because the player is not fal...

Sunday, 17th July 2016, 21:37

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 23777

Re: mild alt to abstracting weapons

well ok but imps should at least spawn with a chance of having a random weapon because i'm just saying imps used to be cool

Sunday, 17th July 2016, 18:28

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 23777

Re: mild alt to abstracting weapons

monsters used to trade up weapons and it was fine and cool Except, of course, that it was a good idea to hoover up all of the dangerous weapons so that Wiglaf doesn't perforate you with that crossbow the yaktaurs left behind (ranged weapons back then were incredibly powerful in the hands of monster...

Sunday, 17th July 2016, 18:25

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 23777

Re: mild alt to abstracting weapons

HardboiledGargoyle wrote:-_- monsters still trade up weapons

e: even your snappy comebacks are fail


whoa, 'are fail'? let's try to keep it civil here

Sunday, 17th July 2016, 07:17

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 23777

Re: mild alt to abstracting weapons

It is better to let some absurdities (eg: most monsters never trade up their weapon) lie in plain view, because they actively enforce expectations of videogame logic.


monsters used to trade up weapons and it was fine and cool

Saturday, 16th July 2016, 17:20

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 23777

Re: mild alt to abstracting weapons

a major overhaul of monster types is being proposed to address a nonexistent problem but you don't want me to say "i don't like this overhaul that addresses a problem i don't care about" and you wanna get worked up about it and mummies can STILL kill by throwing pizza, when is this going t...

Saturday, 16th July 2016, 16:42

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 23777

Re: mild alt to abstracting weapons

well HardboiledGargoyle, what i think is, that mummies can kill by tossing pizza,

Saturday, 16th July 2016, 08:20

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 23777

Re: mild alt to abstracting weapons

given how often arguments here are made in the form of 'this is an issue to me, i find it annoying' (ie visual clutter, xving, whatever) followd by a fix for the issue that resembles an argument so long as you ignore that it hinges entirely on caring about the annoying thing in the first place, then...

Saturday, 16th July 2016, 07:56

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 23777

Re: mild alt to abstracting weapons

:shock:

Saturday, 16th July 2016, 06:35

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 23777

Re: mild alt to abstracting weapons

What if the monster's name just changed based on what weapon they were wielding "goblin cutter" vs "goblin basher" maybe with some attributes for brand, a "shocking goblin slicer" and a "distorted goblin slaver" (for whips of course :) this sounds good to me,...

Saturday, 16th July 2016, 06:29

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 23777

Re: mild alt to abstracting weapons

Haelyn wrote:This may be because I play tiles


yes, it is because you play tiles. if you're not familiar with console maybe you should try playing a few games instead of talking about hitler :geek:
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